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Obligitory KEEP THE 100% LOSS thread.

  • technohic
    technohic
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    dday3six wrote: »
    I'd think something like 70-50% for player death and 35-25% for monster death. At 100 for player and 10 for monster seems like players would just rabbit for the nearest pack and let it kill them.

    Trying to let a monster kill you when a player is around will be a mistake someone makes all of once. There are these abilities that are called "executes" so chances are very good the player gets the killing blow.

    I now have Radiant Destruction slotted. I am almost assured a KB on you with how it ticks.
  • Forestd16b14_ESO
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    No. What ZoS is trying to do with the Imperial City is to bring PvE players and PvP players together. That is the point of Imperial city is to get PvE players in and realize hey they actually like PvP and will start doing more of it and vis versa with the dungeons for PvP players. This whole division of the community either being pve or pvp has got to stop other wise the game will go no where cause the 2 factions will always be at each others throats saying this and that about what needs changed and what doesn't and ZoS will never be able to make the right changes. So no to 100% lost we want PvE players to try PvP and enjoy it not it being for only hard core no life ganking pvp players. So yes to PvE in PvP and vis versa when the enforcer system comes out for the justice system PvP in PvE. Why? Cause ESO was built around both play styles not just one and the community has to be together as one whole faction and not split right down the middle if we want any good changes to ESO in the future. So please.... get over it PvE is in PvP and PvP will be coming to PvE with the enforcer system.
  • Sithisvoid
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    No. What ZoS is trying to do with the Imperial City is to bring PvE players and PvP players together. That is the point of Imperial city is to get PvE players in and realize hey they actually like PvP and will start doing more of it and vis versa with the dungeons for PvP players. This whole division of the community either being pve or pvp has got to stop other wise the game will go no where cause the 2 factions will always be at each others throats saying this and that about what needs changed and what doesn't and ZoS will never be able to make the right changes. So no to 100% lost we want PvE players to try PvP and enjoy it not it being for only hard core no life ganking pvp players. So yes to PvE in PvP and vis versa when the enforcer system comes out for the justice system PvP in PvE. Why? Cause ESO was built around both play styles not just one and the community has to be together as one whole faction and not split right down the middle if we want any good changes to ESO in the future. So please.... get over it PvE is in PvP and PvP will be coming to PvE with the enforcer system.

    Kind of hard to "stop the division" in a game with three separate factions at war.
  • CitraBenzoet_ESO
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    Anhedonie wrote: »
    You don't drop AP, yet people are attracted to PVPing in Cyro ;)

    Uhm... yes they do actually... players are worth different amounts of AP ... you kill one who has been alive for a significant amount of time and bam 1000ap. You kill the same guys over and over they start being worth only 15ap....

    They literally drop AP....
    DC- Sir Citra Benzoet v15
    The Psijic Order - 0.016%
    LoM
    UESP
    IBOB
    Mara's Moxie
  • dday3six
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    technohic wrote: »
    dday3six wrote: »
    I'd think something like 70-50% for player death and 35-25% for monster death. At 100 for player and 10 for monster seems like players would just rabbit for the nearest pack and let it kill them.

    Trying to let a monster kill you when a player is around will be a mistake someone makes all of once. There are these abilities that are called "executes" so chances are very good the player gets the killing blow.

    I now have Radiant Destruction slotted. I am almost assured a KB on you with how it ticks.

    Ok, sure thing Cap'n ;) We'll wait and see.
  • CP5
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    No. What ZoS is trying to do with the Imperial City is to bring PvE players and PvP players together. That is the point of Imperial city is to get PvE players in and realize hey they actually like PvP and will start doing more of it and vis versa with the dungeons for PvP players. This whole division of the community either being pve or pvp has got to stop other wise the game will go no where cause the 2 factions will always be at each others throats saying this and that about what needs changed and what doesn't and ZoS will never be able to make the right changes. So no to 100% lost we want PvE players to try PvP and enjoy it not it being for only hard core no life ganking pvp players. So yes to PvE in PvP and vis versa when the enforcer system comes out for the justice system PvP in PvE. Why? Cause ESO was built around both play styles not just one and the community has to be together as one whole faction and not split right down the middle if we want any good changes to ESO in the future. So please.... get over it PvE is in PvP and PvP will be coming to PvE with the enforcer system.

    Pvp builds and pve builds are two very different things. You don't pvp effectively with a build designed to kill mobs and using a pve build in pvp is an equally bad idea. In the IC you chose one or the other (or a hybrid but then you're just bad at both). If you choose a pve build you'll get stones from mobs but are an easy target to pvp-er's, and having to respec your character just to change between the two every time is excessive to say the least. This game is not built to have pvp and pve mixed like this. The enforcer system is different in that it isn't as heavily focused on fighting mobs, and pvp builds will be the dominant type, despite being in pve zones. The IC is forcing people to choose, to either farm players or be farmed.
  • F7sus4
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    It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!
  • Darkonflare15
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    CP5 wrote: »
    I hope more people will see the major flaw in this system, least one of the major flaws I noticed. Pve builds are good at killing mobs, and mobs drop a lot of stones. Pvp builds can't kill mobs that well, but can easily kill poorly prepared players. If two players run into eachother, one with a pvp build and one with a pve build, but both with equal skill, who would win? This system is designed for players to farm each other, nothing more. Pve players simply loose all their progress and pvp players don't get the fair and engaging fights they are looking for.

    Guess what if they remedied that flaw by making it so that you drop no tv stones. It will produced another major flaw in which people would get their gear and leave and it will make the zone not interesting. There would not be any point in going to imperial city if the rewards can be easily attained. It would be just another pvp place that not worth the price of the dlc.
  • Metal10957
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    I want duels instated, least give us some 3 vs 3, 5 on 5, something that takes a team rather than hoping 20 ppl will all pay attention at once.
    For the Horde!
  • MsPtibiscuit
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    This is the first "Risk vs Reward" mechanic that ZOS put in the game since the release, and it is really sad to see that a part of the community doesn't want it. The MMORPG community has really changed, even Open-PvP is frowned upon these days.

    Anyway, I think ZOS will change the percentage at which stones are dropped (My guess is 50%).
    ESO is a casual MMORPG, ZOS have to cater to their community. This is the same reason they changed the focus of the game from PvP to PvE during the development. I can't imagine how Matt Firor must feel knowing he can't make the game he wants because of the community he must keep to make the game profitable.
    Edited by MsPtibiscuit on July 18, 2015 3:00PM
  • CP5
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    CP5 wrote: »
    I hope more people will see the major flaw in this system, least one of the major flaws I noticed. Pve builds are good at killing mobs, and mobs drop a lot of stones. Pvp builds can't kill mobs that well, but can easily kill poorly prepared players. If two players run into eachother, one with a pvp build and one with a pve build, but both with equal skill, who would win? This system is designed for players to farm each other, nothing more. Pve players simply loose all their progress and pvp players don't get the fair and engaging fights they are looking for.

    Guess what if they remedied that flaw by making it so that you drop no tv stones. It will produced another major flaw in which people would get their gear and leave and it will make the zone not interesting. There would not be any point in going to imperial city if the rewards can be easily attained. It would be just another pvp place that not worth the price of the dlc.

    Exactly, the IC is trying, rather poorly, to keep pve'ers and pvp'ers in the same area for as long as possible. Pvp players won't get the small scale skirmishes they want since there are npc's everywhere with pve'ers fighting them, and pve players won't be able to fight or explore the space in peace since they are almost defenseless against the better optimized pvp builds. At this rate the IC will please no one by trying to entertain everyone. My own opinion.
  • Sithisvoid
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    F7sus4 wrote: »
    It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!

    That's the funny thing about CP, you can't STEAL them from other players.
  • mousekime111rwb17_ESO
    Sithisvoid wrote: »
    F7sus4 wrote: »
    It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!

    That's the funny thing about CP, you can't STEAL them from other players.

    CP is a stat, a representation of generic experience. TV stones are a currency, CP points are carried around constantly, TV stones can be banked and secured and are a representation of surviving a SPECIFIC zone.
  • Sithisvoid
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    Sithisvoid wrote: »
    F7sus4 wrote: »
    It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!

    That's the funny thing about CP, you can't STEAL them from other players.

    CP is a stat, a representation of generic experience. TV stones are a currency, CP points are carried around constantly, TV stones can be banked and secured and are a representation of surviving a SPECIFIC zone.

    Okay. Show me the other currency i can steal from other players. I'll wait here
    Edited by Sithisvoid on July 18, 2015 3:49PM
  • mousekime111rwb17_ESO
    Sithisvoid wrote: »
    Sithisvoid wrote: »
    F7sus4 wrote: »
    It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!

    That's the funny thing about CP, you can't STEAL them from other players.

    CP is a stat, a representation of generic experience. TV stones are a currency, CP points are carried around constantly, TV stones can be banked and secured and are a representation of surviving a SPECIFIC zone.

    Okay. Show the the other currency i can steal from other players. I'll wait here

    On a technicality you can steal AP from a group of people by denying a defensive tick.

    However the point of TV stones are a reward for venturing into a dangerous area where you are at risk of death rolling the dice until you decide to fold and use your imperial sigil to bank what you've collected or end up getting taken for all you're worth by over staying your welcome.
  • DDuke
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    Sithisvoid wrote: »
    Sithisvoid wrote: »
    F7sus4 wrote: »
    It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!

    That's the funny thing about CP, you can't STEAL them from other players.

    CP is a stat, a representation of generic experience. TV stones are a currency, CP points are carried around constantly, TV stones can be banked and secured and are a representation of surviving a SPECIFIC zone.

    Okay. Show me the other currency i can steal from other players. I'll wait here

    Gold, once they add in PvP part of Justice system.
  • mousekime111rwb17_ESO
    DDuke wrote: »
    Sithisvoid wrote: »
    Sithisvoid wrote: »
    F7sus4 wrote: »
    It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!

    That's the funny thing about CP, you can't STEAL them from other players.

    CP is a stat, a representation of generic experience. TV stones are a currency, CP points are carried around constantly, TV stones can be banked and secured and are a representation of surviving a SPECIFIC zone.

    Okay. Show me the other currency i can steal from other players. I'll wait here

    Gold, once they add in PvP part of Justice system.

    Also this.
  • Sithisvoid
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    So none. None of you provided one example. "Once they do this once they do that" is not an example.
    Edited by Sithisvoid on July 18, 2015 4:02PM
  • Nephys
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    CP5 wrote: »
    Exactly, the IC is trying, rather poorly, to keep pve'ers and pvp'ers in the same area for as long as possible. Pvp players won't get the small scale skirmishes they want since there are npc's everywhere with pve'ers fighting them, and pve players won't be able to fight or explore the space in peace since they are almost defenseless against the better optimized pvp builds. At this rate the IC will please no one by trying to entertain everyone. My own opinion.

    I will not be bothering to buy the IC DLC. I am happy for the PvP'ers to have this if they want it, but nothing will entice me to do PvP when I simply don't like it, and don't want to do it. If the Devs think that forcing people is a good idea, they live in a vastly different world to a great number of people.
    ZoS Ambassadors please do not bother responding to me because I have you on ignore. Your input is neither valued or welcomed.
  • F7sus4
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    Sithisvoid wrote: »
    That's the funny thing about CP, you can't STEAL them from other players.
    And that's not what was stated. You might have 100 CP or 1000 CP. We recently had a bunch of "remove CP" complainers group didn't want to "take a risk" meeting player with a more CP than they have. Now they see a huge problem "taking a risk" when exposed to possibility of loosing a recoverable currency. Because logic.

    PS. Even 3600 CP wouldn't save them if they faced a skilled PvP player with 0-100 CP. It's not the stat and delusional "CP gap" that is the problem. It's the complainers that want nothing but instant and constant gratification.

    :star::star::star::star::star:
    Edited by F7sus4 on July 18, 2015 4:18PM
  • Sithisvoid
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    F7sus4 wrote: »
    Sithisvoid wrote: »
    That's the funny thing about CP, you can't STEAL them from other players.
    And that's not what was stated. You might have 100 CP or 1000 CP. We recently had a bunch of "remove CP" complainers group didn't want to "take a risk" meeting player with a more CP than they have. Now they see a huge problem "taking a risk" when exposed to possibility of loosing a recoverable currency. Because logic.

    :star::star::star::star::star:

    I'm going to give the system a try at least. I feel like it will be a disaster for some. But i've got nothing but time on my hands so at least i can get mine.
  • mousekime111rwb17_ESO
    Sithisvoid wrote: »
    So none. None of you provided one example. "Once they do this once they do that" is not an example.

    We have known that you can have gold stolen off you by other players in the justice system with bounties LONGER than we have known that that's the case with TV stones.

    Capturing/successfully defending a keep grants you a chunk of AP that the other side WOULD have got which means that the winning side TAKES from the losing.

    I provided you with two examples yet you refuse to acknowledge them. I'm done talking to you.
  • pppontus
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    deleted
    Edited by pppontus on July 17, 2023 7:10AM
  • Machiavelli
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    should be able to loot gold and gear off the people you kill in pvp as well. Anything in their inventory at the time of death should be free game.
  • mousekime111rwb17_ESO
    should be able to loot gold and gear off the people you kill in pvp as well. Anything in their inventory at the time of death should be free game.

    that's VERY 2005 runescape of you and I'd agree if there wasn't such a focus on bound gear and whathaveyou- also bankspace and inventory space makes that a hard task to work with.
  • Sithisvoid
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    Oh don't worry I'll do nothing but gank stones off people 24/7. Eventually even you guys will cry for the system to be changed.
  • pppontus
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    deleted
    Edited by pppontus on July 17, 2023 7:10AM
  • F7sus4
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    should be able to loot gold and gear off the people you kill in pvp as well. Anything in their inventory at the time of death should be free game.
    Which would end up in utterly chaotic and negative-driven game. (Instead, people would craft a bunch of blue crap sets for PvP gameplay, just to avoid a massive robbery. Which doesn't make much sense either.)
  • mousekime111rwb17_ESO
    Sithisvoid wrote: »
    Oh don't worry I'll do nothing but gank stones off people 24/7. Eventually even you guys will cry for the system to be changed.

    Just remember, don't camp the sewer entrance, you'll be killing people with 0 stones in their inventory anyway. Camping boss fights is a bad idea too because there'll always be a stealth pvp dedicated escort in the group and healers will already be spamming away. I'd also recommend that you don't actually expect to gain as many stones as an active pvper or pve-er getting the stones openly (the sit and wait strat only works so well)
  • mousekime111rwb17_ESO
    F7sus4 wrote: »
    should be able to loot gold and gear off the people you kill in pvp as well. Anything in their inventory at the time of death should be free game.
    Which would end up in utterly chaotic and negative-driven game. (Instead, people would craft a bunch of blue crap sets for PvP gameplay, just to avoid a massive robbery. Which doesn't make much sense either.)

    Yes, and there'd be a moderately sized community of hardcore pvpers running around in toptier gear risking it all for a greater success rate. You hit the nail on the head right there.
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