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Why im starting to loose interest in this game..

  • Korah_Eaglecry
    Korah_Eaglecry
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    Fartman wrote: »
    They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.

    I wish we had that kind of PvP. Risk is fun for me. They'd do real well if they opened up not only duels in the imperial arena, but you could pick and choose if you wish to lose an item or something.

    Go play EVE then. Youll get plenty of that risk there.
    Penniless Sellsword Company
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  • Merkabeh
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    UO was only open pvp from 1997 launch to 2000 when UOR came out. Then they had to introduce trammel because people left the game. Mind you at the time there basically was UO and thats it for choices. So people chose to not even play a MMO then be subject to psychopathic slaughter.

    All the "hardcore" mmos except EVE are failures. People want to be left alone. Again the problem is these guys want sheep to kill. Not people who know what they are doing. Thats why they beg for open pvp and things like that in THIS game when there are tons of other games that have what they want. Except in those games they are the sheep.

    Truth.

    I played tons of Eve Online (if I was still PC gaming, I would be playing Eve for sure) and I love it, but it is a niche game and not for everyone. People would ask me if they should try it, and I would always say yes, but warn "You may not like it. Not everyone gets Eve.".

    Originally, I hoped ESO would be Eve Online: Fantasy Edition; ES provides a great world for a darker more brutal environment; and the concept of player freedom in ES games would map perfectly to the Player driven experience of a game like Eve.

    I really wished it would be like that...combat and lore from ES games (modified for MMOs, like ESO does have), economy and philosophy from Eve Online (modified of course to fit ES world); would be an amazing game, that would never have mass appeal.

    ESO has a name to big to be a hardcore game like UO or Eve Online; no matter how much I'd like it to be that way. Any publisher/developer would be idiotic to take the ES name and put it on a product that would drive most casual players right away.
    Edited by Merkabeh on June 25, 2015 8:53PM
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • Gandrhulf_Harbard
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    Fartman wrote: »
    They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.

    I wish we had that kind of PvP. Risk is fun for me. They'd do real well if they opened up not only duels in the imperial arena, but you could pick and choose if you wish to lose an item or something.

    Go play EVE then. Youll get plenty of that risk there.

    They don't want risk to themselves, just the hapless victim going about his PvE business that they want to gank because they can't cut it in real PvP.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Whendim_ESO
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    I don't PvP hardly at all, so this is a sincere question: What do PvP'ers want in terms of "new Content?" I thought the whole of the content in PvP was fighting with each other? Do you just want different scenery and new skill animations? Si that enough to keep you interested?
  • jkemmery
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    If you want ganking and hard-core PvP, by all means go and join the hundreds of thousands of sociopaths playing EVE Online.

    If only ESO PvP was more like a medievalish fantasy version of EVE. I started playing EVE after I started playing ESO and it is quite exciting going in to battle knowing you could lose your ship and all you've put in to it. I only hope ESO matures to the point that it is like that. Say for instance, every time you die in PvP one piece of your gear is either ruined or gone, I personally think it would improve the game. As far as sociopaths go, so far I've encountered more in ESO than in EVE. Maybe my definition is different. Almost everyone in EVE is helpful, at least until you join a corporation. There seem to be far fewer immature jackasses in EVE than ESO.
  • jkemmery
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    I don't PvP hardly at all, so this is a sincere question: What do PvP'ers want in terms of "new Content?" I thought the whole of the content in PvP was fighting with each other? Do you just want different scenery and new skill animations? Si that enough to keep you interested?

    The PvP in Cyrodiil is basically either seiging or defending your keeps, or going around looking for unsuspecting enemies to gank, or being the unsuspecting person who got ganked. So basically it's either huge groups, or small groups. Either win by force of numbers, or win by getting in a big burst damage from sneak. It would be nice if there could be a way to force a more open mele type of battle, more similar to the PVE battle style.
  • Gidorick
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    The_Sadist wrote: »
    All those hardcore 'if you die there should be a penalty' people out there, good news, you can totally do that yourself! You die? Delete a piece of gear and donate some gold to the nearest random. Crazy, I know. Want something more intense? If you die delete your character and start over!

    You can impose your own consequences of dying without having to make everyone else suffer. While dying in ESO is quite trivial, I don't feel it should be changed to appease a select few.

    In terms of PvP, the justice system will be a thing and who knows, they might implement duelling and arenas.. But I agree, as it stands PvP is quite lacking, but so is PvE so eh.

    I love that this post was from the user @The_Sadist . :naughty:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Merkabeh
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    jkemmery wrote: »
    If you want ganking and hard-core PvP, by all means go and join the hundreds of thousands of sociopaths playing EVE Online.

    If only ESO PvP was more like a medievalish fantasy version of EVE. I started playing EVE after I started playing ESO and it is quite exciting going in to battle knowing you could lose your ship and all you've put in to it. I only hope ESO matures to the point that it is like that. Say for instance, every time you die in PvP one piece of your gear is either ruined or gone, I personally think it would improve the game. As far as sociopaths go, so far I've encountered more in ESO than in EVE. Maybe my definition is different. Almost everyone in EVE is helpful, at least until you join a corporation. There seem to be far fewer immature jackasses in EVE than ESO.

    Wouldn't work without an Eve style economy.

    The reason PvP losses and battles mean so much is because (relative to other games) Eve's economy is so finely tuned and effective. Obviously there are market fluctuations on individual commodities in Eve (especially when people are speculating hard core before new content patches or when the developers help one alliance corner the market on a given new technology in game) but for the most part, Eve Online is extremely balanced (this is also partially to do with the free market nature of Eve's economy and the fact logistics and manufacturing plays a part as well).

    Long story short, Eve's economy gives an individual item its value; and it also prevents someone from being completely self sufficient, meaning everyone needs to interact with the market in order to play.

    This is what gives risk of loss in PvP. In ESO, crafters would have no problems with losing gear, just craft and replace another; raw materials aren't rare enough and the time investment for a new piece of gear (once paid through trait learning) isn't severe (simply raw material acquisition). So, self-sufficient crafting now would become necessary for PvP to keep gear up to date and not cost a fortune; which would in turn de-value the items being destroyed, marginalizing the risk.

    Gamers game systems and ESO just getting Eve Online style item destruction would be marginalized nearly immediately with the ESO market and crafting systems.
    Edited by Merkabeh on June 25, 2015 9:29PM
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • J2JMC
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    jkemmery wrote: »
    Say for instance, every time you die in PvP one piece of your gear is either ruined or gone, I personally think it would improve the game.

    If by "improve the game", you mean have a majority of players strictly play pve therefore not complain about OP champion points then sure, much improvement.

    Otherwise, this doesn't promote the fallacious risk/reward system that gankers carry on about. That is strictly a punishment system with absolutely no self reward. A system like that is 100 percent designed as a deterrent to pvp. There is no way that keeping the supposed lack of reward, while adding a form of punishment can make pvp better. I could understand if you wanted player looting, which is still extremely questionable as it just ignores the game's demographic, but it's understandable. But, having to lose an entire piece of gear just because a player decides to have fun and not camp behind a wall of trebuchets and templars while throwing out aoe bombs is ridiculous.

    Honestly, if you introduced hardcore elements into this game, people would just play extremely passive. The pvp would become boring very quick. No large scale battles. Just people hiding around the map in sneak hoping to gank someone who's going to drop a pair of lvl 30 iron boots because no one is going to risk wearing good gear they need for dungeons.
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

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  • jkemmery
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    Merkabeh wrote: »

    Wouldn't work without an Eve style economy.

    The reason PvP losses and battles mean so much is because (relative to other games) Eve's economy is so finely tuned and effective...

    I don't doubt this. Do you realize CCP hired an economist to oversee the economy of EVE?
  • Skr1pted
    Skr1pted
    honestly dont know why they havent implemented dueling yet.. 1 year without any pvp content? as a mmorpg gamer, all of the other games ive played have this.. an unwritten rule basically..

    cmon eso.. you got the money, we just askin for 1 little bit of your effort !
  • jkemmery
    jkemmery
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    J2JMC wrote: »
    jkemmery wrote: »
    Say for instance, every time you die in PvP one piece of your gear is either ruined or gone, I personally think it would improve the game.

    If by "improve the game", you mean have a majority of players strictly play pve therefore not complain about OP champion points then sure, much improvement.

    Otherwise, this doesn't promote the fallacious risk/reward system that gankers carry on about. That is strictly a punishment system with absolutely no self reward. A system like that is 100 percent designed as a deterrent to pvp. There is no way that keeping the supposed lack of reward, while adding a form of punishment can make pvp better. I could understand if you wanted player looting, which is still extremely questionable as it just ignores the game's demographic, but it's understandable. But, having to lose an entire piece of gear just because a player decides to have fun and not camp behind a wall of trebuchets and templars while throwing out aoe bombs is ridiculous.

    Honestly, if you introduced hardcore elements into this game, people would just play extremely passive. The pvp would become boring very quick. No large scale battles. Just people hiding around the map in sneak hoping to gank someone who's going to drop a pair of lvl 30 iron boots because no one is going to risk wearing good gear they need for dungeons.

    You could be right.
  • The_Sadist
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    Gidorick wrote: »
    The_Sadist wrote: »
    All those hardcore 'if you die there should be a penalty' people out there, good news, you can totally do that yourself! You die? Delete a piece of gear and donate some gold to the nearest random. Crazy, I know. Want something more intense? If you die delete your character and start over!

    You can impose your own consequences of dying without having to make everyone else suffer. While dying in ESO is quite trivial, I don't feel it should be changed to appease a select few.

    In terms of PvP, the justice system will be a thing and who knows, they might implement duelling and arenas.. But I agree, as it stands PvP is quite lacking, but so is PvE so eh.

    I love that this post was from the user @The_Sadist . :naughty:

    While I may be a sadist, I am by no means masochistic. I enjoy, well, tolerate, ESO currently, changing the way death works to such an extreme would probably make me look elsewhere.

    (I would have gone for a more lore appropriate user if I had no it would be visible to all, but alas, The_Sadist it is!)
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • Lyzaaa
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    This game needs a lot of stuff thats rather simple to add..

    Same as the "vigor will become alliance war rank 5 " - making a lot more other builds viable.. yet changing the number 10 to 5 has taken several months thus far.

    Games nowadays.. full of shiny stuff.. but the gameplay.. the true reason why we play games.. gets worse and worse every year

    It's as if companies dont evne listen to what people like.. Is it that hard to bring back the good ol gameplay? Even if 3985975937987987985 people are handing u the tips to do so?
  • Seth_Black
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    Skr1pted wrote: »
    Seth_Black wrote: »
    You all just simply DON'T GET IT :)
    PvP in ESO has its own original style and there will be no arenas or duels because ZOS made it that way.
    If you don't like it ...it's not game for you then.
    For majority it's perfectly fine to have PvP as battle experience that really feels like we're involved in a real WAR.
    Just stop complaining and play or quit ...it's THAT simple.

    "original"?? eso must be your first mmo, gw2 offers the same large scale pvp, eve,WoW,etc...

    but the thing with those mmo is, they have good amounts of content to keep players happy.. eso lacks all of those..

    first of all pvp in WoW is COMPLETELY different, based on matchmaking and fights group vs group and they don't have open zone just arenas and battlegrounds. World pvp doesn't exist any more, just some maniacs dueling in 4 places in the world and that's about it. People don't quest any more in low zones since WOTLK so pvp objectives in TBC zones are not even used.
    Last time I've seen real world pvp was in TBC and beginning of WOTLK.

    GW2 ...I won't even start on that 'forever beta' B.S. of a game. Not worth my time at all.

    And no, I've played a lot of other mmos like Terra, Ultima Online, Lineage, Lineage II, Dark Age Of Camelot, Age Of Conan, Warhammer Online and some more mostly for at least a year each and WoW for 10 years, so yes I have some idea about different pvp styles and designs and YES, ESO has in its pvp design things completely different than other games.
    I don't look at it as simple as you do:
    game1 has castles/forts, game2 has castels/forts = same pvp
    Rules, rewards, mechanics and dynamics of pvp are completely different.
    You can argue if you want if you got at least 14 years of gaming experience as licensed tester ;)
    Out of the night that covers me, Black as the pit from pole to pole, I thank whatever gods may be For my unconquerable soul.
    It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul
  • Keep_Door
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    Small scale pvp you say? Such as dueling 1v1 ?

    Well i and many other people feel the same way soooooo we created a pvp dueling guild .... Huh dueling guild whats that ?


    Well my freind it is a guild of all three alliances who all want to duel. We all go into cyrodiil (chillrend at the moment) meet up while in guild chat and organize 1v1 duels.

    If this intrests you and your on xbox one NA server send me a msg on xbox


    Gt ofullmetalbebop
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Merkabeh wrote: »
    UO was only open pvp from 1997 launch to 2000 when UOR came out. Then they had to introduce trammel because people left the game. Mind you at the time there basically was UO and thats it for choices. So people chose to not even play a MMO then be subject to psychopathic slaughter.

    All the "hardcore" mmos except EVE are failures. People want to be left alone. Again the problem is these guys want sheep to kill. Not people who know what they are doing. Thats why they beg for open pvp and things like that in THIS game when there are tons of other games that have what they want. Except in those games they are the sheep.

    Truth.

    I played tons of Eve Online (if I was still PC gaming, I would be playing Eve for sure) and I love it, but it is a niche game and not for everyone. People would ask me if they should try it, and I would always say yes, but warn "You may not like it. Not everyone gets Eve.".

    Originally, I hoped ESO would be Eve Online: Fantasy Edition; ES provides a great world for a darker more brutal environment; and the concept of player freedom in ES games would map perfectly to the Player driven experience of a game like Eve.

    I really wished it would be like that...combat and lore from ES games (modified for MMOs, like ESO does have), economy and philosophy from Eve Online (modified of course to fit ES world); would be an amazing game, that would never have mass appeal.

    ESO has a name to big to be a hardcore game like UO or Eve Online; no matter how much I'd like it to be that way. Any publisher/developer would be idiotic to take the ES name and put it on a product that would drive most casual players right away.

    FALSE...so false. Troll somewhere else.

    EQ1 came out in 98/99. That was the reason for the mass exodus. Amuses me when people make things up.
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    [/quote]

    UO was only open pvp from 1997 launch to 2000 when UOR came out. Then they had to introduce trammel because people left the game. Mind you at the time there basically was UO and thats it for choices. So people chose to not even play a MMO then be subject to psychopathic slaughter.

    All the "hardcore" mmos except EVE are failures. People want to be left alone. Again the problem is these guys want sheep to kill. Not people who know what they are doing. Thats why they beg for open pvp and things like that in THIS game when there are tons of other games that have what they want. Except in those games they are the sheep.[/quote]

    So so WRONG!!!!!

    EQ1 came out in 98/99. That was he reason for the mass exodus. This post ^^ wins the award for being the most wrong.
  • Skr1pted
    Skr1pted
    so after a day or 2 giving eso worth the shot to staying, im loosing it!

    can someone give me reasons to stay levleing,questing,pve'ing

    i might go back to minecraft if not =[ helpp mee
  • Gandrhulf_Harbard
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    OK, here's an indicator of how things are for me.

    It took me 5 years in LOTRO to get to the point where I was only logging in to do the crafting dailies.

    It took me 5 weeks to reach that point in ESO.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • ADarklore
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    As far as adding a 'penalty' for dying... I say NO, just NO!

    That used to make me SO angry in DCUO when you'd die and be forced to respawn across the city and had to travel all the way back... it was NOT fun. At least in ESO, you have the OPTION of respawning on the spot if you have a Soul Gem OR res at the Wayshrine. I was relieved when I met my first death in ESO that I didn't have to travel across the country again just to reach the same point. Also, what sucked in DCUO is in dungeons, if you were in a group and you died, you respawned outside of a locked door which handicapped your group... who either had to all die or finish the fight without you. This, IMO doesn't help a person want to get better, it makes a person want to walk away and not come back. Frustrating and making someone angry usually isn't a way to gather long-term interest IMO. I think ESO's system is perfect the way it is.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • jircris11
    jircris11
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    Fartman wrote: »
    They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.

    i loved ultima online but i did not like being jumped every time i left town by someone i CLEARLY have no match for. As for the dropping of items, that is just no. not everyone likes PVP and if those such as my self who physically can not handle the stress of PVP anymore due to lovely medical reason where forced in to it well then ESO would be losing numbers quicker then now.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
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