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Laggerfall Covenant on Azura's NA

  • JDar
    JDar
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    Phoenix99 wrote: »
    there is no one particular causing the lag... the lag is caused by the poor PvP design and allowing endless spam of skills, so if a huge engagement happens, like some scroll keep, emperor keep, etc. you will suffer the lag... there is no way around it...

    Unless ZoS decided to cut and hard cap regens at 600 and add Cooldowns to skills, the PvP will always lag... ALWAYS... whenever you will see groups like 40 vs 40 (which is less than two full 24men raids, and some guilds can easily field that)
    NPK Daniel wrote: »
    Look, you can't roll up on our group, and drop 20 freaking meteors, and expect us not to unleash the rain...lol

    You AD all say it's me and my team, but you were fighting us here the previous 3 cycles, did we cause it then? No, we didn't. We're not trying to create the lag.

    I don't know who is dropping 20 meteors on you, but it's not my guild. A group where 20 people are using meteor as their primary ulti is a dubious group.
    Edited by JDar on July 14, 2015 1:24PM
  • Kupoking
    Kupoking
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    Big lol @ dc pr dmg control team.
  • Astien
    Astien
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    It's funny now that DC has equal numbers to the AD power zerg that storms up through the west side of the map at approx 5pm Cst every day, they start screaming about the lag monster. Welcome to the thunderdome. ***.
  • Draxys
    Draxys
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    Steelshiv wrote: »
    Sile wrote: »
    I blame the rerolls.

    All those rerolls from EP coming to DC.

    Get out of our country.

    We grew here, you flew here.

    They took our JOBS!!!

    DEY TK ER JRRRRRR
    2013

    rip decibel
  • Prizax
    Prizax
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    I'm sure DC is aware that going around together with 3-4 full raids spamming skills, makes the game broken since there is a point in which the damage from both parties doesn't affect anyone. Just like in the last battle at the temple (10 hours ago) DC was able to pick the scroll since skills were doing nothing, even though thanks for the 17k tick. :)
  • CN_Daniel
    CN_Daniel
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    Prizax wrote: »
    I'm sure DC is aware that going around together with 3-4 full raids spamming skills, makes the game broken since there is a point in which the damage from both parties doesn't affect anyone. Just like in the last battle at the temple (10 hours ago) DC was able to pick the scroll since skills were doing nothing, even though thanks for the 17k tick. :)

    Yeah that was a fun fight. Lots of AP for all involved!
  •  Jules
    Jules
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    BigTone wrote: »
    On pop locked campaigns lag is everywhere, and none of the players are to blame, unless they are also ZoS employees.

    This made me lol.
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  • Randir_Lom
    Randir_Lom
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    JDar wrote: »
    Phoenix99 wrote: »
    there is no one particular causing the lag... the lag is caused by the poor PvP design and allowing endless spam of skills, so if a huge engagement happens, like some scroll keep, emperor keep, etc. you will suffer the lag... there is no way around it...

    Unless ZoS decided to cut and hard cap regens at 600 and add Cooldowns to skills, the PvP will always lag... ALWAYS... whenever you will see groups like 40 vs 40 (which is less than two full 24men raids, and some guilds can easily field that)
    NPK Daniel wrote: »
    Look, you can't roll up on our group, and drop 20 freaking meteors, and expect us not to unleash the rain...lol

    You AD all say it's me and my team, but you were fighting us here the previous 3 cycles, did we cause it then? No, we didn't. We're not trying to create the lag.

    I don't know who is dropping 20 meteors on you, but it's not my guild. A group where 20 people are using meteor as their primary ulti is a dubious group.

    And it is not tko, as very few of us even use meteor let alone spam it. And as far as I know, there are not too many other large AD guilds running on Azuras.

    Not all of us in tko are even homed on Azuras, so we just swap servers when the lag gets too bad. It's a game -- I do not understand the win at all costs mentality
    VR 14 Nightblade
    NA Thornblade TKO
  • mchermie
    mchermie
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    Be a good guy and dont spam meteors when the zergs are crashing into eachother
    Retired
    NA DC
    K-Hole
    McHermie NB - AR 42
    McHermes DK - AR 18
    Lord Typh Templar - AR 11
  • Feidam
    Feidam
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    Some of the blame is on the players at this point, IMO. Most is on zos but some on us. The number of players running around in tight balls spamming aoe when they are not even fighting does not help. The fact they continue to do so in combat adds to the lag. If we as players changed the meta and quit hitting pbaoe attacks 24/7 while running around in large balls of people would help. However, that will never happen has a good portion of PVP players must win at any cost. I mean come on you can hear, the steel tornados, impulses, bat swarms, and healing springs already firing off in the enemy Zerg before you actually engage each other. That's not even including if your own side is doing it as well.
    Edited by Feidam on July 17, 2015 5:02PM
  • frozywozy
    frozywozy
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    mchermie wrote: »
    Be a good guy and dont spam meteors when the zergs are crashing into eachother

    I got 6hours+ of recording of different engagements involging two faction spamming aoes on top of each other for several minutes. Standard and Meteor spam involved everytime. It's getting worse lately. I have seen some groups stacking on top of each other while the server latency is spiking up to 1-2k~ for some people for 15 MINUTES STRAIGHT! This is pathetic.

    No specific faction is to blame. If you see two organized groups aoeing each other and damage stops registering, run away from each other and find another campaign to play on. The campaign you are playing on is over saturated.

    This is the only solution until Zenimax finds a solution to help performances such as removing the AOE cap or diminishing the population cap, again.
    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
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