As far as I'm concerned, all the SORC IS DEAD talk pre 1.6 was all about PVE DPS. I was very active on the PTS forums at that time and it was literally 95% focused on PVE problems (which were not solved - Sorc PVE DPS still weak).
Not even close...
I don't remember the specifics, but sorc DPS can climb extremely high (especially single target), which is why top PvE guilds still run DPS sorcs. What I've heard is that the top one on AD side is dealing 28k single target on Manticora
And I heard that even the people who were adamantly saying Sorc PVE DPS was fixed on 1.6 PTS later reversed their opinions when they found DKs were dominating using a certain +FIRE DMG set bonus. My opinions on PVE DPS are based on second hand knowledge though (looks like your's are too) so I could easily be wrong. My point still stands that 95% of the sorc QQ during 1.6 PTS was about PVE performance.
Not second hand at all, I'm playing in PvE guild with top 2-3 trial scores and I'm much involved in the stamina nightblade theorycrafting that's going on.
There is no doubt that Magicka DK is currently top 1 DPS (compared to everyone else), but Sorcs aren't bad compared to stam NBs or stam Templars.
My mistake about the second hand knowledge part. You mentioned that 28k DPS sorc that wasn't in your guild so that is where I thought your info was coming from. This is off topic as hell though now in a STRONGEST PVP CLASS topic.
No, it doesn´t.
It will increase the base of your stats, and your costs are simply based on that.
Costs will get a bit higher, but you also get more stats.. :P
As far as I'm concerned, all the SORC IS DEAD talk pre 1.6 was all about PVE DPS. I was very active on the PTS forums at that time and it was literally 95% focused on PVE problems (which were not solved - Sorc PVE DPS still weak).
Not even close...
I don't remember the specifics, but sorc DPS can climb extremely high (especially single target), which is why top PvE guilds still run DPS sorcs. What I've heard is that the top one on AD side is dealing 28k single target on Manticora
And I heard that even the people who were adamantly saying Sorc PVE DPS was fixed on 1.6 PTS later reversed their opinions when they found DKs were dominating using a certain +FIRE DMG set bonus. My opinions on PVE DPS are based on second hand knowledge though (looks like your's are too) so I could easily be wrong. My point still stands that 95% of the sorc QQ during 1.6 PTS was about PVE performance.
Not second hand at all, I'm playing in PvE guild with top 2-3 trial scores and I'm much involved in the stamina nightblade theorycrafting that's going on.
There is no doubt that Magicka DK is currently top 1 DPS (compared to everyone else), but Sorcs aren't bad compared to stam NBs or stam Templars.
My mistake about the second hand knowledge part. You mentioned that 28k DPS sorc that wasn't in your guild so that is where I thought your info was coming from. This is off topic as hell though now in a STRONGEST PVP CLASS topic.
I agree this is getting off topic, I just wanted to give emphasis to the fact that most of the sorc doomsday cultists were not only wrong on the PvP aspect of 1.6 for their class, but on PvE as well.
In fact, if these geniuses are going to start "sorc is doomed" threads again I'm going to guess the opposite will happen. History tends to repeat itself.
Whoever is the better player behind the controller wins regardless of class.
Whoever is the better player behind the controller wins regardless of class.
You get a water gun, I get a DE, 50 we both take 10 paces and ahoot And when I win, it will be because I'm the better player, right! If you want to play dumb and ignore logic, so can others. Not all classes are equal. Not even close.
Publius_Scipio wrote: »Publius_Scipio wrote: »Its going to be nightblades, The changes to Cloak alone insure that....No single target attacks knocking them out of stealth? throw in detect pots not working..Yea....
Start adding all the other little things they did and you end up with Magicka Nightblades being over the top.
Sorcs will probably be second, and DK and Templar will probably be tied for bottom.
What happened to stamina NB being the way to go post 1.6 (if you wanted to be a NB)? You saying after next major update stam NB no longer viable?
Stamina Nightblades will probably still be good, The drop in burst is a problem because Stamina Nightblades rely on killing targets quickly...Dodge Change means they take more damage as well since they'll have to dodge less.
Pretty much all the defense abilities in the game are getting nerfed, the one that's not eating a nerf is Dark Cloak, so anytime they Dark Cloak think of it as a form of Mitigation where they aren't taking damage similar to Dodge Roll now.
So basically it would behoove NBs to go the magic route versus stamina is pretty much what you are saying.
So off the top of your head, without too much thinking, just going off what you know and what you can theorize, what do you see a magic NB carrying post update? any particular armor set, enchants, dual wielding, two handed, a staff rather than a bow???
nikolaj.lemcheb16_ESO wrote: »I say templars because with damage being halved in pvp then all burst damage builds will become obsolete, which means sorcs and nbs.
All that matters by then is group support and sustainability and that is where the templar (and DK) shines while the high burst builds will have no role anymore.
Yeah. If I now heal 1 point vs your 1 point damage, it will be like 0.65 p. heal for your 0.65 p. damage. Nothing gonna change. Only we will have more time to react by health pools effectively being 35% buffed. But with this new block mechanism, it will be kinda harder than now I believe.nikolaj.lemcheb16_ESO wrote: »I say templars because with damage being halved in pvp then all burst damage builds will become obsolete, which means sorcs and nbs.
All that matters by then is group support and sustainability and that is where the templar (and DK) shines while the high burst builds will have no role anymore.
This would be true.
If only damage were being halved.
However, damage shields and heals are also being halved. Which makes it improbable that these classes will have a major advantage over high burst damage classes.
Joy_Division wrote: »How is the DK getting any votes at all?
Yeah. If I now heal 1 point vs your 1 point damage, it will be like 0.65 p. heal for your 0.65 p. damage. Nothing gonna change. Only we will have more time to react by health pools effectively being 35% buffed. But with this new block mechanism, it will be kinda harder than now I believe.nikolaj.lemcheb16_ESO wrote: »I say templars because with damage being halved in pvp then all burst damage builds will become obsolete, which means sorcs and nbs.
All that matters by then is group support and sustainability and that is where the templar (and DK) shines while the high burst builds will have no role anymore.
This would be true.
If only damage were being halved.
However, damage shields and heals are also being halved. Which makes it improbable that these classes will have a major advantage over high burst damage classes.
I think people are voting for themselves hoping the best with a little bit trolling inside. Like I did myself. Might be those pesky NBs too tho not sureJoy_Division wrote: »How is the DK getting any votes at all?
Master_Kas wrote: »
But whatever. People like you trying to get other classes nerfed to hide their own OPness. Didn't work and sorcs got hit with the nerfhammer. And it will keep happening to anything that is OP. I'm done
Master_Kas wrote: »
But whatever. People like you trying to get other classes nerfed to hide their own OPness. Didn't work and sorcs got hit with the nerfhammer. And it will keep happening to anything that is OP. I'm done
Funny you changed your sig calling for sorc nerfs right before making this comment ya hypocrite. Sorc only getting the nerf hammer because Eric Wrobel doesn't understand this game at all. It was honestly painful watching him give explanations about the changes they are making and why they are making them.