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vampire change thats been anounced thoughts

lathbury
lathbury
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just want to hear other ppls thoughts on the change they are introducing to make vamps only 25% more susceptible to fire.
Edited by lathbury on July 11, 2015 1:58PM
  • Troneon
    Troneon
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    There is still loads of burning from skills especially DK's and Templars as well as siege like fire trebs and ballista are super common in pvp.

    So if you are planning on any pvp, for me personally I will never pick a vamp even if it's just 10% extra damage from fire, never mind 25%. I just will not pick vamp while it has a fire weakness, fire is just too common in pvp.

    For a pve character / roleplay I would pick vamp.

    The werewolf gets the stam bonus which is good even if you are a magicka user and has almost no penalty and you do not even need to actually turn into a werewolf...so it's a no brainer...
    Edited by Troneon on July 3, 2015 5:10PM
    PC EU AD
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  • Athas24
    Athas24
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    I think the lowering of fire vulnerability is a positive thing because as it is... everyone and their Fairy Godmother uses fire in this game. PCs, Npc's, Siege...etc. What they need to also add is a reduction from Ice damage to counter that fire. No reason an undead corpse should be as susceptible to the cold as a living creature.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • lathbury
    lathbury
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    Athas24 wrote: »
    I think the lowering of fire vulnerability is a positive thing because as it is... everyone and their Fairy Godmother uses fire in this game. PCs, Npc's, Siege...etc. What they need to also add is a reduction from Ice damage to counter that fire. No reason an undead corpse should be as susceptible to the cold as a living creature.

    I dont like the change tbh.
  • Yinmaigao
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    I am fairly receptive of the change. Might make them more viable in PvE again.

    No more vampires dieing in one hit to Bogdan's stomp.
  • lathbury
    lathbury
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    Yinmaigao wrote: »
    I am fairly receptive of the change. Might make them more viable in PvE again.

    No more vampires dieing in one hit to Bogdan's stomp.

    maybe they should block?
  • Yinmaigao
    Yinmaigao
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    lathbury wrote: »
    Yinmaigao wrote: »
    I am fairly receptive of the change. Might make them more viable in PvE again.

    No more vampires dieing in one hit to Bogdan's stomp.

    maybe they should block?

    If you have ever pugged vet EH, you know the type of player I am talking about ;(
  • lathbury
    lathbury
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    Yinmaigao wrote: »
    lathbury wrote: »
    Yinmaigao wrote: »
    I am fairly receptive of the change. Might make them more viable in PvE again.

    No more vampires dieing in one hit to Bogdan's stomp.

    maybe they should block?

    If you have ever pugged vet EH, you know the type of player I am talking about ;(

    exactly this is why i dont like the change it is pandering to the twilight lot and poor play. who got it because vamps are cool.
    IMHO it is meant to be high risk high reward and by removing the risk to pander to those unable to move out of aoe block and dodge they have removed the challenge and fun of it. I would have preferred them to buff the reward and make the decision mean something and be quite rare because of the challenge. then further homogenise it and bring it a step closer to being a cosmetic choice.
    I know I'm probably in the minority here and probably shouldnt look a buff horse in the mouth
  • leepalmer95
    leepalmer95
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    i'm going to start maxing my flawless dawnbreaker seems as everyone is going to be either a werewolf or vamp in pvp now, they'll still take that extra 60% dmg :P
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • lathbury
    lathbury
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    i'm going to start maxing my flawless dawnbreaker seems as everyone is going to be either a werewolf or vamp in pvp now, they'll still take that extra 60% dmg :P

    yeah true and i see them becoming more popular now they are gonna be easier to play
  • Sithisvoid
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    I think it's a very good thing. Vamp is tough to run in pve because everything uses fire. I know I will be happy lol
  • mtwiggz
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    I enjoy this idea. The extra damage was a bit much IMO.
  • The_Sadist
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    I'm indifferent, though it may make vampires semi viable in PvE.. now, make the stages last several hours and give vampires the feed on anything with blood and I may even consider it.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • lathbury
    lathbury
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    The_Sadist wrote: »
    I'm indifferent, though it may make vampires semi viable in PvE.. now, make the stages last several hours and give vampires the feed on anything with blood and I may even consider it.

    i think they are already viable
  • theghost133
    Troneon wrote: »
    There is still loads of burning from skills especially DK's and Templars as well as siege like fire trebs and ballista are super common in pvp.

    So if you are planning on any pvp, for me personally I will never pick a vamp even if it's just 10% extra damage from fire, never mind 25%. I just will not pick vamp while it has a fire weakness, fire is just too common in pvp.

    Easiest way around this if your hell bent on being a vamp but don't want the insane weakness to fire is:
    Dark Elf NB+Fully Upgrade Fire Resistance+Dark Cloak=Nerfed damage vamps also have mist form to mitigate damage, so if you don't wanna keep dark cloak on your main, keep it on your backup skill bar. Dark Elf passives will reduce the fire damage, and activating Dark Cloak will remove the burning DoT effect will make fire damage useless

    Plus, the NB siphoning skill line mixes well with Vamp
  • cazlonb16_ESO
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    Dunno about PvE, in PvP it's not a good change.

    We're finally at a point where being Vampire is beneficial to a lot of builds, but not near-mandatory for almost everyone anymore. Contrary to all the whining threads ( "Vamps in Cyrodiil will go extiiinct, whawhawha" ) there are still plenty of them around, probably more than WW and "normal" players combined.

    Halving the only significant penalty will lead to zergs of Vamps scouring Cyrodiil for the handful of potential prey again. The functional benefits are just too great, especially to DK and Temp.

    ( That's also the reason WW aren't an issue. The stamina reg is a nice bonus, but pretty much every build can do without it and hardly even notice )
    Edited by cazlonb16_ESO on July 4, 2015 5:07AM
  • lathbury
    lathbury
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    Dunno about PvE, in PvP it's not a good change.

    We're finally at a point where being Vampire is beneficial to a lot of builds, but not near-mandatory for almost everyone anymore. Contrary to all the whining threads ( "Vamps in Cyrodiil will go extiiinct, whawhawha" ) there are still plenty of them around, probably more than WW and "normal" players combined.

    Halving the only significant penalty will lead to zergs of Vamps scouring Cyrodiil for the handful of potential prey again. The functional benefits are just too great, especially to DK and Temp.

    ( That's also the reason WW aren't an issue. The stamina reg is a nice bonus, but pretty much every build can do without it and hardly even notice )

    agree and one of my v14's is a vamp the other is a ww
  • Nebthet78
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    Yay!! I might survive a lot better against Bogden the Nightflame. WooHoo!!
    Far too many characters to list any more.
  • lathbury
    lathbury
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    Nebthet78 wrote: »
    Yay!! I might survive a lot better against Bogden the Nightflame. WooHoo!!

    :(
  • Domander
    Domander
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    Troneon wrote: »
    There is still loads of burning from skills especially DK's and Templars as well as siege like fire trebs and ballista are super common in pvp.

    So if you are planning on any pvp, for me personally I will never pick a vamp even if it's just 10% extra damage from fire, never mind 25%. I just will not pick vamp while it has a fire weakness, fire is just too common in pvp.

    Easiest way around this if your hell bent on being a vamp but don't want the insane weakness to fire is:
    Dark Elf NB+Fully Upgrade Fire Resistance+Dark Cloak=Nerfed damage vamps also have mist form to mitigate damage, so if you don't wanna keep dark cloak on your main, keep it on your backup skill bar. Dark Elf passives will reduce the fire damage, and activating Dark Cloak will remove the burning DoT effect will make fire damage useless

    Plus, the NB siphoning skill line mixes well with Vamp

    Do you know how very little the dark elf passive reduces fire now? It's like 2-3%
  • lathbury
    lathbury
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    no fire resist gear is required for any of the PVE content currently in game
  • The_Sadist
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    lathbury wrote: »
    The_Sadist wrote: »
    I'm indifferent, though it may make vampires semi viable in PvE.. now, make the stages last several hours and give vampires the feed on anything with blood and I may even consider it.

    i think they are already viable

    Swell, I wouldn't take a random vampire to certain dungeons or while running someone through DSA / VDSA sort of thing, but that's just me.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • lathbury
    lathbury
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    The_Sadist wrote: »
    lathbury wrote: »
    The_Sadist wrote: »
    I'm indifferent, though it may make vampires semi viable in PvE.. now, make the stages last several hours and give vampires the feed on anything with blood and I may even consider it.

    i think they are already viable

    Swell, I wouldn't take a random vampire to certain dungeons or while running someone through DSA / VDSA sort of thing, but that's just me.

    if they offered more in terms of what they could bring to the group would you?
  • Septimus_Magna
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    Vamps dont need any fire resist gear, just 100 CPs into Elemental Defender and you dont take any extra fire dmg except from sieges.

    Entire Cyrodiil will be vamp witht the exception of a few stamina build werewolfs.
    PC - EU (AD)
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  • The_Sadist
    The_Sadist
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    lathbury wrote: »
    The_Sadist wrote: »
    lathbury wrote: »
    The_Sadist wrote: »
    I'm indifferent, though it may make vampires semi viable in PvE.. now, make the stages last several hours and give vampires the feed on anything with blood and I may even consider it.

    i think they are already viable

    Swell, I wouldn't take a random vampire to certain dungeons or while running someone through DSA / VDSA sort of thing, but that's just me.

    if they offered more in terms of what they could bring to the group would you?

    If the player behind the character was competent and capable I'd probably take them regardless, but in terms of PUGs seeing a vampire healer or a vampire tank when we're in a particularly fire intensive dungeon can be a bit tiresome. I remember trying to heal two awesome DPS based individuals in vet CoA, we managed, but there was a lot of "crap just got one hit through block" sort of thing. There were instances where we had flawless runs (helm farming is fun zz), but it required both players to be on their A game. This was pre 2.0 though, so things probably have changed since. That being said, I'm all for adding more utility to vampires and werewolves, but I'm also hopeful a 'normal' based skill line will appear at some point. Ultimately I'd like to be a Lich of some sort, but let's be honest, that won't happen :/.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • R0M2K
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    They had to because the nerf to Nirhoned.
  • Zeonymous
    Zeonymous
    Sorry, if blocking prevented burn damage, I would block, to stop the fire from making my useless block make it so I can't ward myself during burn.

    I accept this change, as a Dark Elf, I feel I speak for the entire Dark Elf Community when I say

    "Vampires Have Rights too!"
  • Darkeus
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    25% more dmg from fire its ok and imo should ve been from day 1... better very late then never.
  • Dracane
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    I'm pretty sure, many people will become Vampires now (hopefully) Because my Dawnbreaker will love this :)
    I think, the change to Werewolf won't change anything. I feel like over half of the community are Werewolfs anyway, because you get a fat 15% stamina regen bonus and have no Drawbacks while in your humanoid form, which is stupid in my opinion. But I dare to say, Werewolf is the strongest Ultimate in the game.... I hope people will never discover, how OP Werewolf is for stamina DDs.

    I myself will always stay normal, even though I am stupid for not becoming Werewolf and ignore this 15% stamina passive. Pretty unsatisfying. But I am strong.
    Auri-El is my lord,
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  • Rinmaethodain
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    Ill be able to finally make normal coa or eh runs with vamps. Oh wait no, because at the same time they are nerfing tanks to the ground....
  • theghost133
    Domander wrote: »
    Troneon wrote: »
    There is still loads of burning from skills especially DK's and Templars as well as siege like fire trebs and ballista are super common in pvp.

    So if you are planning on any pvp, for me personally I will never pick a vamp even if it's just 10% extra damage from fire, never mind 25%. I just will not pick vamp while it has a fire weakness, fire is just too common in pvp.

    Easiest way around this if your hell bent on being a vamp but don't want the insane weakness to fire is:
    Dark Elf NB+Fully Upgrade Fire Resistance+Dark Cloak=Nerfed damage vamps also have mist form to mitigate damage, so if you don't wanna keep dark cloak on your main, keep it on your backup skill bar. Dark Elf passives will reduce the fire damage, and activating Dark Cloak will remove the burning DoT effect will make fire damage useless

    Plus, the NB siphoning skill line mixes well with Vamp

    Do you know how very little the dark elf passive reduces fire now? It's like 2-3%

    Eh, but it's something. I never said it completely gets rid of it but in combination with dark cloak fire really isn't a big issue. On my other character who is currently a vamp activating dark cloak as soon as I get hit with a treb basically removes the threat of fire with the damage basically only coming from initial impact....you CAN enter stealth in dark cloak which also leaves you invisible to enemies when coming out of it provided youre not too close as well as activate mist form if you need to retreat and heal.....

    Yes fire hurts, but at the same time - tactics can mitigate that
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