Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

TV Stones: Brainstorm how it can be exploited so it can be addressed ahead of time.

  • CaptainObvious
    CaptainObvious
    ✭✭✭✭
    So far you get crafting materials from deconstructing loot from enemies, buy them with tel var stones, and buy from player's characters. You can get items that you need to deconstructing from dungeons and pvp areas. You cannot get Tel var stones from dungeons. You can get high level gear from doing the dungeons and using tel var stones by buying them at the vendors at your alliance's safe area. There are three new crafting set location located in you Alliance's safe area. So you can get high level gear by doing dungeons, Pvp or Pve to get Tel var stones, and doing the above to get crafting materials to craft new set gear. You can also quest to to get boxes that cannot be looted from. I see multiple ways that can still enjoy this content without having to do this pvp. It just sad that people always overact before they even try to understand it. :(

    The reason why the raw form is not available is that there aren't many mines in major cities. Wrothgar will make these materials more commonplace.

    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Sithisvoid
    Sithisvoid
    ✭✭✭✭✭
    Gankers not a problem in numbers? Oh I'll just wait for the slow guy in back who is sending a text or talking to his wife and BAM, free stones.
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...

    True, that could (and likely will) happen. However, you still need to get back to the banker safely with all your Tel Var Stones. :naughty:

    Yes , and we will camp the hot spots on their way to the porter or safety zone ...
    I watch em, two shot em and cloak away. Nerf me before they cry and write tickets all day. B)
    Edited by Bromburak on July 18, 2015 2:45PM
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sithisvoid wrote: »
    Gankers not a problem in numbers? Oh I'll just wait for the slow guy in back who is sending a text or talking to his wife and BAM, free stones.

    Dont forget damage is being greatly reduced in Cyro as well. Ganking will not be nearly as quick as it is now.
  • Sithisvoid
    Sithisvoid
    ✭✭✭✭✭
    technohic wrote: »
    Sithisvoid wrote: »
    Gankers not a problem in numbers? Oh I'll just wait for the slow guy in back who is sending a text or talking to his wife and BAM, free stones.

    Dont forget damage is being greatly reduced in Cyro as well. Ganking will not be nearly as quick as it is now.

    Hadn't considered that thanks for the info.
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    technohic wrote: »
    Sithisvoid wrote: »
    Gankers not a problem in numbers? Oh I'll just wait for the slow guy in back who is sending a text or talking to his wife and BAM, free stones.

    Dont forget damage is being greatly reduced in Cyro as well. Ganking will not be nearly as quick as it is now.

    Define greatly? However I quote you on this in September and we discuss if it was greatly enough. ;)
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bromburak wrote: »
    technohic wrote: »
    Sithisvoid wrote: »
    Gankers not a problem in numbers? Oh I'll just wait for the slow guy in back who is sending a text or talking to his wife and BAM, free stones.

    Dont forget damage is being greatly reduced in Cyro as well. Ganking will not be nearly as quick as it is now.

    Define greatly? However I quote you on this in September and we discuss if it was greatly enough. ;)

    From ESO Live 2 weeks ago:
    Battle Spirit Buff: 50% Reduced Damage and 50% Reduced Healing 50% Reduced Shields (Increased from 20%


    So 50%
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    As I said lets discuss this in September before you guys have a wrong expectation of 50% nerfs.
    I am telling right now it will be high enough and you will laugh about the defintion of "greatly".
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    So you die in 1.5 seconds instead of 1. Big whoop.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    xaraan wrote: »
    They have no idea what happens in the actual game play. I think ZoS thinks players actually play fare.

    One side uses a zerg of 40+ to fight five and cap a keep, you think they won't roll through and take stones from mobs and players the same way?

    Edit: and before they think "splitting" up between those that kill will be enough, those zergs don't care because by zerging like that they guarantee victory on every small group and eventually they all get the reward as it adds up fight after fight and b/c of their size have very little risk for it. Risk/Reward concept = broken by this. Yes you can fight them with another zerg, but there are a lot of players that would love to play pvp without needing to be in an enormous group (and without lag).

    Just like in Cyrodiil, that 40+ person group slams into a keep that could easily be taken with 10 while two groups of ten enemies go capture everything behind them and leave them to have only gained that one, while losing four others. And then, just like in Cyrodiil, that 40+ spending time to organize such a number in the Imperial City where the tighter terrain and lots of LoS exist... dies, to 8 people who are better, and to the victors go the spoils as designed.

    Meanwhile, the majority of everyone else just avoided their zerg and fought in peace unaffected.

    A happy ending :D.
    Edited by Attorneyatlawl on July 18, 2015 3:48PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • mrskinskull
    mrskinskull
    ✭✭✭✭
    technohic wrote: »
    I will say ganker's are not a problem if you travel in numbers, but what's to stop allies from allowing you to fall so your attacker gets your stones before jumping the attacker to take your stones fir their selves?

    There should be a penalty of alliance points any time someone friendly near you dies. There. Teamwork restored.

    Massive penalty. Like you won't want to go in with a death marked noob.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Even if distribution of TV stones will discourage zerging zergs will still zerg.

    Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.

    And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.

    You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.

    If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...

    True, that could (and likely will) happen. However, you still need to get back to the banker safely with all your Tel Var Stones. :naughty:

    Get ready for all of the customer service requests for when people pay for stones and get killed because the person offering never had the intention of dying.

    You should know better than to try to trade with someone in a zero sum deal if you don't know they're fully trustworthy personally. File away your tickets... but I wouldn't expect anything out of that, since it's normal PVP gameplay in most games and you took the risk of trying to work around the non tradeable stone mechanic ;).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Even if distribution of TV stones will discourage zerging zergs will still zerg.

    Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.

    And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.

    You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.

    If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.

    Can you provide a build that is just as effective at pvp as pve, that is also competitive as pure pve or pvp builds? If not then you hopefully see the problem, the people you're killing for their stones have little chance even if they are just as skilled as you. It isn't about fair fights or getting payback, its about pve players being baited into the city to then be farmed by pvp'ers after they killed the mobs for their stones. And if you say "just don't go to the IC' then how do you plan on getting stones into circulation in the first place?
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    Even if distribution of TV stones will discourage zerging zergs will still zerg.

    Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.

    And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.

    You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.

    If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.

    Even though I agree with you 100% on what you posted above, I have to say, this TV stone thing has gotten me thinking about my build and self-interest vs. group interest.

    I typically run around Cyrodiil with friends using a "controller/disruptor" type build rooting and harassing while my mates get the killing blows. Doing that in the iC will pretty well guarantee I never get the TV stones since "killing blow" will be the determining factor and the loot is not shared with your group mates for PVP kills - only for PVE ones. The same will be the case for healers.

    It's a mechanic that sort of pushes us toward solo 1v1 builds and away from group utility... food for thought.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    CP5 wrote: »
    Even if distribution of TV stones will discourage zerging zergs will still zerg.

    Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.

    And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.

    You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.

    If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.

    Can you provide a build that is just as effective at pvp as pve, that is also competitive as pure pve or pvp builds? If not then you hopefully see the problem, the people you're killing for their stones have little chance even if they are just as skilled as you. It isn't about fair fights or getting payback, its about pve players being baited into the city to then be farmed by pvp'ers after they killed the mobs for their stones. And if you say "just don't go to the IC' then how do you plan on getting stones into circulation in the first place?

    I'm baffled as to what you're asking.

    As to the last line, other people will if you don't. Go farm the numerous sellable items safely in the numerous pve only zones, while gaining lots of bind on pickup items that pvp guys can't get without going and pve'ing for the gold to get stone gear.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Iselin wrote: »
    Even if distribution of TV stones will discourage zerging zergs will still zerg.

    Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.

    And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.

    You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.

    If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.

    Even though I agree with you 100% on what you posted above, I have to say, this TV stone thing has gotten me thinking about my build and self-interest vs. group interest.

    I typically run around Cyrodiil with friends using a "controller/disruptor" type build rooting and harassing while my mates get the killing blows. Doing that in the iC will pretty well guarantee I never get the TV stones since "killing blow" will be the determining factor and the loot is not shared with your group mates for PVP kills - only for PVE ones. The same will be the case for healers.

    It's a mechanic that sort of pushes us toward solo 1v1 builds and away from group utility... food for thought.

    They already said it will be split automatically amongst your group. Nothing changes at all. If you decide to then go solo, ssap your gear or skills as you normally do when the group breaks for the night. Nothing changes at all there, either, :).
    Edited by Attorneyatlawl on July 18, 2015 4:06PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    Iselin wrote: »
    Even if distribution of TV stones will discourage zerging zergs will still zerg.

    Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.

    And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.

    You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.

    If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.

    Even though I agree with you 100% on what you posted above, I have to say, this TV stone thing has gotten me thinking about my build and self-interest vs. group interest.

    I typically run around Cyrodiil with friends using a "controller/disruptor" type build rooting and harassing while my mates get the killing blows. Doing that in the iC will pretty well guarantee I never get the TV stones since "killing blow" will be the determining factor and the loot is not shared with your group mates for PVP kills - only for PVE ones. The same will be the case for healers.

    It's a mechanic that sort of pushes us toward solo 1v1 builds and away from group utility... food for thought.

    They already said it will be split automatically amongst your group. Nothing changes at all. If you decide to then go solo, ssap your gear or skills as you normally do when the group breaks for the night. Nothing changes at all there, either, :).

    Did they say that? I thought that just referred to PVE kills. Was that on the ESOLive? I hope you're right.
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    CP5 wrote: »
    Even if distribution of TV stones will discourage zerging zergs will still zerg.

    Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.

    And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.

    You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.

    If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.

    Can you provide a build that is just as effective at pvp as pve, that is also competitive as pure pve or pvp builds? If not then you hopefully see the problem, the people you're killing for their stones have little chance even if they are just as skilled as you. It isn't about fair fights or getting payback, its about pve players being baited into the city to then be farmed by pvp'ers after they killed the mobs for their stones. And if you say "just don't go to the IC' then how do you plan on getting stones into circulation in the first place?

    I'm baffled as to what you're asking.

    As to the last line, other people will if you don't. Go farm the numerous sellable items safely in the numerous pve only zones, while gaining lots of bind on pickup items that pvp guys can't get without going and pve'ing for the gold to get stone gear.

    First about the last line, I mean getting stones in circulation in the IC. With no pve'ers to farm the stones from mobs you would have to wait for pvp'ers to kill the mobs themselves, which is unlikely since they want pvp fights. The quest give safe boxes and how many would risk so many stones if the multiplier only works on mob drops? Pvp'ers need pve'ers to get stones to be fought over in the first place, without them you would just have a lot of fighting with few stones ever trading hands.

    As for the rest of my comment, people keep saying that pve players just need to fight back, and chase down the pvp players that killed them. And I asked is it possible to have a build that allows that? In order to get stones you need to kill off npcs fast as to avoid running out of resources and becoming an easy target, and that requires a specific pve build.

    Pve builds aren't know to be effective at killing players, so anyone with a decent pvp build, even if both are equal level, will be a lot sided fight. But as I said above, you need pve players to get the stones, but those players are so poorly equip to fight other players that neither side will get what they want. Both want stones but pve'ers don't want to be farmed for them and pvp'ers don't want to farm mobs for them.

    Pvp'ers want pvp fights but will only find pve players who won't provide a challenge and pve'ers want to enjoy the pve content in the city but can't with people who are well equip to kill them lurking everywhere. Did I miss anything?
  • Amsel_McKay
    Amsel_McKay
    ✭✭✭✭✭
    Since its the killing blow that gets ALL the stones I cant see anyone playing a healer in IC....
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Since its the killing blow that gets ALL the stones I cant see anyone playing a healer in IC....

    I stopped healing on my templar months and months ago. ZOS thinks healers should get nothing apparently.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    CP5 wrote: »
    CP5 wrote: »
    Even if distribution of TV stones will discourage zerging zergs will still zerg.

    Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.

    And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.

    You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.

    If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.

    Can you provide a build that is just as effective at pvp as pve, that is also competitive as pure pve or pvp builds? If not then you hopefully see the problem, the people you're killing for their stones have little chance even if they are just as skilled as you. It isn't about fair fights or getting payback, its about pve players being baited into the city to then be farmed by pvp'ers after they killed the mobs for their stones. And if you say "just don't go to the IC' then how do you plan on getting stones into circulation in the first place?

    I'm baffled as to what you're asking.

    As to the last line, other people will if you don't. Go farm the numerous sellable items safely in the numerous pve only zones, while gaining lots of bind on pickup items that pvp guys can't get without going and pve'ing for the gold to get stone gear.

    First about the last line, I mean getting stones in circulation in the IC. With no pve'ers to farm the stones from mobs you would have to wait for pvp'ers to kill the mobs themselves, which is unlikely since they want pvp fights. The quest give safe boxes and how many would risk so many stones if the multiplier only works on mob drops? Pvp'ers need pve'ers to get stones to be fought over in the first place, without them you would just have a lot of fighting with few stones ever trading hands.

    As for the rest of my comment, people keep saying that pve players just need to fight back, and chase down the pvp players that killed them. And I asked is it possible to have a build that allows that? In order to get stones you need to kill off npcs fast as to avoid running out of resources and becoming an easy target, and that requires a specific pve build.

    Pve builds aren't know to be effective at killing players, so anyone with a decent pvp build, even if both are equal level, will be a lot sided fight. But as I said above, you need pve players to get the stones, but those players are so poorly equip to fight other players that neither side will get what they want. Both want stones but pve'ers don't want to be farmed for them and pvp'ers don't want to farm mobs for them.

    Pvp'ers want pvp fights but will only find pve players who won't provide a challenge and pve'ers want to enjoy the pve content in the city but can't with people who are well equip to kill them lurking everywhere. Did I miss anything?

    No, you do not. PVP'ers will pop the mobs with aoe, melting them as we move through anyway. Heck, we'll probably do the easier/quick daily quests to open the boxes once we have enough stones on us to get the multiplier bonuses. It's obscenely easy to change builds in this game, almost always not even requiring anything but changing your skillbars and swapping some gear. So when you go out into a PVP campaign, do so. Some of mine, I only change a couple of skills and don't even need to touch the gear... it's a non-issue. Make a build and use it, just as everyone else has done. The build system in this game is very open, only being surpassed by a few titles like The Secret World and Ultima Online (a long time in the past). Leverage it... that's half the fun of the game in the first place!

    NPC's being in a PVP zone don't make it a PVE area. Make no mistake: it is PVP. It is an Alliance War zone. If you don't like PVP, don't go there. Go play a raid. Go play a dungeon. Go play a solo quest. :) Every single last piece of Tel Var stone gear can be bought with gold. You can earn gold in PVE and use that to do so. I somehow doubt there are generic world mobs roaming the streets of the Imperial City that are as tough as the Hard Mode Serpent and will need specialized PVE builds in the first place, if you're unwilling to change your skill bar, though.
    Edited by Attorneyatlawl on July 18, 2015 4:57PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Since its the killing blow that gets ALL the stones I cant see anyone playing a healer in IC....

    The announcement and information since ESO Live all have said in groups they are shared. So, why not?
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    Since its the killing blow that gets ALL the stones I cant see anyone playing a healer in IC....

    The announcement and information since ESO Live all have said in groups they are shared. So, why not?

    I still would like to see official dev confirmation that the stones looted from PVP kilss are also shared with the group if you're in one.

    I watched the ESO Live carefully and saw that the PVE kill looted stones are shared. I also got the impression that the treasure chest looted ones are not and the PVP ones are determined by the killing blow. Those could (and should) also be shared as well with your group mates but it was not clear and I was left with the impression that they are not.

    Like I said, I hope I'm wrong about that.
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    /Ahem
    @CP5

    I and my band of merry murderers adventurers are enthralled with both PvE and PvP, the Imperial City shaping up to be a perfect union. We use builds effective in both PvE and PvP because we have experience in both fields. We hybridize, we adapt, and we enjoy PvE and PvP in equal amounts!

    We will harvest the Tel Var Stones when no PvEr will, but make no mistake -- we will not be easy marks.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Since its the killing blow that gets ALL the stones I cant see anyone playing a healer in IC....

    The announcement and information since ESO Live all have said in groups they are shared. So, why not?

    I just rewatched this and while it does say they share PVE kills stones they never said PVP stones were shared with the group.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Mark my words on this. They will put it on PTS. It will be a disaster. They will try a bunch of fixes which wont help. Then delay the launch because they have to redo the thing. Meaning Orsinium, dark brotherhood and all that stuff will be pushed into probably spring 2016. Who in their right mind down at ZOS thought having open pvp and player looting was a good idea? Look at all the games that tried this. How popular are they?
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    If the TV system is really as bad as some people think it'll be, I'll just destroy the damn things the second I get any. Even if I kill a player and get a nice stack of 100, bye-bye! Open inventory, right-click Stones, "Destroy", done.
    Hopefully it doesn't come to that, or ZOS changes the system before launch. We'll see.
    I'm a man of few words. Any questions?
    NA/PC server
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    If the TV system is really as bad as some people think it'll be, I'll just destroy the damn things the second I get any. Even if I kill a player and get a nice stack of 100, bye-bye! Open inventory, right-click Stones, "Destroy", done.
    Hopefully it doesn't come to that, or ZOS changes the system before launch. We'll see.

    You cant do that.

    TV stones will have their own separate counter and they will be "outside" of inventory. Cant get rid of them. They had to make sure PVP gankers will be satisfied with new harassment game mechanism.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    If the TV system is really as bad as some people think it'll be, I'll just destroy the damn things the second I get any. Even if I kill a player and get a nice stack of 100, bye-bye! Open inventory, right-click Stones, "Destroy", done.
    Hopefully it doesn't come to that, or ZOS changes the system before launch. We'll see.

    They dont go in your inventory. You wont be able to destroy them.
Sign In or Register to comment.