Celestrael wrote: »Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.
Yes, I like these kind of PvP uber-attitude and all the claims how OP PvPers are, only to see them failing miserably on basic end-game PvE content mechanics shortly afterwards.Elitetownie wrote: »Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.
Elitetownie wrote: »Celestrael wrote: »Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.
Only real pvp to happen in an MMO ever. No levels or crazy magic items in the early days of this game just skill. I cant even imagine the way some of these people would react on here if they died and lost all their cool costumes and on top of that had their mount killed just for good measure.
A lot of you pvers are saying pvp is just ganking and we dont want any challege but we activley choose and prefer to fight REAL PEOPLE WITH BRAINS which in theory should be a lot harder than grinding some stupid mod so you guys can get your new pink tights and fancy cap or mount.
Someone please make an argument that PvE is more challenging than PvP. Its the Pver that constantly wants the easy win not the other way around. That's why you are all complaining about having to fight for stones.
P.S I'm at work so i can keep this pissing contest up until 5pm at which point you wont here from me until Monday.
RavenSkylord wrote: »You're absolutely right that playing against other players requires more skill, the problem is your method doesn't. Ask any true pvp player in any game if cheap shotting takes any skill. I am not asking you as you have made it perfectly clear that you lack the ability to actually beat another player outside of the methods you so proudly claim.Celestrael wrote: »RavenSkylord wrote: »Again, not mad. For any action in any game requires a certain amount of skill level. If your skill level has you taking the easiest way to do everything, so be it. But don't act like it takes any skill to sit and wait for cheap shots, a monkey can be trained to do the same thing. I would rather do any number of things then play that way, its boring, tedious and requires no real thouht process to do. Honestly not sure what is sadder, only possessing that much talent? Or feeling compelled to brag about pathetic they are? Either way doesn't impact me in the slightest. While you are busy waiting for the easy way, i will actually be doing something with my time. But no reason to celebrate inferiorityorRavenSkylord wrote: »[...]Celestrael wrote: »[...]
Yet he racks up kills using a method supported by the game systems.
What I don't get about all this complaining is that ganking is a valid, legit way to play, and for some builds (stam NB comes to mind) literally the only viable way to play.
I don't get all angry at Healers for healing the people I tried to kill, so why get angry at gankers doing what they are designed to do?
It actually takes more skill to kill players than mobs, because AI isn't as smart as a real person. Also I was smart in how I did it and functioned much like a real criminal (identifying who the affluent were and staking out their houses to determine their schedules, knowing the areas that were just sparse enough that I could kill and get away with it, etc etc).
You can insult me up and down but the fact of the matter is, you're just a Salty Sally because you were the kind of person I farmed in UO, and the same kind of person I'm going to farm in IC.
[Moderator Note: Edited quote to match moderated version]
[Moderator Note: Edited per our rules on Rude and Insulting comments]
Exiting dungeon, waiting on load screen boss, finally you're out, Toggle death recap screen because you were murked by the dungeon entrance campers and you lost all your stones, because you couldn't port out or mail them off. Watch as they dance off with your stones having acquired them with little to no effort since your body appeared during the load screen boss fight.
All is fair in Love and Cyrodiil.
Celestrael wrote: »xoduspaladin wrote: »Celestrael wrote: »Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.
Yeah, there's a reason why games like that aren't around anymore or games that try to bring that way of playing back do not last (there have been quite a few MMOs who attempted to do so over the years).
Rose-tinted glasses aside, this will be an interesting, and more likely, unfortunately situation for Xenimax and this game...
Actually, Ultima Online launched in 1998 and it's still online. You're probably familiar with the company that made it too, Origin. Many MMOs have come and went but it's still there. There's also a thriving Free Shard system where players have reverse engineered earlier versions of the game (before it was made more newb friendly) to get that nostalgic feeling of a hardcore MMO.
But nice try.
I freely admit to having none. My sports of choice are swimming and horse riding, both done for my pleasure, not to fight against others. I greatly enjoy solving puzzles of all kinds, but I do it for the satisfaction of challenging my own mind. There is only one part of PvP I find engaging: working together to accomplish a common goal. Incidentally, this is what PvE is all about. But where PvE encounters are mostly balanced and I can in time master each of them (though I'd love them to be more dynamic!), in PvP I will go up against people with better skill, better gear and triple my number of CP. Can you see why being ganked is unlikely to be a very enjoyable challenge? Of course I can shield, cloak, heal, escape. I don't think running away is great fun, but to each their own.Elitetownie wrote: »Where is your competitive spirit?RavenSkylord wrote: »You're absolutely right that playing against other players requires more skill, the problem is your method doesn't. Ask any true pvp player in any game if cheap shotting takes any skill. I am not asking you as you have made it perfectly clear that you lack the ability to actually beat another player outside of the methods you so proudly claim.Celestrael wrote: »RavenSkylord wrote: »Again, not mad. For any action in any game requires a certain amount of skill level. If your skill level has you taking the easiest way to do everything, so be it. But don't act like it takes any skill to sit and wait for cheap shots, a monkey can be trained to do the same thing. I would rather do any number of things then play that way, its boring, tedious and requires no real thouht process to do. Honestly not sure what is sadder, only possessing that much talent? Or feeling compelled to brag about pathetic they are? Either way doesn't impact me in the slightest. While you are busy waiting for the easy way, i will actually be doing something with my time. But no reason to celebrate inferiorityorRavenSkylord wrote: »[...]Celestrael wrote: »[...]
Yet he racks up kills using a method supported by the game systems.
What I don't get about all this complaining is that ganking is a valid, legit way to play, and for some builds (stam NB comes to mind) literally the only viable way to play.
I don't get all angry at Healers for healing the people I tried to kill, so why get angry at gankers doing what they are designed to do?
It actually takes more skill to kill players than mobs, because AI isn't as smart as a real person. Also I was smart in how I did it and functioned much like a real criminal (identifying who the affluent were and staking out their houses to determine their schedules, knowing the areas that were just sparse enough that I could kill and get away with it, etc etc).
You can insult me up and down but the fact of the matter is, you're just a Salty Sally because you were the kind of person I farmed in UO, and the same kind of person I'm going to farm in IC.
[Moderator Note: Edited quote to match moderated version]
[Moderator Note: Edited per our rules on Rude and Insulting comments]
Exiting dungeon, waiting on load screen boss, finally you're out, Toggle death recap screen because you were murked by the dungeon entrance campers and you lost all your stones, because you couldn't port out or mail them off. Watch as they dance off with your stones having acquired them with little to no effort since your body appeared during the load screen boss fight.
All is fair in Love and Cyrodiil.
How often does this happen? I'm mostly PvE. I'm leaning towards not buying this.
Elitetownie wrote: »Celestrael wrote: »Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.
Only real pvp to happen in an MMO ever. No levels or crazy magic items in the early days of this game just skill. I cant even imagine the way some of these people would react on here if they died and lost all their cool costumes and on top of that had their mount killed just for good measure.
A lot of you pvers are saying pvp is just ganking and we dont want any challege but we activley choose and prefer to fight REAL PEOPLE WITH BRAINS which in theory should be a lot harder than grinding some stupid mod so you guys can get your new pink tights and fancy cap or mount.
Someone please make an argument that PvE is more challenging than PvP. Its the Pver that constantly wants the easy win not the other way around. That's why you are all complaining about having to fight for stones.
P.S I'm at work so i can keep this pissing contest up until 5pm at which point you wont here from me until Monday.
Akavir_Sentinel wrote: »timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.
@Pallmor , not at this time, no. I suspect that option will be added sometime in the future. By that same token, your VR5 in that situation may be the one with 500 CP's vs the VR16's 75.Merlin13KAGL wrote: »Since battle leveling will work for VR's now to VR14/medium gear, the relative ranks won't really play a difference. Less yet, since the group content will be scaled to leader.MaximusDargus wrote: »This is worst thing from all the IC announcement.
ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.
Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
By that logic, a game of poker or blackjack, hell, any game where there is risk of loss and incentive of reward, must be the devil's doing.
In poker, most people aren't stupid enough to play against a guy who automatically gets 10 aces at every draw because he's been farming aces 24/7 for the last year (and has three friends beside him who do also). We're not talking fair fights here. If groups of VR 16's are ganking stones, no one is going to be able to go into IC unless they bring an army too.
To me it just sounds kinda like "I want to get given all the cool stuff without having to actually try, and without any risk".
Wait, are you talking about the VR5 who has worked his butt off to get the some stones out of a PvE dungeon or the VR16's who just lazily camp an exit and gank him? Because it really sounds like you're describing the latter.
Will it scale up CP's too? Because equal level or not, a player with 10 CP is going to get crushed by a player with 500 CP.
Patch adding 5-10 second immunity to damage, detection, and skill lock out after passing through a door. A little bit of code to make sure you're fully loaded in before combat can engage...Exiting dungeon, waiting on load screen boss, finally you're out, Toggle death recap screen because you were murked by the dungeon entrance campers and you lost all your stones, because you couldn't port out or mail them off. Watch as they dance off with your stones having acquired them with little to no effort since your body appeared during the load screen boss fight.
All is fair in Love and Cyrodiil.
Merlin13KAGL wrote: »@Pallmor , not at this time, no. I suspect that option will be added sometime in the future. By that same token, your VR5 in that situation may be the one with 500 CP's vs the VR16's 75.Merlin13KAGL wrote: »Since battle leveling will work for VR's now to VR14/medium gear, the relative ranks won't really play a difference. Less yet, since the group content will be scaled to leader.MaximusDargus wrote: »This is worst thing from all the IC announcement.
ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.
Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
By that logic, a game of poker or blackjack, hell, any game where there is risk of loss and incentive of reward, must be the devil's doing.
In poker, most people aren't stupid enough to play against a guy who automatically gets 10 aces at every draw because he's been farming aces 24/7 for the last year (and has three friends beside him who do also). We're not talking fair fights here. If groups of VR 16's are ganking stones, no one is going to be able to go into IC unless they bring an army too.
To me it just sounds kinda like "I want to get given all the cool stuff without having to actually try, and without any risk".
Wait, are you talking about the VR5 who has worked his butt off to get the some stones out of a PvE dungeon or the VR16's who just lazily camp an exit and gank him? Because it really sounds like you're describing the latter.
Will it scale up CP's too? Because equal level or not, a player with 10 CP is going to get crushed by a player with 500 CP.Patch adding 5-10 second immunity to damage, detection, and skill lock out after passing through a door. A little bit of code to make sure you're fully loaded in before combat can engage...Exiting dungeon, waiting on load screen boss, finally you're out, Toggle death recap screen because you were murked by the dungeon entrance campers and you lost all your stones, because you couldn't port out or mail them off. Watch as they dance off with your stones having acquired them with little to no effort since your body appeared during the load screen boss fight.
All is fair in Love and Cyrodiil.
Really not a hard fix, @Halfwitte
Elitetownie wrote: »Celestrael wrote: »Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.
Only real pvp to happen in an MMO ever. No levels or crazy magic items in the early days of this game just skill. I cant even imagine the way some of these people would react on here if they died and lost all their cool costumes and on top of that had their mount killed just for good measure.
A lot of you pvers are saying pvp is just ganking and we dont want any challege but we activley choose and prefer to fight REAL PEOPLE WITH BRAINS which in theory should be a lot harder than grinding some stupid mod so you guys can get your new pink tights and fancy cap or mount.
Someone please make an argument that PvE is more challenging than PvP. Its the Pver that constantly wants the easy win not the other way around. That's why you are all complaining about having to fight for stones.
P.S I'm at work so i can keep this pissing contest up until 5pm at which point you wont here from me until Monday.
Even EVE Online, one of the most brutal PvP MMO's out there, doesn't force its players into lowsec space. The ruthless loot-everything-every-player-for-himself model died because it wasn't fun for the vast majority of players. Even Ultima Online recognized that when they abandoned the model 12 years ago.
Exiting dungeon, waiting on load screen boss, finally you're out, Toggle death recap screen because you were murked by the dungeon entrance campers and you lost all your stones, because you couldn't port out or mail them off. Watch as they dance off with your stones having acquired them with little to no effort since your body appeared during the load screen boss fight.
All is fair in Love and Cyrodiil.
How often does this happen? I'm mostly PvE. I'm leaning towards not buying this.
It hasn't yet. Nobody actually knows anything about how it works. ESO Live today will hopefully cover it in more detail.
elderscrollsonline.com/en-us/news/post/2015/07/16/eso-lives-next-episode-717
And that's exactly what makes it fun to see them fail there.Elitetownie wrote: »Ya cause its really hard to learn repetitive mechanics and defeat them. Grind for gear, run the raid several times, learn mechanics and win.Yes, I like these kind of PvP uber-attitude and all the claims how OP PvPers are, only to see them failing miserably on basic end-game PvE content mechanics shortly afterwards.Elitetownie wrote: »Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.
Wow, just wow. Just listened to the Twitch broadcast. They INTENDED to create a gank-fest. The dude in the broadcast even called it ganking stones. Get killed by a player, they get ALL your stones. And the only way to get them or bank them is by going through a PvP area. They even incentivize you to carry lots of stones with a multiplier system.
Talk about a confirmation of the worst.
Akavir_Sentinel wrote: »The solution is simple. As soon as you earn a stone, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.
Wow, just wow. Just listened to the Twitch broadcast. They INTENDED to create a gank-fest. The dude in the broadcast even called it ganking stones. Get killed by a player, they get ALL your stones. And the only way to get them or bank them is by going through a PvP area. They even incentivize you to carry lots of stones with a multiplier system.
Talk about a confirmation of the worst.
Confirmation of the worst? More like praise Yffre that they are confirming the best! This sounds like it is going to be great!
Celestrael wrote: »Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.
Celestrael wrote: »Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.
This type of PvP is the best type of PvP. ESO would be even better with this.
UO was an awesome game.
Celestrael wrote: »RavenSkylord wrote: »Again, not mad. For any action in any game requires a certain amount of skill level. If your skill level has you taking the easiest way to do everything, so be it. But don't act like it takes any skill to sit and wait for cheap shots, a monkey can be trained to do the same thing. I would rather do any number of things then play that way, its boring, tedious and requires no real thouht process to do. Honestly not sure what is sadder, only possessing that much talent? Or feeling compelled to brag about pathetic they are? Either way doesn't impact me in the slightest. While you are busy waiting for the easy way, i will actually be doing something with my time. But no reason to celebrate inferiorityorRavenSkylord wrote: »[...]Celestrael wrote: »[...]
Yet he racks up kills using a method supported by the game systems.
What I don't get about all this complaining is that ganking is a valid, legit way to play, and for some builds (stam NB comes to mind) literally the only viable way to play.
I don't get all angry at Healers for healing the people I tried to kill, so why get angry at gankers doing what they are designed to do?
It actually takes more skill to kill players than mobs, because AI isn't as smart as a real person. Also I was smart in how I did it and functioned much like a real criminal (identifying who the affluent were and staking out their houses to determine their schedules, knowing the areas that were just sparse enough that I could kill and get away with it, etc etc).
You can insult me up and down but the fact of the matter is, you're just a Salty Sally because you were the kind of person I farmed in UO, and the same kind of parson I'm going to farm in IC.
[Moderator Note: Edited per our rules on Rude and Insulting comments]
[Moderator Note: Edited quote to match moderated version]