ZOS_BrianWheeler wrote: »Water balloon fights.
Make a minigame out of item crafting, like the rhythm based minigame in Fable 2 for blacksmithing.
The amount of tempers you put into it will determine the difficulty of the minigame and the rest is player skill (Can opt out to current RNG based failure rate).
That will distinguish the good crafters from the bad, as better smiths can reliably provide higher quality gear with fewer tempers.
A key part of the system is adjusting the minigame's difficulty so the 'average' player has a Win:Loss ratio approximately equal to the Success Chance if they had opted out to the current system.
Not sure how to implement something similar for consumable crafts.
I will start...
- Increase 4 Player Dungeon to 8 Player Raid/Dungeon
- More PVP Conflicts to keep PVP going rather then sitting on enemies base knocking on their door for them to come out.
- Armor/Clothing Customization (Styles)
- In Game Character Creation Remake
- Dragon Mounts or More Potions That Make You Float.
- etc.
Wolf, Lion (not lioness), Bear, and Dragon mounts.
A tavern to REALLY get wasted like in WoW. We def. need this!
Seasons changing in real time.
More weather! (Rain, blazing hot, snow, windy, etc.)
Rave parties every Friday at your local tavern. (with music)
More instruments to play.
New hairstyles and awesome tattoos.
^ Relating to that a barber to change yer hair or color and tattoo place to you can update/remove/replace them!
More accessories for women other than these 'tiaras' (UGH!) I want some spikey cool gear like the male counter part!
Annd let's not forget DOUBLE MOUNTS! A two person mount depending on the animal. Slower, but still quicker than running everywhere.
ZOS_BrianWheeler wrote: »Water balloon fights.
Spectral_Lord wrote: »No, this one's better. You have the most incredible idea posted here: Dwemer Centurion mounts. In that thread it's just "different types of mounts."Dam KingRebz made his post before I could start categorizing my posts. And its a lot neater grrrr
http://forums.elderscrollsonline.com/en/discussion/65956/what-features-things-ideas-should-be-added-for-the-future-of-eso-updating-26th-july#latest
http://forums.elderscrollsonline.com/en/discussion/195379/add-mini-games-d
Something fun would be to be able to not use real world money to obtain a mount other than a horse. Takes some fun out of the game for me when I see there are only horses that are purchasable in game with the money you have earned.
That was fun for you? I hated that timed minigame. It's a good idea for RPG's to never follow Fable for anything.Make a minigame out of item crafting, like the rhythm based minigame in Fable 2 for blacksmithing.
The amount of tempers you put into it will determine the difficulty of the minigame and the rest is player skill (Can opt out to current RNG based failure rate).
That will distinguish the good crafters from the bad, as better smiths can reliably provide higher quality gear with fewer tempers.
A key part of the system is adjusting the minigame's difficulty so the 'average' player has a Win:Loss ratio approximately equal to the Success Chance if they had opted out to the current system.
Not sure how to implement something similar for consumable crafts.