In the OP I suggest that the scaling be associated with battle leveling.
In the OP I suggest that the scaling be associated with battle leveling.
Why ruin your great idea by instead of making it very simple, making it extremely complicated?
Battle levelling is for Cyrodiil, battle levelling is a system which artificially levels players up so that they may be competitive.
Why wouldn't you just want to be able to level-sync down to play with friends? Why does it have to be associated with a game-system specifically designed for Cyrodiil?
If something like this was ever implemented, it would likely only ever be a system where you may level-sync down to the group leader, history tells us this, looking back
A quality-of-life change like this would make the game feel more like an MMO and less like a single-player-RPG.
@Gidorick - To prevent people from misunderstanding the title, can you please add "optionally" to the title? These forums let you edit the title of threads any time you want.
I had the exact same complaint on Page 1. Exact same.This was literally the reason I quit GW2. Level all the way to the max level, get the best gear in the game, return to a starter area and be just slightly better at killing the mobs there than a brand new player? No thanks. I'd rather my character actually progress and get stronger.
I had the exact same complaint on Page 1. Exact same.This was literally the reason I quit GW2. Level all the way to the max level, get the best gear in the game, return to a starter area and be just slightly better at killing the mobs there than a brand new player? No thanks. I'd rather my character actually progress and get stronger.
Gidorick has clarified now in both the title and the opening post, this would be a purely optional thing for players that like constant challenge and don't want to feel like they leveled up.
I'm with you, it RUINED exploring past zones in Guild Wars 2 entirely, but as long as it remains optional for people that want it, I really don't see any issues.
I had the exact same complaint on Page 1. Exact same.This was literally the reason I quit GW2. Level all the way to the max level, get the best gear in the game, return to a starter area and be just slightly better at killing the mobs there than a brand new player? No thanks. I'd rather my character actually progress and get stronger.
Gidorick has clarified now in both the title and the opening post, this would be a purely optional thing for players that like constant challenge and don't want to feel like they leveled up.
I'm with you, it RUINED exploring past zones in Guild Wars 2 entirely, but as long as it remains optional for people that want it, I really don't see any issues.
This is an MMO, not a single player game with co-op. The driving motivation to get better is not just to access new content. It should be to experience that content with stronger players. (snip) You continue playing because there are end game goals you want with absolute power, not relative power.
I'm of the same mind @MrGhosty. My original idea was that lower level players would be scaled up to one lower than the lowest level of the zone, which would allow players to fight mobs above their level and actually grind more quickly. Some players were concerned about this being detrimental to the game. While I am all for playing the way you want, players might "MMO" it and skip the story altogether and just play in higher level zones to grind out levels.
Then the question of this leveling up being detrimental to the viability of levels at all. That if players are just leveled then why have levels at all.
I removed the concept of up-leveling because I can see the point of keeping the structure of 1-50 intact. Going back and leveling to the zone would be more like a "reward" for being a higher level. What you get for being a bad-arse.
@MrGhosty It appears that MANY players only get their jollies by knowing that they're better than another player and knowing that that player knows it. Knowing that another player got something more quickly or more easily or not appearing to be better than others is something players may won't accept.
This became apparent in my thread asking to be able to buy in the crown store a toggle that makes magical flaming/icy/whatever mounts appear to me as normal mounts: http://forums.elderscrollsonline.com/en/discussion/173189/de-mystical-mounts-a-crown-store-concept/p1
It seems, in an MMO, you're not having fun unless you're better than the other guy and the other guy KNOWS it.
@MrGhosty It appears that MANY players only get their jollies by knowing that they're better than another player and knowing that that player knows it. Knowing that another player got something more quickly or more easily or not appearing to be better than others is something players may won't accept.
This became apparent in my thread asking to be able to buy in the crown store a toggle that makes magical flaming/icy/whatever mounts appear to me as normal mounts: http://forums.elderscrollsonline.com/en/discussion/173189/de-mystical-mounts-a-crown-store-concept/p1
It seems, in an MMO, you're not having fun unless you're better than the other guy and the other guy KNOWS it.
aye, I would sadly have to agree with you. I like having stuff that shows my loyalty to a game or establishes I've been around since a certain time but it's more for my own jollies than anything else. I like seeing other things in the game and wanting them, but it is silly to think these items or level confer upon their user some sort of importance. Such is life I suppose, either way it's enjoyable to theorycraft and be an armchair developer which is really all these discussions are at this point.