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Cadwell’s Redux: Concept to Fix Silver & Gold #FreeTamriel

  • Ysne58
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    I am unsubbed as of May 30th. I'm still waiting for a good reason to sub again. Something like this would certainly help with that.
  • Gidorick
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    I've been thinking about the actual work that would be involved in something like this and I think it would be about 1/4 the work it takes to make an entire zone from scratch... Yes, it would be a lot of work, but I don't think it would be nearly as much as it seems like it would be. Depends on how extensive the faction's main quest is.
    What ESO really needs is an Auction Horse.
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  • Cry_Wolfe
    Cry_Wolfe
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    Can't be bothered listing names,
    basically if you have said that you loved the quests the first time you ran thru them, you and me agree,

    now when you get to your 3rd vet and therefore third run thru of every quest in the game you might feel a little bit different about how ZoS designed (or lack there of) ESO. Ultimately, its gets boring beyond belief, hence why so many resort to grinding mobs in preference to actually bothering with running around being an errand boy for badly scripted NPC's. Once you get so familiar with the quest material, you can almost build a series of 3-5 dev profiles, give them a name and guess which dev wrote which group of quests, because even the devs got bored with the material.

    If they'd only locked PvP to faction it wouldn't be so bad, but Cadwell's is a lie hidden behind phasing so PvE grouping is also faction locked, you don't get to "meet the people you are fighting against", you get a faction specific version of maps from other factions where you meet... others from your home faction.

    ESO, unlike every other TES game, is not a sandbox. A sandbox MMO requires careful planning of game systems and ZoS didn't want to risk anything on this production, it is a "By the Numbers" production akin to most of what Hollywood pumps out every year, Tried, Safe and Risk Free.

  • NadiusMaximus
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    Simple story change would make the whole thing make sense.

    1. Molag bal is bad. He is a God. And needs to be stopped.
    2. None of the factions can do it alone.
    3. Enter you, do your entire faction story line as normal, but it stops just before the three faction leaders meet.
    4. You don't go after Molag Bal, instead, Cadwell tells you to go and try to get the other two factions to help, they won't until you've proven yourself... Blah blah.
    5. Do the Cadwell silver and gold to prove to the other factions your serious and they agree to a cease fire, then meet.... Then you do the Final Epic battle...

    If that storyline is used, it makes sense why you had to go into enemy territory, and help them.
  • Heromofo
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    Simple story change would make the whole thing make sense.

    1. Molag bal is bad. He is a God. And needs to be stopped.
    2. None of the factions can do it alone.
    3. Enter you, do your entire faction story line as normal, but it stops just before the three faction leaders meet.
    4. You don't go after Molag Bal, instead, Cadwell tells you to go and try to get the other two factions to help, they won't until you've proven yourself... Blah blah.
    5. Do the Cadwell silver and gold to prove to the other factions your serious and they agree to a cease fire, then meet.... Then you do the Final Epic battle...

    If that storyline is used, it makes sense why you had to go into enemy territory, and help them.

    This actually sounds really good
  • Kupoking
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    Only way I would like silver and gold to chance would be to go out and murder opposing faction players while they level. Or defend my own newbies at my home zone
  • Enodoc
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    I love the idea of having faction-based questing in the other alliance zones, but it doesn't need to come at the expense of Silver and Gold. Silver and Gold are what they are, the opportunity to see how the opposing factions reached the situation they are in during Messages Across Tamriel and Weight of Three Crowns. Silver and Gold don't need to be removed in order for this suggestion to exist, and having this alongside them would give more choice of what to do during endgame: you could choose to do the existing Silver and Gold, and experience the other faction's storyline, you could choose to do the espionage storyline for your faction, or you could choose to do it all.
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  • smokes
    smokes
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    ok, so a thought has just occured.

    they said when DLC content comes out, anyone will be able to do it, no matter what level as it'll be scaled.

    if ZoS are putting scaling in the game, there's a good chance that this is what they're planning on doing with the removal of vet ranks.

    1. roll everyone back to level 50
    2. put in gear tiers/seasons and same for consumables.
    3. change the VR zones to scaled zones.

    now lets elaborate on this.

    1. rolling everyone back to 50 is self explanatory, CP will stay in tact but VR ranks will be gone. would not be surprised with if the 14 attribute and skillpoints are removed too. the hand that gives can also take.

    2. gear and items/consumables will likely be split into 4 tiers/seasons, depending on what VR level you were, in the same way that crafting is already split.
    for example:
    calcinium is currently VR1-3 - would become season 1.
    galatite is currently VR4-6 - would become season 2.
    quicksilver is currently VR7-8 - would become season 3.
    voidstone is currently VR9-14 - would become season 4.

    so this represents some gear progression as i would think new seasons of gear are likely to be released when new DLC becomes available, tbh i think they should take this approach with caps for CP as well.

    3. scaling the VR zones. this all depends on how the scaling tech for DLC actually works and one would assume it's in the same manner as battle levelling - i.e. if you're level 20, your stats would be buffed to level 50 equivalents.

    so, with everyone rolled back to 50, they could apply the scaling tech to the VR content and merge the zones with levelling players, so it's not so much of a solo wasteland levelling through VR anymore - yea, you'd be scaled down to anywhere from level 3 upwards, but you'd still have all you CP, which freshly rolled alts would have anyways.

    but then, on top of having players of the other faction to mingle with and potentially team up with, the thieves guild and dark brotherhood can come into play. these could potentially create pvp situations in levelling zones, using the same "attack innocents" mechanic as the justice system, allowing you to start a fight with players of the opposing faction under threat of reprisal from the guards. there could even be player Vs player pickpocketing...

    whilst cross faction chat in zones might be an issue - we have cross faction guilds, so maybe not such a big issue.

    my ideas are probably far fetched, but i think this would be great for the game - vet zones would not only be optional content, but there would be great potential in exploring those areas and trolling the opposing factions by robbing them blind and starting fights in the streets with guards. people could make names for themselves as enemies of a specific faction if they get bounties above X gold, you could have player rewards for collecting bounties on other players from opposing factions.

    it would bring a lot of life into what is currently a depressing solo experience (for the most part) and make a lot more of a unique mmo experience.

    if this is what ZoS have planned, i'd take my hat off to them... but it's probably not

    Edited by smokes on June 26, 2015 10:49AM
  • Kuroinu
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    Simple story change would make the whole thing make sense.

    1. Molag bal is bad. He is a God. And needs to be stopped.
    2. None of the factions can do it alone.
    3. Enter you, do your entire faction story line as normal, but it stops just before the three faction leaders meet.
    4. You don't go after Molag Bal, instead, Cadwell tells you to go and try to get the other two factions to help, they won't until you've proven yourself... Blah blah.
    5. Do the Cadwell silver and gold to prove to the other factions your serious and they agree to a cease fire, then meet.... Then you do the Final Epic battle...

    If that storyline is used, it makes sense why you had to go into enemy territory, and help them.

    If only the developers thought of that beforehand. It seems so obvious to have it that way and have this long build up to a final encounter. But it's pointless to dwell on this I guess, since we are realizing the potential for a greater experience that isn't going to come. It's actually just got me a bit frustrated, lol.

    In my opinion, story is everything in games of this nature; it introduces you to the world and can keep you entertained while making your way to the "endgame". Giving reason and making sense of the decisions NPCs and yourself make is vital to create a greater experience overall. There are many MMOs that fail at even having a story let alone a good one. My first MMO was FFXI and it had great story-telling and I've never experienced better since. The game also didn't have voice acting but the music created the atmosphere and that's all that really matters. I'm also a tad biased towards FFXI, but I just want this game to be the best it can be so w/e!
  • Heromofo
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    Simple story change would make the whole thing make sense.

    1. Molag bal is bad. He is a God. And needs to be stopped.
    2. None of the factions can do it alone.
    3. Enter you, do your entire faction story line as normal, but it stops just before the three faction leaders meet.
    4. You don't go after Molag Bal, instead, Cadwell tells you to go and try to get the other two factions to help, they won't until you've proven yourself... Blah blah.
    5. Do the Cadwell silver and gold to prove to the other factions your serious and they agree to a cease fire, then meet.... Then you do the Final Epic battle...

    If that storyline is used, it makes sense why you had to go into enemy territory, and help them.

    If only the developers thought of that beforehand. It seems so obvious to have it that way and have this long build up to a final encounter. But it's pointless to dwell on this I guess, since we are realizing the potential for a greater experience that isn't going to come. It's actually just got me a bit frustrated, lol.

    In my opinion, story is everything in games of this nature; it introduces you to the world and can keep you entertained while making your way to the "endgame". Giving reason and making sense of the decisions NPCs and yourself make is vital to create a greater experience overall. There are many MMOs that fail at even having a story let alone a good one. My first MMO was FFXI and it had great story-telling and I've never experienced better since. The game also didn't have voice acting but the music created the atmosphere and that's all that really matters. I'm also a tad biased towards FFXI, but I just want this game to be the best it can be so w/e!

    For me ESO is just a Elder Scrolls fix until Elder Scrolls six comes out.
    I am a pc transfer to console and already at vr1 almost vr2 just lost all motivation to do it.

    Plus fallout 4 and starwars battlefront soon and i cant stop thinking about them.
    Edited by Heromofo on June 26, 2015 10:34AM
  • Enodoc
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    smokes wrote: »
    ok, so a thought has just occured.

    they said when DLC content comes out, anyone will be able to do it, no matter what level as it'll be scaled.

    if ZoS are putting scaling in the game, there's a good chance that this is what they're planning on doing with the removal of vet ranks.

    1. roll everyone back to level 50
    2. put in gear tiers/seasons and same for consumables.
    3. change the VR zones to scaled zones.

    now lets elaborate on this.

    1. rolling everyone back to 50 is self explanatory, CP will stay in tact but VR ranks will be gone. would not be surprised with if the 14 attribute and skillpoints are removed too. the hand that gives can also take.

    2. gear and items/consumables will likely be split into 4 tiers/seasons, depending on what VR level you were, in the same way that crafting is already split.
    for example:
    calcinium is currently VR1-3 - would become season 1.
    galatite is currently VR4-6 - would become season 2.
    quicksilver is currently VR7-8 - would become season 3.
    voidstone is currently VR9-14 - would become season 4.

    so this represents some gear progression as i would think new seasons of gear are likely to be released when new DLC becomes available, tbh i think they take this approach with caps for CP as well.

    3. scaling the VR zones. this all depends on how the scaling tech for DLC actually works and one would assume it's in the same manner as battle levelling - i.e. if you're level 20, your stats would be buffed to level 50 equivalents.

    so, with everyone rolled back to 50, they could apply the scaling tech to the VR content and merge the zones with levelling players, so it's not so much of a solo wasteland levelling through VR anymore - yea, you'd be scaled down to anywhere from level 3 upwards, but you'd still have all you CP, which freshly rolled alts would have anyways.

    but then, on top of having players of the other faction to mingle with and potentially team up with, the thieves guild and dark brotherhood can come into play. these could potentially create pvp situations in levelling zones, using the same "attack innocents" mechanic as the justice system, allowing you to start a fight with players of the opposing faction under threat of reprisal from the guards. there could even be player Vs player pickpocketing...

    whilst cross faction chat in zones might be an issue - we have cross faction guilds, so maybe not such a big issue.

    my ideas are probably far fetched, but i think this would be great for the game - vet zones would not only be optional content, but there would be great potential in exploring those areas and trolling the opposing factions by robbing them blind and starting fights in the streets with guards. people could make names for themselves as enemies of a specific faction if they get bounties above X gold, you could have player rewards for collecting bounties on other players from opposing factions.

    it would bring a lot of life into what is currently a depressing solo experience (for the most part) and make a lot more of a unique mmo experience.

    if this is what ZoS have planned, i'd take my hat off to them... but it's probably not
    That, IMO, would be absolutely perfect (I don't think they'll be removing those 14 skill and attribute points though), as long as any potential PvP would be entirely optional.

    Turning VR gear into season gear was always what I assumed they would do, and also what I suggested in My Vision for the Upcoming Rank-less Veteran Content. Downscaling players to content also seems like a good compromise, as long as it is handled effectively. For example, you wouldn't want to be just starting out on Silver and being able to kill enemies in the fifth silver zone as easily as those in the first silver zone.
    Edited by Enodoc on June 26, 2015 10:38AM
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    Join us on Discord - discord.gg/uesp
  • smokes
    smokes
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    Enodoc wrote: »
    That, IMO, would be absolutely perfect (I don't think they'll be removing those 14 skill and attribute points though), as long as any potential PvP would be entirely optional.

    Turning VR gear into season gear was always what I assumed they would do, and also what I suggested in My Vision for the Upcoming Rank-less Veteran Content. Downscaling players to content also seems like a good compromise, as long as it is handled effectively. For example, you wouldn't want to be just starting out on Silver and being able to kill enemies in the fifth silver zone as easily as those in the first silver zone.

    ok 2 examples of how to balance the difficulty of the content using downscaling. (assuming it's always the player that gets scaled)

    first zone, usually level 1-20.
    you could scale the player to level5 for the entire zone. first few quests and mobs would probably be easy, towards the end of the zone, much tougher.

    or. you could scale the player depending on which part of the zones main story quest they are on. start at level 2 then when you complete a quest that gives a skillpoint, scale them to level 4.

    you could even add a difficulty slider if you were doing it this way.

    zone 2. level 20-30. easymode scale to level 30, medium, level 25, hard, level 20.
    or. easymode level 20, medium level 18, hard level 16, insane level 14. then every main story quest, increment by 2.

    there's probably other ways of affecting scaling in these zones as well depending on what part of the zone you are in, but that could have some weird side effects
  • Gidorick
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    Simple story change would make the whole thing make sense.

    1. Molag bal is bad. He is a God. And needs to be stopped.
    2. None of the factions can do it alone.
    3. Enter you, do your entire faction story line as normal, but it stops just before the three faction leaders meet.
    4. You don't go after Molag Bal, instead, Cadwell tells you to go and try to get the other two factions to help, they won't until you've proven yourself... Blah blah.
    5. Do the Cadwell silver and gold to prove to the other factions your serious and they agree to a cease fire, then meet.... Then you do the Final Epic battle...

    If that storyline is used, it makes sense why you had to go into enemy territory, and help them.

    That actually makes a lot of sense. Well done sir!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Wow. Thanks @Enodoc & @smokes.

    I pretty much do NOT want them to remove VR ranks, I want them to be converted to regular ranks. I'm of the thought that players will become bored without leveling. Champion points are too subtle (and too daunting) to scratch that itch. With VR ranks removed and seasonal gear added it really seems like were going to a Gear Progression system. I do NOT want that. I think it's 100% completely and entirely wrong for ESO. Gear progression makes no sense to me in the context of an Elder Scrolls game.

    If they end up making it so we have to grind for gear to increase our level or our "combat rating" I'm done. This isn't me threatening "do it my way or I quit" it's me saying that every game I've played with gear progression, I've lost interest in. I know ZOS doesn't care about one player quitting. I'm just voicing my perspective.

    I prefer to level to be able to use gear, not have gear to be able to level.

    That being said, If my fears are unwarranted and they lock us at level 50 and our progression options are just the champion system, your concept of VR levels=seasons sounds really reasonable! I would be completely content with a system like you suggest.

    Now, if they implemented the narrative tweak that was suggested by @NadiusMaximus too? I'd be a pretty happy Gidy.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • smokes
    smokes
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    Gidorick wrote: »
    Wow. Thanks @Enodoc & @smokes.

    I pretty much do NOT want them to remove VR ranks, I want them to be converted to regular ranks. I'm of the thought that players will become bored without leveling. Champion points are too subtle (and too daunting) to scratch that itch. With VR ranks removed and seasonal gear added it really seems like were going to a Gear Progression system. I do NOT want that. I think it's 100% completely and entirely wrong for ESO. Gear progression makes no sense to me in the context of an Elder Scrolls game.

    If they end up making it so we have to grind for gear to increase our level or our "combat rating" I'm done. This isn't me threatening "do it my way or I quit" it's me saying that every game I've played with gear progression, I've lost interest in. I know ZOS doesn't care about one player quitting. I'm just voicing my perspective.

    I prefer to level to be able to use gear, not have gear to be able to level.

    That being said, If my fears are unwarranted and they lock us at level 50 and our progression options are just the champion system, your concept of VR levels=seasons sounds really reasonable! I would be completely content with a system like you suggest.

    Now, if they implemented the narrative tweak that was suggested by @NadiusMaximus too? I'd be a pretty happy Gidy.

    gear progression was always going to be an aspect of the game, whether you like it or not.

    craglorn was originally supposed to be VR1-4. then whenever additional zones were added, the VR cap was going to be increased. so there would always be some levelling to do, then some gearing to do, but the CP system, whilst subtle, still gives power progression past any possible gear progression.

    it's not like they're going to start handing out WoW-like tiers of gear. each new season will likely be a new set of crafting materials to gather and make stuff with in whatever new zone is released - so the gear grind, as long as you've done all your research, shouldn't have much of an impact, it's more just a system of scaling down the gear to compensate for the VR rank removal. the problem will be having enough upgrade materials to actually make yourself a high quality set.

    but still, i'm speculating. some actual information from zenimax would be greatly appreciated @ZOS_GinaBruno

  • Rune_Relic
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    Problem I see is the Ad quests for instance are sometimes vs EP and sometimes vs DC.
    So there isn't a 1:1 main quest chain for all factions ?
    So if you were EP you would have to play as DC sometimes too...which kind of leaves you a traitor again.

    Perhaps I misunderstood what you meant ?
    Edited by Rune_Relic on June 26, 2015 1:25PM
    Anything that can be exploited will be exploited
  • k9mouse
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    I like the idea of silver and gold, I want to do all of ESO with one char instead of making alts to do so.
  • Gidorick
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    "Cry_Wolfe wrote: »
    gear progression was always going to be an aspect of the game, whether you like it or not.

    I'm fine with gear giving benefits and with better gear being added. I don't want it to come to the point of "you can't group with us unless you have this gear set." And I perfer the design of "you must get to THIS level to use THIS gear" over the design of "you must use THIS gear to get to THIS level."

    I do, however, recognize that the end result is essentially the same.
    Edited by Gidorick on June 26, 2015 1:43PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Heromofo
    Heromofo
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    Gidorick wrote: »
    [quote="Cry_Wolfe;1940234
    gear progression was always going to be an aspect of the game, whether you like it or not.

    I'm fine with gear giving benefits and with better gear being added. I don't want it to come to the point of "you can't group with us unless you have this gear set." And I perfer the design of "you must get to THIS level to use THIS gear" over the design of "you must use THIS gear to get to THIS level."

    I do, however, recognize that the end result is essentially the same. [/quote]

    Gidorick is talking about a gear system akin to Destiny its really annoying and your barred from content till you get said gear.
  • Gidorick
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    k9mouse wrote: »
    I like the idea of silver and gold, I want to do all of ESO with one char instead of making alts to do so.

    I've consisted the concept of "new game plus" for this very thing.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Heromofo wrote: »
    Gidorick wrote: »
    "Cry_Wolfe wrote: »
    gear progression was always going to be an aspect of the game, whether you like it or not.

    I'm fine with gear giving benefits and with better gear being added. I don't want it to come to the point of "you can't group with us unless you have this gear set." And I perfer the design of "you must get to THIS level to use THIS gear" over the design of "you must use THIS gear to get to THIS level."

    I do, however, recognize that the end result is essentially the same.

    Gidorick is talking about a gear system akin to Destiny its really annoying and your barred from content till you get said gear.

    Yea. No Destiny progression please!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Enodoc
    Enodoc
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    Gidorick wrote: »
    Heromofo wrote: »
    Gidorick wrote: »
    Cry_Wolfe wrote: »
    gear progression was always going to be an aspect of the game, whether you like it or not.
    I'm fine with gear giving benefits and with better gear being added. I don't want it to come to the point of "you can't group with us unless you have this gear set." And I perfer the design of "you must get to THIS level to use THIS gear" over the design of "you must use THIS gear to get to THIS level."
    I do, however, recognize that the end result is essentially the same.
    Gidorick is talking about a gear system akin to Destiny its really annoying and your barred from content till you get said gear.
    Yea. No Destiny progression please!
    I don't think that's the plan, but I'm not sure. The way I see it, Season 4 gear will be more powerful than Season 3 gear, and will be a rarer reward for harder quests, but I don't think content gating will be based on gear seasons. It may be that you are more likely to succeed with Season 4 gear, because that's what the content was designed around, but that you can still attempt it with Season 1, 2 or 3 gear with a lower chance of success (due to its lower stats).
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    Join us on Discord - discord.gg/uesp
  • Kupoking
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    The orginal idea of cadwell silver and gold was to create cheap content for all players and allowing them to visit all zones without rerolling another alliance.

    It was never by any means meant for anything else: trans faction interaction, open world pvp, or any other great ideas yiu guys have.

    And tbh, as a veteran player, id say veteran content (gold and silver) is by far the worst piece of end game there is in this game right now and its a shame that players are almost obliged to complete them to reach v14.

    The most urgent change is to make it optionnal.

  • codybrewer78b14_ESO
    I actually liked that we were able to play through the other alliance's content. I made a character in each alliance before I knew that was the case because I wanted to experience the other story lines/maps/quests. Playing through the other alliances allows me to stay loyal to the Daggerfall Covenant without having to miss out on anything. That being said I would like to see some additional solo content so that we don't have to retread the same content when leveling alts. From what I have heard Orsinium is going to be filling that hole.
  • Rinmaethodain
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    People already whine about veteran lvls and complain that 50 lvls is too much (LMAO) and you want to add even more types of lvls into game?
  • Gidorick
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    Enodoc wrote: »
    Gidorick wrote: »
    Heromofo wrote: »
    Gidorick wrote: »
    Cry_Wolfe wrote: »
    gear progression was always going to be an aspect of the game, whether you like it or not.
    I'm fine with gear giving benefits and with better gear being added. I don't want it to come to the point of "you can't group with us unless you have this gear set." And I perfer the design of "you must get to THIS level to use THIS gear" over the design of "you must use THIS gear to get to THIS level."
    I do, however, recognize that the end result is essentially the same.
    Gidorick is talking about a gear system akin to Destiny its really annoying and your barred from content till you get said gear.
    Yea. No Destiny progression please!
    I don't think that's the plan, but I'm not sure. The way I see it, Season 4 gear will be more powerful than Season 3 gear, and will be a rarer reward for harder quests, but I don't think content gating will be based on gear seasons. It may be that you are more likely to succeed with Season 4 gear, because that's what the content was designed around, but that you can still attempt it with Season 1, 2 or 3 gear with a lower chance of success (due to its lower stats).

    So "seasons" will be the new "levels"?

    I just need to come to terms that ESO and I don't have a future together. :disappointed:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    People already whine about veteran lvls and complain that 50 lvls is too much (LMAO) and you want to add even more types of lvls into game?

    Lol. Yep. And this doesn't even include my perpetual progression concept. :wink:

    We should always be improving! Yay!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • VilhelmValhalla4
    VilhelmValhalla4
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    I love this idea and I hope Zenimax listens to this and many others. I really believe that the alliance system as a whole isn't great, and players should join the armies as they would any faction, and in the meantime, travel anywhere in Tamriel.
    Edited by VilhelmValhalla4 on June 30, 2015 2:26AM
  • Enodoc
    Enodoc
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    Gidorick wrote: »
    Enodoc wrote: »
    Gidorick wrote: »
    Heromofo wrote: »
    Gidorick wrote: »
    Cry_Wolfe wrote: »
    gear progression was always going to be an aspect of the game, whether you like it or not.
    I'm fine with gear giving benefits and with better gear being added. I don't want it to come to the point of "you can't group with us unless you have this gear set." And I perfer the design of "you must get to THIS level to use THIS gear" over the design of "you must use THIS gear to get to THIS level."
    I do, however, recognize that the end result is essentially the same.
    Gidorick is talking about a gear system akin to Destiny its really annoying and your barred from content till you get said gear.
    Yea. No Destiny progression please!
    I don't think that's the plan, but I'm not sure. The way I see it, Season 4 gear will be more powerful than Season 3 gear, and will be a rarer reward for harder quests, but I don't think content gating will be based on gear seasons. It may be that you are more likely to succeed with Season 4 gear, because that's what the content was designed around, but that you can still attempt it with Season 1, 2 or 3 gear with a lower chance of success (due to its lower stats).

    So "seasons" will be the new "levels"?

    I just need to come to terms that ESO and I don't have a future together. :disappointed:
    I don't think it'll be like that; Champion Points are there for your character progression. I don't think there will ever be a situation where the game states you will need Season 4 gear to do a particular piece of content.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • Gidorick
    Gidorick
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    Enodoc wrote: »
    Gidorick wrote: »
    Enodoc wrote: »
    Gidorick wrote: »
    Heromofo wrote: »
    Gidorick wrote: »
    Cry_Wolfe wrote: »
    gear progression was always going to be an aspect of the game, whether you like it or not.
    I'm fine with gear giving benefits and with better gear being added. I don't want it to come to the point of "you can't group with us unless you have this gear set." And I perfer the design of "you must get to THIS level to use THIS gear" over the design of "you must use THIS gear to get to THIS level."
    I do, however, recognize that the end result is essentially the same.
    Gidorick is talking about a gear system akin to Destiny its really annoying and your barred from content till you get said gear.
    Yea. No Destiny progression please!
    I don't think that's the plan, but I'm not sure. The way I see it, Season 4 gear will be more powerful than Season 3 gear, and will be a rarer reward for harder quests, but I don't think content gating will be based on gear seasons. It may be that you are more likely to succeed with Season 4 gear, because that's what the content was designed around, but that you can still attempt it with Season 1, 2 or 3 gear with a lower chance of success (due to its lower stats).

    So "seasons" will be the new "levels"?

    I just need to come to terms that ESO and I don't have a future together. :disappointed:
    I don't think it'll be like that; Champion Points are there for your character progression. I don't think there will ever be a situation where the game states you will need Season 4 gear to do a particular piece of content.

    I hope not! Players will, but players will find ANY reason to be exclusionary.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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