BigInGlenumbra wrote: »They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.
I wish we had that kind of PvP. Risk is fun for me. They'd do real well if they opened up not only duels in the imperial arena, but you could pick and choose if you wish to lose an item or something.
jamesharv2005ub17_ESO wrote: »UO was only open pvp from 1997 launch to 2000 when UOR came out. Then they had to introduce trammel because people left the game. Mind you at the time there basically was UO and thats it for choices. So people chose to not even play a MMO then be subject to psychopathic slaughter.
All the "hardcore" mmos except EVE are failures. People want to be left alone. Again the problem is these guys want sheep to kill. Not people who know what they are doing. Thats why they beg for open pvp and things like that in THIS game when there are tons of other games that have what they want. Except in those games they are the sheep.
Korah_Eaglecry wrote: »BigInGlenumbra wrote: »They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.
I wish we had that kind of PvP. Risk is fun for me. They'd do real well if they opened up not only duels in the imperial arena, but you could pick and choose if you wish to lose an item or something.
Go play EVE then. Youll get plenty of that risk there.
Akavir_Sentinel wrote: »If you want ganking and hard-core PvP, by all means go and join the hundreds of thousands of sociopaths playing EVE Online.
Whendim_ESO wrote: »I don't PvP hardly at all, so this is a sincere question: What do PvP'ers want in terms of "new Content?" I thought the whole of the content in PvP was fighting with each other? Do you just want different scenery and new skill animations? Si that enough to keep you interested?
The_Sadist wrote: »All those hardcore 'if you die there should be a penalty' people out there, good news, you can totally do that yourself! You die? Delete a piece of gear and donate some gold to the nearest random. Crazy, I know. Want something more intense? If you die delete your character and start over!
You can impose your own consequences of dying without having to make everyone else suffer. While dying in ESO is quite trivial, I don't feel it should be changed to appease a select few.
In terms of PvP, the justice system will be a thing and who knows, they might implement duelling and arenas.. But I agree, as it stands PvP is quite lacking, but so is PvE so eh.
Akavir_Sentinel wrote: »If you want ganking and hard-core PvP, by all means go and join the hundreds of thousands of sociopaths playing EVE Online.
If only ESO PvP was more like a medievalish fantasy version of EVE. I started playing EVE after I started playing ESO and it is quite exciting going in to battle knowing you could lose your ship and all you've put in to it. I only hope ESO matures to the point that it is like that. Say for instance, every time you die in PvP one piece of your gear is either ruined or gone, I personally think it would improve the game. As far as sociopaths go, so far I've encountered more in ESO than in EVE. Maybe my definition is different. Almost everyone in EVE is helpful, at least until you join a corporation. There seem to be far fewer immature jackasses in EVE than ESO.
Say for instance, every time you die in PvP one piece of your gear is either ruined or gone, I personally think it would improve the game.
Say for instance, every time you die in PvP one piece of your gear is either ruined or gone, I personally think it would improve the game.
If by "improve the game", you mean have a majority of players strictly play pve therefore not complain about OP champion points then sure, much improvement.
Otherwise, this doesn't promote the fallacious risk/reward system that gankers carry on about. That is strictly a punishment system with absolutely no self reward. A system like that is 100 percent designed as a deterrent to pvp. There is no way that keeping the supposed lack of reward, while adding a form of punishment can make pvp better. I could understand if you wanted player looting, which is still extremely questionable as it just ignores the game's demographic, but it's understandable. But, having to lose an entire piece of gear just because a player decides to have fun and not camp behind a wall of trebuchets and templars while throwing out aoe bombs is ridiculous.
Honestly, if you introduced hardcore elements into this game, people would just play extremely passive. The pvp would become boring very quick. No large scale battles. Just people hiding around the map in sneak hoping to gank someone who's going to drop a pair of lvl 30 iron boots because no one is going to risk wearing good gear they need for dungeons.
The_Sadist wrote: »All those hardcore 'if you die there should be a penalty' people out there, good news, you can totally do that yourself! You die? Delete a piece of gear and donate some gold to the nearest random. Crazy, I know. Want something more intense? If you die delete your character and start over!
You can impose your own consequences of dying without having to make everyone else suffer. While dying in ESO is quite trivial, I don't feel it should be changed to appease a select few.
In terms of PvP, the justice system will be a thing and who knows, they might implement duelling and arenas.. But I agree, as it stands PvP is quite lacking, but so is PvE so eh.
I love that this post was from the user @The_Sadist .
Seth_Black wrote: »You all just simply DON'T GET IT
PvP in ESO has its own original style and there will be no arenas or duels because ZOS made it that way.
If you don't like it ...it's not game for you then.
For majority it's perfectly fine to have PvP as battle experience that really feels like we're involved in a real WAR.
Just stop complaining and play or quit ...it's THAT simple.
"original"?? eso must be your first mmo, gw2 offers the same large scale pvp, eve,WoW,etc...
but the thing with those mmo is, they have good amounts of content to keep players happy.. eso lacks all of those..
jamesharv2005ub17_ESO wrote: »UO was only open pvp from 1997 launch to 2000 when UOR came out. Then they had to introduce trammel because people left the game. Mind you at the time there basically was UO and thats it for choices. So people chose to not even play a MMO then be subject to psychopathic slaughter.
All the "hardcore" mmos except EVE are failures. People want to be left alone. Again the problem is these guys want sheep to kill. Not people who know what they are doing. Thats why they beg for open pvp and things like that in THIS game when there are tons of other games that have what they want. Except in those games they are the sheep.
Truth.
I played tons of Eve Online (if I was still PC gaming, I would be playing Eve for sure) and I love it, but it is a niche game and not for everyone. People would ask me if they should try it, and I would always say yes, but warn "You may not like it. Not everyone gets Eve.".
Originally, I hoped ESO would be Eve Online: Fantasy Edition; ES provides a great world for a darker more brutal environment; and the concept of player freedom in ES games would map perfectly to the Player driven experience of a game like Eve.
I really wished it would be like that...combat and lore from ES games (modified for MMOs, like ESO does have), economy and philosophy from Eve Online (modified of course to fit ES world); would be an amazing game, that would never have mass appeal.
ESO has a name to big to be a hardcore game like UO or Eve Online; no matter how much I'd like it to be that way. Any publisher/developer would be idiotic to take the ES name and put it on a product that would drive most casual players right away.
They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.