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Add the option to scale characters DOWN to older zones, please. :D

  • Gidorick
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    Pman85 wrote: »
    lsneakl wrote: »
    No just no.....

    The point is you out leveled the area already, otherwise you could just farm level 1 and be vet 15 in like 3 days with your model of percentage xp increase

    Not true. The XP earned from grinding world eventually be negligible, but still existent. I covered this in the OP with:
    Gidorick wrote: »
    If a player who is actually level 24 receives 155 XP (0.5%) for killing a mob, the Vet 4 should receive the same 155XP (0.0155% of 1 million). Scaled dungeons should continue to work as they currently are.

    This way, the VR4 player CAN just grind 6,512 mobs in Stormhaven if they really WANT to do that but it would be more beneficial to them to move on to a higher level zone.

    XP wouldn't scale to the player's actual level so while a player COULD just grind to vr14 of they really wanted to it would take much MUCH longer than simply playing the game as intended.
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  • Gidorick
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    ADarklore wrote: »
    I have an idea... how about players actually take their time to level through an area the first time, that way they won't have to worry about being over-leveled for it later. If you choose to skip content and rush to the top, then you SHOULD suffer the penalty for your impatience. Why should the game devote resources to cater to those who make a choice to skip content for their level and then expect to return later to finish things up? I'd rather they devote their resources to adding new content and fixing residual bugs than doing something like this.

    I play slowly, explore, and check corners. It's because I do this, I end up Outleveling an area. I skipped content only because I ended up being Outleveled. The issue is 100% the inverse of what you're assuming it is.
    Edited by Gidorick on June 22, 2015 5:41PM
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    Click HERE to discuss.

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  • Gidorick
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    @Sentinel. You and me? Same page. Same exact page.
    What ESO really needs is an Auction Horse.
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  • Pman85
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    Someone seems to be new to the MMO. One of my various concerns about the console version i had since they announced it.
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  • Teiji
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    Gidorick wrote: »
    Thoughts? What are the reasons this would be a bad thing?

    @Gidorick because it's forced.

    Everything you've suggested is great, but it should function similarly as a benefit to grouping up.

    You know how when you group up with someone, you get the dialogue asking if you'd like to travel to them?

    Well, another dialogue asking if you'd like to level-sync with the party leader so you can be max level and go have fun with friends without making the experience cumbersome. Easy to initiate too and another benefit of grouping up.
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  • Gidorick
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    Teiji wrote: »
    Gidorick wrote: »
    Thoughts? What are the reasons this would be a bad thing?

    @Gidorick because it's forced.

    Everything you've suggested is great, but it should function similarly as a benefit to grouping up.

    You know how when you group up with someone, you get the dialogue asking if you'd like to travel to them?

    Well, another dialogue asking if you'd like to level-sync with the party leader so you can be max level and go have fun with friends without making the experience cumbersome. Easy to initiate too and another benefit of grouping up.

    In the OP I suggest that the scaling be associated with battle leveling.
    Gidorick wrote: »
    This scaling could be associated with the Battle Level toggle so players could be allowed to turn battle level off and they will not be scaled, and will not receive XP for killing mobs too far beneath their level.

    Additionally, if the Battle Level is toggled off, Mobs that are more than 10 levels below a character's level should just completely ignore the player unless the player agros them. (Idea is courtesy of @Psychobunni!)

    I'll make the point clearer. Thanks @Teiji.

    I would prefer them to NOT do this if it's not an optional toggle! ZOS force leveling us would be terrible!
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  • Chuggernaut
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    The monsters should scale up, not players down. Post Coldharbor finally, the players zone should be either as difficult as Cadwell's Silver/Gold or more difficult than Gold.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Emma_Overload
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    The monsters should scale up, not players down. Post Coldharbor finally, the players zone should be either as difficult as Cadwell's Silver/Gold or more difficult than Gold.

    Yeah, this is a better idea than scaling anything down. I think the simplest thing for the devs to do is to scale all three zones to Cadwell Gold levels (VR6-VR10) when Cadwell's quest is completed. What I think would be BEST is if all zones were scaled to Craglorn levels (VR11-VR14) when Cadwell's is completed.
    #CAREBEARMASTERRACE
  • Gidorick
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    The monsters should scale up, not players down. Post Coldharbor finally, the players zone should be either as difficult as Cadwell's Silver/Gold or more difficult than Gold.

    Isn't silver and gold both different instances than those that are FROM those factions? They're VR instances. Aren't they? We're not playing with players who are playing 1-50 in their home faction, are we?
    Edited by Gidorick on June 22, 2015 7:06PM
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  • dreatern
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    Eversquet 2 has a optional mentor system.
    You can have a character with level cap and group with low level.
    If you active mentor, your level will temporarily match the person you are mentoring. That way friends can play together with the same challenge.
    If you play TESO for 1, 2 years and a close friend start playing it today, with a mentor system you can play with your friend using the same character and both will level together and your friend will get a little xp boost.

    http://eq2.wikia.com/wiki/Mentoring i love that system

    It would be nice something similar in TESO


  • Gidorick
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    That is a good idea @dreatern, but that idea is really addressing a different issue.

    I'm currently curious if the Silver and Gold are seperate instances of the Zones. I've never ran through them. I prefer to go though them with alts. Do you know @Emma_Eunjung, @Chuggernaut?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Chuggernaut
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    Gidorick wrote: »
    That is a good idea @dreatern, but that idea is really addressing a different issue.

    I'm currently curious if the Silver and Gold are seperate instances of the Zones. I've never ran through them. I prefer to go though them with alts. Do you know @Emma_Eunjung, @Chuggernaut?

    Yes! Silver is VR1 -VR5, and Gold is VR6-VR10
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • nimander99
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    As I was doing my daily CP grind last night I chimed into guild chat and said "I wish we scaled to ALL the zones so I wasn't stuck grinding the same spots over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
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    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
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    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
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    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Slonekb05
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    Instead of scaling down i made a post about this that is currently up. http://forums.elderscrollsonline.com/en/discussion/183979/add-instance-dungeons-and-higher-difficutly-options/p1

    Suggestions: First off i love the game, having said that there are some things ..easy things that will drastically improve all player's exp.

    1. PVE difficulty .
    This is a huge issue, while the story is good, the combat is no challenge at all. There is no reason to have to make tactical choices based on if your playing solo or in duo/group. You can slap any skills together with any base equipment and be a god. Either a change needs to be made to the overall difficulty or you need to be able to choose an option to level scale quests/dungeons/increase difficultly(this will allow players to customize there experience). (There is the occasional good fight, which is what i would love to see a lot more of)
    2. Adding Instance dungeons.
    Yes this is an MMO and you expect to see playing roaming the world. But what ends up happening is you walk into a random dungeon and are met with 4 players already inside who have cleared the enemy's and boss away. I cant tell you how often i am in a duo with my brother and i say this phrase" Lets give it 3-4min, 4players just ran through" My suggestion is add an option that each dungeon (All Dungeons) that requires you to zone, Can be played Public (default) or in a Instance (solo/group). When You go to zone in it should prompt you with a choice.
  • Gidorick
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    Gidorick wrote: »
    That is a good idea @dreatern, but that idea is really addressing a different issue.

    I'm currently curious if the Silver and Gold are seperate instances of the Zones. I've never ran through them. I prefer to go though them with alts. Do you know @Emma_Eunjung, @Chuggernaut?

    Yes! Silver is VR1 -VR5, and Gold is VR6-VR10

    Thanks @Chuggernaut
    Then for the original 1-50 zones to act as silver and gold, wouldn't they have to be new instances of those zones?

    I would be fine with that as long as the achievements from the 1-50 were carried over. A "Caldwell's Bronze" would be fine with me.

    Of course, once you get to VR14, you'd outlevel most of Bronze, Silver, and Gold, putting you back in the same boat of being too high a level for the mobs in the area.

    What then?
    What ESO really needs is an Auction Horse.
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  • Balinor13
    Balinor13
    I prefer to destroy the low level mobs. Plus when i am farming the low level mats i do not want to deal with mobs that are equal to my level. So i am totally against a system like this. But if its a choice then i would have nothing to complain about.
  • nimander99
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    over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Emma_Overload
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    Gidorick wrote: »
    That is a good idea @dreatern, but that idea is really addressing a different issue.

    I'm currently curious if the Silver and Gold are seperate instances of the Zones. I've never ran through them. I prefer to go though them with alts. Do you know @Emma_Eunjung, @Chuggernaut?

    Yeah, they are different instances. I've been through all three as both a Cadwell-questing Veteran and a "fresh" soul-shriven, and let me tell you, it's quite a different experience. The level 1-50 instances are much more crowded, which is a good thing, in my opinion.
    #CAREBEARMASTERRACE
  • Gidorick
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    Did you read all of the post @Balinor13?

    I did say:
    Gidorick wrote: »
    This scaling should be associated with the Battle Level toggle so players could be allowed to turn battle level off and they will not be scaled, and will not receive XP for killing mobs too far beneath their level, just like it is now. This would make this whole mechanic an optional feature of ESO so players can play the game in the way THEY want to play it.

    Additionally, if the Battle Level is toggled off, Mobs that are more than 10 levels below a character's level should just completely ignore the player unless the player agros them. (Idea is courtesy of @Psychobunni!)

    So a player could visit a zone and explore without needing to fight off mobs or they could go through and lay waste as an overpowered beast of a warrior, or they could go in and be given a little bit of a challenge but would still feel powerful.

    So I agree. An optional system is key.
    Edited by Gidorick on June 22, 2015 8:11PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • Gidorick
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    Gidorick wrote: »
    That is a good idea @dreatern, but that idea is really addressing a different issue.

    I'm currently curious if the Silver and Gold are seperate instances of the Zones. I've never ran through them. I prefer to go though them with alts. Do you know @Emma_Eunjung, @Chuggernaut?

    Yeah, they are different instances. I've been through all three as both a Cadwell-questing Veteran and a "fresh" soul-shriven, and let me tell you, it's quite a different experience. The level 1-50 instances are much more crowded, which is a good thing, in my opinion.

    Then for the original 1-50 zones to act as silver and gold, wouldn't they have to be new instances of those zones?

    I would be fine with that as long as the achievements from the 1-50 were carried over. A "Caldwell's Bronze" would be fine with me.

    Of course, once you get to VR14, you'd outlevel most of Bronze, Silver, and Gold, putting you back in the same boat of being too high a level for the mobs in the area.

    What then? Same issue we have with 1-50. Unplayable content.

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Emma_Overload
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    Gidorick wrote: »
    Gidorick wrote: »
    That is a good idea @dreatern, but that idea is really addressing a different issue.

    I'm currently curious if the Silver and Gold are seperate instances of the Zones. I've never ran through them. I prefer to go though them with alts. Do you know @Emma_Eunjung, @Chuggernaut?

    Yeah, they are different instances. I've been through all three as both a Cadwell-questing Veteran and a "fresh" soul-shriven, and let me tell you, it's quite a different experience. The level 1-50 instances are much more crowded, which is a good thing, in my opinion.

    Then for the original 1-50 zones to act as silver and gold, wouldn't they have to be new instances of those zones?

    I would be fine with that as long as the achievements from the 1-50 were carried over. A "Caldwell's Bronze" would be fine with me.

    Of course, once you get to VR14, you'd outlevel most of Bronze, Silver, and Gold, putting you back in the same boat of being too high a level for the mobs in the area.

    What then? Same issue we have with 1-50. Unplayable content.

    Yeah, that's why I suggested that it would be better to level them all to Craglorn levels after you finish Cadwell's. All three zones scaled to VR11-VR14 would give us plenty of grinding spots, at least.
    #CAREBEARMASTERRACE
  • Gidorick
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    Gidorick wrote: »
    Gidorick wrote: »
    That is a good idea @dreatern, but that idea is really addressing a different issue.

    I'm currently curious if the Silver and Gold are seperate instances of the Zones. I've never ran through them. I prefer to go though them with alts. Do you know @Emma_Eunjung, @Chuggernaut?

    Yeah, they are different instances. I've been through all three as both a Cadwell-questing Veteran and a "fresh" soul-shriven, and let me tell you, it's quite a different experience. The level 1-50 instances are much more crowded, which is a good thing, in my opinion.

    Then for the original 1-50 zones to act as silver and gold, wouldn't they have to be new instances of those zones?

    I would be fine with that as long as the achievements from the 1-50 were carried over. A "Caldwell's Bronze" would be fine with me.

    Of course, once you get to VR14, you'd outlevel most of Bronze, Silver, and Gold, putting you back in the same boat of being too high a level for the mobs in the area.

    What then? Same issue we have with 1-50. Unplayable content.

    Yeah, that's why I suggested that it would be better to level them all to Craglorn levels after you finish Cadwell's. All three zones scaled to VR11-VR14 would give us plenty of grinding spots, at least.

    Ooh ok. I'd be totally cool with that as long as all the progression carried over. Intetesting idea!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Acrolas
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    The beautiful thing about starting Alik'r Desert at level 48 is that you already have good gear that you never have to repair.

    There are rewards to playing the game non-linearly...
    signing off
  • Gidorick
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    Acrolas wrote: »
    The beautiful thing about starting Alik'r Desert at level 48 is that you already have good gear that you never have to repair.

    There are rewards to playing the game non-linearly...

    Not getting ANY XP for mobs irks me. :persevere:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • MrGhosty
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    I believe they stated the DLC will scale similar to how battle leveling works in Cyrodil for non vet players, so you can go and do that DLC content right away but you may still have a hard time of it even with the inflated stats.

    That said, I would have no issue with the level scaling in either direction with some caveats. In previous ES titles certains areas were locked to various levels so to honor that maybe assign zones with a modifier. This modifier could keep the enemies leveled above you but within a range. This sort of scaling would still make exploring zones ahead of where you "should" be (the idea I should or shouldn't be somewhere in an ES game kinda boggles my mind) but provides an incentive to level up first or you can test your mettle against dangerous enemies at anytime.

    Providing more ways for players to tackle the content as they please isn't a bad thing in my book. For those who have repeated any number of these quests several teams perhaps just the thing to combat the leveling funk is allow them to complete the quests in any order they please to take the game off its rails just a bit.

    This sort of system is full of risks to be sure and would need to be ironed out, but it's never a bad idea to try.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Sentinel
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    Acrolas wrote: »
    The beautiful thing about starting Alik'r Desert at level 48 is that you already have good gear that you never have to repair.

    There are rewards to playing the game non-linearly...

    Heh, oddly enough I'm completing Bangkorai at level 24 on my DK. Havent completed any zone, just progressing at my own rate. I've got to say, playing like that provides a better experience and combat too. If players were given the control over their game that could allow them to play any zone in any order with the same difficulty and (Off topic but) a difficulty slider, then the game's fun will increase tenfold. Those who don't want that could always keep it toggled off and play the game the same old easy linear way, over and over..
  • Marcusstratus
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    I'm not sure whether I like think it's overall a good idea or not, but one case where this would be really nice is if a friend with a lower level character wants me to play with them, but I don't have a low level character in that alliance and I don't want to just smash everything and prevent them from really doing anything if I come along, but I don't really want to just stand around watching them fight stuff either.... It would be handy to have an option to scale down so I could join a friend in a lower level area and have fun with them without feeling really out of place. (Sure to some extent you can make a lower level alternate but... it's not like slots are limitless.) I don't care as much about XP gain from such ventures, as I care about just not being able to really play, you can get yourself a weapon that does less damage than normal, but all your spells and abilities will still be overkill.

    I do rather like the mention of really low enemies just ignoring you (or perhaps cowering or fleeing, hehe) if I just want to hurry through an area to check a guild store or visit a crafting station it can be really annoying wasting time batting away all the flies that aren't going to drop anything or serve any purpose but slowing me down. But.... then again that may not be a great idea in the bigger picture. On the one hand it would let me not have to clear out a path that someone of a lower level might have wanted to actually get some xp and loot from but I just 'stole' it by charging through the area, but on the other hand it would feel pretty annoying to be hacking away at an enemy as a low level person yourself while a high rank person strolls through unhindered to get a chest or something, so.... maybe not the best plan. I don't know.
  • Gidorick
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    I'm of the same mind @MrGhosty. My original idea was that lower level players would be scaled up to one lower than the lowest level of the zone, which would allow players to fight mobs above their level and actually grind more quickly. Some players were concerned about this being detrimental to the game. While I am all for playing the way you want, players might "MMO" it and skip the story altogether and just play in higher level zones to grind out levels.

    Then the question of this leveling up being detrimental to the viability of levels at all. That if players are just leveled then why have levels at all.

    I removed the concept of up-leveling because I can see the point of keeping the structure of 1-50 intact. Going back and leveling to the zone would be more like a "reward" for being a higher level. What you get for being a bad-arse.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • Gidorick
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    Honestly @Marcusstratus, chest stealing occurs now with on-level characters. It would happen but I really don't see that as being a reason not to implement a leveling system. If ZOS were really concerned about chest stealing they could institute instanced chests or more frequent respawns.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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