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https://forums.elderscrollsonline.com/en/discussion/683901

Flames of Oblivion

MaxwellC
MaxwellC
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I played PC ESO a long time ago and back then I almost accomplished veteran rank but decided to move on before doing so; now back then flames of oblivion had an AOE damage. It also increased crit but the main thing was it's AOE damage that made it awesome, at-least in my opinion.

The current Flames of oblivion looks like an cosmetic enhancement of Inferno; I say cosmetic enhancement because of the extra glow on your main body that does nothing.

The point/TL;DR I know that flames of oblivion was tone down due to client issues but there's got to be a way to gain that AoE function back instead of making it some over glorified version of Inferno. I especially hate how I if I switch to a different ability bar (switching weapons) flames of oblivion is turns off, unless you have it in both slots. I forgot if this was a thing back in the PC version but I'd really love for this to be a constant on until turned off type of ability.

Thoughts?
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  • MaxwellC
    MaxwellC
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    I especially hate when I switch to a different ability bar (switching weapons) flames of oblivion just turns off, unless you have it in both slots. I forgot if this was a thing back in the PC version but I'd really love for this to be a constant on until turned off type of ability.

    Thoughts?

    Had to edit that little area after re-reading it.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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  • Lynx7386
    Lynx7386
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    They made inferno and it's morphs a class-based variant of magelight, essentially.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
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    Leonin - Khajiit Warden - Tank
  • MaxwellC
    MaxwellC
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    Lynx7386 wrote: »
    They made inferno and it's morphs a class-based variant of magelight, essentially.

    Yeah that is what really irritates me, yeah the little flame ball occasionally damages enemies but I really prefer AOE heck they can drain my magica if needed to sustain the AOE damage. That ability prior to the changes looked FIERCE, if you seen someone using it prior to the reskin it was kinda like "Woah what is that?" . When I first saw it, it inspired me to go and get it.
    不動の Steadfast - Unwavering
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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  • Darkeus
    Darkeus
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    imo inferno should like it used to be, or at least something like lightning form.
  • MaxwellC
    MaxwellC
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    I just want the original AoE along with the crit.
    不動の Steadfast - Unwavering
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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  • leepalmer95
    leepalmer95
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    as it stands i prefer inner light to it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • MaxwellC
    MaxwellC
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    as it stands i prefer inner light to it.

    Not entirely sure what you mean by "inner light", if possible could you clarify?
    不動の Steadfast - Unwavering
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Zsymon
    Zsymon
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    They should at least make the fireball useful, right now that tiny tiny DoT is completely inferior to the 7% extra magicka from Inner Light. Increase the damage of the fireball a little and make it deliver all the damage at once, rather than over time. That way if it crits you have at least some minor DPS contribution.
    Edited by Zsymon on July 19, 2015 9:36PM
  • Zsymon
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    as it stands i prefer inner light to it.

    Not entirely sure what you mean by "inner light", if possible could you clarify?

    Inner Light gives 10% crit chance too, but instead of a lousy DOT it gives 7% extra max magicka.
  • MaxwellC
    MaxwellC
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    Zsymon wrote: »
    as it stands i prefer inner light to it.

    Not entirely sure what you mean by "inner light", if possible could you clarify?

    Inner Light gives 10% crit chance too, but instead of a lousy DOT it gives 7% extra max magicka.

    Ah, yeah now that's at-least helpful. The fireball just sits there and even if an enemy is being attacked it doesn't attack or contribute as frequent as it should; the previous version of flames of oblivion well it always contributed.

    The Inner light ability sounds like something that should've been tied with the "new" version of flames of oblivion.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Zsymon
    Zsymon
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    Yeah, if two skills are practically identical, one shouldn't be far weaker than the other, a negligible DOT is far worse than 7% max magicka, they really need to change this skill and give us an actual reason to use it.
    Edited by Zsymon on July 19, 2015 9:56PM
  • MaxwellC
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    I can only hope @ZOS_BrianWheeler will give this post some notice because Flames of Oblivion isn't acceptable in it's current form.
    不動の Steadfast - Unwavering
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • SienneYviete
    SienneYviete
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    That fireball is actually much more useful than what you think, some of the top magicka dk firebuilds use it as combined with the valkyn skoria set gives you an amazing amount of dots for skoria procs combined with molten whip, eruption, engulfing flames, elemental ring, burning embers and standard of might. Also despite what people say the crit chance on sea of flames stacks with inner light which is a bug as it's not supposed to. Over the 20k dps mark is attainable with this type of build.
    Edited by SienneYviete on July 20, 2015 3:16AM
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  • MaxwellC
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    That fireball is actually much more useful than what you think, some of the top magicka dk firebuilds use it as combined with the valkyn skoria set gives you an amazing amount of dots for skoria procs combined with molten whip, eruption, engulfing flames, elemental ring, burning embers and standard of might. Also despite what people say the crit chance on sea of flames stacks with inner light which is a bug as it's not supposed to. Over the 20k dps mark is attainable with this type of build.

    That's cool and all if that is true but what if a DK is melee only like myself? I'm assuming you're only talking about the other morph of Inferno which is sea of flames and not flames of oblivion. Flames of oblivion needs an entire change since that's mainly suppose to be for melee and that fireball no matter how I look at it, it's completely useless in comparison to the original flames of oblivion.

    The original flames of oblivion, I'd activate that in the middle of mobs and tear right through them. If you look at it now, you have some little mage light reskin that occasionally hits when there are enemies near you. I think that's just unacceptable but yeah it's my opinion.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Lynx7386
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    They changed it because the 'original version' was considered too powerful.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • MaxwellC
    MaxwellC
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    Lynx7386 wrote: »
    They changed it because the 'original version' was considered too powerful.

    If that was the case then they should've just did some re-balancing instead of copying/pasting mage light onto it.
    不動の Steadfast - Unwavering
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • leepalmer95
    leepalmer95
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    That fireball is actually much more useful than what you think, some of the top magicka dk firebuilds use it as combined with the valkyn skoria set gives you an amazing amount of dots for skoria procs combined with molten whip, eruption, engulfing flames, elemental ring, burning embers and standard of might. Also despite what people say the crit chance on sea of flames stacks with inner light which is a bug as it's not supposed to. Over the 20k dps mark is attainable with this type of build.

    That's cool and all if that is true but what if a DK is melee only like myself? I'm assuming you're only talking about the other morph of Inferno which is sea of flames and not flames of oblivion. Flames of oblivion needs an entire change since that's mainly suppose to be for melee and that fireball no matter how I look at it, it's completely useless in comparison to the original flames of oblivion.

    The original flames of oblivion, I'd activate that in the middle of mobs and tear right through them. If you look at it now, you have some little mage light reskin that occasionally hits when there are enemies near you. I think that's just unacceptable but yeah it's my opinion.

    if your melee the crit chance isn't useful as you you weapon crit opposed to spell crit, use expert hunter or something for weapon crit.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kobaal
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    I think its hilarious that your TLDR is just as long as your original post lol. So I didn't read either.

    BTW, Inner light > Flames of oblivion.

    I'll take 5% max magicka increase over a stupid fireball any day.
    Edited by Kobaal on July 20, 2015 4:42PM
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  • MaxwellC
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    if your melee the crit chance isn't useful as you you weapon crit opposed to spell crit, use expert hunter or something for weapon crit.

    The new effect of Inferno after it's morphed is that it adds weapon crit. I could've sworn melee weapon users can take advantage of that or am I wrong?
    Kobaal wrote: »
    I think its hilarious that your TLDR is just as long as your original post lol. So I didn't read either.

    BTW, Inner light > Flames of oblivion.

    I'll take 5% max magicka increase over a stupid fireball any day.

    Yeah the TL;DR was pretty much me trying not to be all over the place like I initially was, I should've used a different wording choice, sorry about that. Yeah I'd take that 5% max magica increase, even though I only use melee weapons and most of my abilities are stamina related. I still wish it did more constant damage rather than the increase since that'll help me out when I'm in fights.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
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  • Shader_Shibes
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    Use both.
  • Smuggles
    Smuggles
    Last time I played around with flames of oblivion, I saw a bigger critical increase than inner light. I want to say is was 5% more crit, but I'd much rather have the raw dps from 5% magicka.
  • REiiGN15
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    I use both, crit for days.
  • Smuggles
    Smuggles
    I'm not sure they stack since it's the same 'major' buff. I'm pretty sure the critical from flames just supercedes the inner light crit.
  • Kobaal
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    Smuggles wrote: »
    Last time I played around with flames of oblivion, I saw a bigger critical increase than inner light. I want to say is was 5% more crit, but I'd much rather have the raw dps from 5% magicka.

    They both give the same Major buff that give the same % of crit. Only difference is Inner light increases your max magicka while the other give you useless weapon crit rating or a flame ball that attacks random people for insignificant damage.
    Edited by Kobaal on July 20, 2015 8:51PM
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  • asneakybanana
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    The crit buff from inner light and sea of flames do not stack, for for some reason on the character sheet sea of flames gives 20% instead of 10% like it gives in actual crit rating. Also for single target sea of flames is better dps than inner light. Inner light adds 3-3.5% dps depending on how much magicka you have and sea of flames gives between 800 and 1k dps. So in order for il to b better you would need to pull around 30k dps. For aoe it is questionable which is better since sof only affects 1 target. For dsa I usually pick il over sea just because it boosts the damage to all mobs not just 1. Also for a melee build you should probably use camo hunter since its not a toggle so you only need it on your main dps bar allowing for an extra skull on your back bar.
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  • MaxwellC
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    Kobaal wrote: »
    They both give the same Major buff that give the same % of crit. Only difference is Inner light increases your max magicka while the other give you useless weapon crit rating or a flame ball that attacks random people for insignificant damage.

    THIS!
    不動の Steadfast - Unwavering
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  • Lylith
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    Smuggles wrote: »
    I'm not sure they stack since it's the same 'major' buff. I'm pretty sure the critical from flames just supercedes the inner light crit.

    in my experience (and singularly unprofessional but extensive testing), they don't stack.

  • PhatGrimReaper
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    Inner Light + FoO + Valkyn are a key component of most high end magicka dk builds.... for PVE anyway.

    Inner Light + Mages Guild passive gives more magicka.... More Magicka = More Spells cast.

    FoO is a free DoT that can proc Valkyn's Meteor
    Edited by PhatGrimReaper on July 21, 2015 9:43AM
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  • Zsymon
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    Kobaal wrote: »
    I think its hilarious that your TLDR is just as long as your original post lol. So I didn't read either.

    BTW, Inner light > Flames of oblivion.

    I'll take 5% max magicka increase over a stupid fireball any day.

    With Magicka Controller it is 7% actually.
  • MaxwellC
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    Inner Light + FoO + Valkyn are a key component of most high end magicka dk builds.... for PVE anyway.

    Inner Light + Mages Guild passive gives more magicka.... More Magicka = More Spells cast.

    FoO is a free DoT that can proc Valkyn's Meteor

    In that case then they should've made two separate versions of the Inferno morph where sea of flames can have the DoT (not sure if it does have it or not) and FoO can have and AoE + weapon crit that melee players can take advantage of.
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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