Darkonflare15 wrote: »So far you get crafting materials from deconstructing loot from enemies, buy them with tel var stones, and buy from player's characters. You can get items that you need to deconstructing from dungeons and pvp areas. You cannot get Tel var stones from dungeons. You can get high level gear from doing the dungeons and using tel var stones by buying them at the vendors at your alliance's safe area. There are three new crafting set location located in you Alliance's safe area. So you can get high level gear by doing dungeons, Pvp or Pve to get Tel var stones, and doing the above to get crafting materials to craft new set gear. You can also quest to to get boxes that cannot be looted from. I see multiple ways that can still enjoy this content without having to do this pvp. It just sad that people always overact before they even try to understand it.
ZOS_GinaBruno wrote: »Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
True, that could (and likely will) happen. However, you still need to get back to the banker safely with all your Tel Var Stones.
Sithisvoid wrote: »Gankers not a problem in numbers? Oh I'll just wait for the slow guy in back who is sending a text or talking to his wife and BAM, free stones.
Sithisvoid wrote: »Gankers not a problem in numbers? Oh I'll just wait for the slow guy in back who is sending a text or talking to his wife and BAM, free stones.
Dont forget damage is being greatly reduced in Cyro as well. Ganking will not be nearly as quick as it is now.
Sithisvoid wrote: »Gankers not a problem in numbers? Oh I'll just wait for the slow guy in back who is sending a text or talking to his wife and BAM, free stones.
Dont forget damage is being greatly reduced in Cyro as well. Ganking will not be nearly as quick as it is now.
Sithisvoid wrote: »Gankers not a problem in numbers? Oh I'll just wait for the slow guy in back who is sending a text or talking to his wife and BAM, free stones.
Dont forget damage is being greatly reduced in Cyro as well. Ganking will not be nearly as quick as it is now.
Define greatly? However I quote you on this in September and we discuss if it was greatly enough.
Battle Spirit Buff: 50% Reduced Damage and 50% Reduced Healing 50% Reduced Shields (Increased from 20%
They have no idea what happens in the actual game play. I think ZoS thinks players actually play fare.
One side uses a zerg of 40+ to fight five and cap a keep, you think they won't roll through and take stones from mobs and players the same way?
Edit: and before they think "splitting" up between those that kill will be enough, those zergs don't care because by zerging like that they guarantee victory on every small group and eventually they all get the reward as it adds up fight after fight and b/c of their size have very little risk for it. Risk/Reward concept = broken by this. Yes you can fight them with another zerg, but there are a lot of players that would love to play pvp without needing to be in an enormous group (and without lag).
I will say ganker's are not a problem if you travel in numbers, but what's to stop allies from allowing you to fall so your attacker gets your stones before jumping the attacker to take your stones fir their selves?
MaximusDargus wrote: »Even if distribution of TV stones will discourage zerging zergs will still zerg.
Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.
And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.
You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.
CaptainObvious wrote: »ZOS_GinaBruno wrote: »Amsel_McKay wrote: »People will be able to trade them... Want to buy 1000 stones? Ok meet me at location (what ever) and I will let you kill me...
True, that could (and likely will) happen. However, you still need to get back to the banker safely with all your Tel Var Stones.
Get ready for all of the customer service requests for when people pay for stones and get killed because the person offering never had the intention of dying.
Attorneyatlawl wrote: »MaximusDargus wrote: »Even if distribution of TV stones will discourage zerging zergs will still zerg.
Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.
And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.
You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.
If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.
Attorneyatlawl wrote: »MaximusDargus wrote: »Even if distribution of TV stones will discourage zerging zergs will still zerg.
Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.
And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.
You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.
If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.
Attorneyatlawl wrote: »MaximusDargus wrote: »Even if distribution of TV stones will discourage zerging zergs will still zerg.
Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.
And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.
You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.
If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.
Can you provide a build that is just as effective at pvp as pve, that is also competitive as pure pve or pvp builds? If not then you hopefully see the problem, the people you're killing for their stones have little chance even if they are just as skilled as you. It isn't about fair fights or getting payback, its about pve players being baited into the city to then be farmed by pvp'ers after they killed the mobs for their stones. And if you say "just don't go to the IC' then how do you plan on getting stones into circulation in the first place?
Attorneyatlawl wrote: »MaximusDargus wrote: »Even if distribution of TV stones will discourage zerging zergs will still zerg.
Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.
And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.
You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.
If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.
Even though I agree with you 100% on what you posted above, I have to say, this TV stone thing has gotten me thinking about my build and self-interest vs. group interest.
I typically run around Cyrodiil with friends using a "controller/disruptor" type build rooting and harassing while my mates get the killing blows. Doing that in the iC will pretty well guarantee I never get the TV stones since "killing blow" will be the determining factor and the loot is not shared with your group mates for PVP kills - only for PVE ones. The same will be the case for healers.
It's a mechanic that sort of pushes us toward solo 1v1 builds and away from group utility... food for thought.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »MaximusDargus wrote: »Even if distribution of TV stones will discourage zerging zergs will still zerg.
Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.
And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.
You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.
If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.
Even though I agree with you 100% on what you posted above, I have to say, this TV stone thing has gotten me thinking about my build and self-interest vs. group interest.
I typically run around Cyrodiil with friends using a "controller/disruptor" type build rooting and harassing while my mates get the killing blows. Doing that in the iC will pretty well guarantee I never get the TV stones since "killing blow" will be the determining factor and the loot is not shared with your group mates for PVP kills - only for PVE ones. The same will be the case for healers.
It's a mechanic that sort of pushes us toward solo 1v1 builds and away from group utility... food for thought.
They already said it will be split automatically amongst your group. Nothing changes at all. If you decide to then go solo, ssap your gear or skills as you normally do when the group breaks for the night. Nothing changes at all there, either,.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »MaximusDargus wrote: »Even if distribution of TV stones will discourage zerging zergs will still zerg.
Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.
And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.
You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.
If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.
Can you provide a build that is just as effective at pvp as pve, that is also competitive as pure pve or pvp builds? If not then you hopefully see the problem, the people you're killing for their stones have little chance even if they are just as skilled as you. It isn't about fair fights or getting payback, its about pve players being baited into the city to then be farmed by pvp'ers after they killed the mobs for their stones. And if you say "just don't go to the IC' then how do you plan on getting stones into circulation in the first place?
I'm baffled as to what you're asking.
As to the last line, other people will if you don't. Go farm the numerous sellable items safely in the numerous pve only zones, while gaining lots of bind on pickup items that pvp guys can't get without going and pve'ing for the gold to get stone gear.
Amsel_McKay wrote: »Since its the killing blow that gets ALL the stones I cant see anyone playing a healer in IC....
Attorneyatlawl wrote: »Attorneyatlawl wrote: »MaximusDargus wrote: »Even if distribution of TV stones will discourage zerging zergs will still zerg.
Because of sick PVPers mentaility "If i cant get it noone is going to get it". And so will we have zerg trains running in circles from sewer entrance to sewer entrance wiping out everyone who steps in just to preven them from accesing content for which they PAID REAL MONEY.
And during that we will have devs posting smileys and trying to tell us how nice mechanic it is, that awards other for harassing players and STEALING, LEECHING on thier hard work.
You spent hours in dungeon killing mobs and earning stones? NAH your 3 hours of work mean nothing, because a cookie cutter PVP DPS ganker build from video tutorial who spent 3 minutes respeccing and was just waiting at sewer exit deserves them more.
If they kill you, they earned it, not you. This is not a PVE zone that has pvp enabled looting. Go take it back! And dear god, if you die constantly to a cookie cutter damage build consistently and keep losing the stones you grabbed on you... learn from it and improve so you don't.
Can you provide a build that is just as effective at pvp as pve, that is also competitive as pure pve or pvp builds? If not then you hopefully see the problem, the people you're killing for their stones have little chance even if they are just as skilled as you. It isn't about fair fights or getting payback, its about pve players being baited into the city to then be farmed by pvp'ers after they killed the mobs for their stones. And if you say "just don't go to the IC' then how do you plan on getting stones into circulation in the first place?
I'm baffled as to what you're asking.
As to the last line, other people will if you don't. Go farm the numerous sellable items safely in the numerous pve only zones, while gaining lots of bind on pickup items that pvp guys can't get without going and pve'ing for the gold to get stone gear.
First about the last line, I mean getting stones in circulation in the IC. With no pve'ers to farm the stones from mobs you would have to wait for pvp'ers to kill the mobs themselves, which is unlikely since they want pvp fights. The quest give safe boxes and how many would risk so many stones if the multiplier only works on mob drops? Pvp'ers need pve'ers to get stones to be fought over in the first place, without them you would just have a lot of fighting with few stones ever trading hands.
As for the rest of my comment, people keep saying that pve players just need to fight back, and chase down the pvp players that killed them. And I asked is it possible to have a build that allows that? In order to get stones you need to kill off npcs fast as to avoid running out of resources and becoming an easy target, and that requires a specific pve build.
Pve builds aren't know to be effective at killing players, so anyone with a decent pvp build, even if both are equal level, will be a lot sided fight. But as I said above, you need pve players to get the stones, but those players are so poorly equip to fight other players that neither side will get what they want. Both want stones but pve'ers don't want to be farmed for them and pvp'ers don't want to farm mobs for them.
Pvp'ers want pvp fights but will only find pve players who won't provide a challenge and pve'ers want to enjoy the pve content in the city but can't with people who are well equip to kill them lurking everywhere. Did I miss anything?
Amsel_McKay wrote: »Since its the killing blow that gets ALL the stones I cant see anyone playing a healer in IC....
Attorneyatlawl wrote: »Amsel_McKay wrote: »Since its the killing blow that gets ALL the stones I cant see anyone playing a healer in IC....
The announcement and information since ESO Live all have said in groups they are shared. So, why not?
Attorneyatlawl wrote: »Amsel_McKay wrote: »Since its the killing blow that gets ALL the stones I cant see anyone playing a healer in IC....
The announcement and information since ESO Live all have said in groups they are shared. So, why not?
Lord_Draevan wrote: »If the TV system is really as bad as some people think it'll be, I'll just destroy the damn things the second I get any. Even if I kill a player and get a nice stack of 100, bye-bye! Open inventory, right-click Stones, "Destroy", done.
Hopefully it doesn't come to that, or ZOS changes the system before launch. We'll see.
Lord_Draevan wrote: »If the TV system is really as bad as some people think it'll be, I'll just destroy the damn things the second I get any. Even if I kill a player and get a nice stack of 100, bye-bye! Open inventory, right-click Stones, "Destroy", done.
Hopefully it doesn't come to that, or ZOS changes the system before launch. We'll see.