Am I alone in my thinking the only players around here trying to force their playstyle onto others are the zerglings themselves?
bosmern_ESO wrote: »Am I alone in my thinking the only players around here trying to force their playstyle onto others are the zerglings themselves?
Your saying that in a post wanting there to be only solo/small groups in IC. There will be people who disagree and your saying that they are forcing their playstyle on others? on a thread that is trying to make only solo/small group in IC
I...I don't even...
bosmern_ESO wrote: »Also how exactly is 24+ pvp garbage? "All you do is spam one button!!!"
So its ok for gankers to spam wrecking blow/snipe for entire fights? Everyone spams one ability, so dont say that only people in groups do.
"All you do is follow crown!!!"
All you do in small scale/solo is block cast spam abilities like molten whip, concealed weapon, etc.
Your exaggerations are limitless.
bosmern_ESO wrote: »How about no single players in IC? you have to be in a group to get in.
No, thats not how it works. Just because you don't prefer how others play the game doesn't mean its wrong, not everyone has to play the same way as you. If someone wants to play solo because they prefer it, let them, they pay money to play this game (or will be for IC). If someone wants to play in a large group because they prefer it, let them, they pay money to play the game (Or for the DLC).
Who are you to say how others should play after someone spent money on it?
bosmern_ESO wrote: »@GreyHound501 then everyone would die once, spaw at the same place and continue as normal.
the only way to prevent zergs ruining IC is by taking away the incentive to zerg in IC.
The incentive to even go to IC is mostly TV stones (compared to cyro objectives ) and a bit of AP. Of course there are activities like the district control and the quests, but in the end it all seems like to be about the TV stones for personal charackter progression.
IF you make it so only groups of 4 can exist in IC only 4 people at most will benefit from each kill in the terms of TV stones, thus makeing larger groups inefficient for fighting other players, but they would still be able to team up on "tough" (lel) PvE bosses or to take a district however now every individual group has to work for its rewards.
@bosmern_ESO I am a buying customer to say that i want an IC environment without huge zergs because they would diminish my experience of it greatly.IF i truly have to explain to you how then you probably should stop reading now cause we will never come to an agreement except that we disagree.
Since I paid for the game i can make the very same claim as you and suggest/support ideas that would imporve my personal experience, as can every other person in this thread and on these forums.
You have to remember that ESO is not a single player game, it is a MMO. It's a MMO before a classic ES game, MMO's always support multiple/large groups of players playing together over solo. Just because you don't play with large groups means its wrong.
Again, If there is people who play in large groups who purchase IC they should be able to play with their groups in IC, even if you don't agree with it. There is a reason why there are Alliances and PvP was designed for Zerg v Zerg, not 1v1's (I don't know if you notice it or not, but there isn't an arena or anything that supports 1v1).
Hate zergs all you want, and people that play in them, ZoS isn't going to make updates just for a small vocal community of players.
I can easily say that solo players diminish my experience because they do little to helping my faction achieve victories, and that ZoS should make it so you have to be in a large group in IC. Don't be close ignorant or close-minded, This is a MASSIVE MULTIPLAYER game and not a single player I'm sorry to break this to you, but if you want a game that supports solo/small group PvP you might want to go look for another MMO.
Also stop trying to force your play-style onto others, not everyone wants to play the same as you.
bosmern_ESO wrote: »Am I alone in my thinking the only players around here trying to force their playstyle onto others are the zerglings themselves?
Your saying that in a post wanting there to be only solo/small groups in IC. There will be people who disagree and your saying that they are forcing their playstyle on others? on a thread that is trying to make only solo/small group in IC
I...I don't even...
If I'd speak freely I'd probably get this thread closed, so I don't.
Just know that ZOS clearly said IC is for small groups and eventually solo players if they dare, not zergs.
bosmern_ESO wrote: »bosmern_ESO wrote: »Am I alone in my thinking the only players around here trying to force their playstyle onto others are the zerglings themselves?
Your saying that in a post wanting there to be only solo/small groups in IC. There will be people who disagree and your saying that they are forcing their playstyle on others? on a thread that is trying to make only solo/small group in IC
I...I don't even...
If I'd speak freely I'd probably get this thread closed, so I don't.
Just know that ZOS clearly said IC is for small groups and eventually solo players if they dare, not zergs.
ZoS has never once said that IC is not for zergs. ZoS has said that IC will be more supportive of small groups (and when they say that they mean the dungeons).
[...]
But this game was designed for MASSIVE MULTIPLAYER, OPEN WORLD COMBAT. So everyone who QQ's about 24-man groups, the game does not support you. Sorry- but, logic outweighs your preferences. The max group amount is 24. Whether you prefer to play in 4,8,12,16,18 - or by yourself, all your decision. But none of that has as much weight as the fact that the game is literally designed to accept groups of 24. Now when people run 3,4 groups of 24 and coordinate all of these people in the same place, that's another story.
[...]
[...]
But this game was designed for MASSIVE MULTIPLAYER, OPEN WORLD COMBAT. So everyone who QQ's about 24-man groups, the game does not support you. Sorry- but, logic outweighs your preferences. The max group amount is 24. Whether you prefer to play in 4,8,12,16,18 - or by yourself, all your decision. But none of that has as much weight as the fact that the game is literally designed to accept groups of 24. Now when people run 3,4 groups of 24 and coordinate all of these people in the same place, that's another story.
[...]
Neither does massive multiplayer have anything to do with zerging, nor is the IC open world.
bosmern_ESO wrote: »Am I alone in my thinking the only players around here trying to force their playstyle onto others are the zerglings themselves?
Your saying that in a post wanting there to be only solo/small groups in IC. There will be people who disagree and your saying that they are forcing their playstyle on others? on a thread that is trying to make only solo/small group in IC
I...I don't even...
If I'd speak freely I'd probably get this thread closed, so I don't.
Just know that ZOS clearly said IC is for small groups and eventually solo players if they dare, not zergs.
[...]
But this game was designed for MASSIVE MULTIPLAYER, OPEN WORLD COMBAT. So everyone who QQ's about 24-man groups, the game does not support you. Sorry- but, logic outweighs your preferences. The max group amount is 24. Whether you prefer to play in 4,8,12,16,18 - or by yourself, all your decision. But none of that has as much weight as the fact that the game is literally designed to accept groups of 24. Now when people run 3,4 groups of 24 and coordinate all of these people in the same place, that's another story.
[...]
Neither does massive multiplayer have anything to do with zerging, nor is the IC open world.
Actually, that depends entirely on your definition of "zerging" which varies from person to person. If you believe that the only qualification for zerging is to play in a large (24) group, then yeah, the terms MASSIVE, MULTI and LARGE seem to coincide pretty harmoniously. Don't know how you figure those things are not compatible.
And IC may not technically be "open world" as we just found out it will be on a separate instance or something from actual cyrodiil. But it's also still not designated as arena/fixed numbers combat, so it's closer to an open world format than not. The point remains that one gameplay style (ie: 4 man/small man) should not be the only functional way to acquire stones/gear.
Joy_Division wrote: »bosmern_ESO wrote: »Am I alone in my thinking the only players around here trying to force their playstyle onto others are the zerglings themselves?
Your saying that in a post wanting there to be only solo/small groups in IC. There will be people who disagree and your saying that they are forcing their playstyle on others? on a thread that is trying to make only solo/small group in IC
I...I don't even...
If I'd speak freely I'd probably get this thread closed, so I don't.
Just know that ZOS clearly said IC is for small groups and eventually solo players if they dare, not zergs.
Not that I doubt this, I just happened to miss the whole "clearly" part. Can you link?
[...]
But this game was designed for MASSIVE MULTIPLAYER, OPEN WORLD COMBAT. So everyone who QQ's about 24-man groups, the game does not support you. Sorry- but, logic outweighs your preferences. The max group amount is 24. Whether you prefer to play in 4,8,12,16,18 - or by yourself, all your decision. But none of that has as much weight as the fact that the game is literally designed to accept groups of 24. Now when people run 3,4 groups of 24 and coordinate all of these people in the same place, that's another story.
[...]
Neither does massive multiplayer have anything to do with zerging, nor is the IC open world.
Actually, that depends entirely on your definition of "zerging" which varies from person to person. If you believe that the only qualification for zerging is to play in a large (24) group, then yeah, the terms MASSIVE, MULTI and LARGE seem to coincide pretty harmoniously. Don't know how you figure those things are not compatible.
And IC may not technically be "open world" as we just found out it will be on a separate instance or something from actual cyrodiil. But it's also still not designated as arena/fixed numbers combat, so it's closer to an open world format than not. The point remains that one gameplay style (ie: 4 man/small man) should not be the only functional way to acquire stones/gear.
I really don't care what you call what you do, as long as you understand what I am talking about.
I never said MMORPGs or large scale PvP would be incompatible with zerging, but I clearly stated it does not have to fall together.
Besides, if you paid some attention they actually advertised with the fact that you can sell the gear obtainable with TV stones (but not the gear from the PvE dungeons). Are PvEers today forced to PvP because they want elite gear or what?
However, if zerging was possible and rewarding in the IC, then small groups would not.
PS:
We knew for a long time now that IC would be in a different zone...
[...]
But this game was designed for MASSIVE MULTIPLAYER, OPEN WORLD COMBAT. So everyone who QQ's about 24-man groups, the game does not support you. Sorry- but, logic outweighs your preferences. The max group amount is 24. Whether you prefer to play in 4,8,12,16,18 - or by yourself, all your decision. But none of that has as much weight as the fact that the game is literally designed to accept groups of 24. Now when people run 3,4 groups of 24 and coordinate all of these people in the same place, that's another story.
[...]
Neither does massive multiplayer have anything to do with zerging, nor is the IC open world.
Actually, that depends entirely on your definition of "zerging" which varies from person to person. If you believe that the only qualification for zerging is to play in a large (24) group, then yeah, the terms MASSIVE, MULTI and LARGE seem to coincide pretty harmoniously. Don't know how you figure those things are not compatible.
And IC may not technically be "open world" as we just found out it will be on a separate instance or something from actual cyrodiil. But it's also still not designated as arena/fixed numbers combat, so it's closer to an open world format than not. The point remains that one gameplay style (ie: 4 man/small man) should not be the only functional way to acquire stones/gear.
I really don't care what you call what you do, as long as you understand what I am talking about.
I never said MMORPGs or large scale PvP would be incompatible with zerging, but I clearly stated it does not have to fall together.
Besides, if you paid some attention they actually advertised with the fact that you can sell the gear obtainable with TV stones (but not the gear from the PvE dungeons). Are PvEers today forced to PvP because they want elite gear or what?
However, if zerging was possible and rewarding in the IC, then small groups would not.
PS:
We knew for a long time now that IC would be in a different zone...
WOW THAT SALT. Whats got your panties in a bunch darling?
Just because we disagree on the limits of IC doesn't mean you to reduce the conversation to - "I don't really care what you do, as long as you understand what I am talking about". For one, that's not how you effectively communicate and express ideas. So probz work on the social skills. For two, I explicitly said that I AGREE and UNDERSTAND the POV of a small man/solo player and think that they need more tools/skills to be able to put a dent in large groups. I just don't want THE ONLY CONTENT OF THE LAST YEAR to be so limited and favored to specific players. I think all players of all group size and build should be welcome to play as they want in IC.
MrGigglypants wrote: »Arguing this mmo was not meant for small team tactics and you should find another mmo is just beyond ignorant even worst is the individuals I'm the same post saying people shouldn't be forced to conform to play styles. Any successful mmo needs to have diversity in game modes i.e. 4v4 2v2 25v25 much like balance is achieved through multiple viable builds / various cookie cutters. Yes I said cookie cutters there will always be optimal styles of play but you can have more than one wow did this well from vanilla to wotlk. I believe ESO has a great staff and could achieve such a thing and are well on the way I.e. magicka and stamina builds both being argueably strong. The biggest point I want to emphasize is if they did make if into a 4v4 fest there is nothing wrong with that because you still have cyrodill if you want something else. I personally would love to see this game take a step in the competitive direction via arena type battles.
MrGigglypants wrote: »Arguing this mmo was not meant for small team tactics and you should find another mmo is just beyond ignorant even worst is the individuals I'm the same post saying people shouldn't be forced to conform to play styles. Any successful mmo needs to have diversity in game modes i.e. 4v4 2v2 25v25 much like balance is achieved through multiple viable builds / various cookie cutters. Yes I said cookie cutters there will always be optimal styles of play but you can have more than one wow did this well from vanilla to wotlk. I believe ESO has a great staff and could achieve such a thing and are well on the way I.e. magicka and stamina builds both being argueably strong. The biggest point I want to emphasize is if they did make if into a 4v4 fest there is nothing wrong with that because you still have cyrodill if you want something else. I personally would love to see this game take a step in the competitive direction via arena type battles.
No; it is too small and really starts to limit the venue to very specific class builds. Same can even be said for the other games that have warzones/battlefields and add in 4v4 arenas.
At any rate; there is a lot in between from a 24 man to 4 man. I think 8-12 still maintains the kind of spot for support type rolls yet is smaller scale.
markgd88nrb18_ESO wrote: »There's already an incentive not to have larger groups: diminishing returns.
The stones are shared amongst the group, the more players the smaller your slice of the pie. You may very well be safe in a 10, 15, 20, 9001+ group, but you'll have jack shite to show for it.
No need to limit group sizes, the devs have done the work already.