AFrostWolf wrote: »Lack of an Auction House. I just hoard everything because I don't want to deal with the market manipulators. I'm also not as rich as everyone else and value my gold more than what others price the goods at. There is no competition between goods because it's all sold at the same price. Then you have to run around trying to find what you want without a search bar to find specific named items.
ahstin2001nub18_ESO wrote: »lets not confuse ZoS participating on the forums as them being involved. lots of people are "active" on the forums, but not as much in the game. if you/we want proof of interest on their side, it should be in the form of patches/updates relative to the issues that are most pressing. they won't and can't respond to every post, about every problem. to be honest, they have been, in some respects, more active on the forums, than maybe 50% of the MMOs i have played. when it comes to customer service, its always better to put up or shut up. so ill agree, stop saying "we are listening" in whatever political form you think works. it doesn't help.... no body trusts a politician for a reason....
They're certainly reading a lot of the topics, that comes across in their comments here and on ESO Live. If you post your questions on the ESO Live thread there's a reasonable chance they'll answer those during the broadcast. They don't just pick the easy questions. I asked a few weeks ago about the Error 209 launcher bug that's been plaguing so many people for so long, and they acknowledged it and said it was being worked on. One or two maintenance patches later they seem to have fixed it in that I haven't experienced the bug a single time since a couple of patches ago and haven't seen anyone posting here on patch days about it either, whereas before then every patch day there would be loads of new complaints about it. ZOS do a lot of things that people just aren't interested in giving them credit for.
If there's a game out there whose developer gets it all right first time, communicates constantly with the players and implements everything they want quickly and without complications, and who never change their mind about the direction of future development, while releasing new content as soon as it's needed then do please let me know, because I've been playing MMOs since 1998 and haven't played that game yet but would dearly like to!
DaveTheMinion wrote: »Gamers who try to change everything to suit themselves instead of adapting to their environment.....
Most complaints you see around these forums are hardly trying to change the game to suit themselves. It's largely unambiguously broken mechanics, bugs, crashes and significant problems that have existed since beta on PC and continue to plague the game.
Just because you're content with mediocre doesn't mean everyone else has to be.
Which is the other thing that I find extremely distasteful in the game. The community and the sheer volume of people ready to jump to defend the company taking their money for an unfinished and damaged product.
Thanks for that burger Micky-dee's, it's fine that it's not at all what I ordered and someone took a bite out of it before it got to me, take my money for this fine product, I'm lucky to have it at all.
If we just hated the game, don't you think we'd go play something else? As opposed to trying to push for advancement, improvement and solutions?
VinnyTheShill wrote: »At least we have Fallout 4 to complain about soon...
Elijah_Crow wrote: »Poor client performance.
Spectral_Lord wrote: »Lack of promised content.
Honestly.... lack of underwater mechanics, fire horses, ice horses, and wedding dresses.
All petty things, I know.
Sallington wrote: »Agree with everything. I bought the game for PvP. PvP slowly got worse and worse. I left.
The end game PvE is so lackluster that I tried it for a week and got bored. Really, once most people are done the main story, the game will be shelved in a week or two.
If you have stopped playing and are still posting on the forums, you are what is wrong with gaming today.

Honestly.... lack of underwater mechanics, fire horses, ice horses, and wedding dresses.
All petty things, I know.
lordrichter wrote: »
lordrichter wrote: »I have been pondering how to respond to this. There are very few game related items that I really consider reason to stop playing. I am not one to rush to the end game, so turmoil in the Veteran Ranks and Champion System barely register. The campaign I play in has little to no lag, and it is not the game's fault that we lose keeps because two guilds constantly fight with each other in zone chat. I am not a min/max person, so I am never optimizing the characters for DPS and do not even bother with FTC and other combat add-ons. I think that the guild trading concept in the game is excellent, although I recognize that some implementation details about it do need to change.
That said, the one thing that is completely wrong about the game itself, the thing that I simply cannot stand and want no part of, is: Cadwell Silver and Gold. The faster this is removed from the game, buried, the ground salted, and then nuked from orbit, the better. This is poor game design that contradicts other parts of the game design such that they had to come up with a special excuse for it.
My main problem with ESO isn't the game, but the studio. Mixed in with some really nice game design, wonderful graphics, and great audio, they have made many decisions that have me scratching my head. I get that the reason these things exist is for game play, ESO is a game and it needs to be a game. It is not a simulation or a virtual reality world. I get it. It is just that the game design decisions are so obvious and with no effort to hide them in places. Disney World is a theme park and needs to be a theme park, but they work to hide it. We all know that the mountain is a roller coaster. I certainly do not expect it to always be a mountain. I am not looking for immersion. I am going to see the roller coaster. Likewise, I expect to see the game design, but I want the game design to fit into the world they have created, not just be there because they need a roller coaster.
- Precious gems that have no value. How do you even arrive at a fantasy game design where precious gems are in the game but worthless? At some point, you would think someone at the studio would raise a hand on that one and ask what is going on.
- Let's talk wayshrines. Morrowind had some creative travel options, between mage's guild and the silt striders. Oblivion replaced all that with fast travel, but BGS learned and brought back surface travel in Skyrim. There was so much more they could have done with travel in ESO. They could have had easily accessed travel systems that were a mix of conventional (boats, carts, etc) and magical (portals, spells) and it could have varied by city, zone, and alliance to bring some flavor to the world. Instead, we got... wayshrines.
- Crafting resources are leveled and only available in certain zone bands. [sarcastic] I particularly like how the veteran zone and non-veteran zone have different resources. [/sarcastic] Game design dictated that every craftable resource and style be available to every player in every Alliance and this is what we got. World of Warcraft without the mining restrictions. They could have come up with ways that were a lot more innovative to handle this.
- I get that Cyrodiil needed to be redesigned to be a triangle that is roughly equally balanced on all three sides. I am still trying to figure out why unnecessary changes needed to be made to Cyrodiil, like the mountain and odd volcanic swamp on the Ebonheart side.
- While we are on the topic of Cyrodiil, they could have come up with a better game design solution for keeps than to place them in strategically stupid places, like next to cliffs that have a strategic offensive advantage, and purposely design the keeps so they have blind spots. This reminds me of the two land-locked sea ports in Oblivion that made no sense.
- They created three Alliances, made an Alliance War, and then cannot decide whether this matters or not in the game. Some things are limited by Alliance, some things ignore Alliance completely. It is like the game design was done by two different people who did not talk to each other. Where game design needed Alliances to not matter, they simply tossed them out or came up with some cheap way to explain it off.
- When I ride the roller coaster at Disney World, I expect it to be a roller coaster when the ride ends. With ZOS, you get on Space Mountain and end up on Dumbo the Flying Elephant. Progression through level 50 is one game, then Veteran Ranks/Champion System starts. It is like they could not decide what they wanted to do with the game.
- Basic TES things missing or changed in the game. All skill lines were designed to be based on spells, even the weapon skill lines. No spell system introduced at launch. Crafting failed to allow for jewelry. Housing was not in the game at launch, and now BGS has gone and raised the bar.
- The game is an MMO that was not designed for continued play at launch. It was designed to play through once and players were apparently expected to either leave the game at that point, redo the game with an alt, or grind Alliance Ranks. There was no economy and nothing to do after VR10 at launch. They have expanded this a little since launch with Kiosks, Trials, DSA, and Undaunted, but it remains a problem. I am somewhat confused about what happened during the years of development that could possibly lead to this.
My fear with the upcoming Imperial City is that, while they said they "want to be sure that the Imperial City is fully ready when it hits PTS and moves on to launch," what we are going to get is terrific scenery, graphics and audio with cheap and easy game play design. I actually expect to be disappointed by Imperial City and Orsinium, except for graphics and audio. Graphics and audio will be outstanding, particularly the graphics in Orsinium.
ZOS has to notch it up and start delivering game and system design that is complete and makes sense in the overall Elder Scrolls environment. It needs to make sense with TES, without falling back on the "gods will fix it later" excuse. That seems to be what they say any time they sacrifice The Elder Scrolls for game design. Listening to Todd Howard talk about Fallout 4 and the game design made me realize what ZOS did not bring to the table with ESO. Howard talked about Fallout with a passion that was clear that they were trying to make the best game for the Fallout series that they could.
Let's be clear here: I am talking about a notch above the typical MMO here. I am not talking about implementing whatever cheap and easy MMO tropes people brought as baggage from other games. Almost any game designer can create a mashup of popular game design from other MMO games. ZOS needs to find their own path, design the game that deserves to be Elder Scrolls, and then implement it.
Elder Scrolls Online is a great game that could be an excellent game, in the hands of the right development studio. I believe that the talent at ZOS is exceptional but the studio could do much better with game design and implementation.
If you have stopped playing and are still posting on the forums, you are what is wrong with gaming today.
Sallington wrote: »If you have stopped playing and are still posting on the forums, you are what is wrong with gaming today.
You're right, it's definitely concerned fans that are upset with the direction a game with TONS of potential is taking.
It's definitely not the devs/pubs trying to nickle and dime us with all of the unfinished games, DLC and cash shops, and all of the people who throw money at them no matter what.
You are totally right. You're so smart.
