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End game content - reward - ideas about improving them

sput4ueb17_ESO
sput4ueb17_ESO
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As many of you already have playing and reaching vr 14 you face the end game content .At the moment and with an average of 200 cp that i believe anyone has you are able to finish easy all of it.
A/A- Hel-Ra is a walk in the park
Sanctum Ophidia is doable also since you learn the tactics
Veteran Arena is a process that takes for some experienced ppl 40-50 min for the average 1hour.

From all these end game content the only rewards that someone will need or use comes from arena and maybe SO
rewards from A/A - hel-Ra = useless.

some sets are still left behind from 1.6 without a change for example the elegant set that is light armor with weapon damage.... that needs changing.

I would like to make all of these and be able to receive a good set and try - do hard mode to receive a better and i mean a set that will make a difference
WE ARE BORED at least i feel so
UPGRADE all content to end game lvl
upgrade the dungeons to end game vr rank ( I know although i hate it vr 16 is on the way) and make them all ( some are not having a veteran mode)

The game is crying for new content that will be challenging and proper rewarding - personally i hate grinding so i prefer to make trials or dungeons instead of running around with my steel tornado in perma use
Find a way to reward more xp from veteran dungeons and trials and cut the grinding it is an mmo don't forget so reward ppl when they achieve goals together instead of make them play solo
and honestly what is better ... to have groups that will make dungeons and trials for earning champion points or to have loners that grind ...

and another idea that i read in forums and like it is ... create a limit for champion points earning for each month that will give time for other players to catch up

thanks for your time

  • sput4ueb17_ESO
    sput4ueb17_ESO
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    I didnt say anything about pvp because i hope that the changes they announced will work smoothly and Pvp will be fun again.
  • Faulgor
    Faulgor
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    Not much to say except I agree. Wanted to make a topic about this for some time, but withheld for now because Eric Wrobel wants to talk about itemization next ESO Live.

    The surprising thruth is, ESO doesn't really lack content - although we naturally would like to see more, there is already quite a lot in the game.
    The problem is that ESO lacks rewards for said content. ZOS tried to address this a bit with the Undaunted enclaves and daily pledges in Update 5, but that was a long time ago and didn't address the fundamental problems of itemization and exp rewards. And no amount of future content will matter one blip if the reward structure of the game isn't overhauled, because there will be no point doing the new content.
    And if ZOS wants to sell content packs as DLC, this should concern them.


    The current state is a mess.
    - Quest rewards are trash.
    - Endgame gear is either crafted, randomly rewarded in PvP or looted from treasure chests in Cyrodiil.
    - There is no consistency where and how to get which level and type of gear. As an example, Dolmens in Cyrodiil drop VR12 whites, greens based on your character's level, and unique boss drops are somehow still scaled to level 50.
    - Scaling loot based on the character's level is awful. For example, doing group dungeons and pledges with anything below VR12 will only result in tears when you get rare loot of low quality. Nobody wants a VR1 boss helmet! That's decon fodder.
    - There is no consistency in exp rewards for mobs.
    - There is no consistency in the difficulty of the content and the experience awarded.
    - This results in most delves and public dungeons being a one-time-thing to collect the skyshard / group challenge achievement / completion exp. Group dungeons are only run for the pledge once a day, although some groups grind for the helmets. Trials don't offer any meaningful reward atm, unless you're into the achievements for dyes. Craglorn is dead, although it has great repeatable content like Shada's Tear and most delves.

    There are several possible ways to fix this, but as long as ZOS doesn't even acknowlegde there is a problem, suggestions seem to be fruitless.

    Just let me ask: ZOS, you must know how many people play what kind of content. I'm sure you have metrics for such things.

    When was the last time a group completed Shada's Tear?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • sput4ueb17_ESO
    sput4ueb17_ESO
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    With the new veteran ranks coming there will be an increase to the tendency that ppl have for grinding .. Champion points gaining cannot be the main goal of an MMO end game community .
    We need solutions post if you have any ideas -Zos said they read all posts... something good may come out of this
    Edited by sput4ueb17_ESO on July 6, 2015 9:44AM
  • Costismaros
    Costismaros
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    Soooo true, No more grind please.
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