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What in ESO has made you want to stop playing?

  • BrassRazoo
    BrassRazoo
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    1. Lag
    2. Skill / Action delay.
    3. The Zerg.
    4. Inventory Management.
    5. Nerfs instead of fixes and balances.
    6. These forums.
    7. Zone chat.
  • Elsonso
    Elsonso
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    I have been pondering how to respond to this. There are very few game related items that I really consider reason to stop playing. I am not one to rush to the end game, so turmoil in the Veteran Ranks and Champion System barely register. The campaign I play in has little to no lag, and it is not the game's fault that we lose keeps because two guilds constantly fight with each other in zone chat. I am not a min/max person, so I am never optimizing the characters for DPS and do not even bother with FTC and other combat add-ons. I think that the guild trading concept in the game is excellent, although I recognize that some implementation details about it do need to change.

    That said, the one thing that is completely wrong about the game itself, the thing that I simply cannot stand and want no part of, is: Cadwell Silver and Gold. The faster this is removed from the game, buried, the ground salted, and then nuked from orbit, the better. This is poor game design that contradicts other parts of the game design such that they had to come up with a special excuse for it.

    My main problem with ESO isn't the game, but the studio. Mixed in with some really nice game design, wonderful graphics, and great audio, they have made many decisions that have me scratching my head. I get that the reason these things exist is for game play, ESO is a game and it needs to be a game. It is not a simulation or a virtual reality world. I get it. It is just that the game design decisions are so obvious and with no effort to hide them in places. Disney World is a theme park and needs to be a theme park, but they work to hide it. We all know that the mountain is a roller coaster. I certainly do not expect it to always be a mountain. I am not looking for immersion. I am going to see the roller coaster. Likewise, I expect to see the game design, but I want the game design to fit into the world they have created, not just be there because they need a roller coaster.
    • Precious gems that have no value. How do you even arrive at a fantasy game design where precious gems are in the game but worthless? At some point, you would think someone at the studio would raise a hand on that one and ask what is going on.
    • Let's talk wayshrines. Morrowind had some creative travel options, between mage's guild and the silt striders. Oblivion replaced all that with fast travel, but BGS learned and brought back surface travel in Skyrim. There was so much more they could have done with travel in ESO. They could have had easily accessed travel systems that were a mix of conventional (boats, carts, etc) and magical (portals, spells) and it could have varied by city, zone, and alliance to bring some flavor to the world. Instead, we got... wayshrines.
    • Crafting resources are leveled and only available in certain zone bands. [sarcastic] I particularly like how the veteran zone and non-veteran zone have different resources. [/sarcastic] Game design dictated that every craftable resource and style be available to every player in every Alliance and this is what we got. World of Warcraft without the mining restrictions. They could have come up with ways that were a lot more innovative to handle this.
    • I get that Cyrodiil needed to be redesigned to be a triangle that is roughly equally balanced on all three sides. I am still trying to figure out why unnecessary changes needed to be made to Cyrodiil, like the mountain and odd volcanic swamp on the Ebonheart side.
    • While we are on the topic of Cyrodiil, they could have come up with a better game design solution for keeps than to place them in strategically stupid places, like next to cliffs that have a strategic offensive advantage, and purposely design the keeps so they have blind spots. This reminds me of the two land-locked sea ports in Oblivion that made no sense.
    • They created three Alliances, made an Alliance War, and then cannot decide whether this matters or not in the game. Some things are limited by Alliance, some things ignore Alliance completely. It is like the game design was done by two different people who did not talk to each other. Where game design needed Alliances to not matter, they simply tossed them out or came up with some cheap way to explain it off.
    • When I ride the roller coaster at Disney World, I expect it to be a roller coaster when the ride ends. With ZOS, you get on Space Mountain and end up on Dumbo the Flying Elephant. Progression through level 50 is one game, then Veteran Ranks/Champion System starts. It is like they could not decide what they wanted to do with the game.
    • Basic TES things missing or changed in the game. All skill lines were designed to be based on spells, even the weapon skill lines. No spell system introduced at launch. Crafting failed to allow for jewelry. Housing was not in the game at launch, and now BGS has gone and raised the bar.
    • The game is an MMO that was not designed for continued play at launch. It was designed to play through once and players were apparently expected to either leave the game at that point, redo the game with an alt, or grind Alliance Ranks. There was no economy and nothing to do after VR10 at launch. They have expanded this a little since launch with Kiosks, Trials, DSA, and Undaunted, but it remains a problem. I am somewhat confused about what happened during the years of development that could possibly lead to this.

    My fear with the upcoming Imperial City is that, while they said they "want to be sure that the Imperial City is fully ready when it hits PTS and moves on to launch," what we are going to get is terrific scenery, graphics and audio with cheap and easy game play design. I actually expect to be disappointed by Imperial City and Orsinium, except for graphics and audio. Graphics and audio will be outstanding, particularly the graphics in Orsinium.

    ZOS has to notch it up and start delivering game and system design that is complete and makes sense in the overall Elder Scrolls environment. It needs to make sense with TES, without falling back on the "gods will fix it later" excuse. That seems to be what they say any time they sacrifice The Elder Scrolls for game design. Listening to Todd Howard talk about Fallout 4 and the game design made me realize what ZOS did not bring to the table with ESO. Howard talked about Fallout with a passion that was clear that they were trying to make the best game for the Fallout series that they could.

    Let's be clear here: I am talking about a notch above the typical MMO here. I am not talking about implementing whatever cheap and easy MMO tropes people brought as baggage from other games. Almost any game designer can create a mashup of popular game design from other MMO games. ZOS needs to find their own path, design the game that deserves to be Elder Scrolls, and then implement it.

    Elder Scrolls Online is a great game that could be an excellent game, in the hands of the right development studio. I believe that the talent at ZOS is exceptional but the studio could do much better with game design and implementation.

    @lordrichter


    AFrostWolf wrote: »
    Lack of an Auction House. I just hoard everything because I don't want to deal with the market manipulators. I'm also not as rich as everyone else and value my gold more than what others price the goods at. There is no competition between goods because it's all sold at the same price. Then you have to run around trying to find what you want without a search bar to find specific named items.

    This is my main complaint about World of Warcraft and why I eventually stopped dealing with trading in that game.

    1. I did not want to deal with market manipulators. Yeah, I could make money, but to do it my target audience was the market manipulators. I always had to sell at a price that would allow them to make money by reselling it at a higher price. The alternative: I was constantly reposting items due to undercutting by one coin.

    2. There is only one price for an item because the global auction house is the only store. The alternative: I have to stand in Stormwind in the trade channel trying to find someone who will buy or sell at a different price.

    The filters on console and the filter add-ons on PC/Mac are generally sufficient to find items. The PC/Mac has the edge because I can search for specific items and remember the searches.


    Edited by Elsonso on July 13, 2015 3:33AM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • VilhelmValhalla4
    VilhelmValhalla4
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    @lordrichter

    I wish I could give you all three ratings at the bottom. I agree with you wholeheartedly.
  • SkinnyDG
    SkinnyDG
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    The people. The forums.
  • FilthyMudcrabs
    FilthyMudcrabs
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    When I am grouping with a friend, sometimes NPC dialogue suddenly ends for me if the other person has finished talking to that same NPC. This means I never get the chance to talk to that NPC.

    Being robbed of dialogue because someone else finished a conversation with an NPC first is completely unfair.
    Saw a mudcrab the other day. Dreadful creatures.
  • ahstin2001nub18_ESO
    Tandor wrote: »
    lets not confuse ZoS participating on the forums as them being involved. lots of people are "active" on the forums, but not as much in the game. if you/we want proof of interest on their side, it should be in the form of patches/updates relative to the issues that are most pressing. they won't and can't respond to every post, about every problem. to be honest, they have been, in some respects, more active on the forums, than maybe 50% of the MMOs i have played. when it comes to customer service, its always better to put up or shut up. so ill agree, stop saying "we are listening" in whatever political form you think works. it doesn't help.... no body trusts a politician for a reason....

    They're certainly reading a lot of the topics, that comes across in their comments here and on ESO Live. If you post your questions on the ESO Live thread there's a reasonable chance they'll answer those during the broadcast. They don't just pick the easy questions. I asked a few weeks ago about the Error 209 launcher bug that's been plaguing so many people for so long, and they acknowledged it and said it was being worked on. One or two maintenance patches later they seem to have fixed it in that I haven't experienced the bug a single time since a couple of patches ago and haven't seen anyone posting here on patch days about it either, whereas before then every patch day there would be loads of new complaints about it. ZOS do a lot of things that people just aren't interested in giving them credit for.

    If there's a game out there whose developer gets it all right first time, communicates constantly with the players and implements everything they want quickly and without complications, and who never change their mind about the direction of future development, while releasing new content as soon as it's needed then do please let me know, because I've been playing MMOs since 1998 and haven't played that game yet but would dearly like to!

    read the bold i put on my portion of the statement above, then speak with regard to communication from other MMOs. unless you can't read, then don't speak. its best for everyone.

    just because they decided to comment on an issue that was plaguing "so many people for so long" doesn't mean they were answering a hard question nor addressing concerns any better than a forum response. it could just as easily been that they had the fix (more like finally got around to addressing it or getting close), and mentoned this "hard hitting question/important concern" *wink* because they fixed it or were near fixing it and wanted people to know ASAP to drag them along as long as possible (does this sound familiar mr/mrs. MMOsince1998?).

    the game's been thoroughly mismanaged, and no amount of talk will get them out of the holes they have dug. that was my point....
    Edited by ahstin2001nub18_ESO on July 13, 2015 3:36AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Rasimir
    Rasimir
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    Most of all: Lack of communication.

    There was a community thread about known issues since 1.6 (why isn't there an official one?). At one point @ZOS_GinaBruno said they'll be llooking into the issues and come back to us. Then nothing... we asked for a response several times, but we got nothing but silence.

    I lost my faith.
  • Lynx7386
    Lynx7386
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    The absolutely ridiculous amount of time needed to gain veteran ranks.

    I've literally spent the past week, playing 3~ hours a night after work (minimum, some nights longer) trying to go from veteran rank 5 to veteran rank 6. I just managed to get there tonight at midnight.

    If you dont exploit some aoe grinding area (if you can, with how many other people are doing it), the level grind at vet ranks is absolutely agonizing. That's probably why, after having played since PC launch, my highest character is now vet 6.

    ZOS, nobody likes this kind of grind. Do something about it already.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • DaveTheMinion
    DaveTheMinion
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    Amiculi wrote: »
    Gamers who try to change everything to suit themselves instead of adapting to their environment.....

    Most complaints you see around these forums are hardly trying to change the game to suit themselves. It's largely unambiguously broken mechanics, bugs, crashes and significant problems that have existed since beta on PC and continue to plague the game.

    Just because you're content with mediocre doesn't mean everyone else has to be.

    Which is the other thing that I find extremely distasteful in the game. The community and the sheer volume of people ready to jump to defend the company taking their money for an unfinished and damaged product.

    Thanks for that burger Micky-dee's, it's fine that it's not at all what I ordered and someone took a bite out of it before it got to me, take my money for this fine product, I'm lucky to have it at all.

    If we just hated the game, don't you think we'd go play something else? As opposed to trying to push for advancement, improvement and solutions?

    I am sorry that you feel this is a mediocre game, as far as I am concerned THIS GAME ROCKS! and I am loving it :) The only issue I have is the gamers trying to nurf everything instead of adapting to their environment and I stand by that point...
    EU PS4 Megaserver
    VR16 Sorc - Daggerfall - Magic Build
    VR16 Nightblade - Daggerfall - Stamina Build

    PS4 Guild: Illuminati Gaming for the over 30's is not a myth.
  • Ryuho
    Ryuho
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    I ve mostly played PVP. Well 95% of my time, done only pledges to get Und rank 9.

    I ve stoped for now, waiting for 1.7 patchnote to see proposed changes on my own eyes, I ve moved to FFXIV.

    Well to sum up, I am just bored of current pvp state, lags, trains, abusing of some skills, abusing of broken mechanics/traits and so on, you can count almost endlessly here..

    I hope 1.7 will bring something fresh to this game, get rid of some broken mechanics, but well I am not happy to recraft my gear/ and lvl up my toons to vr16.. But If some of main issues will be fixed - including LAG, i will play ESO once again for sure.

    Also as I wrote above, I put hope in devs, but not sure if they are capable of bringing pvp in right direction. Well, we will see soon TM.

    R.
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • PivotalDan
    I can honestly say nothing has made me stop playing it, that I can point to anyway....

    However I just cannot find the urge to log on, there is nothing that draws me to log on, and I have only reached lvl 15/16.


    Ha I dont even know why I am on the forums as I havent logged on in two weeks, plus the majority of the posts here are negative (or it seems that way), maybe this is where my apathy has come from??
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    pvp bugs and laaaaag
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • RSram
    RSram
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    At least we have Fallout 4 to complain about soon...

    I agree, I but there is a big drop in players while Fallout 4 debuts. Maybe that's the time when I should complete all the quest and get all the skyshards in Cyrodill.
  • JD2013
    JD2013
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    I haven't.

    The negativity in these forums is killing the community though. Fun facts.
    Edited by JD2013 on July 13, 2015 11:34AM
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Duerdal
    Duerdal
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    I've pretty much stopped playing already on ps4 mainly because of the terrible chat, having to play it as a single player because off all the idiots that can't manage their mics. Will return if we finally get text chat on ps4 because mic on its own doesn't cut it in an mmo
  • VinnyTheShill
    VinnyTheShill
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    When I originally posted this I figured I would get a few trolls and a quick delete. Glad to see people are venting.
    PSN ID - VinnyTheShill LF- Werewolf, Vampire, Trading, Questing Guilds. Need Bites. All alliances but AD is Main. ESO+ Member.
  • nastuug
    nastuug
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    Poor client performance.
    Lack of promised content.
    Gidorick wrote: »
    Honestly.... lack of underwater mechanics, fire horses, ice horses, and wedding dresses.

    All petty things, I know. :confused:
    Sallington wrote: »
    Agree with everything. I bought the game for PvP. PvP slowly got worse and worse. I left.

    The end game PvE is so lackluster that I tried it for a week and got bored. Really, once most people are done the main story, the game will be shelved in a week or two.

    Pretty much everything @Elijah_Crow, @Spectral_Lord, @Gidorick, and @Sallington stated above. So many things gone so wrong.
  • Pman85
    Pman85
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    If you have stopped playing and are still posting on the forums, you are what is wrong with gaming today.
    Guildmaster - Order of Stendarr [XB1] - Apply today!

    Brought to you by Fishy Joe's....Ride the walrus!


  • nastuug
    nastuug
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    Pman85 wrote: »
    If you have stopped playing and are still posting on the forums, you are what is wrong with gaming today.

    Because developers creating bad games aren't part of the problem, right? You're still purchasing crapping games. Perhaps it's you who are the main problem.

    47cac6a1d12035c0b63f37ffaa7572e55f4e5f5e4f710abce37eaec02b9feae5.jpg
    Edited by nastuug on July 13, 2015 12:56PM
  • Gidorick
    Gidorick
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    It's a shame to @nastuug. I think ZOS had a small army of players who were ready to swear of all other video games for ESO... but the combination of us expecting too much and ZOS under-delivering made a perfect storm of mediocre reception.

    ESO can still "turn around" I haven't lost faith yet. :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Ballzy321
    Ballzy321
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    Smite for console. Taking over me and my friends lives
  • Elsonso
    Elsonso
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    Gidorick wrote: »
    Honestly.... lack of underwater mechanics, fire horses, ice horses, and wedding dresses.

    All petty things, I know. :confused:

    Missed this when posted, saw it in another comment.

    Are you complaining about the lack of fire horses, ice horses, and wedding dresses? :smile:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • c0rp
    c0rp
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    As a PC player... LACK OF CONTENT and Cyrodiil PERFORMANCE as well as PVP exploits and unbalanced OP *** that is allowed to carry on for months and months before its "addressed". And the lack of removal of VR.
    Edited by c0rp on July 13, 2015 1:18PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    Honestly.... lack of underwater mechanics, fire horses, ice horses, and wedding dresses.

    All petty things, I know. :confused:

    Missed this when posted, saw it in another comment.

    Are you complaining about the lack of fire horses, ice horses, and wedding dresses? :smile:

    Lol. It reads that way doesn't it! Oh no!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    I have been pondering how to respond to this. There are very few game related items that I really consider reason to stop playing. I am not one to rush to the end game, so turmoil in the Veteran Ranks and Champion System barely register. The campaign I play in has little to no lag, and it is not the game's fault that we lose keeps because two guilds constantly fight with each other in zone chat. I am not a min/max person, so I am never optimizing the characters for DPS and do not even bother with FTC and other combat add-ons. I think that the guild trading concept in the game is excellent, although I recognize that some implementation details about it do need to change.

    That said, the one thing that is completely wrong about the game itself, the thing that I simply cannot stand and want no part of, is: Cadwell Silver and Gold. The faster this is removed from the game, buried, the ground salted, and then nuked from orbit, the better. This is poor game design that contradicts other parts of the game design such that they had to come up with a special excuse for it.

    My main problem with ESO isn't the game, but the studio. Mixed in with some really nice game design, wonderful graphics, and great audio, they have made many decisions that have me scratching my head. I get that the reason these things exist is for game play, ESO is a game and it needs to be a game. It is not a simulation or a virtual reality world. I get it. It is just that the game design decisions are so obvious and with no effort to hide them in places. Disney World is a theme park and needs to be a theme park, but they work to hide it. We all know that the mountain is a roller coaster. I certainly do not expect it to always be a mountain. I am not looking for immersion. I am going to see the roller coaster. Likewise, I expect to see the game design, but I want the game design to fit into the world they have created, not just be there because they need a roller coaster.
    • Precious gems that have no value. How do you even arrive at a fantasy game design where precious gems are in the game but worthless? At some point, you would think someone at the studio would raise a hand on that one and ask what is going on.
    • Let's talk wayshrines. Morrowind had some creative travel options, between mage's guild and the silt striders. Oblivion replaced all that with fast travel, but BGS learned and brought back surface travel in Skyrim. There was so much more they could have done with travel in ESO. They could have had easily accessed travel systems that were a mix of conventional (boats, carts, etc) and magical (portals, spells) and it could have varied by city, zone, and alliance to bring some flavor to the world. Instead, we got... wayshrines.
    • Crafting resources are leveled and only available in certain zone bands. [sarcastic] I particularly like how the veteran zone and non-veteran zone have different resources. [/sarcastic] Game design dictated that every craftable resource and style be available to every player in every Alliance and this is what we got. World of Warcraft without the mining restrictions. They could have come up with ways that were a lot more innovative to handle this.
    • I get that Cyrodiil needed to be redesigned to be a triangle that is roughly equally balanced on all three sides. I am still trying to figure out why unnecessary changes needed to be made to Cyrodiil, like the mountain and odd volcanic swamp on the Ebonheart side.
    • While we are on the topic of Cyrodiil, they could have come up with a better game design solution for keeps than to place them in strategically stupid places, like next to cliffs that have a strategic offensive advantage, and purposely design the keeps so they have blind spots. This reminds me of the two land-locked sea ports in Oblivion that made no sense.
    • They created three Alliances, made an Alliance War, and then cannot decide whether this matters or not in the game. Some things are limited by Alliance, some things ignore Alliance completely. It is like the game design was done by two different people who did not talk to each other. Where game design needed Alliances to not matter, they simply tossed them out or came up with some cheap way to explain it off.
    • When I ride the roller coaster at Disney World, I expect it to be a roller coaster when the ride ends. With ZOS, you get on Space Mountain and end up on Dumbo the Flying Elephant. Progression through level 50 is one game, then Veteran Ranks/Champion System starts. It is like they could not decide what they wanted to do with the game.
    • Basic TES things missing or changed in the game. All skill lines were designed to be based on spells, even the weapon skill lines. No spell system introduced at launch. Crafting failed to allow for jewelry. Housing was not in the game at launch, and now BGS has gone and raised the bar.
    • The game is an MMO that was not designed for continued play at launch. It was designed to play through once and players were apparently expected to either leave the game at that point, redo the game with an alt, or grind Alliance Ranks. There was no economy and nothing to do after VR10 at launch. They have expanded this a little since launch with Kiosks, Trials, DSA, and Undaunted, but it remains a problem. I am somewhat confused about what happened during the years of development that could possibly lead to this.

    My fear with the upcoming Imperial City is that, while they said they "want to be sure that the Imperial City is fully ready when it hits PTS and moves on to launch," what we are going to get is terrific scenery, graphics and audio with cheap and easy game play design. I actually expect to be disappointed by Imperial City and Orsinium, except for graphics and audio. Graphics and audio will be outstanding, particularly the graphics in Orsinium.

    ZOS has to notch it up and start delivering game and system design that is complete and makes sense in the overall Elder Scrolls environment. It needs to make sense with TES, without falling back on the "gods will fix it later" excuse. That seems to be what they say any time they sacrifice The Elder Scrolls for game design. Listening to Todd Howard talk about Fallout 4 and the game design made me realize what ZOS did not bring to the table with ESO. Howard talked about Fallout with a passion that was clear that they were trying to make the best game for the Fallout series that they could.

    Let's be clear here: I am talking about a notch above the typical MMO here. I am not talking about implementing whatever cheap and easy MMO tropes people brought as baggage from other games. Almost any game designer can create a mashup of popular game design from other MMO games. ZOS needs to find their own path, design the game that deserves to be Elder Scrolls, and then implement it.

    Elder Scrolls Online is a great game that could be an excellent game, in the hands of the right development studio. I believe that the talent at ZOS is exceptional but the studio could do much better with game design and implementation.

    Waow, what an amazing post, thank you for bringing the whole discussion several levels higher. Very interesting points indeed, food for thought, and I agree with your analysis in general.

    And as to Todd Howard, guy's a genius and always showed what appears to be true love for gaming and true respect of customers / players. I don't know why Matt Firor doesn't do the same or something equivalent, ESO needs a charismatic figure to communicate, and as much as I like and respect Gina Bruno and enjoy seeing her on each ESO live, and reading her here, it is not normal that she's become our main "ESO figure" to refer to. Because her position does not allow her enough freedom of speech to make a proper communicator. Please ZOS let some Todd Howard clone talk to us.

    Edited by anitajoneb17_ESO on July 13, 2015 1:36PM
  • Harming
    Harming
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    After spending the 80$ for max mount speed and Cary capacity for the 4th time on my 4th character I vowed I'd never buy another crown.
    The mount stats should be account bound.
    80$ usd is more than enough $ to have a fast mount on all your characters
    Instead it cost me 320$.
    Never again.
  • Sallington
    Sallington
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    Pman85 wrote: »
    If you have stopped playing and are still posting on the forums, you are what is wrong with gaming today.

    You're right, it's definitely concerned fans that are upset with the direction a game with TONS of potential is taking.

    It's definitely not the devs/pubs trying to nickle and dime us with all of the unfinished games, DLC and cash shops, and all of the people who throw money at them no matter what.

    You are totally right. You're so smart.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • BuggeX
    BuggeX
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    Sometimes the Comunity, but then i think, well let them talk, it isnt my problem
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • nastuug
    nastuug
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    Sallington wrote: »
    Pman85 wrote: »
    If you have stopped playing and are still posting on the forums, you are what is wrong with gaming today.

    You're right, it's definitely concerned fans that are upset with the direction a game with TONS of potential is taking.

    It's definitely not the devs/pubs trying to nickle and dime us with all of the unfinished games, DLC and cash shops, and all of the people who throw money at them no matter what.

    You are totally right. You're so smart.

    He/she posts his/her wisdom in a similar fashion all over other posts, too. ;)
  • Pman85
    Pman85
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    nastuug wrote: »
    Pman85 wrote: »
    If you have stopped playing and are still posting on the forums, you are what is wrong with gaming today.

    Because developers creating bad games aren't part of the problem, right? You're still purchasing crapping games. Perhaps it's you who are the main problem.

    47cac6a1d12035c0b63f37ffaa7572e55f4e5f5e4f710abce37eaec02b9feae5.jpg

    first off, thanks for your concern about how I spend my money, touching but unnecessary. If this is what you post about, go find someone else to troll...

    second: staying in forums to complain? are you f*****g serious? what in the good lords name would make you sit in forums of game you dont play to talk about the game you dont play anymore.

    8.gif

    do you remember when you played a game becuase you loved playing games? The problem with todays gamers is entitlement. Anything other than the best game they have ever played is pure failure. I agree that this is what every game maker should strive for, but if you are in the forums talking about how you quit, you should probably quit life.

    #dainbramage

    The gaming forums these days are all "ANSWER ME OR I QQ" or "BYE BYE GAME" or something along those terrible lines. While some complainers are here becuase they are truely passionate about gaming but the majority are whiny little turds, and threads like this tend to bring out the turdiest of the turds!

    Edited by Pman85 on July 13, 2015 1:57PM
    Guildmaster - Order of Stendarr [XB1] - Apply today!

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