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Oh great, the Tel Var stones are lootable

  • Elitetownie
    Elitetownie
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    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Only real pvp to happen in an MMO ever. No levels or crazy magic items in the early days of this game just skill. I cant even imagine the way some of these people would react on here if they died and lost all their cool costumes and on top of that had their mount killed just for good measure.

    A lot of you pvers are saying pvp is just ganking and we dont want any challege but we activley choose and prefer to fight REAL PEOPLE WITH BRAINS which in theory should be a lot harder than grinding some stupid mod so you guys can get your new pink tights and fancy cap or mount.

    Someone please make an argument that PvE is more challenging than PvP. Its the Pver that constantly wants the easy win not the other way around. That's why you are all complaining about having to fight for stones.

    P.S I'm at work so i can keep this pissing contest up until 5pm at which point you wont here from me until Monday.
  • Elitetownie
    Elitetownie
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    F7sus4 wrote: »
    Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.
    Yes, I like these kind of PvP uber-attitude and all the claims how OP PvPers are, only to see them failing miserably on basic end-game PvE content mechanics shortly afterwards. :D

    Ya cause its really hard to learn repetitive mechanics and defeat them. Grind for gear, run the raid several times, learn mechanics and win.

  • Pallmor
    Pallmor
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    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Only real pvp to happen in an MMO ever. No levels or crazy magic items in the early days of this game just skill. I cant even imagine the way some of these people would react on here if they died and lost all their cool costumes and on top of that had their mount killed just for good measure.

    A lot of you pvers are saying pvp is just ganking and we dont want any challege but we activley choose and prefer to fight REAL PEOPLE WITH BRAINS which in theory should be a lot harder than grinding some stupid mod so you guys can get your new pink tights and fancy cap or mount.

    Someone please make an argument that PvE is more challenging than PvP. Its the Pver that constantly wants the easy win not the other way around. That's why you are all complaining about having to fight for stones.

    P.S I'm at work so i can keep this pissing contest up until 5pm at which point you wont here from me until Monday.

    Even EVE Online, one of the most brutal PvP MMO's out there, doesn't force its players into lowsec space. The ruthless loot-everything-every-player-for-himself model died because it wasn't fun for the vast majority of players. Even Ultima Online recognized that when they abandoned the model 12 years ago.
  • Elitetownie
    Elitetownie
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    Celestrael wrote: »
    Farorin wrote: »
    or
    Celestrael wrote: »
    [...]
    [...]

    Yet he racks up kills using a method supported by the game systems.

    What I don't get about all this complaining is that ganking is a valid, legit way to play, and for some builds (stam NB comes to mind) literally the only viable way to play.

    I don't get all angry at Healers for healing the people I tried to kill, so why get angry at gankers doing what they are designed to do?
    Again, not mad. For any action in any game requires a certain amount of skill level. If your skill level has you taking the easiest way to do everything, so be it. But don't act like it takes any skill to sit and wait for cheap shots, a monkey can be trained to do the same thing. I would rather do any number of things then play that way, its boring, tedious and requires no real thouht process to do. Honestly not sure what is sadder, only possessing that much talent? Or feeling compelled to brag about pathetic they are? Either way doesn't impact me in the slightest. While you are busy waiting for the easy way, i will actually be doing something with my time. But no reason to celebrate inferiority


    It actually takes more skill to kill players than mobs, because AI isn't as smart as a real person. Also I was smart in how I did it and functioned much like a real criminal (identifying who the affluent were and staking out their houses to determine their schedules, knowing the areas that were just sparse enough that I could kill and get away with it, etc etc).

    You can insult me up and down but the fact of the matter is, you're just a Salty Sally because you were the kind of person I farmed in UO, and the same kind of person I'm going to farm in IC. <3
    You're absolutely right that playing against other players requires more skill, the problem is your method doesn't. Ask any true pvp player in any game if cheap shotting takes any skill. I am not asking you as you have made it perfectly clear that you lack the ability to actually beat another player outside of the methods you so proudly claim.

    [Moderator Note: Edited quote to match moderated version]
    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    Lol you guys just keep saying the same thing over and over that ganking takes no skill and is cheap. Its all just part of the fight and it happens sometimes, its the risk you take for pvping. Sometimes you win and sometimes you lose. People that enjoy pvp dont really think about that in those terms. Your just seeking a challenge and getting away from a gank is as rewarding as winning a fight or catching someone else off guard. You dont get a reward for participation in pvp and clearly thats what most of you are looking for. Just a nice little yellow ribbon for being there. Where is your competitive spirit?
  • Halfwitte
    Halfwitte
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    Exiting dungeon, waiting on load screen boss, finally you're out, Toggle death recap screen because you were murked by the dungeon entrance campers and you lost all your stones, because you couldn't port out or mail them off. Watch as they dance off with your stones having acquired them with little to no effort since your body appeared during the load screen boss fight.
    All is fair in Love and Cyrodiil.
  • Ysne58
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    Halfwitte wrote: »
    Exiting dungeon, waiting on load screen boss, finally you're out, Toggle death recap screen because you were murked by the dungeon entrance campers and you lost all your stones, because you couldn't port out or mail them off. Watch as they dance off with your stones having acquired them with little to no effort since your body appeared during the load screen boss fight.
    All is fair in Love and Cyrodiil.

    How often does this happen? I'm mostly PvE. I'm leaning towards not buying this.
  • xoduspaladin
    xoduspaladin
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    Celestrael wrote: »
    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Yeah, there's a reason why games like that aren't around anymore or games that try to bring that way of playing back do not last (there have been quite a few MMOs who attempted to do so over the years).

    Rose-tinted glasses aside, this will be an interesting, and more likely, unfortunately situation for Xenimax and this game...

    Actually, Ultima Online launched in 1998 and it's still online. You're probably familiar with the company that made it too, Origin. Many MMOs have come and went but it's still there. There's also a thriving Free Shard system where players have reverse engineered earlier versions of the game (before it was made more newb friendly) to get that nostalgic feeling of a hardcore MMO.

    But nice try. <3

    Wow, you ended with "nice try," as if you won some sort of prize... Sooo, let me get this straight. You are bragging about a game that most people (other than the very hardcore) thought was dead, yet you are on here talking about "Back in my day on old school Ultima online" instead of actually playing it? Not to sound like a broken record, but if that is how you feel, go back to playing that undead game. If ESO turned into that, it wouldn't last. Its just survived turning into a BTP format, the last thing the game needs is something as unappealing to the masses as PVP where people can take your stuff. This isn't the late 90's anymore. The format is not appealing to anyone but the hardcore or old school mmo gamers, neither of those demographics, separately or together, are big enough to maintain this game.
  • Rosveen
    Rosveen
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    Celestrael wrote: »
    Farorin wrote: »
    or
    Celestrael wrote: »
    [...]
    [...]

    Yet he racks up kills using a method supported by the game systems.

    What I don't get about all this complaining is that ganking is a valid, legit way to play, and for some builds (stam NB comes to mind) literally the only viable way to play.

    I don't get all angry at Healers for healing the people I tried to kill, so why get angry at gankers doing what they are designed to do?
    Again, not mad. For any action in any game requires a certain amount of skill level. If your skill level has you taking the easiest way to do everything, so be it. But don't act like it takes any skill to sit and wait for cheap shots, a monkey can be trained to do the same thing. I would rather do any number of things then play that way, its boring, tedious and requires no real thouht process to do. Honestly not sure what is sadder, only possessing that much talent? Or feeling compelled to brag about pathetic they are? Either way doesn't impact me in the slightest. While you are busy waiting for the easy way, i will actually be doing something with my time. But no reason to celebrate inferiority


    It actually takes more skill to kill players than mobs, because AI isn't as smart as a real person. Also I was smart in how I did it and functioned much like a real criminal (identifying who the affluent were and staking out their houses to determine their schedules, knowing the areas that were just sparse enough that I could kill and get away with it, etc etc).

    You can insult me up and down but the fact of the matter is, you're just a Salty Sally because you were the kind of person I farmed in UO, and the same kind of person I'm going to farm in IC. <3
    You're absolutely right that playing against other players requires more skill, the problem is your method doesn't. Ask any true pvp player in any game if cheap shotting takes any skill. I am not asking you as you have made it perfectly clear that you lack the ability to actually beat another player outside of the methods you so proudly claim.

    [Moderator Note: Edited quote to match moderated version]
    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Where is your competitive spirit?
    I freely admit to having none. My sports of choice are swimming and horse riding, both done for my pleasure, not to fight against others. I greatly enjoy solving puzzles of all kinds, but I do it for the satisfaction of challenging my own mind. There is only one part of PvP I find engaging: working together to accomplish a common goal. Incidentally, this is what PvE is all about. But where PvE encounters are mostly balanced and I can in time master each of them (though I'd love them to be more dynamic!), in PvP I will go up against people with better skill, better gear and triple my number of CP. Can you see why being ganked is unlikely to be a very enjoyable challenge? Of course I can shield, cloak, heal, escape. I don't think running away is great fun, but to each their own.
  • Xendyn
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    Ysne58 wrote: »
    Halfwitte wrote: »
    Exiting dungeon, waiting on load screen boss, finally you're out, Toggle death recap screen because you were murked by the dungeon entrance campers and you lost all your stones, because you couldn't port out or mail them off. Watch as they dance off with your stones having acquired them with little to no effort since your body appeared during the load screen boss fight.
    All is fair in Love and Cyrodiil.

    How often does this happen? I'm mostly PvE. I'm leaning towards not buying this.

    It hasn't yet. Nobody actually knows anything about how it works. ESO Live today will hopefully cover it in more detail.
    elderscrollsonline.com/en-us/news/post/2015/07/16/eso-lives-next-episode-717
    Lag is ruinin' my 'mershun!
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    Member of the Old Guard, keepers of the game's history

    PC/NA
  • kaithuzar
    kaithuzar
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    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Only real pvp to happen in an MMO ever. No levels or crazy magic items in the early days of this game just skill. I cant even imagine the way some of these people would react on here if they died and lost all their cool costumes and on top of that had their mount killed just for good measure.

    A lot of you pvers are saying pvp is just ganking and we dont want any challege but we activley choose and prefer to fight REAL PEOPLE WITH BRAINS which in theory should be a lot harder than grinding some stupid mod so you guys can get your new pink tights and fancy cap or mount.

    Someone please make an argument that PvE is more challenging than PvP. Its the Pver that constantly wants the easy win not the other way around. That's why you are all complaining about having to fight for stones.

    P.S I'm at work so i can keep this pissing contest up until 5pm at which point you wont here from me until Monday.

    I agree with you whole heartedly, the ONLY problem I see is that PVE & PVP have different gear specs, attribute pts, & champion pt settings. It would be relatively hard for a hardcore PVE'r who PVP's occasionally to change his spec before entering/exiting EVERY instance of the new dungeon. The gear/spec mechanics aren't the same for being able to complete a hard mode TIME trial as they are for staying alive in a PVP space; it's just an unbalance of this or any game.

    The ganking directly outside based on "current" lag & load times may be a little too much for even a seasoned PVP'er to deal with. There's a lot of "that depends..." going on & ultimately we're going to have to try it out in PTS & IF it actually does become a major problem; know that they will nerf being able to gank like that.

    I played WOW for a bit & right outside the trial to the lich king there were always people of the opposing faction ganking; the real only way to get in and out of those scenarios is "DON'T GO OUT ALONE". But even that's not 100%.
    May end up having to use gear swapping addons before & after the trial.
    Edited by kaithuzar on July 17, 2015 3:55PM
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  • Gamertaglemieux
    Gamertaglemieux
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    Tholian1 wrote: »

    IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.

    Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.

    Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.

    Fact you are against this concern defiantly lends me to believe your primary strategy will be ganking.
    Queen Ayrenn build that wall around Summerset.

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  • Merlin13KAGL
    Merlin13KAGL
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    Pallmor wrote: »
    Pallmor wrote: »
    Farorin wrote: »
    Pallmor wrote: »
    Farorin wrote: »
    This is worst thing from all the IC announcement.

    ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.

    Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.

    By that logic, a game of poker or blackjack, hell, any game where there is risk of loss and incentive of reward, must be the devil's doing.

    In poker, most people aren't stupid enough to play against a guy who automatically gets 10 aces at every draw because he's been farming aces 24/7 for the last year (and has three friends beside him who do also). We're not talking fair fights here. If groups of VR 16's are ganking stones, no one is going to be able to go into IC unless they bring an army too.

    To me it just sounds kinda like "I want to get given all the cool stuff without having to actually try, and without any risk".

    Wait, are you talking about the VR5 who has worked his butt off to get the some stones out of a PvE dungeon or the VR16's who just lazily camp an exit and gank him? Because it really sounds like you're describing the latter.
    Since battle leveling will work for VR's now to VR14/medium gear, the relative ranks won't really play a difference. Less yet, since the group content will be scaled to leader.

    Will it scale up CP's too? Because equal level or not, a player with 10 CP is going to get crushed by a player with 500 CP.
    @Pallmor , not at this time, no. I suspect that option will be added sometime in the future. By that same token, your VR5 in that situation may be the one with 500 CP's vs the VR16's 75.
    Halfwitte wrote: »
    Exiting dungeon, waiting on load screen boss, finally you're out, Toggle death recap screen because you were murked by the dungeon entrance campers and you lost all your stones, because you couldn't port out or mail them off. Watch as they dance off with your stones having acquired them with little to no effort since your body appeared during the load screen boss fight.
    All is fair in Love and Cyrodiil.
    Patch adding 5-10 second immunity to damage, detection, and skill lock out after passing through a door. A little bit of code to make sure you're fully loaded in before combat can engage...

    Really not a hard fix, @Halfwitte
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Rinmaethodain
    Rinmaethodain
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    Are you familiar with infinite load screens? They can be from 5 seconds to 10 minutes and infinity
    Pallmor wrote: »
    Pallmor wrote: »
    Farorin wrote: »
    Pallmor wrote: »
    Farorin wrote: »
    This is worst thing from all the IC announcement.

    ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.

    Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.

    By that logic, a game of poker or blackjack, hell, any game where there is risk of loss and incentive of reward, must be the devil's doing.

    In poker, most people aren't stupid enough to play against a guy who automatically gets 10 aces at every draw because he's been farming aces 24/7 for the last year (and has three friends beside him who do also). We're not talking fair fights here. If groups of VR 16's are ganking stones, no one is going to be able to go into IC unless they bring an army too.

    To me it just sounds kinda like "I want to get given all the cool stuff without having to actually try, and without any risk".

    Wait, are you talking about the VR5 who has worked his butt off to get the some stones out of a PvE dungeon or the VR16's who just lazily camp an exit and gank him? Because it really sounds like you're describing the latter.
    Since battle leveling will work for VR's now to VR14/medium gear, the relative ranks won't really play a difference. Less yet, since the group content will be scaled to leader.

    Will it scale up CP's too? Because equal level or not, a player with 10 CP is going to get crushed by a player with 500 CP.
    @Pallmor , not at this time, no. I suspect that option will be added sometime in the future. By that same token, your VR5 in that situation may be the one with 500 CP's vs the VR16's 75.
    Halfwitte wrote: »
    Exiting dungeon, waiting on load screen boss, finally you're out, Toggle death recap screen because you were murked by the dungeon entrance campers and you lost all your stones, because you couldn't port out or mail them off. Watch as they dance off with your stones having acquired them with little to no effort since your body appeared during the load screen boss fight.
    All is fair in Love and Cyrodiil.
    Patch adding 5-10 second immunity to damage, detection, and skill lock out after passing through a door. A little bit of code to make sure you're fully loaded in before combat can engage...

    Really not a hard fix, @Halfwitte

    Are you familiar with infinite load screen? A load screen that wont come off untill you ALT+F4 game and then you wont be able to log in for 2 tries?
    It can take up to 1 minute to recover from it?
  • Pallmor
    Pallmor
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    Wow, just wow. Just listened to the Twitch broadcast. They INTENDED to create a gank-fest. The dude in the broadcast even called it ganking stones. Get killed by a player, they get ALL your stones. And the only way to get them or bank them is by going through a PvP area. They even incentivize you to carry lots of stones with a multiplier system.

    Talk about a confirmation of the worst.
  • Vahrokh
    Vahrokh
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    Pallmor wrote: »
    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Only real pvp to happen in an MMO ever. No levels or crazy magic items in the early days of this game just skill. I cant even imagine the way some of these people would react on here if they died and lost all their cool costumes and on top of that had their mount killed just for good measure.

    A lot of you pvers are saying pvp is just ganking and we dont want any challege but we activley choose and prefer to fight REAL PEOPLE WITH BRAINS which in theory should be a lot harder than grinding some stupid mod so you guys can get your new pink tights and fancy cap or mount.

    Someone please make an argument that PvE is more challenging than PvP. Its the Pver that constantly wants the easy win not the other way around. That's why you are all complaining about having to fight for stones.

    P.S I'm at work so i can keep this pissing contest up until 5pm at which point you wont here from me until Monday.

    Even EVE Online, one of the most brutal PvP MMO's out there, doesn't force its players into lowsec space. The ruthless loot-everything-every-player-for-himself model died because it wasn't fun for the vast majority of players. Even Ultima Online recognized that when they abandoned the model 12 years ago.

    Plus, EvE Online is smartly made. A guy who does not want to risk his neck can choose to never go in low / null sec with the drawback being he won't get stuff or money as quick as others who do. In EvE he can buy the dangerous territory drops because there's no asinine mechanic like "bind on pickup".

    A guy who wants to go through hi sec can also choose to "super-tank" his ship so it takes an huge amount of firepower to suicide-gank him.

    In EvE you don't loose the "I took 1 year to grind it" mega-item the modern theme park MMOs love to implement.


    But EvE and UO were games MADE with PvP in mind and with recovery in mind.

    ESO is not.

    People who are not into PvP are not even going to bother trying the PTS, nor they will buy the DLC.

    There are people here filling their mouths with grand words like: "you will need to EARN your stuff, you'll need to be in a large group blah blah" when ESO is not even a PvP game (otherwise PvP would be pervasive like it had been in most PvP games) and "earning" means "join the larger zerg".
    In comparison, SWTOR fake smelling instanced PvP, is more PvP than ESO. At least in SWTOR you get balanced, small scale PvP and you are not put against a zerg. You can actually group with 2-3 other guys and form a mini-premade with friends, instead of having to join some faceless zerg where the only skill needed is to /follow the crowd.

  • Vahrokh
    Vahrokh
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    Xendyn wrote: »
    Ysne58 wrote: »
    Halfwitte wrote: »
    Exiting dungeon, waiting on load screen boss, finally you're out, Toggle death recap screen because you were murked by the dungeon entrance campers and you lost all your stones, because you couldn't port out or mail them off. Watch as they dance off with your stones having acquired them with little to no effort since your body appeared during the load screen boss fight.
    All is fair in Love and Cyrodiil.

    How often does this happen? I'm mostly PvE. I'm leaning towards not buying this.

    It hasn't yet. Nobody actually knows anything about how it works. ESO Live today will hopefully cover it in more detail.
    elderscrollsonline.com/en-us/news/post/2015/07/16/eso-lives-next-episode-717

    Usually, any vaguely decent software company creates a "no kill zone" around instance exits.
    Usually, 3 days past release date, there's a small army of people perked all over the most incredible places who manage to circumvent the no kill zone with ranged attacks, or entering / leaving zone so to make it lag people to death and 10001 other smart ways that MMOs have seen done thousands of times in the last 20 years.
  • RazzPitazz
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    I urge everyone who does not like the idea of losing TV stones in death to participate in the PTS. Use every dirty trick you can think of to scam players out of their stones, be the urchin you despise and break the system with every elitist or dirty trick in your arsenal. Let the other guys scream for you as they lose their loot.
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  • F7sus4
    F7sus4
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    F7sus4 wrote: »
    Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.
    Yes, I like these kind of PvP uber-attitude and all the claims how OP PvPers are, only to see them failing miserably on basic end-game PvE content mechanics shortly afterwards. :D
    Ya cause its really hard to learn repetitive mechanics and defeat them. Grind for gear, run the raid several times, learn mechanics and win.
    And that's exactly what makes it fun to see them fail there. :)
  • Xsorus
    Xsorus
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    lol at people whining about these stones.

    They bloody give you two PVE dungeons to get loot for this stuff, and you're still upset.

  • Thejtprb18_ESO
    Anyone who ever ran a champion spawn in Ultima Online or did Raid Bosses in Lineage2 would be as happy as I am with these changes. I cannot wait to get my hands on this update.

    My big decision now is, continue to level my 39 NB (my highest toon) in earnest, or spend time on the PTS.

    Achievement with risk of loss = Genuine Satisfaction
    Achievement without risk = Tedious, Inevitable and Predictable

    *cracks knuckles*
    Let the fun begin
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    horrorshow milkdrinker
    - my little NB
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  • F7sus4
    F7sus4
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    I'm not really sure you can fully see and understand the perspective that we're discussing with just 39. level character.
  • Farorin
    Farorin
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    Pallmor wrote: »
    Wow, just wow. Just listened to the Twitch broadcast. They INTENDED to create a gank-fest. The dude in the broadcast even called it ganking stones. Get killed by a player, they get ALL your stones. And the only way to get them or bank them is by going through a PvP area. They even incentivize you to carry lots of stones with a multiplier system.

    Talk about a confirmation of the worst.

    Confirmation of the worst? More like praise Yffre that they are confirming the best! This sounds like it is going to be great!
  • byrom101b16_ESO
    byrom101b16_ESO
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    It is perfectly obvious in a game with good PvE specs and good PvP specs that the result will be people who PvE for their stones with good specs for that, and then who get ganked and robbed by the PvP bottleneck campers.

    I have seen the livestream and it only made my perspective worse on this pile of steaming ****.

    Mixing all the PvE and PvP content updates into one area with PK looting - it's utter stupidity that anyone with half a brain can see is going to be exploited to the max.
  • Nighn_9
    Nighn_9
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    The solution is simple. As soon as you earn a stone, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.

    They r bound on pickup. the only thing you can do with them is deposit in the bank.
    NA / PC
    November Beta 2013
    WEBSITE LINK MY TWITCH
    WEBSITE LINK MY YOUTUBE
  • Pallmor
    Pallmor
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    As a PvEer, I've just decided to take ZOS's advice and not buy it. This one is meant for hardcore PvP players. Let's me save my money for Orsinium, assuming there is no player looting in that one.
  • Jimbob6
    Jimbob6






    [/quote]
    I like it but I would make it opt in.
    [/quote]

    It is opt in. You don't have to buy it.
  • byrom101b16_ESO
    byrom101b16_ESO
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    Farorin wrote: »
    Pallmor wrote: »
    Wow, just wow. Just listened to the Twitch broadcast. They INTENDED to create a gank-fest. The dude in the broadcast even called it ganking stones. Get killed by a player, they get ALL your stones. And the only way to get them or bank them is by going through a PvP area. They even incentivize you to carry lots of stones with a multiplier system.

    Talk about a confirmation of the worst.

    Confirmation of the worst? More like praise Yffre that they are confirming the best! This sounds like it is going to be great!

    You are a die hard PvP'er and thus missing the point as usual.

    Why should people go in and do boss fights etc. only to lose their rewards to door camping gankers?

    As a ganker yourself (please don't insult our intelligence by denying it...) you can't lose can you, so you insist this is a good change.

    It isn't - it's going to *** off a large number of PvE centric players and they are the majority of the population.

    This has the significant potential to hollow out the game and turn it into another failure like Age of Conan. They allowed ganking to go on for ages inside content that PvE's wanted to play and they lost a massive % of their players.

    If you think this won't do the same thing, it's because you can't see past the gain you are going to get short term, never touching the PvE content and PK'ing all day with your Teleport Strike Spamblade.
    Edited by byrom101b16_ESO on July 22, 2015 10:38PM
  • ghostwise
    ghostwise
    ✭✭✭
    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    This type of PvP is the best type of PvP. ESO would be even better with this. :dizzy:

    UO was an awesome game. :)
  • Rinmaethodain
    Rinmaethodain
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    ghostwise wrote: »
    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    This type of PvP is the best type of PvP. ESO would be even better with this. :dizzy:

    UO was an awesome game. :)

    Disagree
  • Colosso-monstro
    Colosso-monstro
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    Celestrael wrote: »
    Farorin wrote: »
    or
    Celestrael wrote: »
    [...]
    [...]

    Yet he racks up kills using a method supported by the game systems.

    What I don't get about all this complaining is that ganking is a valid, legit way to play, and for some builds (stam NB comes to mind) literally the only viable way to play.

    I don't get all angry at Healers for healing the people I tried to kill, so why get angry at gankers doing what they are designed to do?
    Again, not mad. For any action in any game requires a certain amount of skill level. If your skill level has you taking the easiest way to do everything, so be it. But don't act like it takes any skill to sit and wait for cheap shots, a monkey can be trained to do the same thing. I would rather do any number of things then play that way, its boring, tedious and requires no real thouht process to do. Honestly not sure what is sadder, only possessing that much talent? Or feeling compelled to brag about pathetic they are? Either way doesn't impact me in the slightest. While you are busy waiting for the easy way, i will actually be doing something with my time. But no reason to celebrate inferiority

    It actually takes more skill to kill players than mobs, because AI isn't as smart as a real person. Also I was smart in how I did it and functioned much like a real criminal (identifying who the affluent were and staking out their houses to determine their schedules, knowing the areas that were just sparse enough that I could kill and get away with it, etc etc).

    You can insult me up and down but the fact of the matter is, you're just a Salty Sally because you were the kind of person I farmed in UO, and the same kind of parson I'm going to farm in IC. <3

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    [Moderator Note: Edited quote to match moderated version]

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    Edited by ZOS_MaryB on July 22, 2015 2:28PM
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