Player Housing 2 years? It better be damn good ! ! !

  • Muxje
    Muxje
    Soul Shriven
    Haxer wrote: »
    I would say that it isn't about difficulty per say. It's about creating a world for players to live in, and do things. There is nothing to do in ESO besides hop on and go to work at the quest mill. And don't get me wrong, that's a very important thing to have, and they did a great job with it. (particularly with quests actually revolving around important and interesting things going on, rather than "kill 8 boars and bring me their toenails"). BUT the point is that alone is not enough. Where is the social function, guild function, reasons to group, reasons to do anything.

    This is a key point. The quest mill will only provide so much entertainment, and people will tune out after that, having "finished" the game. Quests should never be the only goal in the game, and good MMOs have a multitude of goals that complement as well as augment each other.

    Housing is one of those things that can play a pivotal role, supporting various playstyles. Housing, with a design and decorate function, doesn't just let you stash your stuff and socialize or roleplay with others, but also has appeal to crafters, designers, shopkeepers of all stripes. There's vanity appeal and creative outlets. Hunts for decorative rares. And grinds or quests to get the gold for your house, or a zoning permit for an extension. You can even tie it into PvP if you really wanted. You name it.

    Housing as an outlet of creativity touches on another aspect of MMOs that I find ostendibly missing from many modern MMOs: the ability to make your mark upon the word. In UO (especially at the start), it took 9 months or more to grind to GM, and as a result such crafters were rare; you knew these guys by name. Some people made a name for themselves doing interior decoration; at some point I started a website to show some of the better ones, and I was surprised at the traffic it generated. In SWG, an online friend did nothing but craft and run a tailor shop (roleplaying all the time as well); she was fairly well known and a fair few guilds asked her to design their guild uniform. An MMO needs many degrees of freedom, the tools to create your own content (houses, but also variety in craftable and lootable apparel, dyes, etc, ect), a sense of permanence (houses, player-run shops) as well as a sense of presence (being *in* the world, not in some tucked away ghost town like LOTROs suburbs, or the instanced guild cities in AoC (which at least still see the occasional foreign traffic).

    Many MMos fall short in creativity, permanence, and the opportunity to stand out, and especially ESO falls short here. Housing, even in a very basic form at the start, would be a great foundation to expand these aspects upon. It will also greatly aid the community building aspect, as pointed out before. As it stands, we have a nasty trade system that actually segments the community into pointless guilds. What we need is an open market and player run shops, then close that horrible mistake that is the guild shops.
  • SecuFox
    SecuFox
    Soul Shriven
    Sleepydan wrote: »
    UO housing please? + justice system wheee!

    Oh god. Yes please!
  • Sighlynce
    Sighlynce
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    Wow, ESO looks way better than that game :p ! Housing sounds great but if a horse costs 42,000 + imagine what a freakin house would cost... hopefully tents or gypsy carts will be available too.... ;)
    "What is better - to be born good, or to overcome your evil nature through great effort?" - Paarthurnax
  • born2beagator
    born2beagator
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    I want to thank this thread for one thing: confirming my choice not to try wildstar.

    particularly, I want to LOL at the bunny earred girl with purple hair. What a stupid, childish looking game
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    I dunno. It will have to be near the bank, that's where my army lives now.

    Indeed a justice system is badly needed. I have a bunch of chicken killers to bring to it. Those are my chickens outside the Daggerfall bank ... eh'.
    Edited by poodlemasterb16_ESO on June 10, 2014 8:47PM
  • hk11
    hk11
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    I want to thank this thread for one thing: confirming my choice not to try wildstar.

    particularly, I want to LOL at the bunny earred girl with purple hair. What a stupid, childish looking game

    Those are just the looks. No children are going to play it for any length of time. It's the least casual friendly game I've seen in ages.
  • Tamanous
    Tamanous
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    Sadly the housing system "done right" would have to include most systems in game prior to it. This means that it is pointless to have housing prior to the Thieves, DB guilds and justice system are added. The real complaint then is how long it will be before those systems are added. :(
    Edited by Tamanous on June 10, 2014 9:08PM
  • Evergnar
    Evergnar
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    I don't think housing in ESO would take away anything from the game. The cities would still retain their purpose. As in life you have to go into the city to buy, sell, trade, go to the bank, go shopping, ect.

    If anything it would add a sense of realism and more purpose to cities. Make you feel like less of a vagrant/drifter too.
  • born2beagator
    born2beagator
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    hk11 wrote: »
    I want to thank this thread for one thing: confirming my choice not to try wildstar.

    particularly, I want to LOL at the bunny earred girl with purple hair. What a stupid, childish looking game

    Those are just the looks. No children are going to play it for any length of time. It's the least casual friendly game I've seen in ages.

    another reason not to buy :)
  • Schallen
    Schallen
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    Phantax wrote: »
    Well Zenimax has already said its likely to be after the 2nd anniversary before we see player housing (personally I think that's way too late). I've just watched a video of the player housing in Wildstar and OMG ! All I can say is ESO's player housing had better be good if this is the standards other MMO's are setting. (RIFT did it great, Wildstar now better)

    (not sure if I can post the link here or not)
    https://www.youtube.com/watch?v=7jLc0esD1fc

    Well Zenimax, you got 2 years to sort out player housing and it'd better be AAA rating quality. I'm talking Skyrim epic levels of housing. The gauntlet has been thrown down, zeni... don't let us down ! ! !

    ;)

    Edit - Zenimax statement referenced in my post
    Creative director Paul Sage told IGN May 22nd, 2014...

    Another feature often asked about is Player Housing; fans of previous entries in the series widely agree that owning property in Tamriel is a fairly integral part of the franchise, while MMO players tend to be keen to have somewhere to hang their hats, regardless of which fictional world it's in. Sadly, Sage says that while Player Housing would be nice, it's not likely to come until ESO has an anniversary or two.

    :(

    There aint gonna be a second anniversary.
    Schallen

    Class: Nightblade

    Role: DPS

    Favorite Movie: The Notebook

    Ideal Date: A long walk on the beach followed by a goodnight kiss

    Interested In: Women





  • Sendarya
    Sendarya
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    Here is the thing a lot of people don't seem to understand. Endgame content is not just raids or PvP. For a lot of people, more than many of you might suspect, a huge portion of endgame is social or light RP (I think heavy RP is not too common). A good crafting system and a good housing system can keep people playing a game with lack of other non-raid pve content for a LONG time. I subbed to EQ2 for at least 6 months and probably more like 8 past when I'd reached max level and explored all the zones just to collect pets, decorate my 8 room, 3 story house, build furniture and harvest and make food to fund my idea of fun.

    SWG was similar. Long past the time I would have been bored grinding out careers to unlock Jedi (pre-NGE obvisously), I continued to harvest, craft, and play with my house which was part of a thriving city that I helped to build and maintain. those are just 2 examples.

    On the other hand we have TSW, for instance, I would have continued to play much, much longer if they had better crafting and some sort of housing, as I loved the game, quests, atmosphere, clothing, etc.

    TL;DR: This kind of thing can keep a lot of players around at "endgame", which in turn keeps the economy healthy and the game alive for the PvPers and hard core raiders.

    You guys need us (and we need things like housing and meaningful crafting)....whether you like it or not.

    Edited for spelling. :)
    Edited by Sendarya on June 11, 2014 12:34AM
    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • Phantax
    Phantax
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    Wow, ESO looks way better than that game :p ! Housing sounds great but if a horse costs 42,000 + imagine what a freakin house would cost... hopefully tents or gypsy carts will be available too.... ;)

    Im sure Zenimax wont mind having another gold sink in the game
    And if it is high then thats better, would add some longevity to the game not to mention a sense of achievement once the player does finally get their own place

    :)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Sindala
    Sindala
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    Haxer wrote: »
    Audigy wrote: »
    ZoS: WHY ISN'T ESO LIKE THIS ^^^^ I want it to be

    WS has two strengths no doubt,

    1. Housing
    2. Difficulty

    It does take someone 6 months to skill a char, think about that. 6 Months of gaming, while grinding dungeons or quest´s. Besides that the 40 men raid must be unlocked and even inside that raid you unlock specific quest lines for gear that you then have to grind.
    If you like that, WS is a fun game - but the majority of the Gamers on PC is too old for that. (no offence)

    The investment for a few pixels just doesn't value the outcome in their eyes. Same applies to WoW btw. to raid for many months to get a full set - is something not many find fun these days, especially now in summer. That's why you have a raid attendance of 5-10% only at so many MMO´s.

    What you said about the world bosses, well while they are fun now they will be impossible once nobody levels. We saw this at SWTOR, there were many world bosses too - but no players! In the long run those world bosses were just ignored :(

    Therefore I think the world bosses at ESO are good, but they should scale with the amount of players fighting them. Warhammer had such a system if I recall.

    As for housing, I agree they did invest a lot there in the past months - but this wasn't like that always. Before they actually improved housing it was nothing else than a map with buildings that had no functions ;) A lot currently in housing came from Alpha and Beta feedback.

    Housing for me at an TES but any MMO is a must have feature, more important than any raid content.
    That said, ZO seems to not know yet how housing should look like. They don't want to rush it, but it still would be great to hear more about their plans for it.

    Great feedback. I would say that it isn't about difficulty per say. It's about creating a world for players to live in, and do things. There is nothing to do in ESO besides hop on and go to work at the quest mill. And don't get me wrong, that's a very important thing to have, and they did a great job with it. (particularly with quests actually revolving around important and interesting things going on, rather than "kill 8 boars and bring me their toenails"). BUT the point is that alone is not enough. Where is the social function, guild function, reasons to group, reasons to do anything. Housing is just one way of providing people something to do together when they need a break from the quest mill. Right now you can't even complete a quest together if you try, because two people will make different dialogue choices and end up in different phases. One invisible fighting a boss the other can't help with. Heck, it's like the play testers never grouped at all. How did they never once run into that in pre-release? It is a single player game masquerading as an MMO. And that's not enough for some.

    Oh believe me, there's nothing...NOTHING that's been mentioned on these forums that wasn't voiced as concern in the Beta forums.
    Even the bugs some are now finding, we already found over a year ago.

    It really does seem in this game they just don't listen to the players and all walk around with headphones and blinkers on in that office.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Sindala
    Sindala
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    Wow, ESO looks way better than that game :p ! Housing sounds great but if a horse costs 42,000 + imagine what a freakin house would cost... hopefully tents or gypsy carts will be available too.... ;)

    I think I have a spare Barrel somewhere you can use ;)
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Phantax
    Phantax
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    Sendarya wrote: »
    Here is the thing a lot of people don't seem to understand. Endgame content is not just raids or PvP. For a lot of people, more than many of you might suspect, a huge portion of endgame is social or light RP (I think heavy RP is not too common). A good crafting system and a good housing system can keep people playing a game with lack of other non-raid pve content for a LONG time. I subbed to EQ2 for at least 6 months and probably more like 8 past when I'd reached max level and explored all the zones just to collect pets, decorate my 8 room, 3 story house, build furniture and harvest and make food to fund my idea of fun.

    SWG was similar. Long past the time I would have been bored grinding out careers to unlock Jedi (pre-NGE obvisously), I continued to harvest, craft, and play with my house which was part of a thriving city that I helped to build and maintain. those are just 2 examples.

    On the other hand we have TSW, for instance, I would have continued to play much, much longer if they had better crafting and some sort of housing, as I loved the game, quests, atmosphere, clothing, etc.

    TL;DR: This kind of thing can keep a lot of players around at "endgame", which in turn keeps the economy healthy and the game alive for the PvPers and hard core raiders.

    You guys need us (and we need things like housing and meaningful crafting)....whether you like it or not.

    Edited for spelling. :)

    You said it, couldn't agree more !

    :agree:
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Mablung
    Mablung
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    I had so many houses in SWG that I decorated. I truly miss that game. Pre CU/NGE of course.

    Also saw mention of EQ2 which had excellent housing as well. A lot of people get tons of enjoyment out of the what some see as little things; collectibles, rare pets, decorations etc.
  • Phantax
    Phantax
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    Mablung wrote: »
    I had so many houses in SWG that I decorated. I truly miss that game. Pre CU/NGE of course.

    Also saw mention of EQ2 which had excellent housing as well. A lot of people get tons of enjoyment out of the what some see as little things; collectibles, rare pets, decorations etc.

    Agreed. I loved how Skyrim implemented the trophy/statue thing. You had to go out and kill the things you wanted to have as a decoration.., brilliant !
    Kind of made you feel like a real hunter !
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • indytims_ESO
    indytims_ESO
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    Schallen wrote: »
    There aint gonna be a second anniversary.

    Seriously? What is up with *** with all the doom-and-gloom?

    Has there been ANY major MMO launched that shut its doors in 2 years or less?

    If you hate the game so much - go somewhere where others care? Snippy 'predictions' like yours are sheer nonsense, and just make you look and sound like a tool.
  • AKSb16_ESO2
    AKSb16_ESO2
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    Phantax wrote: »
    Well Zenimax has already said its likely to be after the 2nd anniversary before we see player housing (personally I think that's way too late). I've just watched a video of the player housing in Wildstar and OMG ! All I can say is ESO's player housing had better be good if this is the standards other MMO's are setting. (RIFT did it great, Wildstar now better)

    (not sure if I can post the link here or not)
    https://www.youtube.com/watch?v=7jLc0esD1fc

    Well Zenimax, you got 2 years to sort out player housing and it'd better be AAA rating quality. I'm talking Skyrim epic levels of housing. The gauntlet has been thrown down, zeni... don't let us down ! ! !

    ;)

    WTF is that... that has to be the worst looking game in history of games... Looks like I would be playing Sponge Bob's world... a color palette neon puke and neon poo would make my head explode after 1 min on play...

    Looks like browser games. xD
  • cuz_mike200
    cuz_mike200
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    I reckon a keeps/bases for guilds would be pretty cool
  • cisadanepajsuxrwb17_ESO
    I want to thank this thread for one thing: confirming my choice not to try wildstar.

    particularly, I want to LOL at the bunny earred girl with purple hair. What a stupid, childish looking game

    Agree. I never stopped wondering why games go to that kind of art direction. In that sense I am put off by EQN as well as they also feature the cartoony look wow has championed

    Why cant we have more stuff like Lineage (which I still think has some of the best art direction a game could have) ?
  • Theosis
    Theosis
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    I hated Rifts "Housing." It was a zone not a house. Nothing about it was even helpful.

    Id rather have a house were I can put my things. I want chests were I put my things. Kitchens were I put my provisioning items. I was weapon racks and armor displays and trophy cases. Would be a great gold sink to buy more display items.
    This is were my signature would be if I was allowed one.
  • UltraMark14
    UltraMark14
    Soul Shriven
    I have to agree that something Star game that was referenced looks childish and way too cartoony, reminds me of WoW, Yuck, (threw up in my mouth a little) And to be fair ESO sometimes looks childish also, specially when you're in a town and the place is littered with pets and there's like a hundred people running and jumping around on their flaming dino-tigers or standing in line at all of the crafting benches like it were a theme park, to me it feels like a Medieval Costume party in the middle of a petting Zoo at Disneyland.

    But back to the point...the housing system concept on that star game looks promising, ESO could get some really good ideas off that. I think WoW did something similar with Garrisons and I'm sure many other games have as well. (instanced zone housing) is the term I hear is being thrown around.

    Add that and the ability to start a private invite session only and you have yourself a keeper.
  • Pallmor
    Pallmor
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    Just add it to the gigantic pile of stuff-promised-but-never-delivered-on.

    But hey, dyes and stealing!
  • Gidorick
    Gidorick
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    Wildstar FTP this fall.... I know I'm going to be trying it out!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • GreySix
    GreySix
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    Meh. Resubscribed to SWTOR back when they introduced their housing, and found it underwhelming. Unsubscribed again shortly thereafter.

    Then again, my character already had a starship, which in effect was a mobile home.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • TheBonesXXX
    TheBonesXXX
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    Sendarya wrote: »

    You guys need us (and we need things like housing and meaningful crafting)....whether you like it or not.

    What you all need is a reintroduction to how we did things in the old school days when housing was not around, when people actually congregated in cities and did this thing called socialize.

    We didn't have special colors, we didn't have housing, we didn't have every little fluff feature out there, what we did have is each other and a good world, specially in Asherons Call.

    A city was a social hub and it had something for everyone, the problem with players today is that they think they are deserving of so much. Players make the bulk of the experience and the new school shows a lack of.

    Just my two cents.
  • Callous2208
    Callous2208
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    1. Lolz this game won't last 2 years. 2. Two years, I won't last two more days. 3. It better happen quicker, it may just save this fail game.
    There. Did I cover all the points from forum lurkers who no longer play this game and have been posting this same drivel on threads since vanilla WoW?

    Anyways, I think it's already been mentioned but I liked the way ffxiv handled housing, even if I didnt particularly care for the game. I don't want to see the lotro ghost towns and am not sure if the rift concept would work in this setting.
  • Kazzy56
    Kazzy56
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    PS4 EU


    What is Wildstar??? o:)

    <3
    Young at heart. Slightly older in other places.
    PS4 player.
    If everything was perfect there would be nothing to strive for.
  • CapnPhoton
    CapnPhoton
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    Well to be honest I really liked the player housing in EQ2 but in SWG I liked that you could build anywhere in the world but then huge cities covered the world... the ghost towns of LoTRO were weird and creepy

    IMO, EQ2 is the only MMO I played where they got it right.

    Instead of a 'housing zone' like Dark age of Camelot which would be prone to empty lots, etc after a while, in EQ2 it was simplified to actually be in towns and cities.

    There would be an inn with starting houses and a few doors, a basic room, and a few upgrades. When you click on the door it goes to your room, and others would go to theirs in an instance. You could visit other pads with permission with a right click. this allowed players to have their place right in the town where they were doing everything. There are perks to buy or quest for to give you a spell that would return you to the door of your house from anywhere. You could even get upgrades inside your house (high level 5 room houses) to fast travel to other places. Then if you want to move and/or upgrade, you shop around. Each level of house had item placement limits.
    Xbox One NA Aldmeri Dominion
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