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Why are PvE players so upset PvP players are getting something

  • UrQuan
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    Anhedonie wrote: »
    It's not about PVPers getting something. It's about PVErs getting nothing.
    As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.
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  • FireCowCommando
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    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    teabagging is not about being a bad sport, its about entertaining yourself. I transfered over to console and have hardly played, my friend finally got high enough level for normal DSA... First thing i did once i figured out the command to teabag, well i did my leg day on his corpse for about a minute before ressing him. We both laughed about it.

    The reality is its not about insulting the player, its about amusement.
  • Xendyn
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    Epona222 wrote: »
    Anhedonie wrote: »
    It's not about PVPers getting something. It's about PVErs getting nothing.

    Other than Craglorn, Undaunted Pledges, Justice System

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  • rayeab16_ESO
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    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    Because you know that there's a REAL PERSON on the other end who is laughing and gloating at you expense. It amazes me that this needs to be explained to anybody, but apparently it does.

    exactly. thats the reason i have no problem killing NPCs in games like skyrim or fallout that try to kill me, but have a problem with killing someone's character. i know there is another person on the other side of the screen, that i just made mad, sad or depressed by murdering them. i dont like it being done to me, sho imagine how the other person feels. (the reason i dont pvp, other than im about as much good at it as a clown in funeral of not clown people)

    its insane to make PvE people (especialy those of us who are totally frickin useless at it) to have to go into a PvPers area, go up against PvPers who can whipe the floor with us, even if we had the same or even better gear, skills and/or levels ect...and expect us to just "suck it up".
    the term 'fish in a barrel' comes to mind (along with daleks at a peace conference :D ) sure is fun for the shooter but the fish are gona get grumpy.
  • VoidBlue
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    The reality is its not about insulting the player, its about amusement.

    maybe if you know the person and you both know its for jollies.

    but in reality, its about insulting the other player. the like a non verbal "you suck balls, im better than you!" so yes teabagging is a bad thing very poor sportsmanship.

  • DDuke
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    PvE players (not all of them) are upset because they're not the center of the universe this time.

    /thread
  • Epona222
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    So get better at it. Show them that you are not to be ****** with.

    Sure I think teabagging is a bit yuk, but if you let that force you out of doing something, then the people juvenile enough to do it have won and secured their space.

    Or you could get better at it and slaughter them, all I am hearing right now is the language of defeat.
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  • Merlight
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    If EVERYONE does this, then NO ONE will have any Tel Var stones because we'll all be too busy skulking in dark corners waiting to get the drop on some other lame ganker! They might as well REMOVE all the PvE content and all the friggin' Tel Var stones, because the whole thing will be a pointless chore to PvE oriented players, just like Cyrodiil is now.

    If no one farms TVS, and the demand for IC stuff is high, the price of TVS in gold will be so high that it will attract everyone except the most die-hard PKs to farm mobs. Who will in turn attract the most die-hard PKs. The TVS that people farm before they die don't disappear from the game. Eventually they will be used to flood the market with IC stuff. When that happens, the price of TVS in gold decreases. Farmers leave, PKs leave, the supply of TVS decreases and the cycle starts again. The key point here is ZOS making sure the demand for IC stuff stays high, and that's what you're mad about.
    Edited by Merlight on July 20, 2015 5:21PM
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  • Psychobunni
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    UrQuan wrote: »
    Anhedonie wrote: »
    It's not about PVPers getting something. It's about PVErs getting nothing.
    As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.

    I don't think a single player out there doesn't want PVP to get new content, that's just hyperbole from PVP players.

    What they want is for PVE content involving new gears/levels/anything necessary to *NOT* be tied to pvp and only pvp. No more, no less.

    I mean, even a blind man could see the animosity between the two camps since this games launch, designing content to literally feed one camp to the other as sheeps to the slaughter isn't going to do anything but divide the community more. I don't blame players from either side for being upset, I blame those that set them up to fight each other about it.
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  • FireCowCommando
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    VoidBlue wrote: »

    The reality is its not about insulting the player, its about amusement.

    maybe if you know the person and you both know its for jollies.

    but in reality, its about insulting the other player. the like a non verbal "you suck balls, im better than you!" so yes teabagging is a bad thing very poor sportsmanship.

    Well for me personally i teabag every single dead player i find, and if i can res them i will. On PC i play with a guild called Guild of Shadows, the leader of this guild is called Zazeer.

    If theres 24 people in group and he lead us into combat and died, well theres usually 23 players teabagging him for a few seconds. You can choose to take it as an insult, or laugh about them being cheeky. I always laugh regardless of if i have ever seen that player before.
  • VoidBlue
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    Epona222 wrote: »
    So get better at it. Show them that you are not to be ****** with.

    Sure I think teabagging is a bit yuk, but if you let that force you out of doing something, then the people juvenile enough to do it have won and secured their space.

    Or you could get better at it and slaughter them, all I am hearing right now is the language of defeat.

    no all you are hearing now is that guy who i killed 10 times before he killed me once is a poor sportsman. i didnt teabag him once out of that 10 times. i just ran off to prowl for more people to kill.

    but yes the juveniles can have their pvp space. i really only went in there to see how large it really was and trying to get some skyshards and figured i might as well try some pvp since i was there. but i never liked pvp anyways, pvp to me is boring. so it doesnt matter i wasnt planning to go back even for all those delicious skyshards as its way too much of a hassle to get to them in such a huge map. just letting everyone know how disappointed i was to see poor sportsmanship in ESO pvp. :D

    and this is that, i wont be responding to anymore replies after this :D have a good day yall!
  • LEGENDARYYY
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    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    Because you know that there's a REAL PERSON on the other end who is laughing and gloating at you expense. It amazes me that this needs to be explained to anybody, but apparently it does.

    It amazes me that you get feelings like this in a fictional world. If you are this touchy online, how do you survive the real world? I'm asking out of curiosity. I play about 7 hours a day myself, I've never felt that way.
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  • Robbmrp
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    markt84 wrote: »
    IC is a dlc designed to make PvP more enjoyable and adds more tension to conflicts by adding in stones. Everything since launch has been on the PvE side, PvP is the same map and everything since launch. In PvP you level up a lot I mean a lot slower, the mail bag equipment drops aren't very good, and the gold you earn isn't very much. So zos is trying to make the PvP experience better. The next dlc will be straight PvE content, with 0 PvP content added in. That dark brother hood will be PvE content, theifs guild will be PvE content. I mean after this I don't know what other PvP content could be add besides maybe an arena for 5v5v5. If you are scared to be killed by an enemy that isn't AI, then just don't get the dlc. But don't cry because zos is trying to make PvP better. If you are that upset about it, just stay out of IC. And just imagine the tention PvEers will have trying to sneak back to the sewer to get their huge bounty from the dungeon back to the bank. It will be dynamic player driven excitement. And isn't that what everyone wants on PvP content, player driven tention and excitement? Instead of everything being scripted straight forward

    PVE'ers are PO'd because of the overall lack of content that everyone has. No new dungeons have been added since COA. No new zones to explore and thieve with the new Legerdemain skill line added. They just want something new and then when it gets here, it's smack in the middle of PVP that most of them hate. I understand that some parts of IC should be PVE like the crafting areas, bank etc but for the most part this is strictly PVP update and while I agree that PVPer's should have new content as well, PVE'ers shouldn't have been left out in the cold by ZOS.

    My wife and I used to only run PVE but with no new content we looked to Cyrodil for those achievements we hadn't completed there. Once we got done with those we actually started to PVP and are having a blast. We are really looking forward to IC and can't wait to test it on the PTS.

    The bottom line, since there hasn't been anything new for almost a year, @ZOS should have released Orsinium at the same time as Imperial City. They could have sold these as a combined DLC for 4-6000 Crowns and would have satisfied all players.

    Another poor management decision on content release, can't say that I am surprised.....
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  • Epona222
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    VoidBlue wrote: »
    Epona222 wrote: »
    So get better at it. Show them that you are not to be ****** with.

    Sure I think teabagging is a bit yuk, but if you let that force you out of doing something, then the people juvenile enough to do it have won and secured their space.

    Or you could get better at it and slaughter them, all I am hearing right now is the language of defeat.

    no all you are hearing now is that guy who i killed 10 times before he killed me once is a poor sportsman. i didnt teabag him once out of that 10 times. i just ran off to prowl for more people to kill.

    but yes the juveniles can have their pvp space. i really only went in there to see how large it really was and trying to get some skyshards and figured i might as well try some pvp since i was there. but i never liked pvp anyways, pvp to me is boring. so it doesnt matter i wasnt planning to go back even for all those delicious skyshards as its way too much of a hassle to get to them in such a huge map. just letting everyone know how disappointed i was to see poor sportsmanship in ESO pvp. :D

    and this is that, i wont be responding to anymore replies after this :D have a good day yall!

    If you don't enjoy PvP then just don't do it, you don't need to have any other reason than that.

    Whether you like it or not, PvP was always intended to be a large part of the ESO endgame, but it is up to you whether you partake of that content. No-one is forcing you to get enter Cyrodil, or to get the IC DLC.

    If you really need those skyshards in Cyrodil, join a good guild that does Cyro skyshard runs every so often. I've gotten most skyshards, all dolmens, all Cyro city quests, and most Cyro delves that way. This is a multiplayer game, and teaming up with a good friendly guild (not a trials guild or a pvp guild, a good social PvE guild) can get you all that stuff.

    That is the way I see IC - another way for our guild to have fun when grouped.

    I know you've said you won't respond to any more posts, I don't really know what to say to that - but there is plenty of PvE content in the game (including some major updates and a new zone since launch), and there are more planned - it's the PvPers turn to get some new shiny toys to play with.
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  • Xendyn
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    Look, I don't see this as being anywhere near as bad as people are making it out to be. From what I've seen so far:

    The only access option that would be a worse case scenario is the "everyone has access at all time" option.
    As long as we stay away from that one, It's not going to be anywhere near "lambs to the slaughter" "rats in a trap" or any of that stuff.

    When access to IC is opened by your alliance, pvpers are going to be in there clearing out the enemy players, because that's what we do. What's going to be left is isolated stealthers and maybe some small groups of enemies. I don't see the zone as being zerg friendly, too small of spaces and too much rubble to LOS opposing players. It would be easy to split a zerg up and take them out piece by piece. And that's not even taking into account the NPCs that can throw the best laid plans into disarray.

    You are going to be in there with pvp players from your own alliance. Not alone with nothing but enemy players all around you!

    If you find a group that is too much to handle, Shout Out in zone. Someone will come and kill them. We don't want enemies in there either, you know.
    Edited by Xendyn on July 20, 2015 5:36PM
    Lag is ruinin' my 'mershun!
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  • Merlight
    Merlight
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    Aett_Thorn wrote: »
    Instead, they've created an animosity that didn't need to exist by doing it the current way. One side feels left out of this new content game after a year, and they're told to wait another 6 months or so before that gets resolved.

    No, they've created an area with a rule-set different from the rest of the game, and some people decided to use that concept to express their pre-existent animosity.
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    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • PBpsy
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    UrQuan wrote: »
    Anhedonie wrote: »
    It's not about PVPers getting something. It's about PVErs getting nothing.
    As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.

    Again we are also forgetting that what the PVE got this last year+ was the delayed addition of maybe enough end game PVE content a sub based MMORPGs should have had at launch.. Quite amazing.


    I find the "PVPers" playing this victim role quite amusing. Many sweetrolls appear to have been stolen.
    Edited by PBpsy on July 20, 2015 5:38PM
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  • MsPtibiscuit
    MsPtibiscuit
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    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Morally wrong ? Lol wut ?
    Some people are taking loosing pixels way too much seriously.

    When I get killed in EvE or in WoW, I don't begin to think that my killer is some kind of sociopaths that would kill real people IRL. I understand that it's the game, and that the nex time, I will probably kill someone and get back what I lost.
  • CitraBenzoet_ESO
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    Ok, no one is making you do anything. If you dont want to be killed, dont go into the pvp area.

    " but then i cant have vr stones.and then i cant have the new armor and stuffs.."

    Well make a choice. Either you risk death and potential teabagging (which really rarely happens unless people know you, or a 12yr old is playing) to get the stones and armor

    OR

    You deal with it and dont go in there and accept the fact that you cant have it if you dont do it.

    PVE people, please hear me out.

    Your arguments are just whining about stuff that you dont have to do. You just want the items handed to you.

    I want the engine guardian set, but i am never gonna get it... UNTIL i stop being a newb and buck up and do group dungeons.

    You dont see me or people who dont want to do group dungeons begging for these to be soloable for the casual eso player.

    So please. Quit whining. You cant have it all.
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  • Joy_Division
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    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    Because you know that there's a REAL PERSON on the other end who is laughing and gloating at you expense. It amazes me that this needs to be explained to anybody, but apparently it does.

    And that person, however real they may be, does not dictate my state of mind.
    Edited by Joy_Division on July 20, 2015 6:02PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • sagitter
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    Pve players pls don't be upset, this is some love for pvp, next turn Orsinium will be your love.
  • idk
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    Because no one has had any new content since November. Granted, nothing has changed for PvP since launch so PvP is certainly due. The fact that the developers have lacked the ability to create content at a pace 1/2 that their competitors have is the reason so many are upset. It is no coincidence 2 tops devs have been shown the door. Hopefully the replacements are enough to right this sinking ship.
  • BBSooner
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    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Morally wrong? Providing incentive to participate in content is Game Design 101. Pushing your comfort zone isn't a moral issue, hyperbole doesn't get your case across any clearer.

    I keep seeing posts detailing how the PvE players are going to be helpless morsels for the big bad PvP wolf. Nobody is sending PvE players to their doom. Nobody is preventing PvE players from defending themselves. Nobody is preventing one demographic from uniting with friends and participating from the safety of the crowd.

    If you're worried about dying - sorry, this is the type of content where you can die (I know, huge change from the hand-held PvE). Rest assured you won't be the only one dying.
  • Korah_Eaglecry
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    I have absolutely no problem with the new area being PvP. Im glad theyve decided to do something for PvPers. Im just not in agreeance with the Tel Var Stone System.

    I'm calling it now that the biggest pay out of Tel Var Stones will come from farming mobs verses the random lockboxes and dailies. How many PvPers are going to bother farming those mobs when they can sit in stealth and wait for a PvEer to come along and do the work for them?

    The risk is going to be on the side of those PvEers or anyone dumb enough to try and farm anything without an escort. Those ganking other players will more then likely run in groups as well to protect themselves from other gank squads. So the risk of being beat down and having the loot taken from them after taking it from a farmer will be a lot less.

    I see a lot of supposed PvPers cheering for this mechanic. But I know theyll be calling for a nerf when they see it action. Because quite a lot of PvEers will avoid this once they get a real look at it in action. The PvP in IC is going to be far more boring than it is in Cyrodiil.
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  • idk
    idk
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    BBSooner wrote: »
    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Morally wrong? Providing incentive to participate in content is Game Design 101. Pushing your comfort zone isn't a moral issue, hyperbole doesn't get your case across any clearer.

    I keep seeing posts detailing how the PvE players are going to be helpless morsels for the big bad PvP wolf. Nobody is sending PvE players to their doom. Nobody is preventing PvE players from defending themselves. Nobody is preventing one demographic from uniting with friends and participating from the safety of the crowd.

    If you're worried about dying - sorry, this is the type of content where you can die (I know, huge change from the hand-held PvE). Rest assured you won't be the only one dying.

    I agree that calling it morally wrong is a little extreme and there is nothing wrong with the design of IC. I think the main reason some are uoset is due to the developers being negligent bringing out new content for so long. It has to be an embarrassment of management.
  • Pirhana7_ESO
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    ARCH3RB13 wrote: »
    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Or since your stating your not scared of getting killed... you could just deal with it.

    The only way to "deal with it" would be to respec, rebuild, maybe even re-roll and yes, "L2P" as a PvP player... and THEN spend all of our time trying to hunt down gankers. You can't see what's wrong with this? If EVERYONE does this, then NO ONE will have any Tel Var stones because we'll all be too busy skulking in dark corners waiting to get the drop on some other lame ganker! They might as well REMOVE all the PvE content and all the friggin' Tel Var stones, because the whole thing will be a pointless chore to PvE oriented players, just like Cyrodiil is now.

    From the day ESO started being created it was labbelled as a mixed PVP and PVE game mechanic wrapped around the alliances at war. Where you need to do both PVP and PVE to be max strength and have everything. This game was designed with the main Cyrodiil PVP as the endgame. Craglorn and Vet dungeons were added as an alternative for PVE players. If you really hate mixed PVP and PVE then you probably should not have chose a game that was designed that way.
  • ZigoSid
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    PVP players deserves new content and new pvp gears.

    The problem is that ZOS also added PVE gears (probably) and most of all [snip] Vet levels, without adding real PVE content. Now the only things I can do to reach VR16 is buy IC and die in pvp ... or farm the only dailies and die in pvp too because they're in Cyrodiil.

    If they had only added PVP content and PVP equipment I would have had no problem and still wait for new PVE content as the past year.

    P.S. I will never return to Craglorn now that I completed this annoying zone and I'm fed up of dungeons so I'm not counting them in my dailies.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on July 20, 2015 9:24PM
  • Samadhi
    Samadhi
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    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    PvE players are not being lured anywhere.
    PvE players do not have to go to Imperial City.
    PvP players will still kill the mobs, generate the stones, and fight over them of their own accord.

    There is nothing morally wrong about making a portion of the game have rules of genuine risk and reward; just because there is an incentive (for PvP players, not just PvE players mind you) to grind there does not mean anyone has to grind there.
    There was nothing morally wrong about making Trials and Undaunted gears that I will never obtain because of my anxiety disorder.
    The gear makes me want to participate, but the content obstructs me from it -- so (except from the Undaunted sets where it is not an option) I simply saved up my gold and bought Trials gears from a guild trader.

    There will be new dungeons with v16 sets and gears that drop for deconstuction.
    The Tel Var stones and their drop rate are just a new form of Alliance Points, put there in order to provide a new system of PvP.
    ARCH3RB13 wrote: »
    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Or since your stating your not scared of getting killed... you could just deal with it.

    The only way to "deal with it" would be to respec, rebuild, maybe even re-roll and yes, "L2P" as a PvP player... and THEN spend all of our time trying to hunt down gankers. You can't see what's wrong with this? If EVERYONE does this, then NO ONE will have any Tel Var stones because we'll all be too busy skulking in dark corners waiting to get the drop on some other lame ganker! They might as well REMOVE all the PvE content and all the friggin' Tel Var stones, because the whole thing will be a pointless chore to PvE oriented players, just like Cyrodiil is now.

    The thing about this example is that not everyone will do this at any point.

    Even if you personally change your build because Imperial City makes you decide to try a whole new playstyle not everyone is going to play that way.

    Not everyone is invested in the new stones like some sort of drug to fiend after. Some of us just accept it as a clever way to add a new dynamic to PvP, while also finally adding a PvP system where skill matters.
    "But killing PvE players doesn't make anyone skilled!!!!111!" --> that wasn't my statement.
    Skill matters in the new system, because once you get past the level of people who want to grind mobs and are crying over their drops, you get up into the PvP tier.
    The PvP tier is where Tel Var stones really matter.
    Tel Var stones means that if I kill 20 people, and then get in a 1v1 with someone who beats me on the basis of skill, that player gets additional reward for beating a more experienced player.

    PvP players have wanted a system in Cyrodiil where players with a higher Alliance Rank are worth more points per kill than players of low alliance ranks -- PvP players want a system that encourages us to go after the big fish.
    At the PvP level, Tel Var stones are all about breaking the best prize out of the biggest fish.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • MsPtibiscuit
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    I have absolutely no problem with the new area being PvP. Im glad theyve decided to do something for PvPers. Im just not in agreeance with the Tel Var Stone System.

    I'm calling it now that the biggest pay out of Tel Var Stones will come from farming mobs verses the random lockboxes and dailies. How many PvPers are going to bother farming those mobs when they can sit in stealth and wait for a PvEer to come along and do the work for them?

    The risk is going to be on the side of those PvEers or anyone dumb enough to try and farm anything without an escort. Those ganking other players will more then likely run in groups as well to protect themselves from other gank squads. So the risk of being beat down and having the loot taken from them after taking it from a farmer will be a lot less.

    I see a lot of supposed PvPers cheering for this mechanic. But I know theyll be calling for a nerf when they see it action. Because quite a lot of PvEers will avoid this once they get a real look at it in action. The PvP in IC is going to be far more boring than it is in Cyrodiil.

    1. Of course farming mobs will get you more stones that safe lockboxes: it's called risk vs reward, if you take risk, you get more rewards.
    2. PvPers can also be ganked, they also take risks.
  • Pirhana7_ESO
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    some of us are not scared of dying. we are just upset about the fact we are going to be turned into cattle.
    some feel we are being used as the cash-cows for stones.

    some of us dont mind that Pvpers are getting some action.
    some of us are happy for them, because we understand that horse simulator and lag training simulator are not as much fun as working PvP.
    and some of us dont actualy begrudge them content (though you might think thats totaly at odds with the idea that some of us are upset about the stones part. bear with me, its not diametricaly in opposition to it)

    some of us ARE upset because of the things such as the fact that we are going to be ganked, murdered and mutilated over and over.
    (yes, you may say "but i only killed you ONCE! damnit!". yes..YOU did. and your mate did, and the dude down the road did. and 15 other individuals that saw us trying to get from a to b. because there was the slightest possability that we might have had anything on us.)
    we wouldnt care if PvPer *A was killing PvPer*B for their shards. because thats what PvPer's are there for. killing another PvPer.

    but we should not actualy have to go there. because the content for PvE'rs shouldnt be inside a PvP zone in the first place.
    it shouldnt be gated inside a pvp centric area and it shouldnt be gated by a DLC thats designed for PvPers to enjoy.
    TV stones should ONLY be for buying PvP gear. (secondary to that, they shouldnt have raised the lvl-cap of VR along with it, while leaving nothing for the pve only folks to GET to those levels with, whithout going into and paying for, a DLC primarily aimed at PvP players.) they should ONLY be gained by PvPing other PvPers and taking PvP objectives. not by PVE gameplay.

    also, some of us would wait for orsinium with little other than a "oh, a PvP DLC? okay, have fun, count me out as im not into that" but for the fact that you can bet your aunt susan that orsinium will add another couple of VR levels.
    how, other than ether grinding mobs/dungeons/dailys ect are you supposed to GET those other 2 VRlvl's if you dont get the PvP based DLC?

    some of you (you in the general you term, meaning those who are arguing against) say "oh, but you dont have to go there. you can buy the stuff from the guild vendors."
    well i dont know, i mean how much does it cost to buy anything thats locked behind content you cant visit (even if you had the DLC i mean) and is going to be sold for the cost of say, an honest member of parliment/congress (ie, so expensive you see one in a lifetime)
    thats fine if you are say, buying gold or already a milliongoldare. its fine if you are in any of the multiple guilds that will be selling (but not if you are not a regular player that they dont kick from a guild) but for those of us with dependants (ie their need for bankspace, mats, alts bags ect) we cant afford such things. and they will be expensive. that will be a guarentee.

    if they had perhaps, like others have said, coupled the city with orsinium or even placed the dungeons outside the pvp zones, placed only the PvE gear in the dungeons and kept the two seperate there would have been a whole lot less crying and yelling.

    its the facts that
    1) it takes PvE effort to get the stones (one way or another)
    2) that effort will, for the most part, be for naught because someone who kills you and takes your effort is doing something they like (ie PvPing your sorry arse) to get what you worked for. (and the fact that most of us will stand absolutely no chance of getting our stuff back. even in the same gear, with the same build and the same level and CP ect. its just not going to happen for us. face it. telling us to "get gud" is like slapping a fish out of water and saying to it "learn to breathe air")
    3) even with bankable TV and boxes of the things, there are still going to be lots of people that are going to feel ganked after that 50th player in say, 30 mins, kills their sorry self on the offchance that player just *might* have a stone. the mentality of "if its red, its gona be dead" is fine when its among those who can actualy PvP. its not so much fair and fun for the poor scrub that maybe has to cross 100 yards of in game turf between safe spots that is totally being insta-gibbed by those who can one shot anyone they come across.

    THATS what some of us PvE only people are upset about.
    if it was just you PvPer's murdering eachother for the stones you had gained by PvPing eachother, or by completing PvP objectives, some of us wouldnt be trying to get things looked at.

    Do do know that you can go kill other enemy players too right?, you know that you can still kill someone who attacks you and take all the stones that got from killing your allies.

    People dont realize that in an alliance vs alliance game where gankers have to go to the enemy side to gank.... that they usually end up dieing. SO all those stones they got will all be lost eventually when they choose the wrong target ot attack at the wrong time. PVE farmers are going to be teh ones making far more stones as long as they dont get greedy and bank them somewhat often
This discussion has been closed.