I think the lowering of fire vulnerability is a positive thing because as it is... everyone and their Fairy Godmother uses fire in this game. PCs, Npc's, Siege...etc. What they need to also add is a reduction from Ice damage to counter that fire. No reason an undead corpse should be as susceptible to the cold as a living creature.
leepalmer95 wrote: »i'm going to start maxing my flawless dawnbreaker seems as everyone is going to be either a werewolf or vamp in pvp now, they'll still take that extra 60% dmg :P
The_Sadist wrote: »I'm indifferent, though it may make vampires semi viable in PvE.. now, make the stages last several hours and give vampires the feed on anything with blood and I may even consider it.
There is still loads of burning from skills especially DK's and Templars as well as siege like fire trebs and ballista are super common in pvp.
So if you are planning on any pvp, for me personally I will never pick a vamp even if it's just 10% extra damage from fire, never mind 25%. I just will not pick vamp while it has a fire weakness, fire is just too common in pvp.
cazlonb16_ESO wrote: »Dunno about PvE, in PvP it's not a good change.
We're finally at a point where being Vampire is beneficial to a lot of builds, but not near-mandatory for almost everyone anymore. Contrary to all the whining threads ( "Vamps in Cyrodiil will go extiiinct, whawhawha" ) there are still plenty of them around, probably more than WW and "normal" players combined.
Halving the only significant penalty will lead to zergs of Vamps scouring Cyrodiil for the handful of potential prey again. The functional benefits are just too great, especially to DK and Temp.
( That's also the reason WW aren't an issue. The stamina reg is a nice bonus, but pretty much every build can do without it and hardly even notice )
theghost133 wrote: »There is still loads of burning from skills especially DK's and Templars as well as siege like fire trebs and ballista are super common in pvp.
So if you are planning on any pvp, for me personally I will never pick a vamp even if it's just 10% extra damage from fire, never mind 25%. I just will not pick vamp while it has a fire weakness, fire is just too common in pvp.
Easiest way around this if your hell bent on being a vamp but don't want the insane weakness to fire is:
Dark Elf NB+Fully Upgrade Fire Resistance+Dark Cloak=Nerfed damage vamps also have mist form to mitigate damage, so if you don't wanna keep dark cloak on your main, keep it on your backup skill bar. Dark Elf passives will reduce the fire damage, and activating Dark Cloak will remove the burning DoT effect will make fire damage useless
Plus, the NB siphoning skill line mixes well with Vamp
The_Sadist wrote: »I'm indifferent, though it may make vampires semi viable in PvE.. now, make the stages last several hours and give vampires the feed on anything with blood and I may even consider it.
i think they are already viable
The_Sadist wrote: »The_Sadist wrote: »I'm indifferent, though it may make vampires semi viable in PvE.. now, make the stages last several hours and give vampires the feed on anything with blood and I may even consider it.
i think they are already viable
Swell, I wouldn't take a random vampire to certain dungeons or while running someone through DSA / VDSA sort of thing, but that's just me.
The_Sadist wrote: »The_Sadist wrote: »I'm indifferent, though it may make vampires semi viable in PvE.. now, make the stages last several hours and give vampires the feed on anything with blood and I may even consider it.
i think they are already viable
Swell, I wouldn't take a random vampire to certain dungeons or while running someone through DSA / VDSA sort of thing, but that's just me.
if they offered more in terms of what they could bring to the group would you?
theghost133 wrote: »There is still loads of burning from skills especially DK's and Templars as well as siege like fire trebs and ballista are super common in pvp.
So if you are planning on any pvp, for me personally I will never pick a vamp even if it's just 10% extra damage from fire, never mind 25%. I just will not pick vamp while it has a fire weakness, fire is just too common in pvp.
Easiest way around this if your hell bent on being a vamp but don't want the insane weakness to fire is:
Dark Elf NB+Fully Upgrade Fire Resistance+Dark Cloak=Nerfed damage vamps also have mist form to mitigate damage, so if you don't wanna keep dark cloak on your main, keep it on your backup skill bar. Dark Elf passives will reduce the fire damage, and activating Dark Cloak will remove the burning DoT effect will make fire damage useless
Plus, the NB siphoning skill line mixes well with Vamp
Do you know how very little the dark elf passive reduces fire now? It's like 2-3%