RinaldoGandolphi wrote: »I like the idea of being able to loot these stones, but I think the execution will ruin it.
Right now this game is severely lopsided in balance, and with the upcoming changes allowing Nightblade Cloak to ignore detect potions as just one example turns the game into gank wars. Those who get the most stones will be determined by who plays which OP class (Nightblades), those who play classes that don't have the OP advantage will be stuck at a disadvantage.
I see Sorc's as a close second, but anyone who plays a DK or a Templar will be pretty much screwed in the next update with how things will shake out, as gank paradise)IPC) largely favors Nightblades, Sorcs will only be viable because of Streak and Shields, the other 2 classes will be out of luck.
Im all about adding this to PVP, lets just hope we can get some better class balance on the PTS before this goes live, because right now, both Dragonknights, and really Templar's need some serious help to be competitive with this new Imperial City update.
RustedValor wrote: »As a pvp MMO player who loves games with harsh death penalties in pvp I know how this will play out. First people will farm stones too long and get ganked. Then they will cry. Eventually they learn the secret formula, bank often, don't carry too much loot. If you bank often and farm smart you will get a steady stream of loot. Also the best farm spots are the most camped, so its better to find a spot off the beaten path where fewer people go. Easy solutions, works every time, played every full loot pvp mmo out there. Its allot of fun. This is a PVP DLC, PVE carebears need to quit crying and L2P.
RustedValor wrote: »As a pvp MMO player who loves games with harsh death penalties in pvp I know how this will play out. First people will farm stones too long and get ganked. Then they will cry. Eventually they learn the secret formula, bank often, don't carry too much loot. If you bank often and farm smart you will get a steady stream of loot. Also the best farm spots are the most camped, so its better to find a spot off the beaten path where fewer people go. Easy solutions, works every time, played every full loot pvp mmo out there. Its allot of fun. This is a PVP DLC, PVE carebears need to quit crying and L2P.
I was with you until the last sentence.
If content continues to be mixed, both parties would be disappointed.
Already an add-on made to do this, One click which hides, create mail, attaches and sendsAkavir_Sentinel wrote: »timidobserver wrote: »Akavir_Sentinel wrote: »The solution is simple. As soon as you earn a stone, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.
That 25k focused aim while your mailbox is open.
Hide, stealth, mail. Doesn't take 5 seconds.
Elijah_Crow wrote: »There really is a lot to this game. I enjoy the PvE immensely and I've enjoyed learning various skills to make myself more effective. There were times as a Nightblade when I was unable to live through pulling 3 mobs at once and could not solo world bosses or dolmens at level. After learning more about the skills available to me this became simple. I now can solo Craglorn delves and most overworld content. It wasn't about CP (which I have about 130), it was about learning my class and adjusting my skills to what I wanted to accomplish.
When I started to PvP I ran into similar issues. I've read and talked with others who offered advice and have again adjusted my play style and utilized new skills to become proficient. Because of what I learned during PvP, I'm a much better PvE player as well.
I really hate that so many PVE players will hardly give PvP a shot and when they do, it's usually very brief. Get out there and learn what works and how you can contribute. Even a low level player who does nothing but travel to keeps that are being attacked and sets up siege equipment on the walls to defend can contribute and earn lots of AP. And when you die? What have you lost? There isn't even a repair cost!
How much easier could they make this for you? I'm playing with a group in Cyrodiil nightly who never thought they would want to PvP and it's getting to the point this is all they want to do now because it's so much fun.
I think the reaction to the Tel Var stones is very similar. Over reaction by players who have yet to even give it a try. My reccomendation is to give it a solid try and then give feedback if it isn't working well. To me this sounds like a fantastic system.
RustedValor wrote: »As a pvp MMO player who loves games with harsh death penalties in pvp I know how this will play out. First people will farm stones too long and get ganked. Then they will cry. Eventually they learn the secret formula, bank often, don't carry too much loot. If you bank often and farm smart you will get a steady stream of loot. Also the best farm spots are the most camped, so its better to find a spot off the beaten path where fewer people go. Easy solutions, works every time, played every full loot pvp mmo out there. Its allot of fun. This is a PVP DLC, PVE carebears need to quit crying and L2P.
Elitetownie wrote: »
Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.
Korah_Eaglecry wrote: »Permitting this looting of Tel Var Stones off of other players will simply spit the playerbase even further and before you know it PvEers will be blaming PvPers.
Zos should draw a clearer line between PvP and PvE, not blur it even more. PvPers and PVEers have no business in each others holy land. This is like locking a bully and a bullied in one room hoping they would make up, lmao.Korah_Eaglecry wrote: »Permitting this looting of Tel Var Stones off of other players will simply spit the playerbase even further and before you know it PvEers will be blaming PvPers.
I tried to capture the same fear in my post earlier; The community is already divided, and this wedge has the potential cause more anger and rudeness towards other players.
Split factions between characters is fine, split factions between players themselves is bad.
Again, we don't know what will go live, so it could end up completely different that what is being discussed.
SuraklinPrime wrote: »RustedValor wrote: »As a pvp MMO player who loves games with harsh death penalties in pvp I know how this will play out. First people will farm stones too long and get ganked. Then they will cry. Eventually they learn the secret formula, bank often, don't carry too much loot. If you bank often and farm smart you will get a steady stream of loot. Also the best farm spots are the most camped, so its better to find a spot off the beaten path where fewer people go. Easy solutions, works every time, played every full loot pvp mmo out there. Its allot of fun. This is a PVP DLC, PVE carebears need to quit crying and L2P.
But it isn't PvP only DLC, and even thise of us that PvP a lot aren't going to necessarily enjoy the rise of the griefy trollsters which up until now this game has mostly starved.
Luckily my guild is one of the better PvP guilds on our server so unless you are going to embarass me by being a DC player then with luck we'll run into you while you are bravely trying to gank level 10 PVE players so you can feel all tough.
Elitetownie wrote: »Elitetownie wrote: »Akavir_Sentinel wrote: »timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.
Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums an campaigns for the removal of all player conflict in every aspect of an mmo.
Interesting. it is statements like this that remind me why I am very proud to say I am not an MMO guy. What kind of person enjoys ruining anyone's party? That so many put an awesome on this post makes me sad. If your idea of fun is making people unhappy, I hope Karma finds you before you have too high a bill.
There are many words I like to use to describe people. Words like "kind" and "trustworthy" and "pleasant". The only words I could use in relation to a person with this idea of a good time would get me a lifetime ban.
Unless this a deliberate troll post... In which case: Well done. One the best I have ever seen.
You are playing a game first and foremost. You have a plethora of choices when it comes to games both single player and multiplayer that you can choose from that include 0 contact with other players or highly restricted contact/interactions. Its people like you who cry because you cant have all games built to suit your easily discouraged mentality that destroys games particularly the MMOs which should revolve around player interaction both good and bad.
You are the exact person i hope to gank while your farming because you take the game to seriosly which ruins it for a lot of mature people that can keep things in perspective. When someone takes your cookie you cry and scream instead of shrugging it off and moving forward. The fact that you would make some kind of judgement on my personal character based on how a play a VIDEO GAME also says a lot.
You are the RPer that plays an MMO centered around conflict but refuses to engage in conflict. I have seen you since the days of UO screaming for a Trammel and i will never agree with you or understand the logic behind that play style.
Emma_Eunjung wrote: »Elitetownie wrote: »Akavir_Sentinel wrote: »timidobserver wrote: »
IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.
Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.
Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.
Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.
Wait... did a PvPer actually accuse PvEers of running to the forums to beg for nerfs?
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
MaximusDargus wrote: »This is worst thing from all the IC announcement.
ZOS starts encouraging leeching and parasytying of other players. Because thats what its called, someone spends hour-two playing and getting stones and then he gets ganked by some PVP *** and dies because of him and/or cyriodiil lags losing it.
Anyone who finds that "exciting" and "fun" that he will be able to leech and parasyte on others work, WOW, your parents must be proud of you for having such moral compass.
By that logic, a game of poker or blackjack, hell, any game where there is risk of loss and incentive of reward, must be the devil's doing.
In poker, most people aren't stupid enough to play against a guy who automatically gets 10 aces at every draw because he's been farming aces 24/7 for the last year (and has three friends beside him who do also). We're not talking fair fights here. If groups of VR 16's are ganking stones, no one is going to be able to go into IC unless they bring an army too.
Elitetownie wrote: »
You are playing a game first and foremost. You have a plethora of choices when it comes to games both single player and multiplayer that you can choose from that include 0 contact with other players or highly restricted contact/interactions. Its people like you who cry because you cant have all games built to suit your easily discouraged mentality that destroys games particularly the MMOs which should revolve around player interaction both good and bad.
You are the exact person i hope to gank while your farming because you take the game to seriosly which ruins it for a lot of mature people that can keep things in perspective. When someone takes your cookie you cry and scream instead of shrugging it off and moving forward. The fact that you would make some kind of judgement on my personal character based on how a play a VIDEO GAME also says a lot.
You are the RPer that plays an MMO centered around conflict but refuses to engage in conflict. I have seen you since the days of UO screaming for a Trammel and i will never agree with you or understand the logic behind that play style.
RustedValor wrote: »This is a PVP DLC, PVE carebears need to quit crying and L2P.
RustedValor wrote: »This is a PVP DLC, PVE carebears need to quit crying and L2P.
You know that just makes you look like a jackass, right?
SeptimusDova wrote: »The dissension and divide twixt PVP'r and PVE'r gets larger with every antagonistic comment. If this continues PVE'r simply may not buy the DLC. Do not drive a wedge between players of different aspects of the same game. For each PVP'r and PVE'r that leaves the game or Unsub's and refuses to buy crowns or store Items. The revenue stream will get smaller. Thus either prices will rise or Content will be even more delayed.