in all honesty they need to buff twin slashes direct damage as well
lolo_01b16_ESO wrote: »I'd prefer if Major Brutality would be swapped out for a usefull buff. I'll still have to use momentum as a self heal in pvp and I'll still use weapon power potions in pve, so no matter which skill gets major brutality, it's worthless.
Minor brutality, empower or major berserk would be much better if you want to buff dual wield.
No, Twin Slashes is good by itself since the Rending morph is used in high end PvE by pretty much all stamina builds. That, and it's nigh useless in PvP and would still be after this change (when you're in melee range, you want to deal burst dmg not apply some DoTs that get purged in 0,1 seconds or outhealed).
Flying Blade on the other hand isn't used in PvE at all, but can be extremely valuable in PvP and could reach Rally level of usefulness with this change.
lolo_01b16_ESO wrote: »I'd prefer if Major Brutality would be swapped out for a usefull buff. I'll still have to use momentum as a self heal in pvp and I'll still use weapon power potions in pve, so no matter which skill gets major brutality, it's worthless.
Minor brutality, empower or major berserk would be much better if you want to buff dual wield.
I think the whole point is to give people who don't want to use 2H access to the +20% weapon dmg buff Momentum gives (without forcing them to use potions 24/7).
Adding something like Major Berserking would just make it a no-brainer for everyone to go DW/2H, and leave little room for other options (DW/DW, DW/Bow).
GreenSoup2HoT wrote: »No, Twin Slashes is good by itself since the Rending morph is used in high end PvE by pretty much all stamina builds. That, and it's nigh useless in PvP and would still be after this change (when you're in melee range, you want to deal burst dmg not apply some DoTs that get purged in 0,1 seconds or outhealed).
Flying Blade on the other hand isn't used in PvE at all, but can be extremely valuable in PvP and could reach Rally level of usefulness with this change.
I would think Blood Craze get's utilized more in PvE because you can proc it on multiple enemy's to grant some great healing. On the other hand i don't really see how rending slashes help's much in pve, if your going to kite something it would be better to just use Hidden Blade.
GreenSoup2HoT wrote: »Flying Blade is a waste of a slot to begin with for PvP. Now i am encouraged once Zos give's flying blade Major Brutality to waste a slot on it. I would much rather Twin Slashes on my Bar for PvP then Hidden Blade.
GreenSoup2HoT wrote: »Hidden Blade doesn't even compare to Rally even with Major Brutality. Which is why i've argued to give Twin Slashes it instead. Does Hidden Blade have a HoT or Burst Heal, no. At least Twin Slashes can obtain a HoT to compare to Rally's heal's.
GreenSoup2HoT wrote: »Rally: HoT + Burst Heal if casted within duration + Major Brutality
Hidden blade: 3k Damage + Speed Debuff + (Proposed implementation of Major Brutality)
Blood Craze: 1k damage (initial) + DoT + HoT + (Proposed implantation of Major Brutality)
Which one of these is more comparable to rally?
-With hidden blade, your loosing a HoT and Burst Heal for a speed debuff and a little bit of damage.
-With Blood craze, your loosing a burst heal for a DoT + initial damage. A Fair trade in my opinion.
GreenSoup2HoT wrote: »Hidden Blade's really only potential in Pvp is the speed debuff. Which isn't that necessary anyway's. Like you said, can easily be purged. In the end, if your going to burst dps from range, you don't use Hidden Blade.
GreenSoup2HoT wrote: »Also not sure if you have heard or not. Healing and Shield's in Cyrodil are being reduced by 50% (not sure what the base value is currently) as well as damage reduction by 50%. Which mean's DoT effect's will have greater value in a fight.
You say in melee range you want a lot of burst damage. With these new change's the time to kill has increased significantly. So a fight will last longer then usual were DoT effect's become viable.
I'm more thinking about Trials/VDSA. You don't really want to morph the skill into Blood Craze as a DPS, since you've got healers healing you. Rending Slashes on the other hand deals more dmg per cast than your Surprise Attack (which is your "spam skill" in DPS rotations as NB).
GreenSoup2HoT wrote: »Flying Blade is a waste of a slot to begin with for PvP. Now i am encouraged once Zos give's flying blade Major Brutality to waste a slot on it. I would much rather Twin Slashes on my Bar for PvP then Hidden Blade.
Whoa, whoa, whoa. Pause right there.
Flying Blade is the best ranged skill you can have as a stamina build, it stuns from sneak & procs camo hunter, which alone is often a kill on vampires. Block canceled, you can have two flying blades hit within one second dealing 15-25k damage with correct gear.
Not only that, but they are excellent vs sorcerers sitting in their minefield, excellent for kiting other stamina builds & DKs thanks to the 70% snare, excellent for catching teleporting sorcs with speed boost (throw knife - sprint - throw knife - sprint) and in general, they just deal a crap ton of damage.
You should really give it another shot before calling it a waste of a slot
Not everything needs to have a heal, and Rally's heal is mostly used for the instant cast heal, not the HoT effect (which is weak).
Besides, you can get Vigor at rank 5 next patch for heals.
GreenSoup2HoT wrote: »Rally: HoT + Burst Heal if casted within duration + Major Brutality
Hidden blade: 3k Damage + Speed Debuff + (Proposed implementation of Major Brutality)
Blood Craze: 1k damage (initial) + DoT + HoT + (Proposed implantation of Major Brutality)
Which one of these is more comparable to rally?
-With hidden blade, your loosing a HoT and Burst Heal for a speed debuff and a little bit of damage.
-With Blood craze, your loosing a burst heal for a DoT + initial damage. A Fair trade in my opinion.
Heal values could help greatly here to draw a comparison, but let's use mine:
Rally (1k/2 seconds=500HPS, 800HPS~ crits, burst heal dependent on duration left)
Vigor: (2.3k/second=2300HPS, 3100HPS~ crits), 13k total heal over 5 seconds
Hidden Blade (Flying Blade): 7-8k Damage, 11-13k crits
Rending Slashes: 2,2k Damage, 8,5k over 9 seconds
GreenSoup2HoT wrote: »Hidden Blade's really only potential in Pvp is the speed debuff. Which isn't that necessary anyway's. Like you said, can easily be purged. In the end, if your going to burst dps from range, you don't use Hidden Blade.
Except it's only purged by Purge, not by Dark Cloak (used by pretty much every Nightblade).
The ease of purging DoTs is significantly greater than purging movement impairing effects.
Also, for ranged burst Flying Blade is actually significantly better than Snipe for instance.
GreenSoup2HoT wrote: »Also not sure if you have heard or not. Healing and Shield's in Cyrodil are being reduced by 50% (not sure what the base value is currently) as well as damage reduction by 50%. Which mean's DoT effect's will have greater value in a fight.You say in melee range you want a lot of burst damage. With these new change's the time to kill has increased significantly. So a fight will last longer then usual were DoT effect's become viable.
Yes, healing & shields are being reduced, but not by 50%. They're being reduced to 50% (they are currently reduced by 15% in Cyrodiil). Damage is the same thing, it is reduced to -50% (from the current -20%).
That said, DoTs will still be a waste of stamina if your opponent has a purge ability (or happens to be a Nightblade), and mostly a waste of a skill slot outside PvE.
In my opinion if your trying to balance the ability off of Rally, which was mentioned in the cast then whirlwind would be your best choice.
As DW has no straight heal buff ability that you can activate at any time at least with whirlwind you can keep up major brutality without having a target.
The edge still goes to 2 handed with the ability to throw and keep buffs up without a target.
GreenSoup2HoT wrote: »In my opinion if your trying to balance the ability off of Rally, which was mentioned in the cast then whirlwind would be your best choice.
As DW has no straight heal buff ability that you can activate at any time at least with whirlwind you can keep up major brutality without having a target.
The edge still goes to 2 handed with the ability to throw and keep buffs up without a target.
That's were vigor come's in my friend. Vigor would be used for your bigger heal. This is primarily why they are reducing vigor to level 5 in the assault tree. Since DW/stamina Nb's player's had no form of heal's unless they used a resto staff/rally.
With Vigor you can combo Blood Craze for your HoT plus Major Brutality. Which would perform similar to Rally.
lolo_01b16_ESO wrote: »I'd prefer if Major Brutality would be swapped out for a usefull buff. I'll still have to use momentum as a self heal in pvp and I'll still use weapon power potions in pve, so no matter which skill gets major brutality, it's worthless.
Minor brutality, empower or major berserk would be much better if you want to buff dual wield.
What they should do is add major brutality to the blade cloak ability. Right now all it offers is 20% reduced aoe damage taken and some minor intermittent aoe damage to melee enemies. You wont ever use it outside of heavy aoe situations, but adding major brutality there would make it a buff to rival momentum.
guess my stam blade rotation would have to be something like hidden blade from stealth.. ambush.. cloak..surprise attack..rending slashes.. cloak ...surprise attack or killers blade..
if target is very tanky could throw in mass hysteria to get some distance and repeat
lethal arrow wont give you the buff. Also nothing is stopping you using relentless focus and camo hunter as buffs to that rotation. As other ppl have mentioned lethal arrows only advantage over flying blade is the range. which for my rotation is a non issue as I have to be in ambush range. The point is surprise attack is gonna land with at least major brutality and ambushes buff applied if using shadowy disguise it will also crit. The stuns are fairly redundant more to keep a constant drain on there resource and get them using stamina so you can hit them with fear. They will also be snared from the dagger enabling you to disengage or reposition while cloaked.
GreenSoup2HoT wrote: »Valid point good sir ^
maybe you can help me solve a debate i have with myself about stamina nb in pvp. dawn breaker or soul harvest on main bar