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MaxwellCrystal wrote: »
I especially hate when I switch to a different ability bar (switching weapons) flames of oblivion just turns off, unless you have it in both slots. I forgot if this was a thing back in the PC version but I'd really love for this to be a constant on until turned off type of ability.
Thoughts?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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They made inferno and it's morphs a class-based variant of magelight, essentially.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
leepalmer95 wrote: »as it stands i prefer inner light to it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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MaxwellCrystal wrote: »leepalmer95 wrote: »as it stands i prefer inner light to it.
Not entirely sure what you mean by "inner light", if possible could you clarify?
MaxwellCrystal wrote: »leepalmer95 wrote: »as it stands i prefer inner light to it.
Not entirely sure what you mean by "inner light", if possible could you clarify?
Inner Light gives 10% crit chance too, but instead of a lousy DOT it gives 7% extra max magicka.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
SienneYviete wrote: »That fireball is actually much more useful than what you think, some of the top magicka dk firebuilds use it as combined with the valkyn skoria set gives you an amazing amount of dots for skoria procs combined with molten whip, eruption, engulfing flames, elemental ring, burning embers and standard of might. Also despite what people say the crit chance on sea of flames stacks with inner light which is a bug as it's not supposed to. Over the 20k dps mark is attainable with this type of build.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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They changed it because the 'original version' was considered too powerful.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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MaxwellCrystal wrote: »SienneYviete wrote: »That fireball is actually much more useful than what you think, some of the top magicka dk firebuilds use it as combined with the valkyn skoria set gives you an amazing amount of dots for skoria procs combined with molten whip, eruption, engulfing flames, elemental ring, burning embers and standard of might. Also despite what people say the crit chance on sea of flames stacks with inner light which is a bug as it's not supposed to. Over the 20k dps mark is attainable with this type of build.
That's cool and all if that is true but what if a DK is melee only like myself? I'm assuming you're only talking about the other morph of Inferno which is sea of flames and not flames of oblivion. Flames of oblivion needs an entire change since that's mainly suppose to be for melee and that fireball no matter how I look at it, it's completely useless in comparison to the original flames of oblivion.
The original flames of oblivion, I'd activate that in the middle of mobs and tear right through them. If you look at it now, you have some little mage light reskin that occasionally hits when there are enemies near you. I think that's just unacceptable but yeah it's my opinion.
leepalmer95 wrote: »if your melee the crit chance isn't useful as you you weapon crit opposed to spell crit, use expert hunter or something for weapon crit.
I think its hilarious that your TLDR is just as long as your original post lol. So I didn't read either.
BTW, Inner light > Flames of oblivion.
I'll take 5% max magicka increase over a stupid fireball any day.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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Last time I played around with flames of oblivion, I saw a bigger critical increase than inner light. I want to say is was 5% more crit, but I'd much rather have the raw dps from 5% magicka.
They both give the same Major buff that give the same % of crit. Only difference is Inner light increases your max magicka while the other give you useless weapon crit rating or a flame ball that attacks random people for insignificant damage.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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PhatGrimReaper wrote: »Inner Light + FoO + Valkyn are a key component of most high end magicka dk builds.... for PVE anyway.
Inner Light + Mages Guild passive gives more magicka.... More Magicka = More Spells cast.
FoO is a free DoT that can proc Valkyn's Meteor
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell