As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.It's not about PVPers getting something. It's about PVErs getting nothing.
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I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
Your kidding me right?
nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging
Emma_Eunjung wrote: »LEGENDARYYY wrote: »I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
Your kidding me right?
nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging
How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?
Because you know that there's a REAL PERSON on the other end who is laughing and gloating at you expense. It amazes me that this needs to be explained to anybody, but apparently it does.
FireCowCommando wrote: »
The reality is its not about insulting the player, its about amusement.
Emma_Eunjung wrote: »If EVERYONE does this, then NO ONE will have any Tel Var stones because we'll all be too busy skulking in dark corners waiting to get the drop on some other lame ganker! They might as well REMOVE all the PvE content and all the friggin' Tel Var stones, because the whole thing will be a pointless chore to PvE oriented players, just like Cyrodiil is now.
As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.It's not about PVPers getting something. It's about PVErs getting nothing.
FireCowCommando wrote: »
The reality is its not about insulting the player, its about amusement.
maybe if you know the person and you both know its for jollies.
but in reality, its about insulting the other player. the like a non verbal "you suck balls, im better than you!" so yes teabagging is a bad thing very poor sportsmanship.
So get better at it. Show them that you are not to be ****** with.
Sure I think teabagging is a bit yuk, but if you let that force you out of doing something, then the people juvenile enough to do it have won and secured their space.
Or you could get better at it and slaughter them, all I am hearing right now is the language of defeat.
Emma_Eunjung wrote: »LEGENDARYYY wrote: »I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
Your kidding me right?
nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging
How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?
Because you know that there's a REAL PERSON on the other end who is laughing and gloating at you expense. It amazes me that this needs to be explained to anybody, but apparently it does.
IC is a dlc designed to make PvP more enjoyable and adds more tension to conflicts by adding in stones. Everything since launch has been on the PvE side, PvP is the same map and everything since launch. In PvP you level up a lot I mean a lot slower, the mail bag equipment drops aren't very good, and the gold you earn isn't very much. So zos is trying to make the PvP experience better. The next dlc will be straight PvE content, with 0 PvP content added in. That dark brother hood will be PvE content, theifs guild will be PvE content. I mean after this I don't know what other PvP content could be add besides maybe an arena for 5v5v5. If you are scared to be killed by an enemy that isn't AI, then just don't get the dlc. But don't cry because zos is trying to make PvP better. If you are that upset about it, just stay out of IC. And just imagine the tention PvEers will have trying to sneak back to the sewer to get their huge bounty from the dungeon back to the bank. It will be dynamic player driven excitement. And isn't that what everyone wants on PvP content, player driven tention and excitement? Instead of everything being scripted straight forward
So get better at it. Show them that you are not to be ****** with.
Sure I think teabagging is a bit yuk, but if you let that force you out of doing something, then the people juvenile enough to do it have won and secured their space.
Or you could get better at it and slaughter them, all I am hearing right now is the language of defeat.
no all you are hearing now is that guy who i killed 10 times before he killed me once is a poor sportsman. i didnt teabag him once out of that 10 times. i just ran off to prowl for more people to kill.
but yes the juveniles can have their pvp space. i really only went in there to see how large it really was and trying to get some skyshards and figured i might as well try some pvp since i was there. but i never liked pvp anyways, pvp to me is boring. so it doesnt matter i wasnt planning to go back even for all those delicious skyshards as its way too much of a hassle to get to them in such a huge map. just letting everyone know how disappointed i was to see poor sportsmanship in ESO pvp.
and this is that, i wont be responding to anymore replies after thishave a good day yall!
Aett_Thorn wrote: »Instead, they've created an animosity that didn't need to exist by doing it the current way. One side feels left out of this new content game after a year, and they're told to wait another 6 months or so before that gets resolved.
As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.It's not about PVPers getting something. It's about PVErs getting nothing.
Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.
Emma_Eunjung wrote: »LEGENDARYYY wrote: »I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
Your kidding me right?
nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging
How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?
Because you know that there's a REAL PERSON on the other end who is laughing and gloating at you expense. It amazes me that this needs to be explained to anybody, but apparently it does.
Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.
Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.
Morally wrong? Providing incentive to participate in content is Game Design 101. Pushing your comfort zone isn't a moral issue, hyperbole doesn't get your case across any clearer.
I keep seeing posts detailing how the PvE players are going to be helpless morsels for the big bad PvP wolf. Nobody is sending PvE players to their doom. Nobody is preventing PvE players from defending themselves. Nobody is preventing one demographic from uniting with friends and participating from the safety of the crowd.
If you're worried about dying - sorry, this is the type of content where you can die (I know, huge change from the hand-held PvE). Rest assured you won't be the only one dying.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.
Or since your stating your not scared of getting killed... you could just deal with it.
The only way to "deal with it" would be to respec, rebuild, maybe even re-roll and yes, "L2P" as a PvP player... and THEN spend all of our time trying to hunt down gankers. You can't see what's wrong with this? If EVERYONE does this, then NO ONE will have any Tel Var stones because we'll all be too busy skulking in dark corners waiting to get the drop on some other lame ganker! They might as well REMOVE all the PvE content and all the friggin' Tel Var stones, because the whole thing will be a pointless chore to PvE oriented players, just like Cyrodiil is now.
Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.
Or since your stating your not scared of getting killed... you could just deal with it.
The only way to "deal with it" would be to respec, rebuild, maybe even re-roll and yes, "L2P" as a PvP player... and THEN spend all of our time trying to hunt down gankers. You can't see what's wrong with this? If EVERYONE does this, then NO ONE will have any Tel Var stones because we'll all be too busy skulking in dark corners waiting to get the drop on some other lame ganker! They might as well REMOVE all the PvE content and all the friggin' Tel Var stones, because the whole thing will be a pointless chore to PvE oriented players, just like Cyrodiil is now.
Korah_Eaglecry wrote: »I have absolutely no problem with the new area being PvP. Im glad theyve decided to do something for PvPers. Im just not in agreeance with the Tel Var Stone System.
I'm calling it now that the biggest pay out of Tel Var Stones will come from farming mobs verses the random lockboxes and dailies. How many PvPers are going to bother farming those mobs when they can sit in stealth and wait for a PvEer to come along and do the work for them?
The risk is going to be on the side of those PvEers or anyone dumb enough to try and farm anything without an escort. Those ganking other players will more then likely run in groups as well to protect themselves from other gank squads. So the risk of being beat down and having the loot taken from them after taking it from a farmer will be a lot less.
I see a lot of supposed PvPers cheering for this mechanic. But I know theyll be calling for a nerf when they see it action. Because quite a lot of PvEers will avoid this once they get a real look at it in action. The PvP in IC is going to be far more boring than it is in Cyrodiil.
rayeab16_ESO wrote: »some of us are not scared of dying. we are just upset about the fact we are going to be turned into cattle.
some feel we are being used as the cash-cows for stones.
some of us dont mind that Pvpers are getting some action.
some of us are happy for them, because we understand that horse simulator and lag training simulator are not as much fun as working PvP.
and some of us dont actualy begrudge them content (though you might think thats totaly at odds with the idea that some of us are upset about the stones part. bear with me, its not diametricaly in opposition to it)
some of us ARE upset because of the things such as the fact that we are going to be ganked, murdered and mutilated over and over.
(yes, you may say "but i only killed you ONCE! damnit!". yes..YOU did. and your mate did, and the dude down the road did. and 15 other individuals that saw us trying to get from a to b. because there was the slightest possability that we might have had anything on us.)
we wouldnt care if PvPer *A was killing PvPer*B for their shards. because thats what PvPer's are there for. killing another PvPer.
but we should not actualy have to go there. because the content for PvE'rs shouldnt be inside a PvP zone in the first place.
it shouldnt be gated inside a pvp centric area and it shouldnt be gated by a DLC thats designed for PvPers to enjoy.
TV stones should ONLY be for buying PvP gear. (secondary to that, they shouldnt have raised the lvl-cap of VR along with it, while leaving nothing for the pve only folks to GET to those levels with, whithout going into and paying for, a DLC primarily aimed at PvP players.) they should ONLY be gained by PvPing other PvPers and taking PvP objectives. not by PVE gameplay.
also, some of us would wait for orsinium with little other than a "oh, a PvP DLC? okay, have fun, count me out as im not into that" but for the fact that you can bet your aunt susan that orsinium will add another couple of VR levels.
how, other than ether grinding mobs/dungeons/dailys ect are you supposed to GET those other 2 VRlvl's if you dont get the PvP based DLC?
some of you (you in the general you term, meaning those who are arguing against) say "oh, but you dont have to go there. you can buy the stuff from the guild vendors."
well i dont know, i mean how much does it cost to buy anything thats locked behind content you cant visit (even if you had the DLC i mean) and is going to be sold for the cost of say, an honest member of parliment/congress (ie, so expensive you see one in a lifetime)
thats fine if you are say, buying gold or already a milliongoldare. its fine if you are in any of the multiple guilds that will be selling (but not if you are not a regular player that they dont kick from a guild) but for those of us with dependants (ie their need for bankspace, mats, alts bags ect) we cant afford such things. and they will be expensive. that will be a guarentee.
if they had perhaps, like others have said, coupled the city with orsinium or even placed the dungeons outside the pvp zones, placed only the PvE gear in the dungeons and kept the two seperate there would have been a whole lot less crying and yelling.
its the facts that
1) it takes PvE effort to get the stones (one way or another)
2) that effort will, for the most part, be for naught because someone who kills you and takes your effort is doing something they like (ie PvPing your sorry arse) to get what you worked for. (and the fact that most of us will stand absolutely no chance of getting our stuff back. even in the same gear, with the same build and the same level and CP ect. its just not going to happen for us. face it. telling us to "get gud" is like slapping a fish out of water and saying to it "learn to breathe air")
3) even with bankable TV and boxes of the things, there are still going to be lots of people that are going to feel ganked after that 50th player in say, 30 mins, kills their sorry self on the offchance that player just *might* have a stone. the mentality of "if its red, its gona be dead" is fine when its among those who can actualy PvP. its not so much fair and fun for the poor scrub that maybe has to cross 100 yards of in game turf between safe spots that is totally being insta-gibbed by those who can one shot anyone they come across.
THATS what some of us PvE only people are upset about.
if it was just you PvPer's murdering eachother for the stones you had gained by PvPing eachother, or by completing PvP objectives, some of us wouldnt be trying to get things looked at.