AlienDiplomat wrote: »That has to be a typo.
What happened to "we're making SMALL changes and testing, blah blah blah."
50% nerf to damage shields = damage shield/light armor WORTHLESS.
Unless you are the no-life whale that bought 500 XP scrolls and spent 24/7 shared-account grinding to 1000 CP. Then you'll still have "skill."
AlienDiplomat wrote: »That has to be a typo.
What happened to "we're making SMALL changes and testing, blah blah blah."
50% nerf to damage shields = damage shield/light armor WORTHLESS.
Unless you are the no-life whale that bought 500 XP scrolls and spent 24/7 shared-account grinding to 1000 CP. Then you'll still have "skill."
AlienDiplomat wrote: »That has to be a typo.
What happened to "we're making SMALL changes and testing, blah blah blah."
50% nerf to damage shields = damage shield/light armor WORTHLESS.
Unless you are the no-life whale that bought 500 XP scrolls and spent 24/7 shared-account grinding to 1000 CP. Then you'll still have "skill."
That actually never happened. Haven't you been paying attention. I can't remember a nerf made by ZOS that was less than 25%. They do not do adjustments they use the nerf sledgehammer.
They just remove, cut in two ,add stealth GCD ,change completely usually.It has been like that since beta.
AlienDiplomat wrote: »That has to be a typo.
What happened to "we're making SMALL changes and testing, blah blah blah."
50% nerf to damage shields = damage shield/light armor WORTHLESS.
Unless you are the no-life whale that bought 500 XP scrolls and spent 24/7 shared-account grinding to 1000 CP. Then you'll still have "skill."
That actually never happened. Haven't you been paying attention. I can't remember a nerf made by ZOS that was less than 25%. They do not do adjustments they use the nerf sledgehammer.
They just remove, cut in two ,add stealth GCD ,change completely usually.It has been like that since beta.
Which is idiotic to all ends. @ZOS_MattFiror should have learned from the fine-tuning and tweaking of classes that were required back in DAOC. Large adjustments only make things much, much worse.
Dagoth_Rac wrote: »He talked about everyone in PvP taking less damage and less healing. So health would go down slower but also go up slower. There is definitely more to this than "nerf damage shields". They clearly want time to kill to go down, not up.
Battle Spirit Buff: 50% Reduced Damage and 50% Reduced Healing 50% Reduced Shields (Increased from 20%)
@Blobsky
Who are those awesome sorcs ?
The highest "normal shields of hardedned ward and harness i have seen so far was in the 26k range
(excluding a very specific pet build by CPT CAPS that would it use hardened could reach higher)
P.S.:
btw 17k combined shield sorc talking here (tough lyfe)
But finally do remember - no content that was promised 7 months ago has come out
So don't assume the nerf is ever actually going to happen
nikolaj.lemcheb16_ESO wrote: »Did people not listen to all of it? Yes they nerf damage shields by 50%, but they also nerf all damage by 50%!
So a damage shield will stop exactly the same amount of attacks after the patch as before the patch.
They effectively gave everyone 200% health in pvp and kept everything else as it is not and that's it.
nikolaj.lemcheb16_ESO wrote: »Did people not listen to all of it? Yes they nerf damage shields by 50%, but they also nerf all damage by 50%!
So a damage shield will stop exactly the same amount of attacks after the patch as before the patch.
They effectively gave everyone 200% health in pvp and kept everything else as it is not and that's it.