I'd think something like 70-50% for player death and 35-25% for monster death. At 100 for player and 10 for monster seems like players would just rabbit for the nearest pack and let it kill them.
Forestd16b14_ESO wrote: »No. What ZoS is trying to do with the Imperial City is to bring PvE players and PvP players together. That is the point of Imperial city is to get PvE players in and realize hey they actually like PvP and will start doing more of it and vis versa with the dungeons for PvP players. This whole division of the community either being pve or pvp has got to stop other wise the game will go no where cause the 2 factions will always be at each others throats saying this and that about what needs changed and what doesn't and ZoS will never be able to make the right changes. So no to 100% lost we want PvE players to try PvP and enjoy it not it being for only hard core no life ganking pvp players. So yes to PvE in PvP and vis versa when the enforcer system comes out for the justice system PvP in PvE. Why? Cause ESO was built around both play styles not just one and the community has to be together as one whole faction and not split right down the middle if we want any good changes to ESO in the future. So please.... get over it PvE is in PvP and PvP will be coming to PvE with the enforcer system.
You don't drop AP, yet people are attracted to PVPing in Cyro
I'd think something like 70-50% for player death and 35-25% for monster death. At 100 for player and 10 for monster seems like players would just rabbit for the nearest pack and let it kill them.
Trying to let a monster kill you when a player is around will be a mistake someone makes all of once. There are these abilities that are called "executes" so chances are very good the player gets the killing blow.
I now have Radiant Destruction slotted. I am almost assured a KB on you with how it ticks.
Forestd16b14_ESO wrote: »No. What ZoS is trying to do with the Imperial City is to bring PvE players and PvP players together. That is the point of Imperial city is to get PvE players in and realize hey they actually like PvP and will start doing more of it and vis versa with the dungeons for PvP players. This whole division of the community either being pve or pvp has got to stop other wise the game will go no where cause the 2 factions will always be at each others throats saying this and that about what needs changed and what doesn't and ZoS will never be able to make the right changes. So no to 100% lost we want PvE players to try PvP and enjoy it not it being for only hard core no life ganking pvp players. So yes to PvE in PvP and vis versa when the enforcer system comes out for the justice system PvP in PvE. Why? Cause ESO was built around both play styles not just one and the community has to be together as one whole faction and not split right down the middle if we want any good changes to ESO in the future. So please.... get over it PvE is in PvP and PvP will be coming to PvE with the enforcer system.
I hope more people will see the major flaw in this system, least one of the major flaws I noticed. Pve builds are good at killing mobs, and mobs drop a lot of stones. Pvp builds can't kill mobs that well, but can easily kill poorly prepared players. If two players run into eachother, one with a pvp build and one with a pve build, but both with equal skill, who would win? This system is designed for players to farm each other, nothing more. Pve players simply loose all their progress and pvp players don't get the fair and engaging fights they are looking for.
Darkonflare15 wrote: »I hope more people will see the major flaw in this system, least one of the major flaws I noticed. Pve builds are good at killing mobs, and mobs drop a lot of stones. Pvp builds can't kill mobs that well, but can easily kill poorly prepared players. If two players run into eachother, one with a pvp build and one with a pve build, but both with equal skill, who would win? This system is designed for players to farm each other, nothing more. Pve players simply loose all their progress and pvp players don't get the fair and engaging fights they are looking for.
Guess what if they remedied that flaw by making it so that you drop no tv stones. It will produced another major flaw in which people would get their gear and leave and it will make the zone not interesting. There would not be any point in going to imperial city if the rewards can be easily attained. It would be just another pvp place that not worth the price of the dlc.
It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!
Sithisvoid wrote: »It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!
That's the funny thing about CP, you can't STEAL them from other players.
mousekime111rwb17_ESO wrote: »Sithisvoid wrote: »It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!
That's the funny thing about CP, you can't STEAL them from other players.
CP is a stat, a representation of generic experience. TV stones are a currency, CP points are carried around constantly, TV stones can be banked and secured and are a representation of surviving a SPECIFIC zone.
Sithisvoid wrote: »mousekime111rwb17_ESO wrote: »Sithisvoid wrote: »It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!
That's the funny thing about CP, you can't STEAL them from other players.
CP is a stat, a representation of generic experience. TV stones are a currency, CP points are carried around constantly, TV stones can be banked and secured and are a representation of surviving a SPECIFIC zone.
Okay. Show the the other currency i can steal from other players. I'll wait here
Sithisvoid wrote: »mousekime111rwb17_ESO wrote: »Sithisvoid wrote: »It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!
That's the funny thing about CP, you can't STEAL them from other players.
CP is a stat, a representation of generic experience. TV stones are a currency, CP points are carried around constantly, TV stones can be banked and secured and are a representation of surviving a SPECIFIC zone.
Okay. Show me the other currency i can steal from other players. I'll wait here
Sithisvoid wrote: »mousekime111rwb17_ESO wrote: »Sithisvoid wrote: »It's really interesting that people who complained so much about Champion Points that everyone can get are now the first to bring the "not everyone will be able to get" Telvar Stones argument. Just make up your mind - you either want the steady progression or take the risk. Sweet Baby Face Jesus!
That's the funny thing about CP, you can't STEAL them from other players.
CP is a stat, a representation of generic experience. TV stones are a currency, CP points are carried around constantly, TV stones can be banked and secured and are a representation of surviving a SPECIFIC zone.
Okay. Show me the other currency i can steal from other players. I'll wait here
Gold, once they add in PvP part of Justice system.
Exactly, the IC is trying, rather poorly, to keep pve'ers and pvp'ers in the same area for as long as possible. Pvp players won't get the small scale skirmishes they want since there are npc's everywhere with pve'ers fighting them, and pve players won't be able to fight or explore the space in peace since they are almost defenseless against the better optimized pvp builds. At this rate the IC will please no one by trying to entertain everyone. My own opinion.
And that's not what was stated. You might have 100 CP or 1000 CP. We recently had a bunch of "remove CP" complainers group didn't want to "take a risk" meeting player with a more CP than they have. Now they see a huge problem "taking a risk" when exposed to possibility of loosing a recoverable currency. Because logic.Sithisvoid wrote: »That's the funny thing about CP, you can't STEAL them from other players.
And that's not what was stated. You might have 100 CP or 1000 CP. We recently had a bunch of "remove CP" complainers group didn't want to "take a risk" meeting player with a more CP than they have. Now they see a huge problem "taking a risk" when exposed to possibility of loosing a recoverable currency. Because logic.Sithisvoid wrote: »That's the funny thing about CP, you can't STEAL them from other players.
Sithisvoid wrote: »So none. None of you provided one example. "Once they do this once they do that" is not an example.
Machiavelli wrote: »should be able to loot gold and gear off the people you kill in pvp as well. Anything in their inventory at the time of death should be free game.
Which would end up in utterly chaotic and negative-driven game. (Instead, people would craft a bunch of blue crap sets for PvP gameplay, just to avoid a massive robbery. Which doesn't make much sense either.)Machiavelli wrote: »should be able to loot gold and gear off the people you kill in pvp as well. Anything in their inventory at the time of death should be free game.
Sithisvoid wrote: »Oh don't worry I'll do nothing but gank stones off people 24/7. Eventually even you guys will cry for the system to be changed.
Which would end up in utterly chaotic and negative-driven game. (Instead, people would craft a bunch of blue crap sets for PvP gameplay, just to avoid a massive robbery. Which doesn't make much sense either.)Machiavelli wrote: »should be able to loot gold and gear off the people you kill in pvp as well. Anything in their inventory at the time of death should be free game.