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Add the option to scale characters DOWN to older zones, please. :D

  • Teiji
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    Gidorick wrote: »
    In the OP I suggest that the scaling be associated with battle leveling.

    Why ruin your great idea by instead of making it very simple, making it extremely complicated?

    Battle levelling is for Cyrodiil, battle levelling is a system which artificially levels players up so that they may be competitive.

    Why wouldn't you just want to be able to level-sync down to play with friends? Why does it have to be associated with a game-system specifically designed for Cyrodiil?

    If something like this was ever implemented, it would likely only ever be a system where you may level-sync down to the group leader, history tells us this, looking back

    A quality-of-life change like this would make the game feel more like an MMO and less like a single-player-RPG.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

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  • Gidorick
    Gidorick
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    Teiji wrote: »
    Gidorick wrote: »
    In the OP I suggest that the scaling be associated with battle leveling.

    Why ruin your great idea by instead of making it very simple, making it extremely complicated?

    Battle levelling is for Cyrodiil, battle levelling is a system which artificially levels players up so that they may be competitive.

    Why wouldn't you just want to be able to level-sync down to play with friends? Why does it have to be associated with a game-system specifically designed for Cyrodiil?

    If something like this was ever implemented, it would likely only ever be a system where you may level-sync down to the group leader, history tells us this, looking back

    A quality-of-life change like this would make the game feel more like an MMO and less like a single-player-RPG.

    ooh. no thanks. I would HATE to have it only so you level synch with a leader. That would mean if I had some quests I wanted to complete in a lower zone I'd have to find a group to complete it with in order to level myself to the zone. Sounds terrible.

    Associating it with the Battle Level is simply to associate it with a like-system. Outside of Cyrodiil, battle leveling would function as I have outlined. Inside Cyrodiil, it would function as it currently does. Having multiple toggled would likely just confuse things. Battle Level would simply mean the player would be made viable in the area they are playing in. Remember, Battle Level will pull a VR14 character lower as well as pulling a level 10 player higher.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Zazaaji
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    @Gidorick - To prevent people from misunderstanding the title, can you please add "optionally" to the title? These forums let you edit the title of threads any time you want.
    English is not my first language, Finnish is.
    Please don't heap on me for grammar problems.
  • Gidorick
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    Zazaaji wrote: »
    @Gidorick - To prevent people from misunderstanding the title, can you please add "optionally" to the title? These forums let you edit the title of threads any time you want.

    LOL. Good idea @Zazaaji... I'll do that now.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • MCMancub
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    This was literally the reason I quit GW2. Level all the way to the max level, get the best gear in the game, return to a starter area and be just slightly better at killing the mobs there than a brand new player? No thanks. I'd rather my character actually progress and get stronger.
  • Zazaaji
    Zazaaji
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    MCMancub wrote: »
    This was literally the reason I quit GW2. Level all the way to the max level, get the best gear in the game, return to a starter area and be just slightly better at killing the mobs there than a brand new player? No thanks. I'd rather my character actually progress and get stronger.
    I had the exact same complaint on Page 1. Exact same.
    Gidorick has clarified now in both the title and the opening post, this would be a purely optional thing for players that like constant challenge and don't want to feel like they leveled up.

    I'm with you, it RUINED exploring past zones in Guild Wars 2 entirely, but as long as it remains optional for people that want it, I really don't see any issues.
    -
    Edited by Zazaaji on June 23, 2015 2:15AM
    English is not my first language, Finnish is.
    Please don't heap on me for grammar problems.
  • MCMancub
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    Zazaaji wrote: »
    MCMancub wrote: »
    This was literally the reason I quit GW2. Level all the way to the max level, get the best gear in the game, return to a starter area and be just slightly better at killing the mobs there than a brand new player? No thanks. I'd rather my character actually progress and get stronger.
    I had the exact same complaint on Page 1. Exact same.
    Gidorick has clarified now in both the title and the opening post, this would be a purely optional thing for players that like constant challenge and don't want to feel like they leveled up.

    I'm with you, it RUINED exploring past zones in Guild Wars 2 entirely, but as long as it remains optional for people that want it, I really don't see any issues.

    This is an MMO, not a single player game with co-op. The driving motivation to get better is not just to access new content. It should be to experience that content with stronger players. Aspiring for strength you can actually see is added motivation to continue playing the game. The ability to see your friends as being stronger than you and striving to get to their level to participate with them is a big factor in wanting to continue with the game.

    This element is entirely stripped away with the ability to play with any of your friends at any given time by them coming to you (or you going to them). The game then becomes solely based on whether or not you enjoy the content. Once you get bored or no longer enjoy the surface level content of the game, there's no reason for players to continue playing. The game is essentially dumbed down to "is it fun right now"? If the answer is no, then you stop playing.

    As sucky as it sounds, at least having that additional motivational factor will keep players playing for reasons deeper than just how you're enjoying the game at any given time. That's the whole point of MMOs. You continue playing because there are end game goals you want with absolute power, not relative power.
  • Gidorick
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    MCMancub wrote: »
    Zazaaji wrote: »
    MCMancub wrote: »
    This was literally the reason I quit GW2. Level all the way to the max level, get the best gear in the game, return to a starter area and be just slightly better at killing the mobs there than a brand new player? No thanks. I'd rather my character actually progress and get stronger.
    I had the exact same complaint on Page 1. Exact same.
    Gidorick has clarified now in both the title and the opening post, this would be a purely optional thing for players that like constant challenge and don't want to feel like they leveled up.

    I'm with you, it RUINED exploring past zones in Guild Wars 2 entirely, but as long as it remains optional for people that want it, I really don't see any issues.

    This is an MMO, not a single player game with co-op. The driving motivation to get better is not just to access new content. It should be to experience that content with stronger players. (snip) You continue playing because there are end game goals you want with absolute power, not relative power.

    I think you'd be surprised at how many of us playing couldn't care less about end game epeen power grabbing.

    Personally, I would much rather spend a day on some shore, diving for oysters or fishing over the side of my own boat than running around Cyrodiil trying to break down a wall to some keep that some other guy has control over.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • MrGhosty
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    Gidorick wrote: »
    I'm of the same mind @MrGhosty. My original idea was that lower level players would be scaled up to one lower than the lowest level of the zone, which would allow players to fight mobs above their level and actually grind more quickly. Some players were concerned about this being detrimental to the game. While I am all for playing the way you want, players might "MMO" it and skip the story altogether and just play in higher level zones to grind out levels.

    Then the question of this leveling up being detrimental to the viability of levels at all. That if players are just leveled then why have levels at all.

    I removed the concept of up-leveling because I can see the point of keeping the structure of 1-50 intact. Going back and leveling to the zone would be more like a "reward" for being a higher level. What you get for being a bad-arse.

    I guess I can't really see why it matters what the guy next to me is doing to get his levels. People have been finding ways to hit the max level as fast as they can anyway so I don't see how this would change that. What it does provide is a way for players with multiple characters to level characters up on content they enjoy rather than being forced to repeat quest content they've already done a number of times. From my perspective I have a range of characters that I have arranged on multiple factions so that I can experience all the classes, etc but I don't really enjoy repeating all of the quest content. Having a way for me to just enjoy playing in a zone and challenging myself in a new way seems like it would add a lot of value to what is a fairly content slim game (for PC players, it might play out differently for console players).
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Gidorick
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    @MrGhosty It appears that MANY players only get their jollies by knowing that they're better than another player and knowing that that player knows it. Knowing that another player got something more quickly or more easily or not appearing to be better than others is something players may won't accept.

    This became apparent in my thread asking to be able to buy in the crown store a toggle that makes magical flaming/icy/whatever mounts appear to me as normal mounts: http://forums.elderscrollsonline.com/en/discussion/173189/de-mystical-mounts-a-crown-store-concept/p1

    It seems, in an MMO, you're not having fun unless you're better than the other guy and the other guy KNOWS it.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • MrGhosty
    MrGhosty
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    Gidorick wrote: »
    @MrGhosty It appears that MANY players only get their jollies by knowing that they're better than another player and knowing that that player knows it. Knowing that another player got something more quickly or more easily or not appearing to be better than others is something players may won't accept.

    This became apparent in my thread asking to be able to buy in the crown store a toggle that makes magical flaming/icy/whatever mounts appear to me as normal mounts: http://forums.elderscrollsonline.com/en/discussion/173189/de-mystical-mounts-a-crown-store-concept/p1

    It seems, in an MMO, you're not having fun unless you're better than the other guy and the other guy KNOWS it.

    aye, I would sadly have to agree with you. I like having stuff that shows my loyalty to a game or establishes I've been around since a certain time but it's more for my own jollies than anything else. I like seeing other things in the game and wanting them, but it is silly to think these items or level confer upon their user some sort of importance. Such is life I suppose, either way it's enjoyable to theorycraft and be an armchair developer which is really all these discussions are at this point.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Gidorick
    Gidorick
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    MrGhosty wrote: »
    Gidorick wrote: »
    @MrGhosty It appears that MANY players only get their jollies by knowing that they're better than another player and knowing that that player knows it. Knowing that another player got something more quickly or more easily or not appearing to be better than others is something players may won't accept.

    This became apparent in my thread asking to be able to buy in the crown store a toggle that makes magical flaming/icy/whatever mounts appear to me as normal mounts: http://forums.elderscrollsonline.com/en/discussion/173189/de-mystical-mounts-a-crown-store-concept/p1

    It seems, in an MMO, you're not having fun unless you're better than the other guy and the other guy KNOWS it.

    aye, I would sadly have to agree with you. I like having stuff that shows my loyalty to a game or establishes I've been around since a certain time but it's more for my own jollies than anything else. I like seeing other things in the game and wanting them, but it is silly to think these items or level confer upon their user some sort of importance. Such is life I suppose, either way it's enjoyable to theorycraft and be an armchair developer which is really all these discussions are at this point.

    I gave up on the idea that ZOS listens or cares about our legitimate feedback and suggestions around the middle of April. I know none of this will make any difference. They're the professionals. They very clearly know better than any of us. :smirk:

    That being said.... I miss Rivenspire... I wish I had more to do there. :disappointed:
    Edited by Gidorick on June 24, 2015 6:33PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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