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Alessia Bridge Massacre

Sypher
Sypher
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DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

Youtube: www.youtube.com/SypherPK
Twitch: www.twitch.tv/SypherPK
  • kadar
    kadar
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    Sexy.
  • Waylander
    Waylander
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    I think you summed it up pretty well at the end. C'mon now wtf.
    Nocturnal - AD Oceanic PvP Guild
    Waylander
    Frankie
    Krylla
    Uniter
    Macgyverr
    Ivy
  • Ezareth
    Ezareth
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    Excellent kill streak!
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Vanzen
    Vanzen
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    This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
    You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?
    Edited by Vanzen on July 1, 2015 7:30AM
  • Soulac
    Soulac
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    Vanzen wrote: »
    This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
    You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?

    Against other good players it's fine, at least in 1v1.
    Also you take a lot of damage, most people just don't know how to deal with dodge.
    As example, all of my skills are dodgeable but thanks to animation cancel I hit dodging targets with something and a stun grants me a short burst time.

    Stamina NB is strong or op or whatever if the guy in front of the screen knows what to do. But same applies to all other classes, kind of.
    Anyway they'll change something with next patch, looking forward to it.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Derra
    Derra
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    Soulac wrote: »
    Vanzen wrote: »
    This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
    You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?

    Against other good players it's fine, at least in 1v1.
    Also you take a lot of damage, most people just don't know how to deal with dodge.
    As example, all of my skills are dodgeable but thanks to animation cancel I hit dodging targets with something and a stun grants me a short burst time.

    Stamina NB is strong or op or whatever if the guy in front of the screen knows what to do. But same applies to all other classes, kind of.
    Anyway they'll change something with next patch, looking forward to it.

    I found staying alive in small fights a lot easier on my NB than on my sorc. Most enemies still don´t know how to deal with dodge or simply don´t have a build that is able to (also nirn). You need specific skills slotted or even "correct" morph choices (i´m looking at you streak) to deal with dodgeroll.

    Once the paintrain engages that picture changes in favor of the sorc though. Teleport (+shields) is a better escape mechanic than dodgeroll + nirn.

    I have yet to see a ranged cast hit a dodgeroller between two rolls reliably bc of how clunky the animations are. Animation clipping for melee styles (especially nb class skills) is a lot easier.


    Edit: Whoops - nice vid :P
    Edited by Derra on July 1, 2015 8:13AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Soulac
    Soulac
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    ✭✭
    Derra wrote: »
    Soulac wrote: »
    Vanzen wrote: »
    This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
    You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?

    Against other good players it's fine, at least in 1v1.
    Also you take a lot of damage, most people just don't know how to deal with dodge.
    As example, all of my skills are dodgeable but thanks to animation cancel I hit dodging targets with something and a stun grants me a short burst time.

    Stamina NB is strong or op or whatever if the guy in front of the screen knows what to do. But same applies to all other classes, kind of.
    Anyway they'll change something with next patch, looking forward to it.

    I found staying alive in small fights a lot easier on my NB than on my sorc. Most enemies still don´t know how to deal with dodge or simply don´t have a build that is able to (also nirn). You need specific skills slotted or even "correct" morph choices (i´m looking at you streak) to deal with dodgeroll.

    Once the paintrain engages that picture changes in favor of the sorc though. Teleport (+shields) is a better escape mechanic than dodgeroll + nirn.

    I have yet to see a ranged cast hit a dodgeroller between two rolls reliably bc of how clunky the animations are. Animation clipping for melee styles (especially nb class skills) is a lot easier.


    Edit: Whoops - nice vid :P

    Sure, on range it's kinda hard to hit dodging people, but in melee it works quite well.
    I wait a bit and hit these guys a few ms after the roll ends, since there is a small time frame to get hitted.
    If that doesn't work I just stun and burst them, it's not like they got any other defense like shields which stay up even if stunned.
    Yesterday I played my sorc the first time after months and it was quite easy to escape, but hard to survive some ppl hitting you at once. Since I didn't ran nirn or whitestrake, like I do on my NB to survive undodgeable whip and crap, it was kinda hard.
    Overall it's based on the situation, open field you will have an advantage compared to a NB, but in towers... :)

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Erondil
    Erondil
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    Soulac wrote: »
    Derra wrote: »
    Soulac wrote: »
    Vanzen wrote: »
    This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
    You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?

    Against other good players it's fine, at least in 1v1.
    Also you take a lot of damage, most people just don't know how to deal with dodge.
    As example, all of my skills are dodgeable but thanks to animation cancel I hit dodging targets with something and a stun grants me a short burst time.

    Stamina NB is strong or op or whatever if the guy in front of the screen knows what to do. But same applies to all other classes, kind of.
    Anyway they'll change something with next patch, looking forward to it.

    I found staying alive in small fights a lot easier on my NB than on my sorc. Most enemies still don´t know how to deal with dodge or simply don´t have a build that is able to (also nirn). You need specific skills slotted or even "correct" morph choices (i´m looking at you streak) to deal with dodgeroll.

    Once the paintrain engages that picture changes in favor of the sorc though. Teleport (+shields) is a better escape mechanic than dodgeroll + nirn.

    I have yet to see a ranged cast hit a dodgeroller between two rolls reliably bc of how clunky the animations are. Animation clipping for melee styles (especially nb class skills) is a lot easier.


    Edit: Whoops - nice vid :P

    Sure, on range it's kinda hard to hit dodging people, but in melee it works quite well.
    I wait a bit and hit these guys a few ms after the roll ends, since there is a small time frame to get hitted.
    If that doesn't work I just stun and burst them, it's not like they got any other defense like shields which stay up even if stunned.
    Yesterday I played my sorc the first time after months and it was quite easy to escape, but hard to survive some ppl hitting you at once. Since I didn't ran nirn or whitestrake, like I do on my NB to survive undodgeable whip and crap, it was kinda hard.
    Overall it's based on the situation, open field you will have an advantage compared to a NB, but in towers... :)

    Also on your NB you can run a defensive setup (nirn+whitestrake) and still hits like a truck thanks to bash cancel. On a magicka build you cant really do that, bash cancel isnt as worthy as for stam since it uses stamina and bash dmg scales one stam/wep dmg, and there is no magicka equivalent. Thats why imo a stamina specc with a good player behind the keyboard can be much more "op" than a magicka specc with the same player behind the keyboard.

    Nice massacre btw Sypher!
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Soulac
    Soulac
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    ✭✭
    Erondil wrote: »
    Soulac wrote: »
    Derra wrote: »
    Soulac wrote: »
    Vanzen wrote: »
    This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
    You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?

    Against other good players it's fine, at least in 1v1.
    Also you take a lot of damage, most people just don't know how to deal with dodge.
    As example, all of my skills are dodgeable but thanks to animation cancel I hit dodging targets with something and a stun grants me a short burst time.

    Stamina NB is strong or op or whatever if the guy in front of the screen knows what to do. But same applies to all other classes, kind of.
    Anyway they'll change something with next patch, looking forward to it.

    I found staying alive in small fights a lot easier on my NB than on my sorc. Most enemies still don´t know how to deal with dodge or simply don´t have a build that is able to (also nirn). You need specific skills slotted or even "correct" morph choices (i´m looking at you streak) to deal with dodgeroll.

    Once the paintrain engages that picture changes in favor of the sorc though. Teleport (+shields) is a better escape mechanic than dodgeroll + nirn.

    I have yet to see a ranged cast hit a dodgeroller between two rolls reliably bc of how clunky the animations are. Animation clipping for melee styles (especially nb class skills) is a lot easier.


    Edit: Whoops - nice vid :P

    Sure, on range it's kinda hard to hit dodging people, but in melee it works quite well.
    I wait a bit and hit these guys a few ms after the roll ends, since there is a small time frame to get hitted.
    If that doesn't work I just stun and burst them, it's not like they got any other defense like shields which stay up even if stunned.
    Yesterday I played my sorc the first time after months and it was quite easy to escape, but hard to survive some ppl hitting you at once. Since I didn't ran nirn or whitestrake, like I do on my NB to survive undodgeable whip and crap, it was kinda hard.
    Overall it's based on the situation, open field you will have an advantage compared to a NB, but in towers... :)

    Also on your NB you can run a defensive setup (nirn+whitestrake) and still hits like a truck thanks to bash cancel. On a magicka build you cant really do that, bash cancel isnt as worthy as for stam since it uses stamina and bash dmg scales one stam/wep dmg, and there is no magicka equivalent. Thats why imo a stamina specc with a good player behind the keyboard can be much more "op" than a magicka specc with the same player behind the keyboard.

    Nice massacre btw Sypher!

    Depending on the situation in my opinion, single target sure, but against multiple enemys Magicka NB is better overall.
    At least if you fight scrubs.. :P
    Also you just need to get some more CP, then you're able to bash cancel as good as a stamina NB, well kind of.. It's close at least haha
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Yuke
    Yuke
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    cool stuff. i almost cried when i saw the sorc without shields :D
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  •  Jules
    Jules
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    ✭✭
    Lol- THIS KID!!
    #nerfsypher
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Swannkyy
    Swannkyy
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    Master sensei senpai sypher, teach me your skills! :p
  • Attorneyatlawl
    Attorneyatlawl
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    Soulac wrote: »
    Vanzen wrote: »
    This roll dodging sheananigans is absolutely unbearable. It's high time something was done to tone it down.
    You take no damage, cloak when in danger, and come back from stealth to hit like a truck. You really think, even if your a really good player that this is not a bit op ?

    Against other good players it's fine, at least in 1v1.
    Also you take a lot of damage, most people just don't know how to deal with dodge.
    As example, all of my skills are dodgeable but thanks to animation cancel I hit dodging targets with something and a stun grants me a short burst time.

    Stamina NB is strong or op or whatever if the guy in front of the screen knows what to do. But same applies to all other classes, kind of.
    Anyway they'll change something with next patch, looking forward to it.

    Came in because the thread title was awesome. Posted because this quote rings very true ;), particularly the bolded parts. Considering he appears to be running around 2,300 stamina regeneration there and is relying on timing, heavies, and positioning to make it work... that's no small amount of player skill on display there by @Sypher. Not at all =).
    Edited by Attorneyatlawl on July 1, 2015 11:41AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • OdinForge
    OdinForge
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    I've seen some good players, but I've never seen anyone doing life in ESO on the same level as Sypher.
    The Age of Wrobel.
  • Ghostbane
    Ghostbane
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    ✭✭✭
    Nerf sorcs.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • c0rp
    c0rp
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    The only thing his videos are ever good for is showing what is broken, OP, and wrong with ESO pvp. #infinitedodgeroll
    Edited by c0rp on July 1, 2015 1:38PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Snit
    Snit
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    Derra wrote: »
    I found staying alive in small fights a lot easier on my NB than on my sorc. Most enemies still don´t know how to deal with dodge or simply don´t have a build that is able to (also nirn

    I have had the same experience. Most people don't slot enough CC or other skills to deal with dodge rollers, and maces make armor meaningless. The only thing they need do to neuter sorcs is pop on five pieces of nirn.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Ezareth
    Ezareth
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    It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.

    That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!

    It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.

    The flame whip spammer is usually pretty easily countered by fear + cloak.

    I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • DDuke
    DDuke
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    Ezareth wrote: »
    It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.

    That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!

    It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.

    The flame whip spammer is usually pretty easily countered by fear + cloak.

    I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.

    I agree with everything except the point about Flame Whip spammer being counterable by fear+cloak.

    While you can survive one flame whip spammer (mostly thanks to nirn), each whip snares you down (and takes you out of stealth if you're trying to do that). Add in a jesus beam or two and you're done for.

    The obvious solution here would be simply killing those people first, but the problem is that they are usually hiding behind block for the most of the encounter making it an impossibility, unless they react very slow when breaking fear (also keep in mind that going on offensive you're going to take a lot more dmg from all the dodgeable attacks as well).


    It'll be interesting to see how things work out after the next patch, with nirn getting nerfed and whip/concealed getting fixed.
    Edited by DDuke on July 1, 2015 3:13PM
  • hammayolettuce
    hammayolettuce
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    DDuke wrote: »
    Ezareth wrote: »
    It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.

    That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!

    It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.

    The flame whip spammer is usually pretty easily countered by fear + cloak.

    I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.

    I agree with everything except the point about Flame Whip spammer being counterable by fear+cloak.

    While you can survive one flame whip spammer (mostly thanks to nirn), each whip snares you down (and takes you out of stealth if you're trying to do that). Add in a jesus beam or two and you're done for.

    The obvious solution here would be simply killing those people first, but the problem is that they are usually hiding behind block for the most of the encounter making it an impossibility, unless they react very slow when breaking fear (also keep in mind that going on offensive you're going to take a lot more dmg from all the dodgeable attacks as well).


    It'll be interesting to see how things work out after the next patch, with nirn getting nerfed and whip/concealed getting fixed.

    With nirn being adjusted and concealed/whip being changed i do look forward to more balancing by zos in terms of bringing stam down a touch. Currently there are far too many benefits for stam users over magicka. the champion system has tons of passives for helping stam users pull very high burst dps or long sustained high dps.

    Overall next big update will be very fun!
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Xexpo
    Xexpo
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    new title:

    'How to kill eleven scrubs (and one poor Jago) in under five minutes'



    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Takllin
    Takllin
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    DDuke wrote: »
    Ezareth wrote: »
    It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.

    That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!

    It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.

    The flame whip spammer is usually pretty easily countered by fear + cloak.

    I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.

    I agree with everything except the point about Flame Whip spammer being counterable by fear+cloak.

    While you can survive one flame whip spammer (mostly thanks to nirn), each whip snares you down (and takes you out of stealth if you're trying to do that). Add in a jesus beam or two and you're done for.

    The obvious solution here would be simply killing those people first, but the problem is that they are usually hiding behind block for the most of the encounter making it an impossibility, unless they react very slow when breaking fear (also keep in mind that going on offensive you're going to take a lot more dmg from all the dodgeable attacks as well).


    It'll be interesting to see how things work out after the next patch, with nirn getting nerfed and whip/concealed getting fixed.

    With nirn being adjusted and concealed/whip being changed i do look forward to more balancing by zos in terms of bringing stam down a touch. Currently there are far too many benefits for stam users over magicka. the champion system has tons of passives for helping stam users pull very high burst dps or long sustained high dps.

    Overall next big update will be very fun!

    I think the first thing would be nerf the 30% stamina regen that NBs have. That's an absurd amount for a passive. 10% is much more reasonable. I think that along with an increase to the amount of stamina it costs for dodge roll, or a mechanic like Streak where it costs more each time used within X seconds, would do fairly well to bring dodge roll into a balanced state.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Erondil
    Erondil
    ✭✭✭✭✭
    DDuke wrote: »
    Ezareth wrote: »
    It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.

    That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!

    It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.

    The flame whip spammer is usually pretty easily countered by fear + cloak.

    I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.

    I agree with everything except the point about Flame Whip spammer being counterable by fear+cloak.

    While you can survive one flame whip spammer (mostly thanks to nirn), each whip snares you down (and takes you out of stealth if you're trying to do that). Add in a jesus beam or two and you're done for.

    The obvious solution here would be simply killing those people first, but the problem is that they are usually hiding behind block for the most of the encounter making it an impossibility, unless they react very slow when breaking fear (also keep in mind that going on offensive you're going to take a lot more dmg from all the dodgeable attacks as well).


    It'll be interesting to see how things work out after the next patch, with nirn getting nerfed and whip/concealed getting fixed.

    Someone admits that stamina NB needs at least 3 ennemies with special builds (1 magicka dk 2 magicka templar) to get killed, someone qq. Seems legit.
    Edited by Erondil on July 1, 2015 5:26PM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Krision
    Krision
    ✭✭
    only a coward NB
    DK tank v16
    Templar DPS v16

    I will kill your monsters!!
  • Kobaal
    Kobaal
    ✭✭✭✭✭
    Krision wrote: »
    only a coward NB

    Yea! Just like sorcs that use damage shields, and Templars that use Radiant Destruction, and DKs that have the nerve to use block with a shield equipped..... I totally agree, using your classes abilities and playing to their strengths is such a cowardly move.
    Kobaal - VR16 Dragon Knight - PC [NA] Azura Star
    Kobaal Shadowborn - VR16 NightBlade - PC [NA] Azura Star
    Kobaal Stormborn- VR3 Sorcerer - PC [NA] Azura Star
    Fat Old Templar - lvl 19 Templar - PC [NA] BwB
  • MrGhosty
    MrGhosty
    ✭✭✭✭✭
    awesome fight, I really liked how you used the environment to your advantage. THIS is what I think of when I think skilled players.

    to those demanding nerfs, I would rather they add a cost to dodgeroll similar to repeated uses of bolt escape. Thanks to the changes in 1.6 i'm finally able to play a style I prefer and do well enough to get by, I'd really rather not have to play one of the uber builds just to get things done.

    Perm dodge rollers are an issue, and a multiplicative cost similar to bolt escape seems like a simple fix.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Kobaal
    Kobaal
    ✭✭✭✭✭
    MrGhosty wrote: »
    awesome fight, I really liked how you used the environment to your advantage. THIS is what I think of when I think skilled players.

    to those demanding nerfs, I would rather they add a cost to dodgeroll similar to repeated uses of bolt escape. Thanks to the changes in 1.6 i'm finally able to play a style I prefer and do well enough to get by, I'd really rather not have to play one of the uber builds just to get things done.

    Perm dodge rollers are an issue, and a multiplicative cost similar to bolt escape seems like a simple fix.

    Because we don't see sorcs perma bolt escaping anymore....
    Kobaal - VR16 Dragon Knight - PC [NA] Azura Star
    Kobaal Shadowborn - VR16 NightBlade - PC [NA] Azura Star
    Kobaal Stormborn- VR3 Sorcerer - PC [NA] Azura Star
    Fat Old Templar - lvl 19 Templar - PC [NA] BwB
  • DovresMalven
    DovresMalven
    ✭✭✭
    sypher makes me moist <3
    Dovres Malven
    - Aldmeri Dominion
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    DDuke wrote: »
    Ezareth wrote: »
    It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.

    That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!

    It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.

    The flame whip spammer is usually pretty easily countered by fear + cloak.

    I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.

    I agree with everything except the point about Flame Whip spammer being counterable by fear+cloak.

    While you can survive one flame whip spammer (mostly thanks to nirn), each whip snares you down (and takes you out of stealth if you're trying to do that). Add in a jesus beam or two and you're done for.

    The obvious solution here would be simply killing those people first, but the problem is that they are usually hiding behind block for the most of the encounter making it an impossibility, unless they react very slow when breaking fear (also keep in mind that going on offensive you're going to take a lot more dmg from all the dodgeable attacks as well).


    It'll be interesting to see how things work out after the next patch, with nirn getting nerfed and whip/concealed getting fixed.

    With nirn being adjusted and concealed/whip being changed i do look forward to more balancing by zos in terms of bringing stam down a touch. Currently there are far too many benefits for stam users over magicka. the champion system has tons of passives for helping stam users pull very high burst dps or long sustained high dps.

    Overall next big update will be very fun!

    I think the first thing would be nerf the 30% stamina regen that NBs have. That's an absurd amount for a passive. 10% is much more reasonable. I think that along with an increase to the amount of stamina it costs for dodge roll, or a mechanic like Streak where it costs more each time used within X seconds, would do fairly well to bring dodge roll into a balanced state.

    If you remove 30% passive, then give stamblades a good selfheal or damageshield. If you make roll cost more after you use it (like streak) make it teleport us forward like streak does.

    My main is stamina nightblade and there is almost no way I could survive without dodgerolling. Please keep in mind that it is stambuilds main defense mechanic (unless you spec for blocking ofc). It would be more like putting a cost increase each time you block/use damage shields. Since dodgeroll is a defense mechanic and NOT a escape mechanic.

    Escape mechanics for a NB would be the cloak and/or teleport shade.

    I do agree that stambuilds need a bit toning down damagewise. But it seems like alot of people in game and forums want nightblades and stambuilds to be free kills. Its becoming a bit annoying because their own permablock / shieldstacking builds they are fine with.

    And I got VR14 chars of each class except templar and I enjoy them all. :)
    Sorry if My writing is not the best atm.

    /Master Kas EU

    EDIT: Great video sypher. Sorry for bringing this into your thread. Keep up the good work!:)
    Edited by Master_Kas on July 1, 2015 7:12PM
    EU | PC
  • Erondil
    Erondil
    ✭✭✭✭✭
    Master_Kas wrote: »
    Takllin wrote: »
    DDuke wrote: »
    Ezareth wrote: »
    It's pretty easy to survive as a permaroller, much more difficult to escape (compared to sorc). My VR4 NB bursts up to 3400 stamina regen. Imagine when I actually get some non-garbage gear and VR14 Cost reduction enchants.

    That said, as shown in the video, when you get caught during the invulnerable time between rolls (or right after you are CC'ed before your break free goes through) you will die FAST!

    It is easy to recognize that the skill cap on a stamina(especially NB) player is much higher than a caster is due to the number of "tweaks" that can be performed to help optimize your play that aren't available to casters. The margin for error is also less, and during any period of lag/bugs you're dead. A good number of my deaths on my NB these days come from getting stuck in charge and then blown up.

    The flame whip spammer is usually pretty easily countered by fear + cloak.

    I don't think they need to nerf dodge rolling at all, they only need to split out break free/dodge roll from stamina cost reduction enchants and nerf the hell out of regen in Cyrodiil atleast.

    I agree with everything except the point about Flame Whip spammer being counterable by fear+cloak.

    While you can survive one flame whip spammer (mostly thanks to nirn), each whip snares you down (and takes you out of stealth if you're trying to do that). Add in a jesus beam or two and you're done for.

    The obvious solution here would be simply killing those people first, but the problem is that they are usually hiding behind block for the most of the encounter making it an impossibility, unless they react very slow when breaking fear (also keep in mind that going on offensive you're going to take a lot more dmg from all the dodgeable attacks as well).


    It'll be interesting to see how things work out after the next patch, with nirn getting nerfed and whip/concealed getting fixed.

    With nirn being adjusted and concealed/whip being changed i do look forward to more balancing by zos in terms of bringing stam down a touch. Currently there are far too many benefits for stam users over magicka. the champion system has tons of passives for helping stam users pull very high burst dps or long sustained high dps.

    Overall next big update will be very fun!

    I think the first thing would be nerf the 30% stamina regen that NBs have. That's an absurd amount for a passive. 10% is much more reasonable. I think that along with an increase to the amount of stamina it costs for dodge roll, or a mechanic like Streak where it costs more each time used within X seconds, would do fairly well to bring dodge roll into a balanced state.

    If you remove 30% passive, then give stamblades a good selfheal or damageshield. If you make roll cost more after you use it (like streak) make it teleport us forward like streak does.

    My main is stamina nightblade and there is almost no way I could survive without dodgerolling. Please keep in mind that it is stambuilds main defense mechanic (unless you spec for blocking ofc). It would be more like putting a cost increase each time you block/use damage shields. Since dodgeroll is a defense mechanic and NOT a escape mechanic.

    Escape mechanics for a NB would be the cloak and/or teleport shade.

    I do agree that stambuilds need a bit toning down damagewise. But it seems like alot of people in game and forums want nightblades and stambuilds to be free kills. Its becoming a bit annoying because their own permablock / shieldstacking builds they are fine with.

    And I got VR14 chars of each class except templar and I enjoy them all. :)
    Sorry if My writing is not the best atm.

    /Master Kas EU

    EDIT: Great video sypher. Sorry for bringing this into your thread. Keep up the good work!:)

    Then streak should makes miss all incoming damages for 1 second... whats the point comparing what is not comparable?
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
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