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ZOS-Player's Gimping themselves for an actually challenge, ESO we have a problem.

Slonekb05
Slonekb05
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Summary: First off i love the game, having said that there are some issues.This post is only commenting on LV's 1-50, I'm not Vet rank so i cannot comment personally on that yet, Please don't reply with "LV 1-50 is easy mode, it gets harder at Vet ranks!", (maybe it will, probably not though) I understand that and its part of my point, why do i have to wait so long for the game to pose a challenge?. Firstly the game's LV1-50 feels like a single player game with other players running around getting in your way. Right now what we have is a MMO with no need for other ppl. Outside of a group dungeon, the content is so easy its down right trivial, you don't ever "need" to group, so players just become annoying/unnecessary to come across. This lack of difficulty also makes you not even care about what your doing on a quest, you almost get the mentality of "well, lets just get this over with." A difficulty increase is needed so players are a welcomed site rather than a buzz kill ruining your dungeons. Lv 1-50 has so much good content but seems wasted because of this, I understand being able to Solo, but Solo everything with ease? if you want to go that direction, give us an option for instance delvs/dungeons. In fact ESO already has LV scaling/instances, in main story/group dungeons. Just needs expanded upon further.

1. PVE difficulty .
This is a huge issue, while the story is good, the combat is no challenge at all. There is no reason to have to make tactical choices based on if your playing solo or in duo/group. You can slap any skills together with any base equipment and be a god(Example: able to kill 3-4mobs at a time that are 5 Lv's higher than you, Even able to kill 1-2 mobs at a time 15-20lvs higher). You need to be able to choose an option to level scale quests/dungeons/increase or decrease difficultly of quests, this will allow players to customize there own experience and would also make lower zones/quests worth while to all Lv's (There is the occasional good fight, which is what i would love to see a lot more of) Player's Gimping themselves by playing naked is not the answer, and should be a humongous red flag !

2. Adding Instance dungeons.
Yes this is an MMO and you expect to see players roaming the world. But what ends up happening is you walk into a random dungeon and are met with 4 players already inside who have cleared the enemy's and boss away. I cant tell you how often i am in a duo with my brother and i say this phrase" Lets give it 3-4min, 4players just ran through" My suggestion is add an option so that each dungeon (All Dungeons/Delvs) that requires you to zone into them, Can be played Public (default) or in a Instance (solo/group). When You go to zone in it should prompt you with a choice.This option would also work in conjunction with the difficulty setting. Each player could scale a quest/delve to a higher or lower difficulty setting, accommodating everyone.

Thank you for the read. I have been posting mad about this topic and will continue to do so.
Edited by Slonekb05 on July 14, 2015 6:26AM
  • Psychobunni
    Psychobunni
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    I doubt it's going to change. Here is the problem, if a player actually cares about their damage output at all...the game will be easy. (exception vet dungeons and trials may present some difficulty without more min/max)

    On the flip side of that is Joe Blow, who wants to play (insert the worst class/race/weapon mix here) because that is what he likes and wants to play....and if he can't is going to complain to the high heavens about being able to play "as he wants"


    ZOS can't balance that, it's impossible. It's going to be too hard for some and too easy for others.

    I agree we should have the option to actually have solo delves, or public instanced to us when we want it. It's also been asked for since pc launch.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • DarkMatter909
    DarkMatter909
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    I have to agree some what. I am lvl 45 and am always trying to do quests with enemies 4-7 lvls above me. I don't even bother to block a lot of the time and just pummel the enemies as fast as i can. I have been in multiple dungeons and thought i better sneek around or im dead due to how high the enemies were only to end up killing everything with ease including the boss.
    There are other worlds than these.
  • Tolmos
    Tolmos
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    Slonekb05 wrote: »

    1. PVE difficulty .
    This is a huge issue, while the story is good, the combat is no challenge at all. There is no reason to have to make tactical choices based on if your playing solo or in duo/group. You can slap any skills together with any base equipment and be a god(Example: able to kill 3-4mobs at a time that are 5 Lv's higher than you, Even able to kill 1-2 mobs at a time 15-20lvs higher). Either a change needs to be made to the overall difficulty or you need to be able to choose an option to level scale quests/dungeons/increase difficultly, this will allow players to customize there experience and make lower zones/quests worth while (There is the occasional good fight, which is what i would love to see a lot more of) Player's Gimping themselves by playing naked is not the answer, and should be a humongous red flag !

    This was a big shock to me when I first started. I got to level 14 and got my Vamp Bite... and proceeded to easily farm the 10 level 38 NPCs I needed for the following quest. At level 14.

    Yea...
  • Slonekb05
    Slonekb05
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    I doubt it's going to change. Here is the problem, if a player actually cares about their damage output at all...the game will be easy. (exception vet dungeons and trials may present some difficulty without more min/max)

    On the flip side of that is Joe Blow, who wants to play (insert the worst class/race/weapon mix here) because that is what he likes and wants to play....and if he can't is going to complain to the high heavens about being able to play "as he wants"


    ZOS can't balance that, it's impossible. It's going to be too hard for some and too easy for others.

    I agree we should have the option to actually have solo delves, or public instanced to us when we want it. It's also been asked for since pc launch.

    Agree with your statement on difficulty, thats why instance delvs/etc. would be huge. Then you could set an individual difficulty setting. would make all happy.
  • Xendyn
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    Aye, been there, done that. Used to be harder but ZOS nerfed everything to Oblivion.
    You didn't even think about doing a Dolmen or a public dungeon or even most World Bosses solo.
    Now...meh
    Really the Instanced option is probably the only one that could make everyone happy.
    At least as far as the delves go, not sure what they could do about the rest of it.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Athas24
    Athas24
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    I just wish it went back to the difficulty we had at launch :'(
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Slonekb05
    Slonekb05
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    Tolmos wrote: »
    Slonekb05 wrote: »

    1. PVE difficulty .
    This is a huge issue, while the story is good, the combat is no challenge at all. There is no reason to have to make tactical choices based on if your playing solo or in duo/group. You can slap any skills together with any base equipment and be a god(Example: able to kill 3-4mobs at a time that are 5 Lv's higher than you, Even able to kill 1-2 mobs at a time 15-20lvs higher). Either a change needs to be made to the overall difficulty or you need to be able to choose an option to level scale quests/dungeons/increase difficultly, this will allow players to customize there experience and make lower zones/quests worth while (There is the occasional good fight, which is what i would love to see a lot more of) Player's Gimping themselves by playing naked is not the answer, and should be a humongous red flag !

    This was a big shock to me when I first started. I got to level 14 and got my Vamp Bite... and proceeded to easily farm the 10 level 38 NPCs I needed for the following quest. At level 14.

    Yea...

    Exactly , how does ZOS not see this as an issue. This is gaming 101, you should be able to kill things your LV and 2-3LV's higher but with a struggle. This is where other players would actually come into play, but since everything is this easy, other players just get in your way and ruin the fun.

  • DenMoria
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    Oh God! Not another one of these guys.

    The difficulty is plenty hard. I die regularly and am challenged by combat.

    Not all of us are the "Expert" gamers that you are (actually I would assume most of us are not experts).

    This is an MMO for goodness sake. Not everybody who plays is going to be hardcore.

    Go find yourself some other MMO game where the combat difficulty is punishing for goodness sake and let the rest of us "Normals" have a chance.

    It's supposed to be fun, not a constant, frustrating death fest.

    And stop trying to convince us that "grouping" and "PvP" is the bees-knees. So far I have seen absolutely no evidence of that. Grouping is next to impossible and PvP just leads to getting killed by ported over "experts" who think it's fun to humiliate us newbies.
  • Slonekb05
    Slonekb05
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    DenMoria wrote: »
    Oh God! Not another one of these guys.

    The difficulty is plenty hard. I die regularly and am challenged by combat.

    Not all of us are the "Expert" gamers that you are (actually I would assume most of us are not experts).

    This is an MMO for goodness sake. Not everybody who plays is going to be hardcore.

    Go find yourself some other MMO game where the combat difficulty is punishing for goodness sake and let the rest of us "Normals" have a chance.

    It's supposed to be fun, not a constant, frustrating death fest.

    And stop trying to convince us that "grouping" and "PvP" is the bees-knees. So far I have seen absolutely no evidence of that. Grouping is next to impossible and PvP just leads to getting killed by ported over "experts" who think it's fun to humiliate us newbies.

    Did you even read the OP? Nowhere do i describe myself as an "expert" of any kind. If you had read the OP you see the word "option" mentioned numerous times. " Each player could scale a quest/delve to a higher or lower difficulty setting, accommodating everyone. " The same argument can be made by both sides, my suggestion accommodates all players of skill from casual to hardcore.
    Edited by Slonekb05 on July 10, 2015 6:42PM
  • Kerioko
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    Athas24 wrote: »
    I just wish it went back to the difficulty we had at launch :'(

    Yeah, the days when Doshia made you wipe at least 5-6 times until you found a strategy to kill her. The days when you actually needed people to take down world bosses. And the days when the forums where full of people complaining about how hard vet mobs were!

    I miss those days too! Now if you want a challenge, you do things like soloing DSA or vet pledges!
    Edited by Kerioko on July 10, 2015 6:46PM
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
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  • Psychobunni
    Psychobunni
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    DenMoria wrote: »
    Oh God! Not another one of these guys.

    The difficulty is plenty hard. I die regularly and am challenged by combat.

    Not all of us are the "Expert" gamers that you are (actually I would assume most of us are not experts).

    This is an MMO for goodness sake. Not everybody who plays is going to be hardcore.

    Go find yourself some other MMO game where the combat difficulty is punishing for goodness sake and let the rest of us "Normals" have a chance.

    It's supposed to be fun, not a constant, frustrating death fest.

    And stop trying to convince us that "grouping" and "PvP" is the bees-knees. So far I have seen absolutely no evidence of that. Grouping is next to impossible and PvP just leads to getting killed by ported over "experts" who think it's fun to humiliate us newbies.

    It's a major disadvantage (imo) not having text chat. Grouping can be extremely fun when you are running with people you know and you've gotten used to how everyone plays. Yes, banging your head against something for an hour sucks, but when you figure out all the little tricks, if you are running with the same people it turns into "hey, remember when it took us two hours instead of 20 minutes?"

    PVP, again it's getting in a large group and working together. You die, you spend 20 minutes riding/sneaking back to the fight...but when you succeed its "he** yeah! we owned it!" lol

    It can be fun, just takes time to find your footing I guess (and hopefully for consoles some text chat on the nearer side of soon)

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Korozenn
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    I agree we should have the option to actually have solo delves, or public instanced to us when we want it. It's also been asked for since pc launch.

    I've been asking for this as well, but I understand why it hasn't been available yet. :)

    Takes a lot of time to implement this into the game due to balancing issues and how massive the game is, so I can see why it has taken a while for ZOS to address scaling issues based on the number of players for instanced dungeons, or even the option to just play them solo instead with diminished loot and XP returns. But, I agree. Delves, Dungeons, Instance Dungeons, they should all be able to be given the option of being played in an instanced solo or group setting, or in a normal public environment (which can be the default). It'd help keep the game closer to the Elder Scrolls namesake while also still catering to MMO aficionados.

    For the rest regarding PvE challenge, I don't agree. OP wasn't here likely during beta to see the amount of people that complained about the challenge of soloing Veteran Rank content and having no one to group with. It frustrated a lot of people because they had builds that were focused on tanking or healing and couldn't quest by themselves in normally soloable parts of the game (hell, even problems with the Main Story quests not being able to be completed with healers, for instance!) due to how the enemies were all geared towards being downed easier by Light Armor/Destruction Staff DK/Sorc with AoE.

    I'm glad that the difficulty of these areas were fixed in the game so more builds can be viable for them. That is how it is supposed to be for a game like The Elder Scrolls as it is one that caters to letting players explore with a variety of builds. What players do there with creating their own artificial challenges is up to them. It's a role-playing game for a reason. If they want to go naked, by all means, they can be my guest. Not that I would invite a player like that to do any group content whatsoever, but you get my point. Huehuehue. :P
    Edited by Korozenn on July 10, 2015 7:00PM
  • DenMoria
    DenMoria
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    DenMoria wrote: »
    Oh God! Not another one of these guys.

    The difficulty is plenty hard. I die regularly and am challenged by combat.

    Not all of us are the "Expert" gamers that you are (actually I would assume most of us are not experts).

    This is an MMO for goodness sake. Not everybody who plays is going to be hardcore.

    Go find yourself some other MMO game where the combat difficulty is punishing for goodness sake and let the rest of us "Normals" have a chance.

    It's supposed to be fun, not a constant, frustrating death fest.

    And stop trying to convince us that "grouping" and "PvP" is the bees-knees. So far I have seen absolutely no evidence of that. Grouping is next to impossible and PvP just leads to getting killed by ported over "experts" who think it's fun to humiliate us newbies.

    It's a major disadvantage (imo) not having text chat. Grouping can be extremely fun when you are running with people you know and you've gotten used to how everyone plays. Yes, banging your head against something for an hour sucks, but when you figure out all the little tricks, if you are running with the same people it turns into "hey, remember when it took us two hours instead of 20 minutes?"

    PVP, again it's getting in a large group and working together. You die, you spend 20 minutes riding/sneaking back to the fight...but when you succeed its "he** yeah! we owned it!" lol

    It can be fun, just takes time to find your footing I guess (and hopefully for consoles some text chat on the nearer side of soon)

    You are right about Text chat. I can remember back about a year ago doing ESO with a friend of mine on PC and, since I can't stand either listening to or talking to other people online, the text chat was great. On PS4 it's just a cacophony of sound. One of these days I'll try a guild, but I can't see it would be much better. I would still have to talk to people. The listening would be easier though.
  • Slonekb05
    Slonekb05
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    Korozenn wrote: »
    I agree we should have the option to actually have solo delves, or public instanced to us when we want it. It's also been asked for since pc launch.

    I've been asking for this as well, but I understand why it hasn't been available yet. :)

    Takes a lot of time to implement this into the game due to balancing issues and how massive the game is, so I can see why it has taken a while for ZOS to address scaling issues based on the number of players for instanced dungeons, or even the option to just play them solo instead with diminished loot and XP returns. But, I agree. Delves, Dungeons, Instance Dungeons, they should all be able to be given the option of being played in an instanced solo or group setting, or in a normal public environment (which can be the default). It'd help keep the game closer to the Elder Scrolls namesake while also still catering to MMO aficionados.

    For the rest regarding PvE challenge, I don't agree. OP wasn't here likely during beta to see the amount of people that complained about the challenge of soloing Veteran Rank content and having no one to group with. It frustrated a lot of people because they had builds that were focused on tanking or healing and couldn't quest by themselves in normally soloable parts of the game (hell, even problems with the Main Story quests not being able to be completed with healers, for instance!) due to how the enemies were all geared towards being downed easier by Light Armor/Destruction Staff DK/Sorc with AoE.

    I'm glad that the difficulty of these areas were fixed in the game so more builds can be viable for them. That is how it is supposed to be for a game like The Elder Scrolls as it is one that caters to letting players explore with a variety of builds. What players do there with creating their own artificial challenges is up to them. It's a role-playing game for a reason. If they want to go naked, by all means, they can be my guest. Not that I would invite a player like that to do any group content whatsoever, but you get my point. Huehuehue. :P

    Good read, only part were not seeing eye to eye is one PVE difficulty, and im all for players that like the current difficulty, but what about players on the other side of the fence? Im just asking for options, which is what TES is all about to your point.
  • jkemmery
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    @Slonekb05

    How long have you been playing the game, OP? Do you have any veteran characters and thus champion points?
  • Slonekb05
    Slonekb05
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    jkemmery wrote: »
    @Slonekb05

    How long have you been playing the game, OP? Do you have any veteran characters and thus champion points?

    My post is about LV 1-50 nothing more. current main is lv 43temp, and 2 alts in 30's. I understand the game will "maybe" pose more of a challenge at vet ranks. But even with that im watching video's of vet ranks soloing content meant for a group of vets. so...seems like an issue throughout the whole game, but i cant comment on the vet ranks personally. Made an edit in OP to better clarify im speaking about 1-50.
    Edited by Slonekb05 on July 10, 2015 7:24PM
  • jkemmery
    jkemmery
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    Slonekb05 wrote: »
    jkemmery wrote: »
    @Slonekb05

    How long have you been playing the game, OP? Do you have any veteran characters and thus champion points?

    My post is about LV 1-50 nothing more. current main is lv 43temp, and 2 alts in 30's. I understand the game will "maybe" pose more of a challenge at vet ranks. But even with that im watching video's of vet ranks soloing content meant for a group of vets. so...seems like an issue throughout the whole game, but i cant comment on the vet ranks personally.

    Well I've been playing this game since launch, and played Skyrim for a couple of years before that. Other then that, I haven't done much if any gaming in the last decade. My main is a VR13. While there are guys like Sypher and Deltia who can solo the veteran delves, most of us normal players get our 4 player veteran groups wiped repeatedly while attempting the trials and Craglorn dungeons, so, hats off to those who can solo the veteran content. Maybe you'll be one of those players posting videos for the rest of us to marvel at. Most of us normal people who enjoy the game don't really want it made more difficult. It's been gimped since launch, and honestly, before then, I quit playing because it became frustratingly hard, so I did something else. Now, the 1-50 content is easy for me, but for one, I've done it all before at least once and two, I have 90 something champion points and the buffs that go along with them. If it's too easy and this boring for you, then I might suggest to do what I did when the game was too difficult for me: spend your time doing something else.
  • Slonekb05
    Slonekb05
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    jkemmery wrote: »
    Slonekb05 wrote: »
    jkemmery wrote: »
    @Slonekb05

    How long have you been playing the game, OP? Do you have any veteran characters and thus champion points?

    My post is about LV 1-50 nothing more. current main is lv 43temp, and 2 alts in 30's. I understand the game will "maybe" pose more of a challenge at vet ranks. But even with that im watching video's of vet ranks soloing content meant for a group of vets. so...seems like an issue throughout the whole game, but i cant comment on the vet ranks personally.

    Well I've been playing this game since launch, and played Skyrim for a couple of years before that. Other then that, I haven't done much if any gaming in the last decade. My main is a VR13. While there are guys like Sypher and Deltia who can solo the veteran delves, most of us normal players get our 4 player veteran groups wiped repeatedly while attempting the trials and Craglorn dungeons, so, hats off to those who can solo the veteran content. Maybe you'll be one of those players posting videos for the rest of us to marvel at. Most of us normal people who enjoy the game don't really want it made more difficult. It's been gimped since launch, and honestly, before then, I quit playing because it became frustratingly hard, so I did something else. Now, the 1-50 content is easy for me, but for one, I've done it all before at least once and two, I have 90 something champion points and the buffs that go along with them. If it's too easy and this boring for you, then I might suggest to do what I did when the game was too difficult for me: spend your time doing something else.

    Thanks for reply, Like i said, im all for players who love the current difficulty, but there are a lot of players on the other side of the fence. Which is why i emphasize "options" I understand not everyone wants to play at the difficulty i would want, my suggestion accommodates all skill lv's. By being able to scale/Change difficulty of quests/delv's/etc. all players could play at at a difficulty they enjoy.

  • jkemmery
    jkemmery
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    Slonekb05 wrote: »
    jkemmery wrote: »
    Slonekb05 wrote: »
    jkemmery wrote: »
    @Slonekb05

    How long have you been playing the game, OP? Do you have any veteran characters and thus champion points?

    My post is about LV 1-50 nothing more. current main is lv 43temp, and 2 alts in 30's. I understand the game will "maybe" pose more of a challenge at vet ranks. But even with that im watching video's of vet ranks soloing content meant for a group of vets. so...seems like an issue throughout the whole game, but i cant comment on the vet ranks personally.

    Well I've been playing this game since launch, and played Skyrim for a couple of years before that. Other then that, I haven't done much if any gaming in the last decade. My main is a VR13. While there are guys like Sypher and Deltia who can solo the veteran delves, most of us normal players get our 4 player veteran groups wiped repeatedly while attempting the trials and Craglorn dungeons, so, hats off to those who can solo the veteran content. Maybe you'll be one of those players posting videos for the rest of us to marvel at. Most of us normal people who enjoy the game don't really want it made more difficult. It's been gimped since launch, and honestly, before then, I quit playing because it became frustratingly hard, so I did something else. Now, the 1-50 content is easy for me, but for one, I've done it all before at least once and two, I have 90 something champion points and the buffs that go along with them. If it's too easy and this boring for you, then I might suggest to do what I did when the game was too difficult for me: spend your time doing something else.

    Thanks for reply, Like i said, im all for players who love the current difficulty, but there are a lot of players on the other side of the fence. Which is why i emphasize "options" I understand not everyone wants to play at the difficulty i would want, my suggestion accommodates all skill lv's. By being able to scale/Change difficulty of quests/delv's/etc. all players could play at at a difficulty they enjoy.

    Well, I also happen to be a programmer, and the programming challenges, and cost, to implement such a system would be astronomical.
  • Furor
    Furor
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    I personally would love to see single mobs be the strength of the current 2-3 packs of mobs now. Then have the elites be 2-3 times harder than a single mob.

    tl;dr few mobs, much difficult, such win.
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • Tavore1138
    Tavore1138
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    It was much harder at launch but the difficulty had been tuned for the beta testers who by their very nature were more experienced players, a lot of regular players found it too hard and thus it was tuned down... same with VR levels which were a steep climb until they were tuned down.

    This is a shared game and many players, like me, come from an offline background drawn in by the TES name. So ZOS need to cater for that market.

    Personally I have adapted and fnd the general levelling pretty easy now I know the ways to play, I am quite pleased I played my main through vet before the nerf because it forced me to learn how not to die and opened the door to doing PvP and vet dungeons/trials etc which are noticeably harder.

    but its never going to be tough enough for the serious gamers, they are going to be the guys who complain that trials hard modes are too easy and solo vet DSA, but a game designed for them would only have a few dozen players :)
    GM - Malazan
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  • Slonekb05
    Slonekb05
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    jkemmery wrote: »
    Slonekb05 wrote: »
    jkemmery wrote: »
    Slonekb05 wrote: »
    jkemmery wrote: »
    @Slonekb05

    How long have you been playing the game, OP? Do you have any veteran characters and thus champion points?

    My post is about LV 1-50 nothing more. current main is lv 43temp, and 2 alts in 30's. I understand the game will "maybe" pose more of a challenge at vet ranks. But even with that im watching video's of vet ranks soloing content meant for a group of vets. so...seems like an issue throughout the whole game, but i cant comment on the vet ranks personally.

    Well I've been playing this game since launch, and played Skyrim for a couple of years before that. Other then that, I haven't done much if any gaming in the last decade. My main is a VR13. While there are guys like Sypher and Deltia who can solo the veteran delves, most of us normal players get our 4 player veteran groups wiped repeatedly while attempting the trials and Craglorn dungeons, so, hats off to those who can solo the veteran content. Maybe you'll be one of those players posting videos for the rest of us to marvel at. Most of us normal people who enjoy the game don't really want it made more difficult. It's been gimped since launch, and honestly, before then, I quit playing because it became frustratingly hard, so I did something else. Now, the 1-50 content is easy for me, but for one, I've done it all before at least once and two, I have 90 something champion points and the buffs that go along with them. If it's too easy and this boring for you, then I might suggest to do what I did when the game was too difficult for me: spend your time doing something else.

    Thanks for reply, Like i said, im all for players who love the current difficulty, but there are a lot of players on the other side of the fence. Which is why i emphasize "options" I understand not everyone wants to play at the difficulty i would want, my suggestion accommodates all skill lv's. By being able to scale/Change difficulty of quests/delv's/etc. all players could play at at a difficulty they enjoy.

    Well, I also happen to be a programmer, and the programming challenges, and cost, to implement such a system would be astronomical.

    Making a game of this size was "astronomical". This system may pose a challenge, but nothing close to impossible.. older titles have similar systems , so its very possible.
  • jkemmery
    jkemmery
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    Slonekb05 wrote: »
    jkemmery wrote: »
    Slonekb05 wrote: »
    jkemmery wrote: »
    Slonekb05 wrote: »
    jkemmery wrote: »
    @Slonekb05

    How long have you been playing the game, OP? Do you have any veteran characters and thus champion points?

    My post is about LV 1-50 nothing more. current main is lv 43temp, and 2 alts in 30's. I understand the game will "maybe" pose more of a challenge at vet ranks. But even with that im watching video's of vet ranks soloing content meant for a group of vets. so...seems like an issue throughout the whole game, but i cant comment on the vet ranks personally.

    Well I've been playing this game since launch, and played Skyrim for a couple of years before that. Other then that, I haven't done much if any gaming in the last decade. My main is a VR13. While there are guys like Sypher and Deltia who can solo the veteran delves, most of us normal players get our 4 player veteran groups wiped repeatedly while attempting the trials and Craglorn dungeons, so, hats off to those who can solo the veteran content. Maybe you'll be one of those players posting videos for the rest of us to marvel at. Most of us normal people who enjoy the game don't really want it made more difficult. It's been gimped since launch, and honestly, before then, I quit playing because it became frustratingly hard, so I did something else. Now, the 1-50 content is easy for me, but for one, I've done it all before at least once and two, I have 90 something champion points and the buffs that go along with them. If it's too easy and this boring for you, then I might suggest to do what I did when the game was too difficult for me: spend your time doing something else.

    Thanks for reply, Like i said, im all for players who love the current difficulty, but there are a lot of players on the other side of the fence. Which is why i emphasize "options" I understand not everyone wants to play at the difficulty i would want, my suggestion accommodates all skill lv's. By being able to scale/Change difficulty of quests/delv's/etc. all players could play at at a difficulty they enjoy.

    Well, I also happen to be a programmer, and the programming challenges, and cost, to implement such a system would be astronomical.

    Making a game of this size was "astronomical". This system may pose a challenge, but nothing close to impossible.. older titles have similar systems , so its very possible.

    Does an MMO have a similar system? I'm not familiar with any that do, but again, I play this, I played a little wow, and a little EVE so I am by no means an expert. However, in terms of coding a system that you suggest for an MMO, to me, it seems like a fairly huge task. Not impossible, but prohibitively expensive.
  • MissBizz
    MissBizz
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    Kerioko wrote: »
    Athas24 wrote: »
    I just wish it went back to the difficulty we had at launch :'(

    Yeah, the days when Doshia made you wipe at least 5-6 times until you found a strategy to kill her. The days when you actually needed people to take down world bosses. And the days when the forums where full of people complaining about how hard vet mobs were!

    I miss those days too! Now if you want a challenge, you do things like soloing DSA or vet pledges!

    You only died 5-6 times? Nice. I had to try many mores times lol

    I can see why the questing and mobs are not difficult, its really solo content. I would like to see dolmens and world bosses upped a bit though so you are given a reason outside of group dungeons to group up
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Sallington
    Sallington
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    MissBizz wrote: »
    Kerioko wrote: »
    Athas24 wrote: »
    I just wish it went back to the difficulty we had at launch :'(

    Yeah, the days when Doshia made you wipe at least 5-6 times until you found a strategy to kill her. The days when you actually needed people to take down world bosses. And the days when the forums where full of people complaining about how hard vet mobs were!

    I miss those days too! Now if you want a challenge, you do things like soloing DSA or vet pledges!

    You only died 5-6 times? Nice. I had to try many mores times lol

    I can see why the questing and mobs are not difficult, its really solo content. I would like to see dolmens and world bosses upped a bit though so you are given a reason outside of group dungeons to group up

    I agree that dolmens should absolutely be made more difficult. It's such an epic idea that's becomes a menial task if you happen to ride by one.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Korozenn
    Korozenn
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    MissBizz wrote: »
    Kerioko wrote: »
    Athas24 wrote: »
    I just wish it went back to the difficulty we had at launch :'(

    Yeah, the days when Doshia made you wipe at least 5-6 times until you found a strategy to kill her. The days when you actually needed people to take down world bosses. And the days when the forums where full of people complaining about how hard vet mobs were!

    I miss those days too! Now if you want a challenge, you do things like soloing DSA or vet pledges!

    You only died 5-6 times? Nice. I had to try many mores times lol

    I can see why the questing and mobs are not difficult, its really solo content. I would like to see dolmens and world bosses upped a bit though so you are given a reason outside of group dungeons to group up

    Dolmens do need to be geared towards groups like they used to. I've always viewed them as group affairs, while the Rifts were more for solo play. It's actually really disheartening to see them be able to be soloed now, and this is coming from me, the same guy who wants the option to play Delves and Dungeons in a Solo Instance as a viable option.
    Edited by Korozenn on July 10, 2015 8:15PM
  • Faulgor
    Faulgor
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    Well, that's what you end up with when you focus your game on quest content. You can't make it too difficult, because that would keep Joe Schmo from clicking through dialogues aka content.

    I'd like to see more difficult (solo) PvE, but I wouldn't expect it to be part of the normal leveling rails. That ship has sailed.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • GreySix
    GreySix
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    I'm fine with scalable difficulty, but would oppose increasing difficulty for all. As someone above wrote, many casual gamers play this game when they're off-work, after they're finished taking care of their kids, not engrossed an any other number of life-time minutia that suck the life out of adults ... and the last thing they want is a grueling challenge, since that's what they're trying to escape.

    And don't get me started on the woeful grouping (or lack thereof) mechanics in 1-50, where most of the main darn story is forced-solo.


    Edited by GreySix on July 10, 2015 8:29PM
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Slonekb05
    Slonekb05
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    jkemmery wrote: »
    Slonekb05 wrote: »
    jkemmery wrote: »
    Slonekb05 wrote: »
    jkemmery wrote: »
    Slonekb05 wrote: »
    jkemmery wrote: »
    @Slonekb05

    How long have you been playing the game, OP? Do you have any veteran characters and thus champion points?

    My post is about LV 1-50 nothing more. current main is lv 43temp, and 2 alts in 30's. I understand the game will "maybe" pose more of a challenge at vet ranks. But even with that im watching video's of vet ranks soloing content meant for a group of vets. so...seems like an issue throughout the whole game, but i cant comment on the vet ranks personally.

    Well I've been playing this game since launch, and played Skyrim for a couple of years before that. Other then that, I haven't done much if any gaming in the last decade. My main is a VR13. While there are guys like Sypher and Deltia who can solo the veteran delves, most of us normal players get our 4 player veteran groups wiped repeatedly while attempting the trials and Craglorn dungeons, so, hats off to those who can solo the veteran content. Maybe you'll be one of those players posting videos for the rest of us to marvel at. Most of us normal people who enjoy the game don't really want it made more difficult. It's been gimped since launch, and honestly, before then, I quit playing because it became frustratingly hard, so I did something else. Now, the 1-50 content is easy for me, but for one, I've done it all before at least once and two, I have 90 something champion points and the buffs that go along with them. If it's too easy and this boring for you, then I might suggest to do what I did when the game was too difficult for me: spend your time doing something else.

    Thanks for reply, Like i said, im all for players who love the current difficulty, but there are a lot of players on the other side of the fence. Which is why i emphasize "options" I understand not everyone wants to play at the difficulty i would want, my suggestion accommodates all skill lv's. By being able to scale/Change difficulty of quests/delv's/etc. all players could play at at a difficulty they enjoy.

    Well, I also happen to be a programmer, and the programming challenges, and cost, to implement such a system would be astronomical.

    Making a game of this size was "astronomical". This system may pose a challenge, but nothing close to impossible.. older titles have similar systems , so its very possible.

    Does an MMO have a similar system? I'm not familiar with any that do, but again, I play this, I played a little wow, and a little EVE so I am by no means an expert. However, in terms of coding a system that you suggest for an MMO, to me, it seems like a fairly huge task. Not impossible, but prohibitively expensive.


    Iv played a lot of MMO's in my time...Started with Everquest at launch, and played countless others. So to get specific on which ones had the similar system i don't recall, but i assure you i have seen it in some capacity. ESO itself has a small scaling/instance system with Solo quests/Group dungeons were it scales to your LV and puts you in an instance, its just not very robust. Just need to expand upon a system already in place.
    Edited by Slonekb05 on July 10, 2015 8:42PM
  • MikeB
    MikeB
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    This is an MMO keyword massive, they want to appeal to the most people possible which means the difficulty when leveling, as with most games in general and especially MMO's, is going to be on the easy side. The challenge with MMO's comes in the dungeons, raids and PvP. Until you start doing Vet Dungeons and Trials stop complaining because you havent even cracked the tip of the iceberg of what this game offers in difficulty. There are several group quest and area bosses that cannot be completed at level without at least one other person
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