THIS JUST IN: Most gamers don't have a clue what they're talking about.
Most of these issues are over CP, not VR.
For example, seen the hundreds of CP threads recently? Not one, NOT ONE, has pointed out that the CP treadmill is nearly identical to the gear treadmill you see in other MMOs. But everyone is so quick to point out what a terrible system it is, how it could never work, and is the death of ESO, but we clearly see from other MMOs such a system can, and does, work all the time, only it does so in another form: gear.
THIS JUST IN: Most gamers don't have a clue what they're talking about.
Most of these issues are over CP, not VR.
For example, seen the hundreds of CP threads recently? Not one, NOT ONE, has pointed out that the CP treadmill is nearly identical to the gear treadmill you see in other MMOs. But everyone is so quick to point out what a terrible system it is, how it could never work, and is the death of ESO, but we clearly see from other MMOs such a system can, and does, work all the time, only it does so in another form: gear.
Is gear level connected to cp? I didnt notice that.
Edit: dont get me wrong cp system is flawed and it will very soon become apparent.
THIS JUST IN: Most gamers don't have a clue what they're talking about.
Most of these issues are over CP, not VR.
For example, seen the hundreds of CP threads recently? Not one, NOT ONE, has pointed out that the CP treadmill is nearly identical to the gear treadmill you see in other MMOs. But everyone is so quick to point out what a terrible system it is, how it could never work, and is the death of ESO, but we clearly see from other MMOs such a system can, and does, work all the time, only it does so in another form: gear.

THIS JUST IN: Most gamers don't have a clue what they're talking about.
Most of these issues are over CP, not VR.
For example, seen the hundreds of CP threads recently? Not one, NOT ONE, has pointed out that the CP treadmill is nearly identical to the gear treadmill you see in other MMOs. But everyone is so quick to point out what a terrible system it is, how it could never work, and is the death of ESO, but we clearly see from other MMOs such a system can, and does, work all the time, only it does so in another form: gear.
yes with skill and gear you get better gear, and more ingametime you get more skill and exp as PLAYER.
but in eso you dont need skill and gear to get strong, you just farm CP 24/7 skillless and naked to get strong.
there is no challange to master, or loot and gear needed to get up there.
ITS JUST COLLECTING CP LIKE A FARMER HARVEST CORN.
THIS JUST IN: Most gamers don't have a clue what they're talking about.
Most of these issues are over CP, not VR.
For example, seen the hundreds of CP threads recently? Not one, NOT ONE, has pointed out that the CP treadmill is nearly identical to the gear treadmill you see in other MMOs. But everyone is so quick to point out what a terrible system it is, how it could never work, and is the death of ESO, but we clearly see from other MMOs such a system can, and does, work all the time, only it does so in another form: gear.
yes with skill and gear you get better gear, and more ingametime you get more skill and exp as PLAYER.
but in eso you dont need skill and gear to get strong, you just farm CP 24/7 skillless and naked to get strong.
there is no challange to master, or loot and gear needed to get up there.
ITS JUST COLLECTING CP LIKE A FARMER HARVEST CORN.
There was little skill required in WoW either. Do easy dungeon/raid to get gear. Put on gear. Put forth same effort for next tier of dungeons/raids to get next tier of gear. Rinse and repeat. The fights changed but the difficulty never did because you just kept getting stronger as the content did.
THIS JUST IN: Most gamers don't have a clue what they're talking about.
Most of these issues are over CP, not VR.
For example, seen the hundreds of CP threads recently? Not one, NOT ONE, has pointed out that the CP treadmill is nearly identical to the gear treadmill you see in other MMOs. But everyone is so quick to point out what a terrible system it is, how it could never work, and is the death of ESO, but we clearly see from other MMOs such a system can, and does, work all the time, only it does so in another form: gear.
yes with skill and gear you get better gear, and more ingametime you get more skill and exp as PLAYER.
but in eso you dont need skill and gear to get strong, you just farm CP 24/7 skillless and naked to get strong.
there is no challange to master, or loot and gear needed to get up there.
ITS JUST COLLECTING CP LIKE A FARMER HARVEST CORN.
There was little skill required in WoW either. Do easy dungeon/raid to get gear. Put on gear. Put forth same effort for next tier of dungeons/raids to get next tier of gear. Rinse and repeat. The fights changed but the difficulty never did because you just kept getting stronger as the content did.
Yes CONTENTyou perfectly supplemented my thoughts.
The Champion System is nothing more than the foundation system for ZOS to set up a treadmill for ESO in the future. The difference is that instead of it being a gear treadmill where you do X content to get gear so you can do Y content, you do X content to get CP so you can do Y content. What's missing right now is the Y content.
Good afternoon,
It would be unfortunate for one opinion to appear more popular or dominant than others and therefore sway development in one direction that would not benefit the larger population.
I have been playing MMOs for over 13 years beta testing many of the popular games of today.
I believe that condemning ESO to death over 2 VR levels is a huge dramatisation.
Every successful MMO and even more single player RPGs with their DLC will increase the level cap. Increasing he level cap enables players to relive that sense of progression again. Combine increased level caps with new content and new gear to progress to and you keep players engaged and coming back to increase their power and enjoy the new content.
Some Youtubers need to not fear the level increase. Many players once reaching level caps and having completed most of the game content get bored and will leave to look for new challenges. When games increase level caps and introduce new content they often win back many players and customers who want to progress their characters further. Youtubers should welcome this, especially when they intend to make a career off of the game. Youtubers will benefit by making new levelling guides, discussing new gear sets and content etc.
Of course some people who currently have full vr14 epics on all characters will look at this as inconvenient as their gear will be redundant. I would rather encourage these players to rise to the new challenge and aim to be world firsts and pioneers in these new areas.
My guild and I who have came from FFXIV fully welcome level cap increases when it is correlating with new content and new gear progression.
Now the champion point system that many popular Youtubers condemn does have its problems and I also fully support a cap on how many points gained per week. Another successful mechanic from other MMOs that ensures that players with more time to play the game do not out power players with jobs and responsibilities who are just as skilled.
I am still a fan and subscriber of the Youtubers that were against the increase. However I do encourage them to reevaluate what impact this is really going to have. For my guild and I we feel that when a level cap stays the same too long the game becomes stagnant. No wonder people farm CP when they don't have new content or gear to earn.
Conclusion VR is fine and natural in such games and in fact should increase at least every 4 months with new content and gear. CP needs a cap so that people don't just farm the same areas and actually play other content in the game.
if you beleive the rumors, the increase to vr 16 is to help out the balance. Now what part of the balance in the game that is for, i am not quite sure.
I believe that condemning ESO to death over 2 VR levels is a huge dramatisation.
if you beleive the rumors, the increase to vr 16 is to help out the balance. Now what part of the balance in the game that is for, i am not quite sure.
I wish they would just rename them as levels 51 - 64 and be done with the crap
lordrichter wrote: »When they are done with Veteran Ranks, everyone will still be Level 50.
Now the champion point system that many popular Youtubers condemn does have its problems and I also fully support a cap on how many points gained per week. Another successful mechanic from other MMOs that ensures that players with more time to play the game do not out power players with jobs and responsibilities who are just as skilled.
Good afternoon,
It would be unfortunate for one opinion to appear more popular or dominant than others and therefore sway development in one direction that would not benefit the larger population.
I have been playing MMOs for over 13 years beta testing many of the popular games of today.
I believe that condemning ESO to death over 2 VR levels is a huge dramatisation.
Every successful MMO and even more single player RPGs with their DLC will increase the level cap. Increasing he level cap enables players to relive that sense of progression again. Combine increased level caps with new content and new gear to progress to and you keep players engaged and coming back to increase their power and enjoy the new content.
Some Youtubers need to not fear the level increase. Many players once reaching level caps and having completed most of the game content get bored and will leave to look for new challenges. When games increase level caps and introduce new content they often win back many players and customers who want to progress their characters further. Youtubers should welcome this, especially when they intend to make a career off of the game. Youtubers will benefit by making new levelling guides, discussing new gear sets and content etc.
Of course some people who currently have full vr14 epics on all characters will look at this as inconvenient as their gear will be redundant. I would rather encourage these players to rise to the new challenge and aim to be world firsts and pioneers in these new areas.
My guild and I who have came from FFXIV fully welcome level cap increases when it is correlating with new content and new gear progression.
Now the champion point system that many popular Youtubers condemn does have its problems and I also fully support a cap on how many points gained per week. Another successful mechanic from other MMOs that ensures that players with more time to play the game do not out power players with jobs and responsibilities who are just as skilled.
I am still a fan and subscriber of the Youtubers that were against the increase. However I do encourage them to reevaluate what impact this is really going to have. For my guild and I we feel that when a level cap stays the same too long the game becomes stagnant. No wonder people farm CP when they don't have new content or gear to earn.
Conclusion VR is fine and natural in such games and in fact should increase at least every 4 months with new content and gear. CP needs a cap so that people don't just farm the same areas and actually play other content in the game.
Good afternoon,
It would be unfortunate for one opinion to appear more popular or dominant than others and therefore sway development in one direction that would not benefit the larger population.
I have been playing MMOs for over 13 years beta testing many of the popular games of today.
I believe that condemning ESO to death over 2 VR levels is a huge dramatisation.
Every successful MMO and even more single player RPGs with their DLC will increase the level cap. Increasing he level cap enables players to relive that sense of progression again. Combine increased level caps with new content and new gear to progress to and you keep players engaged and coming back to increase their power and enjoy the new content.
Some Youtubers need to not fear the level increase. Many players once reaching level caps and having completed most of the game content get bored and will leave to look for new challenges. When games increase level caps and introduce new content they often win back many players and customers who want to progress their characters further. Youtubers should welcome this, especially when they intend to make a career off of the game. Youtubers will benefit by making new levelling guides, discussing new gear sets and content etc.
Of course some people who currently have full vr14 epics on all characters will look at this as inconvenient as their gear will be redundant. I would rather encourage these players to rise to the new challenge and aim to be world firsts and pioneers in these new areas.
My guild and I who have came from FFXIV fully welcome level cap increases when it is correlating with new content and new gear progression.
Now the champion point system that many popular Youtubers condemn does have its problems and I also fully support a cap on how many points gained per week. Another successful mechanic from other MMOs that ensures that players with more time to play the game do not out power players with jobs and responsibilities who are just as skilled.
I am still a fan and subscriber of the Youtubers that were against the increase. However I do encourage them to reevaluate what impact this is really going to have. For my guild and I we feel that when a level cap stays the same too long the game becomes stagnant. No wonder people farm CP when they don't have new content or gear to earn.
Conclusion VR is fine and natural in such games and in fact should increase at least every 4 months with new content and gear. CP needs a cap so that people don't just farm the same areas and actually play other content in the game.
THIS JUST IN: Most gamers don't have a clue what they're talking about.
Most of these issues are over CP, not VR.
For example, seen the hundreds of CP threads recently? Not one, NOT ONE, has pointed out that the CP treadmill is nearly identical to the gear treadmill you see in other MMOs. But everyone is so quick to point out what a terrible system it is, how it could never work, and is the death of ESO, but we clearly see from other MMOs such a system can, and does, work all the time, only it does so in another form: gear.
Every successful MMO and even more single player RPGs with their DLC will increase the level cap. Increasing he level cap enables players to relive that sense of progression again. Combine increased level caps with new content and new gear to progress to and you keep players engaged and coming back to increase their power and enjoy the new content.
Increasing he level cap enables players to relive that sense of progression again.
Situation
- No one genuinely cares unless they do Trials or PVP
- No-one is really bothered about 2 VR Ranks - from both PVE and PVP
Issue
- The CP System is generating an insurmountable gap between players fighting in the same environment
- This has removed an consideration that skill is involved as the CP's will always be higher with some who grind.
Potential Solution
- Create a new campaign that runs without CP's - creates a flat fighting Zone for Cyrodiil
- Create a leader boards with and without CP's for the min/maxers and normal players/new players
Now, I'm off back to grinding up my Templar another 5 levels
Edit: To make it look more purdy.