Shadesofkin wrote: »I've broken down the biggest problems of Silver and Gold on a few threads.
You talk to both Meredia and Cadwell and you hear "there are other things to do out there" but instead of having a few hours of creative writing and some recording sessions they recycle the already put in work.
Silver and Gold aren't a problem, it's the idea that you're reliving the events of your story over again.
It should have been "you should go and solve problems wherever, you are above your factions...a hero of Tamriel" and some good writing, new dialogue and boom....Silver and Gold wouldn't have felt like such a tacked on issue.
King Emric met you at the meeting...why wouldn't he say "Hey, you seem capable, I know it's a lot to ask but perhaps you might help me during this small time of peace between the Alliances"
Queen Elf-ears could have said "I was an adventurer, I know how it can be...I would ask of you a moment of your time"
Some dialogue and some changes to a few quests that pit you against faction enemies (turned into bandits or something else) and there you have it...something that doesn't shove the whole start of the game back down our throats in such an obvious manner.
Lord_Draevan wrote: »Last we heard from ZOS about Vet Ranks, they were to be removed in 2015, after the Champion system was introduced.
There were to be 4 phases: 1st was reducing the overall difficulty of Vet Zones, 2nd was making removing Vet Points and making 1 million EXP=1 Vet Rank, 3rd was adding the Champion System, and the 4th and final pjase was removing the Vet Ranks altogether.
Hopefully: this year. I dare to hope...
Lord_Draevan wrote: »Last we heard from ZOS about Vet Ranks, they were to be removed in 2015, after the Champion system was introduced.
There were to be 4 phases: 1st was reducing the overall difficulty of Vet Zones, 2nd was making removing Vet Points and making 1 million EXP=1 Vet Rank, 3rd was adding the Champion System, and the 4th and final pjase was removing the Vet Ranks altogether.
Hopefully: this year. I dare to hope...
I just want to know what they're going to do with all the gear, recipes, skill points, and attribute points. It's not as simple as just taking vet ranks away.
The worse is the small things and simple things and the absolute lack of passion they have.
Lord_Draevan wrote: »Lord_Draevan wrote: »Last we heard from ZOS about Vet Ranks, they were to be removed in 2015, after the Champion system was introduced.
There were to be 4 phases: 1st was reducing the overall difficulty of Vet Zones, 2nd was making removing Vet Points and making 1 million EXP=1 Vet Rank, 3rd was adding the Champion System, and the 4th and final pjase was removing the Vet Ranks altogether.
Hopefully: this year. I dare to hope...
I just want to know what they're going to do with all the gear, recipes, skill points, and attribute points. It's not as simple as just taking vet ranks away.
Well they've been working on it for about a year, I'm sure they've got it figured out by now.
I'd just assumed they were going to scale everything back to 50 (enemies, gear, consumables etc) and refund skill points for crafting skills that let you make V1-V14 gear/food/glyphs etc.
Yes little things like this drive me nuts almost as bad as not been able to sit down.
Yes little things like this drive me nuts almost as bad as not been able to sit down.
I role play that my hero has a nasty case of hemorrhoids. Lol. I kidd.
Lord_Draevan wrote: »Lord_Draevan wrote: »Last we heard from ZOS about Vet Ranks, they were to be removed in 2015, after the Champion system was introduced.
There were to be 4 phases: 1st was reducing the overall difficulty of Vet Zones, 2nd was making removing Vet Points and making 1 million EXP=1 Vet Rank, 3rd was adding the Champion System, and the 4th and final pjase was removing the Vet Ranks altogether.
Hopefully: this year. I dare to hope...
I just want to know what they're going to do with all the gear, recipes, skill points, and attribute points. It's not as simple as just taking vet ranks away.
Well they've been working on it for about a year, I'm sure they've got it figured out by now.
I'd just assumed they were going to scale everything back to 50 (enemies, gear, consumables etc) and refund skill points for crafting skills that let you make V1-V14 gear/food/glyphs etc.
Then how will players get the 14 Attribute and Skill points that VR14s have?
Lord_Draevan wrote: »Lord_Draevan wrote: »Lord_Draevan wrote: »Last we heard from ZOS about Vet Ranks, they were to be removed in 2015, after the Champion system was introduced.
There were to be 4 phases: 1st was reducing the overall difficulty of Vet Zones, 2nd was making removing Vet Points and making 1 million EXP=1 Vet Rank, 3rd was adding the Champion System, and the 4th and final pjase was removing the Vet Ranks altogether.
Hopefully: this year. I dare to hope...
I just want to know what they're going to do with all the gear, recipes, skill points, and attribute points. It's not as simple as just taking vet ranks away.
Well they've been working on it for about a year, I'm sure they've got it figured out by now.
I'd just assumed they were going to scale everything back to 50 (enemies, gear, consumables etc) and refund skill points for crafting skills that let you make V1-V14 gear/food/glyphs etc.
Then how will players get the 14 Attribute and Skill points that VR14s have?
Only thing I can see happening is those 14 points getting removed too
Lord_Draevan wrote: »Lord_Draevan wrote: »Lord_Draevan wrote: »Last we heard from ZOS about Vet Ranks, they were to be removed in 2015, after the Champion system was introduced.
There were to be 4 phases: 1st was reducing the overall difficulty of Vet Zones, 2nd was making removing Vet Points and making 1 million EXP=1 Vet Rank, 3rd was adding the Champion System, and the 4th and final pjase was removing the Vet Ranks altogether.
Hopefully: this year. I dare to hope...
I just want to know what they're going to do with all the gear, recipes, skill points, and attribute points. It's not as simple as just taking vet ranks away.
Well they've been working on it for about a year, I'm sure they've got it figured out by now.
I'd just assumed they were going to scale everything back to 50 (enemies, gear, consumables etc) and refund skill points for crafting skills that let you make V1-V14 gear/food/glyphs etc.
Then how will players get the 14 Attribute and Skill points that VR14s have?
Only thing I can see happening is those 14 points getting removed too
Woof. That would tick a lot of players off. It would be better if they just awarded all of that upon racing 50. Woot! Lol.
Lord_Draevan wrote: »Lord_Draevan wrote: »Lord_Draevan wrote: »Lord_Draevan wrote: »Last we heard from ZOS about Vet Ranks, they were to be removed in 2015, after the Champion system was introduced.
There were to be 4 phases: 1st was reducing the overall difficulty of Vet Zones, 2nd was making removing Vet Points and making 1 million EXP=1 Vet Rank, 3rd was adding the Champion System, and the 4th and final pjase was removing the Vet Ranks altogether.
Hopefully: this year. I dare to hope...
I just want to know what they're going to do with all the gear, recipes, skill points, and attribute points. It's not as simple as just taking vet ranks away.
Well they've been working on it for about a year, I'm sure they've got it figured out by now.
I'd just assumed they were going to scale everything back to 50 (enemies, gear, consumables etc) and refund skill points for crafting skills that let you make V1-V14 gear/food/glyphs etc.
Then how will players get the 14 Attribute and Skill points that VR14s have?
Only thing I can see happening is those 14 points getting removed too
Woof. That would tick a lot of players off. It would be better if they just awarded all of that upon racing 50. Woot! Lol.
Originally those points didn't even exist. One day ZOS decided to add them, and we woke up to 14 shiny new attribute and skill points to spend. But yeah, removing them will tick people off.
Lord_Draevan wrote: »Lord_Draevan wrote: »Lord_Draevan wrote: »Lord_Draevan wrote: »Last we heard from ZOS about Vet Ranks, they were to be removed in 2015, after the Champion system was introduced.
There were to be 4 phases: 1st was reducing the overall difficulty of Vet Zones, 2nd was making removing Vet Points and making 1 million EXP=1 Vet Rank, 3rd was adding the Champion System, and the 4th and final pjase was removing the Vet Ranks altogether.
Hopefully: this year. I dare to hope...
I just want to know what they're going to do with all the gear, recipes, skill points, and attribute points. It's not as simple as just taking vet ranks away.
Well they've been working on it for about a year, I'm sure they've got it figured out by now.
I'd just assumed they were going to scale everything back to 50 (enemies, gear, consumables etc) and refund skill points for crafting skills that let you make V1-V14 gear/food/glyphs etc.
Then how will players get the 14 Attribute and Skill points that VR14s have?
Only thing I can see happening is those 14 points getting removed too
Woof. That would tick a lot of players off. It would be better if they just awarded all of that upon racing 50. Woot! Lol.
Originally those points didn't even exist. One day ZOS decided to add them, and we woke up to 14 shiny new attribute and skill points to spend. But yeah, removing them will tick people off.
They didn't exist, but there was a stat bump when you got a VR level. They removed the bump and added the points.
They could adjust the boost you get from the Attribute Points so that a level 50 has the same stats as a current V14.
Chuggernaut wrote: »Me too, I hate killing my faction troops in gold and silver. At least in those instances we should be given different mission options to help our faction if we want.
I quit DCUO and Destiny because of the gear progression. I detest gear progression.
I quit DCUO and Destiny because of the gear progression. I detest gear progression.
Aww really? I kinda liked it but it wouldnt be as bad as DCUO since we could also craft them. They'd just need to implement dungeon specific drop material that'll let you craft the gear.
And please nothing is as bad as destiny lol and i have like 700+ hours in that game ughh.
I quit DCUO and Destiny because of the gear progression. I detest gear progression.
Aww really? I kinda liked it but it wouldnt be as bad as DCUO since we could also craft them. They'd just need to implement dungeon specific drop material that'll let you craft the gear.
And please nothing is as bad as destiny lol and i have like 700+ hours in that game ughh.
I'm ALL for gear giving buffs but to base progression on gear seems cheap to me. I disagree with the philosophy of it. Especially for an Elder scrolls game.
In particular, I hate the SWITCH to gear progression. To make it so we players must alter our Progression activities seems like an artificial way to extend the game and to make gear desireable.
To begin this specific concept I would like to make it perfectly clear that I know that ZOS has said that they have no plans to change Caldwell’s Silver and Gold. This doesn’t mean, however, we can’t dream of how it could change to better fit the game.
TL/DR
Caldwell’s silver and gold main quests should both involve players fighting in opposition of the other two factions instead of “experiencing the perspective of the enemy”.
Topics:Opposing Faction
- Opposing Faction
- On the Level… With Your Friends
- Side Quests and Guilds
- Supporting the Cause
Each player, as they visit an opposing faction, should do so as the enemy. Each of the main story quests in Silver and Gold should have the player fighting against Queen Ayrenn, High King Emeric, or High King Jorunn. These would be an entirely separate quest lines from what players experience if they are from that faction. And should take place after the level 1-50 narrative of each faction. It can involve characters and, even reference quests from that faction’s main story line, but the narrative would be from the opposition’s perspective. Perhaps a player will rekindle a resistance group or encourage a defeated NPC to try again.
The point is: you are in the enemy faction and are working to support your own. Perhaps as a double agent. Perhaps as a straight up enemy. These quests would be an ENTIRELY new story and wouldn’t necessarily have to be as large or robust as the main 1-50 quest lines.
On the Level… With Your Friends
In this new end-game, players are not moved to a new VR instance of the zones, they are playing alongside of all the other players who are experiencing levels 1-50 of that faction.
In these zones, there are two interdependent sets of leveling that occurs: The player’s Silver or Gold level and their regular level (I will be using my concept of changing Vet Ranks to regular levels for demonstration purposes, original thread HERE)
The Silver & Gold levels are used to help determine the XP that is awarded to the player, nothing more. Regular out-leveling rules apply. If a player’s Silver Level is more than 5 levels above a mob level, a player will not receive any XP for that kill UNLESS they are toggled for Battle Leveling as outlined in this thread HERE.
If a Level 53/Silver Level 9 player kills a mob that would reward a level 9 player with 110 XP they would receive 216 XP.
This number is achieved by using the total amount of XP required to achieve level 50 (2296964) to calculate the percentage that the 110 XP awards the player (0.0048%) and applies that percentage to 4.5 million. This evens out the experience for the player and would have the player reach level 61 by the end of Silver, 72 by the end of Gold, leaving levels 73-80 for Craglorn and other leveling.
A player’s power during Silver and Gold should be determined by their Scaled down level which would be 1 level above the level of the highest mob in the zone. Once a player’s Silver Level and Gold Level out-levels the Mobs of the zone, their level should follow the Scaled leveling practices mentioned above.
Once a player achieves Silver or Gold Level 50, players will no longer receive scaled XP for those zones. They can, if they desire, institute battle leveling and receive level appropriate XP. This would mean that after a player finished Caldwell’s Gold the ONLY viable leveling Zones would be Craglorn, Cyodiil, and whatever DLC is released.
(Thanks to @Mastodonials for his comments on the thread http://forums.elderscrollsonline.com/en/discussion/185610/lazy-endgame-possible-spoilers-freetamriel)
Side Quests and Guilds
Even though you are in an enemy’s territory, it doesn’t mean you are heartless. If the citizens of Tamriel are in need, you will surely lend a hand. This means that all of the side quests in Silver and Gold should remain unchanged by this refocused main-quest. All the good people of these zones need to know is that you are a capable adventurer that can help them in their time of need. All side quests would have Leveled XP and Gold rewards
The result is that the only quests that would be different between someone going through those zones as 1-50 and those going through those zones as a VR player would be the main quest itself.
Since the Mages and Fighter’s Guild quest lines have already been completed, players should be able to continue their service to their Guilds by performing the repeatable Guild quests as outlined in my thread Continued Viability of Fighters & Mages Guild: Concept and Discussion.
Supporting the Cause
For their support and effort in the enemies’ faction, players should receive not only personal rewards, but rewards to help them in the faction war and rewards that help their faction's soldiers who are fighting the good fight in Cyrodiil.
Each main and side quest in Silver and Gold should reward players with:
- Experience Points: XP rewards should remain the same
- Gold/Items as applicable: Gold and Item rewards should remain the same
- Alliance Points: A small amount of Alliance Points for the player to spend in Cyrodiil
- AP Faction Buffs: There could be any number of buffs that could help the entire faction here. One idea would be to award a very very small percentage off of the cost of Siege Weapons.
What are some of your ideas for Faction Buffs?
- Example:Each quest completed gives a 0.01% discount on all Siege Weapons for 30 minutes. The discount is cumulative so that all players completing quests in Silver and Gold are working towards giving their faction Siege Weapon discounts. If 1000 people complete Silver/Gold quests in a faction in a 30 minute period, that would add up to 10% off of the cost of Siege Weapons.
Note: The Alliance rewards should NOT be earned through he repeatable Guild quests.
Review
These changes would vastly improve Silver and Gold by making them vital to not only player progression, but to the faction war. The un-repeatable nature of the alliance-benefitting quests would encourage players to build and run alternate characters through Silver and Gold. Having separate main-story quests would encourage players to play through each alliance at least once to see the whole story.
These changes would enable Silver and Gold to be seen as part of the ESO narrative, not just something that needs to be grinded through to reach max level.
If VR ranks were changed to 30 regular levels (as outlined in my Level 50-80: VR Replacement New-ish Concept thread) Silver and Gold would feel less like end game content and more like a natural progression of the game itself.
Would changes like these make the game better? Would it make it worse? Do you like Silver and Gold as is? Do you have a different change in mind that you would prefer?
#FreeTamriel
the game world is basically(80%) from bethesda's art work and design..it was also available in bethesda's archive from morrowind and oblivion and of course skyrim(just different engine which can be adjusted)..it is their asset but since zos owns the ip(sadly) they took their art design and gave it to their so called developers.Gandrhulf_Harbard wrote: »Rev Rielle wrote: »Oh, I don't know. I disagree with you on the story. I think on the whole the story (both the main, and smaller archs) are very good.
Yes, the story is good enough, and reasonably well put together.
But it is very one-dimensional. I have 4 toons at close to level cap in SWTOR because each of them has a unique story to play through to get there. And SWTOR has just announced a return to story based questing with Fallen Empire.
No matter what race or class I play levelling through Ebonheart Pact will always be 100% the same.
And to get through the VRs I also need to play through the 1D story for both DC and AD.
Variation of story elements is what build, IMO, replayability.
As it stands ESO has just one, three chapter, story and all that changes is the order in which you read those three chapters.
And, being honest, the story isn't good enough to have me want to level 9 toons to level cap as I have in LOTRO where the story, especially in the Epic Book quest-chains is just brilliantly done. Each class also has two or three minor Class Quests and in Moria a special Quest-Chain.
ESO reminds me of a quote from Johnny Silverhand (an NPC in a table-top RPG called Cyberpunk 2020) "all style, no substance".
The "style" will hook people in, but its the "substance" that will keep them here playing through again and again.
All The Best
the game world is basically(80%) from bethesda's art work and design..it was also available in bethesda's archive from morrowind and oblivion and of course skyrim(just different engine which can be adjusted)..it is their asset but since zos owns the ip(sadly) they took their art design and gave it to their so called developers.Gandrhulf_Harbard wrote: »Rev Rielle wrote: »Oh, I don't know. I disagree with you on the story. I think on the whole the story (both the main, and smaller archs) are very good.
Yes, the story is good enough, and reasonably well put together.
But it is very one-dimensional. I have 4 toons at close to level cap in SWTOR because each of them has a unique story to play through to get there. And SWTOR has just announced a return to story based questing with Fallen Empire.
No matter what race or class I play levelling through Ebonheart Pact will always be 100% the same.
And to get through the VRs I also need to play through the 1D story for both DC and AD.
Variation of story elements is what build, IMO, replayability.
As it stands ESO has just one, three chapter, story and all that changes is the order in which you read those three chapters.
And, being honest, the story isn't good enough to have me want to level 9 toons to level cap as I have in LOTRO where the story, especially in the Epic Book quest-chains is just brilliantly done. Each class also has two or three minor Class Quests and in Moria a special Quest-Chain.
ESO reminds me of a quote from Johnny Silverhand (an NPC in a table-top RPG called Cyberpunk 2020) "all style, no substance".
The "style" will hook people in, but its the "substance" that will keep them here playing through again and again.
All The Best
I feel ya @Cry_Wolfe. Anymore, I spend more time dreaming what ESO COULD have been than playing it. When I play it, I just see the many, many ways ESO hasn't been "finished'.
I feel ya @Cry_Wolfe. Anymore, I spend more time dreaming what ESO COULD have been than playing it. When I play it, I just see the many, many ways ESO hasn't been "finished'.
Yep, wife and I cancelled our sub today, after having been playing ESO (well, being subscribed to it anyway) since early release on the PC.
rajaniemiorama_ESO wrote: »I've been muddling around a similar idea, but not focused on the very removal as the timeline for when and how is unknown.
So tinfoil hat;
What if we open up all of tamriel to VR players?
All vet ranks share the same amount of xp needed to progress, so the difference between silver and gold is merely AI difficulty, not the zones themselves. There are already shards that have each faction set to different difficulty levels (1-50, VR1-5, VR6-10). All of this content it's considered post 50.
Here is the idea.
So once 1-50 zone is finished, VR players enter a whole new phase or shard That is shared among all vet players of all factions;
The original faction difficulty is bumped up to vet locking out pre vet players in a different phase while you retain all of the accomplishments you have earned,, all three factions are unlocked and the difficulty now scales based on zone instead of faction. This allows players to play in populated areas at all times, makes grouping easier and "Unlimited" is exactly that.
The servers would drop shards where players are no longer segregated.
rajaniemiorama_ESO wrote: »I've been muddling around a similar idea, but not focused on the very removal as the timeline for when and how is unknown.
So tinfoil hat;
What if we open up all of tamriel to VR players?
All vet ranks share the same amount of xp needed to progress, so the difference between silver and gold is merely AI difficulty, not the zones themselves. There are already shards that have each faction set to different difficulty levels (1-50, VR1-5, VR6-10). All of this content it's considered post 50.
Here is the idea.
So once 1-50 zone is finished, VR players enter a whole new phase or shard That is shared among all vet players of all factions;
The original faction difficulty is bumped up to vet locking out pre vet players in a different phase while you retain all of the accomplishments you have earned,, all three factions are unlocked and the difficulty now scales based on zone instead of faction. This allows players to play in populated areas at all times, makes grouping easier and "Unlimited" is exactly that.
The servers would drop shards where players are no longer segregated.
Hey, that would be great. The only thing is I would really like to play with friends as they level their 1-50 characters, regardless of MY faction... as long as I have a level 50 character. Sort of like a mentoring system.
rajaniemiorama_ESO wrote: »rajaniemiorama_ESO wrote: »I've been muddling around a similar idea, but not focused on the very removal as the timeline for when and how is unknown.
So tinfoil hat;
What if we open up all of tamriel to VR players?
All vet ranks share the same amount of xp needed to progress, so the difference between silver and gold is merely AI difficulty, not the zones themselves. There are already shards that have each faction set to different difficulty levels (1-50, VR1-5, VR6-10). All of this content it's considered post 50.
Here is the idea.
So once 1-50 zone is finished, VR players enter a whole new phase or shard That is shared among all vet players of all factions;
The original faction difficulty is bumped up to vet locking out pre vet players in a different phase while you retain all of the accomplishments you have earned,, all three factions are unlocked and the difficulty now scales based on zone instead of faction. This allows players to play in populated areas at all times, makes grouping easier and "Unlimited" is exactly that.
The servers would drop shards where players are no longer segregated.
Hey, that would be great. The only thing is I would really like to play with friends as they level their 1-50 characters, regardless of MY faction... as long as I have a level 50 character. Sort of like a mentoring system.
This could be a different passing system perhaps. I feel it is very important that the 1-50 factions remain locked from one another so as to avoid more overwhelming confusion for new players
If you have skimmed through any of the console posts, and I know you have, You find players that are unaware of how to use transit shrines, how to craft, how to use guilds, the player value of a given item etc. With that in mind opening the whole world to a brand new player would be pure havoc on their brain.
However if take a look back to Fable II, their multiplayer system essentially phased a friend into your instance and tying whatever you do directly to them. This idea could work like that, where your cross factioned buddy could not go outside of a certain range of you else be noted from that shard back to their faction. They wouldn't choose quests for you, but ultimately would be there for the ride.