This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?
This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?
Against other good players it's fine, at least in 1v1.
Also you take a lot of damage, most people just don't know how to deal with dodge.
As example, all of my skills are dodgeable but thanks to animation cancel I hit dodging targets with something and a stun grants me a short burst time.
Stamina NB is strong or op or whatever if the guy in front of the screen knows what to do. But same applies to all other classes, kind of.
Anyway they'll change something with next patch, looking forward to it.
This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?
Against other good players it's fine, at least in 1v1.
Also you take a lot of damage, most people just don't know how to deal with dodge.
As example, all of my skills are dodgeable but thanks to animation cancel I hit dodging targets with something and a stun grants me a short burst time.
Stamina NB is strong or op or whatever if the guy in front of the screen knows what to do. But same applies to all other classes, kind of.
Anyway they'll change something with next patch, looking forward to it.
I found staying alive in small fights a lot easier on my NB than on my sorc. Most enemies still don´t know how to deal with dodge or simply don´t have a build that is able to (also nirn). You need specific skills slotted or even "correct" morph choices (i´m looking at you streak) to deal with dodgeroll.
Once the paintrain engages that picture changes in favor of the sorc though. Teleport (+shields) is a better escape mechanic than dodgeroll + nirn.
I have yet to see a ranged cast hit a dodgeroller between two rolls reliably bc of how clunky the animations are. Animation clipping for melee styles (especially nb class skills) is a lot easier.
Edit: Whoops - nice vid :P
This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?
Against other good players it's fine, at least in 1v1.
Also you take a lot of damage, most people just don't know how to deal with dodge.
As example, all of my skills are dodgeable but thanks to animation cancel I hit dodging targets with something and a stun grants me a short burst time.
Stamina NB is strong or op or whatever if the guy in front of the screen knows what to do. But same applies to all other classes, kind of.
Anyway they'll change something with next patch, looking forward to it.
I found staying alive in small fights a lot easier on my NB than on my sorc. Most enemies still don´t know how to deal with dodge or simply don´t have a build that is able to (also nirn). You need specific skills slotted or even "correct" morph choices (i´m looking at you streak) to deal with dodgeroll.
Once the paintrain engages that picture changes in favor of the sorc though. Teleport (+shields) is a better escape mechanic than dodgeroll + nirn.
I have yet to see a ranged cast hit a dodgeroller between two rolls reliably bc of how clunky the animations are. Animation clipping for melee styles (especially nb class skills) is a lot easier.
Edit: Whoops - nice vid :P
Sure, on range it's kinda hard to hit dodging people, but in melee it works quite well.
I wait a bit and hit these guys a few ms after the roll ends, since there is a small time frame to get hitted.
If that doesn't work I just stun and burst them, it's not like they got any other defense like shields which stay up even if stunned.
Yesterday I played my sorc the first time after months and it was quite easy to escape, but hard to survive some ppl hitting you at once. Since I didn't ran nirn or whitestrake, like I do on my NB to survive undodgeable whip and crap, it was kinda hard.
Overall it's based on the situation, open field you will have an advantage compared to a NB, but in towers...
This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?
Against other good players it's fine, at least in 1v1.
Also you take a lot of damage, most people just don't know how to deal with dodge.
As example, all of my skills are dodgeable but thanks to animation cancel I hit dodging targets with something and a stun grants me a short burst time.
Stamina NB is strong or op or whatever if the guy in front of the screen knows what to do. But same applies to all other classes, kind of.
Anyway they'll change something with next patch, looking forward to it.
I found staying alive in small fights a lot easier on my NB than on my sorc. Most enemies still don´t know how to deal with dodge or simply don´t have a build that is able to (also nirn). You need specific skills slotted or even "correct" morph choices (i´m looking at you streak) to deal with dodgeroll.
Once the paintrain engages that picture changes in favor of the sorc though. Teleport (+shields) is a better escape mechanic than dodgeroll + nirn.
I have yet to see a ranged cast hit a dodgeroller between two rolls reliably bc of how clunky the animations are. Animation clipping for melee styles (especially nb class skills) is a lot easier.
Edit: Whoops - nice vid :P
Sure, on range it's kinda hard to hit dodging people, but in melee it works quite well.
I wait a bit and hit these guys a few ms after the roll ends, since there is a small time frame to get hitted.
If that doesn't work I just stun and burst them, it's not like they got any other defense like shields which stay up even if stunned.
Yesterday I played my sorc the first time after months and it was quite easy to escape, but hard to survive some ppl hitting you at once. Since I didn't ran nirn or whitestrake, like I do on my NB to survive undodgeable whip and crap, it was kinda hard.
Overall it's based on the situation, open field you will have an advantage compared to a NB, but in towers...
Also on your NB you can run a defensive setup (nirn+whitestrake) and still hits like a truck thanks to bash cancel. On a magicka build you cant really do that, bash cancel isnt as worthy as for stam since it uses stamina and bash dmg scales one stam/wep dmg, and there is no magicka equivalent. Thats why imo a stamina specc with a good player behind the keyboard can be much more "op" than a magicka specc with the same player behind the keyboard.
Nice massacre btw Sypher!
This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?
Against other good players it's fine, at least in 1v1.
Also you take a lot of damage, most people just don't know how to deal with dodge.
As example, all of my skills are dodgeable but thanks to animation cancel I hit dodging targets with something and a stun grants me a short burst time.
Stamina NB is strong or op or whatever if the guy in front of the screen knows what to do. But same applies to all other classes, kind of.
Anyway they'll change something with next patch, looking forward to it.
I found staying alive in small fights a lot easier on my NB than on my sorc. Most enemies still don´t know how to deal with dodge or simply don´t have a build that is able to (also nirn
It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.
That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!
It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.
The flame whip spammer is usually pretty easily countered by fear + cloak.
I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.
It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.
That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!
It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.
The flame whip spammer is usually pretty easily countered by fear + cloak.
I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.
I agree with everything except the point about Flame Whip spammer being counterable by fear+cloak.
While you can survive one flame whip spammer (mostly thanks to nirn), each whip snares you down (and takes you out of stealth if you're trying to do that). Add in a jesus beam or two and you're done for.
The obvious solution here would be simply killing those people first, but the problem is that they are usually hiding behind block for the most of the encounter making it an impossibility, unless they react very slow when breaking fear (also keep in mind that going on offensive you're going to take a lot more dmg from all the dodgeable attacks as well).
It'll be interesting to see how things work out after the next patch, with nirn getting nerfed and whip/concealed getting fixed.
hammayolettuce wrote: »It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.
That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!
It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.
The flame whip spammer is usually pretty easily countered by fear + cloak.
I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.
I agree with everything except the point about Flame Whip spammer being counterable by fear+cloak.
While you can survive one flame whip spammer (mostly thanks to nirn), each whip snares you down (and takes you out of stealth if you're trying to do that). Add in a jesus beam or two and you're done for.
The obvious solution here would be simply killing those people first, but the problem is that they are usually hiding behind block for the most of the encounter making it an impossibility, unless they react very slow when breaking fear (also keep in mind that going on offensive you're going to take a lot more dmg from all the dodgeable attacks as well).
It'll be interesting to see how things work out after the next patch, with nirn getting nerfed and whip/concealed getting fixed.
With nirn being adjusted and concealed/whip being changed i do look forward to more balancing by zos in terms of bringing stam down a touch. Currently there are far too many benefits for stam users over magicka. the champion system has tons of passives for helping stam users pull very high burst dps or long sustained high dps.
Overall next big update will be very fun!
It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.
That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!
It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.
The flame whip spammer is usually pretty easily countered by fear + cloak.
I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.
I agree with everything except the point about Flame Whip spammer being counterable by fear+cloak.
While you can survive one flame whip spammer (mostly thanks to nirn), each whip snares you down (and takes you out of stealth if you're trying to do that). Add in a jesus beam or two and you're done for.
The obvious solution here would be simply killing those people first, but the problem is that they are usually hiding behind block for the most of the encounter making it an impossibility, unless they react very slow when breaking fear (also keep in mind that going on offensive you're going to take a lot more dmg from all the dodgeable attacks as well).
It'll be interesting to see how things work out after the next patch, with nirn getting nerfed and whip/concealed getting fixed.
only a coward NB
awesome fight, I really liked how you used the environment to your advantage. THIS is what I think of when I think skilled players.
to those demanding nerfs, I would rather they add a cost to dodgeroll similar to repeated uses of bolt escape. Thanks to the changes in 1.6 i'm finally able to play a style I prefer and do well enough to get by, I'd really rather not have to play one of the uber builds just to get things done.
Perm dodge rollers are an issue, and a multiplicative cost similar to bolt escape seems like a simple fix.
hammayolettuce wrote: »It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.
That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!
It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.
The flame whip spammer is usually pretty easily countered by fear + cloak.
I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.
I agree with everything except the point about Flame Whip spammer being counterable by fear+cloak.
While you can survive one flame whip spammer (mostly thanks to nirn), each whip snares you down (and takes you out of stealth if you're trying to do that). Add in a jesus beam or two and you're done for.
The obvious solution here would be simply killing those people first, but the problem is that they are usually hiding behind block for the most of the encounter making it an impossibility, unless they react very slow when breaking fear (also keep in mind that going on offensive you're going to take a lot more dmg from all the dodgeable attacks as well).
It'll be interesting to see how things work out after the next patch, with nirn getting nerfed and whip/concealed getting fixed.
With nirn being adjusted and concealed/whip being changed i do look forward to more balancing by zos in terms of bringing stam down a touch. Currently there are far too many benefits for stam users over magicka. the champion system has tons of passives for helping stam users pull very high burst dps or long sustained high dps.
Overall next big update will be very fun!
I think the first thing would be nerf the 30% stamina regen that NBs have. That's an absurd amount for a passive. 10% is much more reasonable. I think that along with an increase to the amount of stamina it costs for dodge roll, or a mechanic like Streak where it costs more each time used within X seconds, would do fairly well to bring dodge roll into a balanced state.
Master_Kas wrote: »hammayolettuce wrote: »It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.
That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!
It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.
The flame whip spammer is usually pretty easily countered by fear + cloak.
I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.
I agree with everything except the point about Flame Whip spammer being counterable by fear+cloak.
While you can survive one flame whip spammer (mostly thanks to nirn), each whip snares you down (and takes you out of stealth if you're trying to do that). Add in a jesus beam or two and you're done for.
The obvious solution here would be simply killing those people first, but the problem is that they are usually hiding behind block for the most of the encounter making it an impossibility, unless they react very slow when breaking fear (also keep in mind that going on offensive you're going to take a lot more dmg from all the dodgeable attacks as well).
It'll be interesting to see how things work out after the next patch, with nirn getting nerfed and whip/concealed getting fixed.
With nirn being adjusted and concealed/whip being changed i do look forward to more balancing by zos in terms of bringing stam down a touch. Currently there are far too many benefits for stam users over magicka. the champion system has tons of passives for helping stam users pull very high burst dps or long sustained high dps.
Overall next big update will be very fun!
I think the first thing would be nerf the 30% stamina regen that NBs have. That's an absurd amount for a passive. 10% is much more reasonable. I think that along with an increase to the amount of stamina it costs for dodge roll, or a mechanic like Streak where it costs more each time used within X seconds, would do fairly well to bring dodge roll into a balanced state.
If you remove 30% passive, then give stamblades a good selfheal or damageshield. If you make roll cost more after you use it (like streak) make it teleport us forward like streak does.
My main is stamina nightblade and there is almost no way I could survive without dodgerolling. Please keep in mind that it is stambuilds main defense mechanic (unless you spec for blocking ofc). It would be more like putting a cost increase each time you block/use damage shields. Since dodgeroll is a defense mechanic and NOT a escape mechanic.
Escape mechanics for a NB would be the cloak and/or teleport shade.
I do agree that stambuilds need a bit toning down damagewise. But it seems like alot of people in game and forums want nightblades and stambuilds to be free kills. Its becoming a bit annoying because their own permablock / shieldstacking builds they are fine with.
And I got VR14 chars of each class except templar and I enjoy them all.
Sorry if My writing is not the best atm.
/Master Kas EU
EDIT: Great video sypher. Sorry for bringing this into your thread. Keep up the good work!:)