delphwind_ESO wrote: »I agree.
To those that want a non vertical progression system please see GW2 or pretty much any shooter type game. There is a niche for you, but this is not it.
Creating another PvP campaign will only split the already dwindling player base.
Be careful what you wish for, if you yell loud enough you just may see results that you did not expect ... like a dead game.
The difference is Champion Points are part of the rules. It's not the same thing. Bad Analogy. But as long as we are using baseball as an example. Does everyone in baseball get paid the same? Of course not. Why? Because they very in their abilities. Some are more effective players than others. Why? Probably because they worked harder. Ran more, pumped more, threw more, hit more.ch.ris317b14_ESO wrote: »I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
For the same reason steroids are illegal in progessional sports, and you get kicked out of a badeball game for putting too much pine tar on your bat.
Spectral_Lord wrote: »I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
Oh, stop being so melodramatic.
Endless-Shogun wrote: »This fall into the whole "No child left behind" problem that's currently plaguing the world.
Not everyone's child gets to be an astronaut.
And the more pandering they receive, the more likely they'll just end up as a janitor.
Leave the champion point system alone.
Getting creamed by someone who intentionally grinds for CP is just how it goes.
He played more. That is his prerogative.
Endless-Shogun wrote: »This fall into the whole "No child left behind" problem that's currently plaguing the world.
Not everyone's child gets to be an astronaut.
And the more pandering they receive, the more likely they'll just end up as a janitor.
Leave the champion point system alone.
Getting creamed by someone who intentionally grinds for CP is just how it goes.
He played more. That is his prerogative.
I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
The concept of levels in an RPG comes from a time when RPGs were played in your head with the aid of a character sheet, a pencil and a book. Levels are an abstraction of skill, and it was a brilliant idea back then.
When you play a combat focused online RPG that has a complex combat mechanic - like ESO - there is no need for levels any more. There is no need for the aforementioned abstraction, because you can actually practice and learn how to play better. The traditional RPG levels are thus an antiquated relic, that works decently well in single player games (but they usually have to scale the content somehow for the concept to be applicable - pretty idiotic), and it does not work at all in a competitive multiplayer game.
I am all for spicing up an online game with horizontal progression systems, such as skills and gear and vanity elements and convenience items, all of which you can earn by playing well. Hell, I'll be fine if you get vanity rewards for grinding.
But let us please accept the fact that it's not 1981 any longer, and that we can now have online RPGs without levels and without awarding no-lifers with hard-coded power advantages.
I wrote my own rant post here, btw: http://forums.elderscrollsonline.com/en/discussion/192499/cp-debate-some-people-apparently-need-a-power-advantage-to-compensate-for-lack-of-skill
What I'm more curious about is why everyone wants the computer to give their opponent a handicap? Are they so afraid of what might happen to their ego if they actually played against someone with similar stats and lost? Are they so insecure in their ability to play the game that they have to supplement it with bigger numbers than everyone else, just so they can say "Oh look at me, I'm the best! Not actually better than you, of course, but my numbers are bigger so therefor I am the best!"
I can't imagine that mentality. I want to know that when I beat someone at something, that they didn't do it with a handicap. Especially if they are NEWER than me at the game. What's even the point of that? I'm already going to be more skilled than them as a player simply because of experience, and now someone thinks I need my hand help more with bigger stats than them as well?
Amazing.
I keep seeing everyone complain about the champion system and whine about how it's so unfair. I don't understand how that's possible. If I play the game for one hour and get to level 3 and someone else plays the game for 12 hours and gets to level 20, how is that fair? If I play for an hour I should be the same as someone who played for 12 hours. This is pretty much what people are saying. Isn't it? This is a rpg system where the more you play the stronger you get, so if you don't have time to put into the game as everyone else then that's just how the game is intended to work. If everyone wants to be the same then we need to remove the rpg system and have one class and one level and that would make everyone happy, right?
A very underrated post ^^OnThaLoose wrote: »It's because people naturally love to complain. It's human nature. Also, it's mostly pvp'ers.
A large sum of those players you see on leaderboards have between 160 - 300 champion points, which they gained from day to day dungeoning. I know a few of them, they are not casual players but they are not heavy grinders either... if you took away all their champion points today, they would still stand on the leaderboards tomorrow. Also they dont' refuse to play with players that have very little champion points, they just require them to be skilled at their role.the champion system is a quick shot, it is a boring system, which prefers farmers and exclude casuals and weekend players or players with work or players with families......
imagine you are a weekend player you will have no chance on leaderboards and get slaughtered in cyrodiil --> fun right
this system atm is only what for solo games but in mmos people want to play together or against each other and this have to be fair or its senseless
why do you think WOW makes from time to time a ITEM/STAT resett? <--- so new players can catch up and hold the old with new content
all other mmos are niche products
What I'm curious about is why people want to play an RPG MMO and expect there to be no character progression based on XP gain. It's perplexing that they don't just go play an FPS or RTS. I'm curious at the mentality that demands equivalency regardless of time and effort. I'm curious at "YOU OWE MEEEEEE" attitude from folks that simply haven't put the time in. I'm hearing alot of "I Want, I want...as if the whole RPG system should be gutted to accommodate. Lols. (facepalm)
Bunch of spoiled, entitled people.
ch.ris317b14_ESO wrote: »What you 'progression' advocates fail to understand is you are literally killing the creativity possibilities.
Instead of trite, overused, and frankly boring as hell gameplay.... we are advocating for content to be judged by its character...
Levels and leveling needs to become extinct, in favor of actually telling a story and game mechanic variety.
ch.ris317b14_ESO wrote: »What you 'progression' advocates fail to understand is you are literally killing the creativity possibilities.
Instead of trite, overused, and frankly boring as hell gameplay.... we are advocating for content to be judged by its character...
Levels and leveling needs to become extinct, in favor of actually telling a story and game mechanic variety.
Endless-Shogun wrote: »ch.ris317b14_ESO wrote: »What you 'progression' advocates fail to understand is you are literally killing the creativity possibilities.
Instead of trite, overused, and frankly boring [snip] gameplay.... we are advocating for content to be judged by its character...
Levels and leveling needs to become extinct, in favor of actually telling a story and game mechanic variety.
Go play a single player, story driven game then!
Take away all the progression in an MMO, and you will have a bunch of people enjoying the story, sure, and then leaving, because there wont be *** to do!
People who play MMOs play for longevity of the game, the time required to progress, the ability to dump hours into a game and get hours of entertainment in return.
Witcher 3? Badass game with badass graphics and a very compelling story.
But I'm not going to dump 900 hours into it, because I can't! because there isn't enough to do.
That doesn't mean i didn't thoroughly enjoy it. I just choose to play an MMO for the exceeding amount of content and entertainment it provides me.
Endless-Shogun wrote: »ch.ris317b14_ESO wrote: »What you 'progression' advocates fail to understand is you are literally killing the creativity possibilities.
Instead of trite, overused, and frankly boring as hell gameplay.... we are advocating for content to be judged by its character...
Levels and leveling needs to become extinct, in favor of actually telling a story and game mechanic variety.
Go play a single player, story driven game then!
Take away all the progression in an MMO, and you will have a bunch of people enjoying the story, sure, and then leaving, because there wont be *** to do!
People who play MMOs play for longevity of the game, the time required to progress, the ability to dump hours into a game and get hours of entertainment in return.
Witcher 3? Badass game with badass graphics and a very compelling story.
But I'm not going to dump 900 hours into it, because I can't! because there isn't enough to do.
That doesn't mean i didn't thoroughly enjoy it. I just choose to play an MMO for the exceeding amount of content and entertainment it provides me.
ch.ris317b14_ESO wrote: »What you 'progression' advocates fail to understand is you are literally killing the creativity possibilities.
Instead of trite, overused, and frankly boring as hell gameplay.... we are advocating for content to be judged by its character...
Levels and leveling needs to become extinct, in favor of actually telling a story and game mechanic variety.
ch.ris317b14_ESO wrote: »In reality a level 0 *** can get the jump on and kill elite navy SEALS with a level 2 handgun....
In reality a bad news bears team can annihilate world series caliber competition... and historically the worst team in baseball can get a trip to the world series with a wildcard win.
Stuff your 'but but but i spent moar time' whine.