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End game content - reward - ideas about improving them
As many of you already have playing and reaching vr 14 you face the end game content .At the moment and with an average of 200 cp that i believe anyone has you are able to finish easy all of it.
A/A- Hel-Ra is a walk in the park
Sanctum Ophidia is doable also since you learn the tactics
Veteran Arena is a process that takes for some experienced ppl 40-50 min for the average 1hour.
From all these end game content the only rewards that someone will need or use comes from arena and maybe SO
rewards from A/A - hel-Ra = useless.
some sets are still left behind from 1.6 without a change for example the elegant set that is light armor with weapon damage.... that needs changing.
I would like to make all of these and be able to receive a good set and try - do hard mode to receive a better and i mean a set that will make a difference
WE ARE BORED at least i feel so
UPGRADE all content to end game lvl
upgrade the dungeons to end game vr rank ( I know although i hate it vr 16 is on the way) and make them all ( some are not having a veteran mode)
The game is crying for new content that will be challenging and proper rewarding - personally i hate grinding so i prefer to make trials or dungeons instead of running around with my steel tornado in perma use
Find a way to reward more xp from veteran dungeons and trials and cut the grinding it is an mmo don't forget so reward ppl when they achieve goals together instead of make them play solo
and honestly what is better ... to have groups that will make dungeons and trials for earning champion points or to have loners that grind ...
and another idea that i read in forums and like it is ... create a limit for champion points earning for each month that will give time for other players to catch up
thanks for your time