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vampire change thats been anounced thoughts

  • Skwor
    Skwor
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    Vamps dont need any fire resist gear, just 100 CPs into Elemental Defender and you dont take any extra fire dmg except from sieges.

    Entire Cyrodiil will be vamp witht the exception of a few stamina build werewolfs.

    UGH this again, nothing but batswarm zergs all over again, very bad change. The skills for ampire are just not balanced against the negatives, this will likely make it the required build again in PVP, very poor choice.
  • eliisra
    eliisra
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    It's a good change, considering DK's+templars lack both movement and escapes in PvP, while everything around them hits like trucks. No cloak, no Bolt Escape and no cheap major expedition that costs magcika.

    They have 2 choices. Play full out tank/block build and kill nothing. Keep respectable dps, but go vampire for Mist Form. Being undead is almost mandatory for these classes now I dare say. It sucks for sure, but what to do?

    This will probably not change in next patch, with the nerf to both block and dodge.

    Also remember nirnhoned getting adjusted next patch, something most vampires crouch on for fire defence. You will no longer have 40k spell resistance wearing a bathrobe.

    Besides, vampire still comes with big penalties, even without the weakness to fire. Fights Guild skills are way more troublesome. For example getting instagibbed by any random d-bag 50 meters away Sniper due to Camo Hunter proc's. Melting from dipping your toe in Caltrops, due to Camo Hunter proc's. Can also get 1 shot by Flawless Dawnbreaker, if you dont pay attention.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    my dumner DK vamp laughs at firedamage
    MOEHAHAHA
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • PBpsy
    PBpsy
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    They are still ugly as all snip...
    Not interested.
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  • Chrlynsch
    Chrlynsch
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    Skwor wrote: »
    Vamps dont need any fire resist gear, just 100 CPs into Elemental Defender and you dont take any extra fire dmg except from sieges.

    Entire Cyrodiil will be vamp witht the exception of a few stamina build werewolfs.

    UGH this again, nothing but batswarm zergs all over again, very bad change. The skills for ampire are just not balanced against the negatives, this will likely make it the required build again in PVP, very poor choice.

    Yes vampires will sprout up again and bars warm pulse trains will roam the lands... but just like before the hunters will be back. Nightblades running evil hunter and caltrops. Fire tebs will destroy them just the same. Silver shards and radiant destruction will remind them what it feels like to be mortal.

    They should have changed it to stages of vampirism:
    Stage one: 10%
    stage two: 20%
    Stage three: 30%
    Stage four: 40%

    As of now no real perks come from feeding. No inverse dynamic change. Feeding would allow temporary reduced fire weakness.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Komma
    Komma
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    I think they are going the wrong way with vamps. Im ok with the WW because they are limited by only using WW skills while in WW form and not being able to use any other skills while in WW form. Vamps should stay at 40% fire dmg increase and both WW and Vamp should not be allowed in the fighters guild.

    They are going to turn the game into everyone being a Vamp at the rate they are going with it.
    Kohma Kozzy-cr160-Stamblade
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    Komma the Great-cr160-Stam DK
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  • tplink3r1
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    Thats ok, but Templars should have some kind of bonus against vampires and undead since all our abilities are based on restoration.
    Edited by tplink3r1 on July 5, 2015 4:16PM
    VR16 Templar
    VR3 Sorcerer
  • FireCowCommando
    FireCowCommando
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    Dunno about PvE, in PvP it's not a good change.

    We're finally at a point where being Vampire is beneficial to a lot of builds, but not near-mandatory for almost everyone anymore. Contrary to all the whining threads ( "Vamps in Cyrodiil will go extiiinct, whawhawha" ) there are still plenty of them around, probably more than WW and "normal" players combined.

    Halving the only significant penalty will lead to zergs of Vamps scouring Cyrodiil for the handful of potential prey again. The functional benefits are just too great, especially to DK and Temp.

    ( That's also the reason WW aren't an issue. The stamina reg is a nice bonus, but pretty much every build can do without it and hardly even notice )

    While i agree it has the potential to go badly, i cant help but notice the two classes you listed that benefit the most from this change are the two that have no escape at all and whatever hits them... well they have to fight.
  • OtarTheMad
    OtarTheMad
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    Until they bring in Frost Mages and Lightning Mages as guards for PVP fire will still dominate so vamps still have to be careful. Not a bad change, still lore friendly too but now vamp might become flavor of the month again.
  • Lazrael
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    As a vamp player, I welcome the change. There are just too many sources dealing fire damage in the game, and as of late the cost has far outweighed the benefit. But that's just my opinion.
    Artists and Theives...
  • lathbury
    lathbury
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    Lazrael wrote: »
    As a vamp player, I welcome the change. There are just too many sources dealing fire damage in the game, and as of late the cost has far outweighed the benefit. But that's just my opinion.

    i play vamp and dont like the change i would have rather got more benefit than less cost as you put it
  • Lazrael
    Lazrael
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    lathbury wrote: »
    Lazrael wrote: »
    As a vamp player, I welcome the change. There are just too many sources dealing fire damage in the game, and as of late the cost has far outweighed the benefit. But that's just my opinion.

    i play vamp and dont like the change i would have rather got more benefit than less cost as you put it

    Thats a fair point too. Vamps are kinda a mess in general. No real incentive to play them. Thinking about switching to WW cuz bat storm is kinda pointless when you have soul tether anyway.
    Artists and Theives...
  • lathbury
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    Sithisvoid wrote: »
    I think it's a very good thing. Vamp is tough to run in pve because everything uses fire. I know I will be happy lol

    this at the and of VDSA PVE content is not tough as a vamp if you avoid aoes and dodge when needed
    11741043_10207214001808685_7319348222172080862_o.jpg

  • Robert_E_Pee
    I'm all for it as a Vampire myself!
  • Emma_Overload
    Emma_Overload
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    25% is still a LOT in this game. Trust me, you'll feel it.
    #CAREBEARMASTERRACE
  • FelixTheCatt
    FelixTheCatt
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    Doesn't really bother me. I'm not one of those that has a huge h.o. to become a vampire I guess. Buff 'em , nerf 'em to oblivion for all I care.
    Xbox - Kuchini07
    Eso - FaCoffinDye (EP)
  • LucyferLightbringer
    LucyferLightbringer
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    Fire is way to common everywhere. They should really just get rid of the penalty period, is not like you get penalized for being undaunted, or thief or dragon knight, vampire is just another skill line.
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