\o/ give this man many Cookies !!
I love this idea as it will take away the biggest incentive to zerg in imp city stoens and AP
The AP gains in there probably wont be near as high as you can get in open world cyro if we dont have any for Deff or off ticks (not confirmed, what are the objectives ?), but whoever goes to IC prolly doesnt want that much AP anyways since the new gear will be bought with stones and the only other AP objective are the leaderboards which are also dominated by people leading larger groups since they benefit from the actions of the whole team.
With a grp limit of 4 cooperation for PvE will still be possible and the objectives (boss shown in eso live for example) seem to be desinged about roughly such an amount of players, while PvP "farm trains" chooo chooing in the big circle IC is will only be rewarded for what they are actually contributing in terms of killing power and Not for simply running with the grp spamming purge,springs, etc. .
you can still be a dedicated healer/tank/dps and run with a good grp of four reking stuff an be rewarded for doing your job well viy stone distribution.
Since eric himself said they want to discourage zergs in IC i think this might be a very realistic step in The direction of doing so.
@ZOS_BrianWheeler LURK HERE
Edit: @Araxleon maybe change the title to something more provocking so this can get more views ? Smth like "how to keep zergs from IC"
What do you guys think of no large group conversion?
You can only make parties of 4 in the imperial city, yes they could travel in packs but one group wouldn't get stones at all
yay or nay to group limit being 4 people
GreyHound501 wrote: »Hmm I think a better way to prevent large groups would be to have the entrance into IC be a unstable portal so when you join in it randomly spawns you in IC even if your with a large group so some of your group could be on the west or the east or in the main menu because the game crashed like it always does this would still allow for big groups to form at times but it would be hard to fight your way to your group
What do you guys think of no large group conversion?
You can only make parties of 4 in the imperial city, yes they could travel in packs but one group wouldn't get stones at all
yay or nay to group limit being 4 people
hammayolettuce wrote: »Zerging inside of IC will kill it very quickly. Which in turn will bring lots of hate towards zos for charging for IC and all of the PvE community will be very unpleased and they are far worse to deal with than some whiny pvp players.
GreyHound501 wrote: »Hmm I think a better way to prevent large groups would be to have the entrance into IC be a unstable portal so when you join in it randomly spawns you in IC even if your with a large group so some of your group could be on the west or the east or in the main menu because the game crashed like it always does this would still allow for big groups to form at times but it would be hard to fight your way to your group
Except a group of four would almost be guaranteed to spawn on opposite sides of the map.
@GreyHound501 then everyone would die once, spaw at the same place and continue as normal.
the only way to prevent zergs ruining IC is by taking away the incentive to zerg in IC.
The incentive to even go to IC is mostly TV stones (compared to cyro objectives ) and a bit of AP. Of course there are activities like the district control and the quests, but in the end it all seems like to be about the TV stones for personal charackter progression.
IF you make it so only groups of 4 can exist in IC only 4 people at most will benefit from each kill in the terms of TV stones, thus makeing larger groups inefficient for fighting other players, but they would still be able to team up on "tough" (lel) PvE bosses or to take a district however now every individual group has to work for its rewards.
@bosmern_ESO I am a buying customer to say that i want an IC environment without huge zergs because they would diminish my experience of it greatly.IF i truly have to explain to you how then you probably should stop reading now cause we will never come to an agreement except that we disagree.
Since I paid for the game i can make the very same claim as you and suggest/support ideas that would imporve my personal experience, as can every other person in this thread and on these forums.
Its an MMO, but the large scale 24+ group fighting is complete garbage. More importantly, aside from being garbage, it turns the game performance to garbage as well.
bosmern_ESO wrote: »@GreyHound501 then everyone would die once, spaw at the same place and continue as normal.
the only way to prevent zergs ruining IC is by taking away the incentive to zerg in IC.
The incentive to even go to IC is mostly TV stones (compared to cyro objectives ) and a bit of AP. Of course there are activities like the district control and the quests, but in the end it all seems like to be about the TV stones for personal charackter progression.
IF you make it so only groups of 4 can exist in IC only 4 people at most will benefit from each kill in the terms of TV stones, thus makeing larger groups inefficient for fighting other players, but they would still be able to team up on "tough" (lel) PvE bosses or to take a district however now every individual group has to work for its rewards.
@bosmern_ESO I am a buying customer to say that i want an IC environment without huge zergs because they would diminish my experience of it greatly.IF i truly have to explain to you how then you probably should stop reading now cause we will never come to an agreement except that we disagree.
Since I paid for the game i can make the very same claim as you and suggest/support ideas that would imporve my personal experience, as can every other person in this thread and on these forums.
You have to remember that ESO is not a single player game, it is a MMO. It's a MMO before a classic ES game, MMO's always support multiple/large groups of players playing together over solo. Just because you don't play with large groups means its wrong.
Again, If there is people who play in large groups who purchase IC they should be able to play with their groups in IC, even if you don't agree with it. There is a reason why there are Alliances and PvP was designed for Zerg v Zerg, not 1v1's (I don't know if you notice it or not, but there isn't an arena or anything that supports 1v1).
Hate zergs all you want, and people that play in them, ZoS isn't going to make updates just for a small vocal community of players.
I can easily say that solo players diminish my experience because they do little to helping my faction achieve victories, and that ZoS should make it so you have to be in a large group in IC. Don't be close ignorant or close-minded, This is a MASSIVE MULTIPLAYER game and not a single player I'm sorry to break this to you, but if you want a game that supports solo/small group PvP you might want to go look for another MMO.
Also stop trying to force your play-style onto others, not everyone wants to play the same as you.
bosmern_ESO wrote: »Its an MMO, but the large scale 24+ group fighting is complete garbage. More importantly, aside from being garbage, it turns the game performance to garbage as well.
You say that as if the groups are the cause of the lag when its the servers themselves. If ZoS actually cared about pvp and the servers were stable then 24v24 there would be no performance problems. Learn more of the subject before you start to throw accusations around.
Also how exactly is 24+ pvp garbage? "All you do is spam one button!!!"
So its ok for gankers to spam wrecking blow/snipe for entire fights? Everyone spams one ability, so dont say that only people in groups do.
"All you do is follow crown!!!"
All you do in small scale/solo is block cast spam abilities like molten whip, concealed weapon, etc.
bosmern_ESO wrote: »@GreyHound501 then everyone would die once, spaw at the same place and continue as normal.
the only way to prevent zergs ruining IC is by taking away the incentive to zerg in IC.
The incentive to even go to IC is mostly TV stones (compared to cyro objectives ) and a bit of AP. Of course there are activities like the district control and the quests, but in the end it all seems like to be about the TV stones for personal charackter progression.
IF you make it so only groups of 4 can exist in IC only 4 people at most will benefit from each kill in the terms of TV stones, thus makeing larger groups inefficient for fighting other players, but they would still be able to team up on "tough" (lel) PvE bosses or to take a district however now every individual group has to work for its rewards.
@bosmern_ESO I am a buying customer to say that i want an IC environment without huge zergs because they would diminish my experience of it greatly.IF i truly have to explain to you how then you probably should stop reading now cause we will never come to an agreement except that we disagree.
Since I paid for the game i can make the very same claim as you and suggest/support ideas that would imporve my personal experience, as can every other person in this thread and on these forums.
You have to remember that ESO is not a single player game, it is a MMO. It's a MMO before a classic ES game, MMO's always support multiple/large groups of players playing together over solo. Just because you don't play with large groups means its wrong.
Again, If there is people who play in large groups who purchase IC they should be able to play with their groups in IC, even if you don't agree with it. There is a reason why there are Alliances and PvP was designed for Zerg v Zerg, not 1v1's (I don't know if you notice it or not, but there isn't an arena or anything that supports 1v1).
Hate zergs all you want, and people that play in them, ZoS isn't going to make updates just for a small vocal community of players.
I can easily say that solo players diminish my experience because they do little to helping my faction achieve victories, and that ZoS should make it so you have to be in a large group in IC. Don't be close ignorant or close-minded, This is a MASSIVE MULTIPLAYER game and not a single player I'm sorry to break this to you, but if you want a game that supports solo/small group PvP you might want to go look for another MMO.
Also stop trying to force your play-style onto others, not everyone wants to play the same as you.
How about we don't turn the Imperial City into a **** fest and leave the zergs outside.. taking keeps, scrolls, and all that stuff that zergs do?
Their intentions for the Imperial City is to scratch an "itch" (more like a tumor) that a lot of players have for smaller scale combat.
If zergs inter the imperial city the entire purpose of it is ruined. Thus, waste of time, money, and a lot of unhappy players.
You gotta think about the big picture and think beyond the 24 players packed up like a can of tuna.
bosmern_ESO wrote: »Its an MMO, but the large scale 24+ group fighting is complete garbage. More importantly, aside from being garbage, it turns the game performance to garbage as well.
You say that as if the groups are the cause of the lag when its the servers themselves. If ZoS actually cared about pvp and the servers were stable then 24v24 there would be no performance problems. Learn more of the subject before you start to throw accusations around.
Also how exactly is 24+ pvp garbage? "All you do is spam one button!!!"
So its ok for gankers to spam wrecking blow/snipe for entire fights? Everyone spams one ability, so dont say that only people in groups do.
"All you do is follow crown!!!"
All you do in small scale/solo is block cast spam abilities like molten whip, concealed weapon, etc.
Throw accusations around? Look out for the zerg defender here.
FENGRUSH doesnt care about your overly defensive stance on zergs. Equally indifferent to you blaming the servers that actually did handle battles more than twice the size of what we have today instead of the fact that the game client and netcode is what has actually changed since then. Thanks for telling me to learn more on the subject and fill out a post full of senseless drivel while showing youre equally as informed on the subject as the average poster on these forums.
What is there to dislike about 24 vs 24? The fact that a majority of these groups will mitigate 50 or 75% of the damage dealt to them is a good start on what is absolutely stupid about zergs. Remove AOE caps and people can follow crowns all they want.
bosmern_ESO wrote: »bosmern_ESO wrote: »Its an MMO, but the large scale 24+ group fighting is complete garbage. More importantly, aside from being garbage, it turns the game performance to garbage as well.
You say that as if the groups are the cause of the lag when its the servers themselves. If ZoS actually cared about pvp and the servers were stable then 24v24 there would be no performance problems. Learn more of the subject before you start to throw accusations around.
Also how exactly is 24+ pvp garbage? "All you do is spam one button!!!"
So its ok for gankers to spam wrecking blow/snipe for entire fights? Everyone spams one ability, so dont say that only people in groups do.
"All you do is follow crown!!!"
All you do in small scale/solo is block cast spam abilities like molten whip, concealed weapon, etc.
Throw accusations around? Look out for the zerg defender here.
FENGRUSH doesnt care about your overly defensive stance on zergs. Equally indifferent to you blaming the servers that actually did handle battles more than twice the size of what we have today instead of the fact that the game client and netcode is what has actually changed since then. Thanks for telling me to learn more on the subject and fill out a post full of senseless drivel while showing youre equally as informed on the subject as the average poster on these forums.
What is there to dislike about 24 vs 24? The fact that a majority of these groups will mitigate 50 or 75% of the damage dealt to them is a good start on what is absolutely stupid about zergs. Remove AOE caps and people can follow crowns all they want.
I only defend zergs because they have as much of a right to be in the game as everyone else. Being a baby and ranting about it every moment you get isn't going to solve the problem. And yes, the amount of numbers going through the game system. Also thank-you for proving my point. Netcode is the synchronization issues between the client and the servers. When you crash in pvp? Thats server side, along with a lot of other issues that happen within Cyrodiil.
You also need to learn that ESO's pvp will never support small groups or solo players. Paul sage said it multiple times, thats why we don't have an arena or any news on a pvp Arena, Paul sage said it multiple times before he left.
The main idea, the main focus on pvp for ESO is large group fights, and thats how it will stay. Stop being a dreamer and trying going against the game that ZoS wants and made. What I said to the other person, if you want small scale combat you might want to go looking for another MMO, ZoS wanted ESO to be large scale and thats more then likely how they are going to keep/support it.
What do you guys think of no large group conversion?
You can only make parties of 4 in the imperial city, yes they could travel in packs but one group wouldn't get stones at all
yay or nay to group limit being 4 people
Yea will be much better when you only got those 4-man groups which right now roaming cyrodiil griefing the **** out of people who not use every not-so-intended feature out of the game.
I would love seeing zergs disappear, but your intentions behind that are no good ones. Every player which I supposed to be a "good player" runs now with prox det, dawnbreaker, etc....
So 4-man-groups made of these cheap shots will start an endless grief. Zergs will be the only chance for people who haven´t played pvp yet and just want to experience content against the likes of you.
This coming from someone who would never zerg, but just look at who wants this then you know what you will be up against as a poor pve´er...
Am I wrong in believing that only the killing blow can loot the stones, didn´t they say sth like that?
While I do think this mechanic would work against 24+ man bombsquads, I don't think it would do any good against zergs. Simply because zergs are usually unorganized and therefore not grouped.
Apart from that, as somebody already mentioned somewhere else on the forums, the IC basically consits out of narrow streets and shady corners. Combining this with unorganized player groups and the coming changes to Magicka Detonation zergs might not be much more than a walking stock of AP and TV stones, depending on the implementation of the scaling ofc.