Templars don't have a lot of CC, and while they used to have Flashes, that skill got replaced by Radiant Destruction (partially because ZOS wanted to remove the "Miss chance" effect).
With this Templars no longer have a group CC tool to their disposal, making certain fights fairly hard.
For this i would like to make a suggestion, focused on the Radiant Destruction skill.
Radiant Destruction:
- Remove the damage this skill does (No longer a Damage skill or Finisher).
- Turn it into an "aimed channel toggle"
- Aim the skill (Range same as current RD), toggle it and channel the effect on the selected area.
- The selected area (around the size of Rune Focus) will have the Immobilize effect you also see on Dark Talons (DK).
- The Immobilize will only last for 0.5 seconds, but will be renewed every 0.5 as long as the Templar keeps channeling the skill.
- Cost: Around 3-4K (without Cost reductions) for activating the skill, as well as 10% of the initial cost every 0.5 seconds the skill is being channeled.
Radiant Glory:
- Added effect: Remove the slow moving effect you normally have while channeling a skill.
Radiant Oppression
- Added effect: Will deal damage to enemies inside the effected area.
- Damage will be the same as the current Radiant Destruction (every 0.5 seconds), without the "Execute" bonus damage (regardless of the HP of the enemy).
Mending-The-Wounded, Aldmeri Dominion, Templar.