MaximumAttackG wrote: »seriously, who gives a **** about PvP balance? id hate for them to let players just jump ahead, when there's people who dedicate serious time.
What you people need to do is git gud.
I really dont care if you work 18 hours a day and cant find time to play and want a little boost ahead. go play something else, mmos are suppose to be massive time sinks and if people are constantly equal then screw that, I dont wanna play. you gotta work to be a beast, in life and in video games. just like life is unfair and unbalanced so should eso! haha
This is the type of attitude that is killing the game.
MaximumAttackG wrote: »MaximumAttackG wrote: »seriously, who gives a **** about PvP balance? id hate for them to let players just jump ahead, when there's people who dedicate serious time.
What you people need to do is git gud.
I really dont care if you work 18 hours a day and cant find time to play and want a little boost ahead. go play something else, mmos are suppose to be massive time sinks and if people are constantly equal then screw that, I dont wanna play. you gotta work to be a beast, in life and in video games. just like life is unfair and unbalanced so should eso! haha
This is the type of attitude that is killing the game.
I disagree, its the attitude that rids games of whiny entitled gamers.
Reading this thread, and others about balance in pvp, I now fully understand that I am not nor will I ever be a mmo guy. You guys really just want the game to be about who can play the longest, and on that basis a guy like me who works for a living and has responsibilities that prevent playing more than twenty hours a week I do not have an equal opportunity in the game.
The worst part of all this? I bought a game with capped levels I was sure to eventually attain. It was something I found appealing. God forbid winning a fight should ever be about skill and ability. It isn't what MMO gamers enjoy.
I am still an Elder Scrolls guy. I always will be.
There's a difference, a vast one, between "casual" gamers, and lazy gamers, btw... When I say casual, I am referring to the hours I am able to play.
If the catchup thing is too distressing for everyone who is already leaps and bounds ahead, how about the idea of campaigns for people with less than a certain amount of cp's as an option? Even cp free? I really can't see how that would not fix this concern people have about champion points. I currently have 85 or so champion points. I have no way to get them faster unless I quit my job... Which I am obviously not going to do.... And abandon my family (not happening, no matter how great the game is). People have 2-3 times that already. A lot of people. How tempting will PVP be for me in six months when I have doubled that and many people are closer to 1000? This is the concern I and several other players are trying to get across now that the problem has been compounded by xp boosters casuals can only get through purchases.
MaximumAttackG wrote: »seriously, who gives a **** about PvP balance? id hate for them to let players just jump ahead, when there's people who dedicate serious time.
What you people need to do is git gud.
I really dont care if you work 18 hours a day and cant find time to play and want a little boost ahead. go play something else, mmos are suppose to be massive time sinks and if people are constantly equal then screw that, I dont wanna play. you gotta work to be a beast, in life and in video games. just like life is unfair and unbalanced so should eso! haha
This is the type of attitude that is killing the game.
MaximumAttackG wrote: »MaximumAttackG wrote: »seriously, who gives a **** about PvP balance? id hate for them to let players just jump ahead, when there's people who dedicate serious time.
What you people need to do is git gud.
I really dont care if you work 18 hours a day and cant find time to play and want a little boost ahead. go play something else, mmos are suppose to be massive time sinks and if people are constantly equal then screw that, I dont wanna play. you gotta work to be a beast, in life and in video games. just like life is unfair and unbalanced so should eso! haha
This is the type of attitude that is killing the game.
I disagree, its the attitude that rids games of whiny entitled gamers.
Sounds like whining to me about new players to the game having a chance to make it to 50% of where the top players are.
It''s all a matter of perspective. Creating a toxic gaming environment is bad for everyone in the long run.
MaximumAttackG wrote: »MaximumAttackG wrote: »seriously, who gives a **** about PvP balance? id hate for them to let players just jump ahead, when there's people who dedicate serious time.
What you people need to do is git gud.
I really dont care if you work 18 hours a day and cant find time to play and want a little boost ahead. go play something else, mmos are suppose to be massive time sinks and if people are constantly equal then screw that, I dont wanna play. you gotta work to be a beast, in life and in video games. just like life is unfair and unbalanced so should eso! haha
This is the type of attitude that is killing the game.
I disagree, its the attitude that rids games of whiny entitled gamers.
Sounds like whining to me about new players to the game having a chance to make it to 50% of where the top players are.
It''s all a matter of perspective. Creating a toxic gaming environment is bad for everyone in the long run.
Fact is.. a game needs new people to survive, if these new players will have to get 1000+ cp to be slightly compettive no new players will join the game.
No new players = no money, no money = no game.
jamesharv2005ub17_ESO wrote: »MaximumAttackG wrote: »MaximumAttackG wrote: »seriously, who gives a **** about PvP balance? id hate for them to let players just jump ahead, when there's people who dedicate serious time.
What you people need to do is git gud.
I really dont care if you work 18 hours a day and cant find time to play and want a little boost ahead. go play something else, mmos are suppose to be massive time sinks and if people are constantly equal then screw that, I dont wanna play. you gotta work to be a beast, in life and in video games. just like life is unfair and unbalanced so should eso! haha
This is the type of attitude that is killing the game.
I disagree, its the attitude that rids games of whiny entitled gamers.
Sounds like whining to me about new players to the game having a chance to make it to 50% of where the top players are.
It''s all a matter of perspective. Creating a toxic gaming environment is bad for everyone in the long run.
There is a difference between having a chance and having things handed to you others are required to play to get. This isnt about new players. New players wont even see CP for a long time. Fact is as in life MMO life is not always fair. There will always be someone who has more time than you do. Sometimes you just have to grow up, put your big boy pants on and accept the fact you wont always be equal with everyone else.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »The Champion Point system is fine as it is. Those who have been playing for a long time have more than someone who just started. Just like I have millions more gold than someone who just started, and I have hundreds more skill points than someone who just started. That's the way it is.
New players should have no expectation of installing the game and instantly be at the level of players who have been playing for years.
It is? The thread on this forum would suggest otherwise.
http://forums.elderscrollsonline.com/en/search?adv=&search=Fix+CP&title=&author=&cat=all&tags=&discussion_d=1&discussion_question=1&discussion_poll=1&comment_c=1&comment_answer=1&within=1+day&date=
And most of those threads were started by and posted in by whiners and lazy individuals that don't want to put in the time to earn the CP like everyone else has. Just like all the threads whining about veteran ranks because players don't want to put in the time. Nothing is wrong with either system. People are just plain lazy.
jamesharv2005ub17_ESO wrote: »MaximumAttackG wrote: »MaximumAttackG wrote: »seriously, who gives a **** about PvP balance? id hate for them to let players just jump ahead, when there's people who dedicate serious time.
What you people need to do is git gud.
I really dont care if you work 18 hours a day and cant find time to play and want a little boost ahead. go play something else, mmos are suppose to be massive time sinks and if people are constantly equal then screw that, I dont wanna play. you gotta work to be a beast, in life and in video games. just like life is unfair and unbalanced so should eso! haha
This is the type of attitude that is killing the game.
I disagree, its the attitude that rids games of whiny entitled gamers.
Sounds like whining to me about new players to the game having a chance to make it to 50% of where the top players are.
It''s all a matter of perspective. Creating a toxic gaming environment is bad for everyone in the long run.
There is a difference between having a chance and having things handed to you others are required to play to get. This isnt about new players. New players wont even see CP for a long time. Fact is as in life MMO life is not always fair. There will always be someone who has more time than you do. Sometimes you just have to grow up, put your big boy pants on and accept the fact you wont always be equal with everyone else.
Perhaps you didn't actually read the thread, but I will clear it up since there is some confusion.
Noone is asking for handouts, ZoS has already stated that they are going to lower the xp required for the first "x" champion points to lessen the gap. They did NOT say "get to vet14, and here are 400 champ points on us!". Many players are just trying to come up with a flexible algorithm to keep this balance dynamic.
On another note, the people who are usually the biggest advocates of "greater investment should equal greater power". However, these same people are the loudest opponents of P2W. But I challenge that it is a matter of semantics. One player invests time, the other money.
WhIle I don't think either extreme is good for the game, it is funny to me to see how fast people get spun up when you ask them to look at their own argument after changing one word ;D
Maybe the game would be more fun if you worried less about what other players were doing, and just played the game.
MaximumAttackG wrote: »Wtf is wrong with new players being behind? if theres content for them to play till they catch up, then what's seriously the problem? oh I know, everyone wants to be a big bad hard *** in cyrodiil right off the bat, or show off. aye, play the game and earn it. its not impossible to catch up to players at end game, it realllllllyyyy isnt.
jamesharv2005ub17_ESO wrote: »MaximumAttackG wrote: »MaximumAttackG wrote: »seriously, who gives a **** about PvP balance? id hate for them to let players just jump ahead, when there's people who dedicate serious time.
What you people need to do is git gud.
I really dont care if you work 18 hours a day and cant find time to play and want a little boost ahead. go play something else, mmos are suppose to be massive time sinks and if people are constantly equal then screw that, I dont wanna play. you gotta work to be a beast, in life and in video games. just like life is unfair and unbalanced so should eso! haha
This is the type of attitude that is killing the game.
I disagree, its the attitude that rids games of whiny entitled gamers.
Sounds like whining to me about new players to the game having a chance to make it to 50% of where the top players are.
It''s all a matter of perspective. Creating a toxic gaming environment is bad for everyone in the long run.
There is a difference between having a chance and having things handed to you others are required to play to get. This isnt about new players. New players wont even see CP for a long time. Fact is as in life MMO life is not always fair. There will always be someone who has more time than you do. Sometimes you just have to grow up, put your big boy pants on and accept the fact you wont always be equal with everyone else.
Perhaps you didn't actually read the thread, but I will clear it up since there is some confusion.
Noone is asking for handouts, ZoS has already stated that they are going to lower the xp required for the first "x" champion points to lessen the gap. They did NOT say "get to vet14, and here are 400 champ points on us!". Many players are just trying to come up with a flexible algorithm to keep this balance dynamic.
On another note, the people who are usually the biggest advocates of "greater investment should equal greater power" argue that having more time to play means they should be stronger, and that they don't care if it isn't fair. However, these same people are the loudest opponents of P2W. But I challenge that it is a matter of semantics. One player invests time, the other money.
WhIle I don't think either extreme is good for the game, it is funny to me to see how fast people get spun up when you ask them to look at their own argument after changing one word ;D
Maybe the game would be more fun if you worried less about what other players were doing, and just played the game.
Edited for spelling
Rune_Relic wrote: »Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »The Champion Point system is fine as it is. Those who have been playing for a long time have more than someone who just started. Just like I have millions more gold than someone who just started, and I have hundreds more skill points than someone who just started. That's the way it is.
New players should have no expectation of installing the game and instantly be at the level of players who have been playing for years.
It is? The thread on this forum would suggest otherwise.
http://forums.elderscrollsonline.com/en/search?adv=&search=Fix+CP&title=&author=&cat=all&tags=&discussion_d=1&discussion_question=1&discussion_poll=1&comment_c=1&comment_answer=1&within=1+day&date=
And most of those threads were started by and posted in by whiners and lazy individuals that don't want to put in the time to earn the CP like everyone else has. Just like all the threads whining about veteran ranks because players don't want to put in the time. Nothing is wrong with either system. People are just plain lazy.
Spends all their time sitting on their arse playing game because sick, schoolkid, retired or unemployed...calls people doing life stuff like REAL WORK to pay bills lazy.
Nice.
The only way this game prospers is if it caters to the majority.
Which are neither the no-timers or the no-lifers...but somewhere in the middle.
MaximumAttackG wrote: »jamesharv2005ub17_ESO wrote: »MaximumAttackG wrote: »MaximumAttackG wrote: »seriously, who gives a **** about PvP balance? id hate for them to let players just jump ahead, when there's people who dedicate serious time.
What you people need to do is git gud.
I really dont care if you work 18 hours a day and cant find time to play and want a little boost ahead. go play something else, mmos are suppose to be massive time sinks and if people are constantly equal then screw that, I dont wanna play. you gotta work to be a beast, in life and in video games. just like life is unfair and unbalanced so should eso! haha
This is the type of attitude that is killing the game.
I disagree, its the attitude that rids games of whiny entitled gamers.
Sounds like whining to me about new players to the game having a chance to make it to 50% of where the top players are.
It''s all a matter of perspective. Creating a toxic gaming environment is bad for everyone in the long run.
There is a difference between having a chance and having things handed to you others are required to play to get. This isnt about new players. New players wont even see CP for a long time. Fact is as in life MMO life is not always fair. There will always be someone who has more time than you do. Sometimes you just have to grow up, put your big boy pants on and accept the fact you wont always be equal with everyone else.
Perhaps you didn't actually read the thread, but I will clear it up since there is some confusion.
Noone is asking for handouts, ZoS has already stated that they are going to lower the xp required for the first "x" champion points to lessen the gap. They did NOT say "get to vet14, and here are 400 champ points on us!". Many players are just trying to come up with a flexible algorithm to keep this balance dynamic.
On another note, the people who are usually the biggest advocates of "greater investment should equal greater power". However, these same people are the loudest opponents of P2W. But I challenge that it is a matter of semantics. One player invests time, the other money.
WhIle I don't think either extreme is good for the game, it is funny to me to see how fast people get spun up when you ask them to look at their own argument after changing one word ;D
Maybe the game would be more fun if you worried less about what other players were doing, and just played the game.
good god.. go play Hello Kitty Island Adventure. mmos are about time, when someone dedicates time to something and you see someone else who got to catch up easier and in less time because they want the game to circle around how much game time they have, does that not warrant some frustration about a gap closer for the vet player?
MaximumAttackG wrote: »Wtf is wrong with new players being behind? if theres content for them to play till they catch up, then what's seriously the problem? oh I know, everyone wants to be a big bad hard *** in cyrodiil right off the bat, or show off. aye, play the game and earn it. its not impossible to catch up to players at end game, it realllllllyyyy isnt.
It really is impossible for those people who work 18 hour days. But as you have already said, this is irrelevant to you. I have contributed all the thoughts I have about this champion point thing. It's pretty clear people feel very strongly about this, and I am not going get into a stressful discussion about a computer game. That would be counter productive to the reason I play because I play for fun.
My only hope is that the Devs are listening, and taking note of both sides of this discussion. There honestly has been good points raised on both sides.
jamesharv2005ub17_ESO wrote: »Ask WoW how dumbing everything down and handing players everything on a platter worked out for them. They have lost millions of players since they did this. It sounds good but here is what happens. The hardcore people quit because everyone is handed what they had to get via gameplay. The casuals quit because they are handed everything and get bored. So you end up losing both.
I think the majority of people who play this mmo and basically all mmos realize you wont be able to just come in the game and compete in pvp. It will take time to develop your character. Some call this "working for it" I simply call it playing the game and learning your character. There is no sense of accomplishment if you are handed everything.
A RL example. I bought my son a car. He trashed the interior. He didnt change the oil etc. Dents all over it. He didnt appreciate it because it was handed to him. His car he has now he bought himself. he saved and saved for the down payment and even financed it on his own. He treats it better than he treats his girl. Because he EARNED it and it wasnt handed to him.
MaximumAttackG wrote: »MaximumAttackG wrote: »Wtf is wrong with new players being behind? if theres content for them to play till they catch up, then what's seriously the problem? oh I know, everyone wants to be a big bad hard *** in cyrodiil right off the bat, or show off. aye, play the game and earn it. its not impossible to catch up to players at end game, it realllllllyyyy isnt.
It really is impossible for those people who work 18 hour days. But as you have already said, this is irrelevant to you. I have contributed all the thoughts I have about this champion point thing. It's pretty clear people feel very strongly about this, and I am not going get into a stressful discussion about a computer game. That would be counter productive to the reason I play because I play for fun.
My only hope is that the Devs are listening, and taking note of both sides of this discussion. There honestly has been good points raised on both sides.
Thats an mmo for you, if you dont have time then go play a single player game or keep playing casual, nothing is stopping you from enjoying other contents of the game, it seems like to me that you just want to be super powerful with everyone who has time to spend, mmos are just structured around mass amounts of progression and game time, if you let people just jump ahead then you're screwing the people who spent more time to get to where they are. How do you think someone who spent thousands of hours of their life to get to a point in a virtual world would feel of they seen someone jump to their level? that to me is much more uneven.
MaximumAttackG wrote: »MaximumAttackG wrote: »Wtf is wrong with new players being behind? if theres content for them to play till they catch up, then what's seriously the problem? oh I know, everyone wants to be a big bad hard *** in cyrodiil right off the bat, or show off. aye, play the game and earn it. its not impossible to catch up to players at end game, it realllllllyyyy isnt.
It really is impossible for those people who work 18 hour days. But as you have already said, this is irrelevant to you. I have contributed all the thoughts I have about this champion point thing. It's pretty clear people feel very strongly about this, and I am not going get into a stressful discussion about a computer game. That would be counter productive to the reason I play because I play for fun.
My only hope is that the Devs are listening, and taking note of both sides of this discussion. There honestly has been good points raised on both sides.
Thats an mmo for you, if you dont have time then go play a single player game or keep playing casual, nothing is stopping you from enjoying other contents of the game, it seems like to me that you just want to be super powerful with everyone who has time to spend, mmos are just structured around mass amounts of progression and game time, if you let people just jump ahead then you're screwing the people who spent more time to get to where they are. How do you think someone who spent thousands of hours of their life to get to a point in a virtual world would feel of they seen someone jump to their level? that to me is much more uneven.
I don't understand how people keep jumping to this nonsense.
So, you are saying that because player A has more time than player B to play, they should be stronger. Valid.
What I don't understand is where the conspiracy theory comes that they will suddenly "jump ahead and screw the people who played thousands of hours". The only way this would happen is if player A took an extended break, and if this is the case, that is exactly what you want.
Player B now plays more and had the advantage. However, if player A and player B play a similar amount of time, player B will still never catch up or surpass player A. Which, again, is valid.
It will, however, make it a sportsman-like competition. Shooting fish in a barrel gets old fast.
Sooooo... what exactly is the problem?
Common we still run raids with some player barely reaching 7K DPS on the Mage/Warrior... Some of them new, why does everything has to be a competition?Fact is.. a game needs new people to survive, if these new players will have to get 1000+ cp to be slightly compettive no new players will join the game.
No new players = no money, no money = no game.
MaximumAttackG wrote: »Ok, lets say Player A played 100 hours to get to level 50, and another 200hours to get his character maxed out for the current version of the game.
then lets say they come up with some gap closer like the one that was mentioned and made it faster to hit the ceiling to let new players catch up. lets say this saves a player 100 hours.