GreenSoup2HoT wrote: »In my opinion, i think this was the worst skill they could of put major brutality on.
As someone who run's DW/Bow. Why would i waste a slot for Hidden Blade when i have a whole other bar for long range
Master_Kas wrote: »@DDuke what is your Max dmg with flying blade from sneak buffed?
My highest snipe is 21 566 or 21 565 on a v14 . Just want to compare
Master_Kas wrote: »@DDuke what is your Max dmg with flying blade from sneak buffed?
My highest snipe is 21 566 or 21 565 on a v14 . Just want to compare
GreenSoup2HoT wrote: »In my opinion, i think this was the worst skill they could of put major brutality on.
As someone who run's DW/Bow. Why would i waste a slot for Hidden Blade when i have a whole other bar for long range
Not everyone runs DW/bow, and thus not everyone has a whole other bar for long range. And i consider twin slashes useless in PvP. Because not only does blocking halve the direct damage as with any other incoming damage, it also completely negates the DOT. And DOT makes up for the majority of twin slashes' damage.
If i hit you with flying blade that does 5000 damage directly, and you block it, i will do 2500 damage.
If i hit you with twin slashes that do 1000 damage directly and 6000 damage as a DOT, and you block it, i will do 500 damage, and that's it.
Got to disagree here twin slashes is far from useful in PVP and if you use it after ambush you are essentially wasting the 20% empower buff. For the most effiecient use you would want to land your hardest hiting ability after ambush with major brutality already applied.GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »In my opinion, i think this was the worst skill they could of put major brutality on.
As someone who run's DW/Bow. Why would i waste a slot for Hidden Blade when i have a whole other bar for long range
Not everyone runs DW/bow, and thus not everyone has a whole other bar for long range. And i consider twin slashes useless in PvP. Because not only does blocking halve the direct damage as with any other incoming damage, it also completely negates the DOT. And DOT makes up for the majority of twin slashes' damage.
If i hit you with flying blade that does 5000 damage directly, and you block it, i will do 2500 damage.
If i hit you with twin slashes that do 1000 damage directly and 6000 damage as a DOT, and you block it, i will do 500 damage, and that's it.
You can't block for 1.5 second's after i use Ambush. This is where any good NB would applie Twin Slashes. You could argue any Skill can be Blocked. However there is CC to utilize so that doesn't happen.
Say Flying Blade does get Major Brutality. How will people who run a Bow bar benefit off of this? I'm pretty sure a majority of the NB player base play's with a Bow compared to those without one. This change only effect's Dw/Dw user's who don't dedicate a bar for range.
Why buff a skill that only effect's a small player base. If Twin Slashes got Major Brutality. It would still fit any Melee centered build such as DW/DW but also DW/Bow.
Got to disagree here twin slashes is far from useful in PVP and if you use it after ambush you are essentially wasting the 20% empower buff. For the most effiecient use you would want to land your hardest hiting ability after ambush with major brutality already applied.GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »In my opinion, i think this was the worst skill they could of put major brutality on.
As someone who run's DW/Bow. Why would i waste a slot for Hidden Blade when i have a whole other bar for long range
Not everyone runs DW/bow, and thus not everyone has a whole other bar for long range. And i consider twin slashes useless in PvP. Because not only does blocking halve the direct damage as with any other incoming damage, it also completely negates the DOT. And DOT makes up for the majority of twin slashes' damage.
If i hit you with flying blade that does 5000 damage directly, and you block it, i will do 2500 damage.
If i hit you with twin slashes that do 1000 damage directly and 6000 damage as a DOT, and you block it, i will do 500 damage, and that's it.
You can't block for 1.5 second's after i use Ambush. This is where any good NB would applie Twin Slashes. You could argue any Skill can be Blocked. However there is CC to utilize so that doesn't happen.
Say Flying Blade does get Major Brutality. How will people who run a Bow bar benefit off of this? I'm pretty sure a majority of the NB player base play's with a Bow compared to those without one. This change only effect's Dw/Dw user's who don't dedicate a bar for range.
Why buff a skill that only effect's a small player base. If Twin Slashes got Major Brutality. It would still fit any Melee centered build such as DW/DW but also DW/Bow.
it will affect dw bow users to removing from them the need to chug weapon power pots and apply the buff from range unlike putting it on slashes would do.
GreenSoup2HoT wrote: »Got to disagree here twin slashes is far from useful in PVP and if you use it after ambush you are essentially wasting the 20% empower buff. For the most effiecient use you would want to land your hardest hiting ability after ambush with major brutality already applied.GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »In my opinion, i think this was the worst skill they could of put major brutality on.
As someone who run's DW/Bow. Why would i waste a slot for Hidden Blade when i have a whole other bar for long range
Not everyone runs DW/bow, and thus not everyone has a whole other bar for long range. And i consider twin slashes useless in PvP. Because not only does blocking halve the direct damage as with any other incoming damage, it also completely negates the DOT. And DOT makes up for the majority of twin slashes' damage.
If i hit you with flying blade that does 5000 damage directly, and you block it, i will do 2500 damage.
If i hit you with twin slashes that do 1000 damage directly and 6000 damage as a DOT, and you block it, i will do 500 damage, and that's it.
You can't block for 1.5 second's after i use Ambush. This is where any good NB would applie Twin Slashes. You could argue any Skill can be Blocked. However there is CC to utilize so that doesn't happen.
Say Flying Blade does get Major Brutality. How will people who run a Bow bar benefit off of this? I'm pretty sure a majority of the NB player base play's with a Bow compared to those without one. This change only effect's Dw/Dw user's who don't dedicate a bar for range.
Why buff a skill that only effect's a small player base. If Twin Slashes got Major Brutality. It would still fit any Melee centered build such as DW/DW but also DW/Bow.
it will affect dw bow users to removing from them the need to chug weapon power pots and apply the buff from range unlike putting it on slashes would do.
This is where Greed come's in. You want the optimal choice for damage. Giving 20% Extra damage for a DoT isn't a bad thing. If i'm a bow user, i'm not going to go out of my way to use Hidden Blade with "MB" then Snipe for the extra damage. So what your missing out on is a bit of extra damage from your first strike. Big deal.
Put it on the cloak ability instead.
GreenSoup2HoT wrote: »Put it on the cloak ability instead.
Once you do that, people will be crying for a cloak nerf though. You don't want that.
It would defiantly work. Since you can proc Cloak whenever you want.
I've heard you don't decloak after you Ambush (in pvp at least), so you could cloak>ambush>surprise att combo and get the 20% extra damage from "MB" on your initial Ambush.
Momentum is the fifth and final active ability for Two Handed, so Major Brutality should be assigned to the fifth and final active ability of Dual Wield: Hidden Blade.
Doing so also makes the AoE morph more attractive, because it requires no target to cast.
This Change is made to BUFF Flying Blade!!!
And not to otimize your source of Major Brutality.
And thus they should definitely stick with flying Blade.
Doing so also makes the AoE morph more attractive, because it requires no target to cast.
Doing so also makes the AoE morph more attractive, because it requires no target to cast.
Quick cloak would be better. Its a buff so put it on a buff skill.