Grand Overlord is an in-game achievement, but not a console trophy. Emperor and Master Angler are the only challenging console trophies, but Master Angler just takes time while Emperor requires skill, time and a bit of luck.Septimus_Magna wrote: »@Emperorslayer Grand Overlord is the highest pvp rank (pvp rank 49), it took the most dedicated pvpers over a year of constant pvp to obtain it. This takes a lot more efford to get then Emperor because you can get emp if you pvp constantly for the first couple days after a new camaign starts. The grand overlord rank can only be obtained after by getting insane amounts of AP. There is also an achievement for killing someone with the highest pvp rank.
MornaBaine wrote: »I don't think his point is that he is unwilling to work for a trophy but rather trophies should be attainable without playing 300+ hours a month for a slight opportunity to get them. I listened to a certain blogger on YouTube say that you need to attune yourself to getting less sleep before you start your campaign to get emperor. That simply is not a healthy achievement that they've built into the game. Many people criticize online MMOs because they are too addictive and unhealthy, VOS should really take that seriously and make sure their achievements don't perpetuate that belief.
I honestly don't care about the trophy but knowing I will NEVER be able to get that dye really ticks me off. How many of you have read your medieval and renaissance history and know about sumptuary laws? For those of you who don't know, Wikipedia's entry is pretty good:
Sumptuary laws (from Latin sumptuariae leges) are laws that attempt to regulate permitted consumption. Black's Law Dictionary defines them as "Laws made for the purpose of restraining luxury or extravagance, particularly against inordinate expenditures in the matter of apparel, food, furniture, etc."[1] Traditionally, they were laws that regulated and reinforced social hierarchies and morals through restrictions, often depending upon a person's social rank, on permitted clothing, food, and luxury expenditures.
Throughout history, societies have used sumptuary laws for a variety of purposes. They attempted to regulate the balance of trade by limiting the market for expensive imported goods. They were also an easy way to identify social rank and privilege, and often were used for social discrimination.[2]
This frequently meant preventing commoners from imitating the appearance of aristocrats and sometimes also to stigmatize disfavored groups. In the Late Middle Ages, sumptuary laws were instituted as a way for the nobility to cap the conspicuous consumption of the prosperous bourgeoisie of medieval cities, and they continued to be used for these purposes well into the 17th century.[2]
Essentially, ZOS has set things up so that we are a world of "haves" and "have-nots" with the "aristocracy" comprised of people who will pretty much dedicate most of their waking hours to playing this game. Those who are NOT part of ESO's aristocracy are forbidden from wearing any clothing that might cause people to "mistake" them for members of the nobility. They have decided it's very important that the "peasants" always LOOK like peasants and be constantly reminded of their lower status which they have no hope of ever breaking free of. Lots of fun, right? Not so much ZoS.
Now I'm not advocating for a socialist utopia wherein ZOS simply gives everyone EVERYTHING so we can all be "equal." But I DO think it was an absolutely terrible idea to tie dyes to the achievements. Every single achievement in this game should have an associated trophy, from the silly to the sublime. They should be bound but sellable to vendors. Putting dyes in, in place of that, was an incredibly lazy move. I mean really, something like a dye is magically controlled and your character can never make or buy it? C'mon ZoS...be smart and make it a gold sink. Let people buy the dyes they want at the dye stations with in game gold. This way you still have to play the game to achieve them because you have to in order to make the gold in the first place. But then at least they are all achievable goals and people can use their time to get what they want.
And that armor you wear to fight Molly Balls? That should totally be a costume you get to keep that shows up on your costume tab after you do the fight.
What you're proposing is essentially to make the true "hardcore" achievements in the game have 0 value. Might as well go do a few quests rather than fight hundreds of players to become emperor. I'd say for everyone who's not an RP:er (which would be a massive majority) there must be a reward for it to be worth attaining.
You can live without that specific hue of that specific colour, I'm sure.
chikswithhorses wrote: »You argue you have a life but complain about an "unachievable" trophy that holds no value in life.