Elijah_Crow wrote: »I agree that seasoned characters and some classes have a little too much ease with PvE content. I have to wonder about how much you know of the game however.
There are 16 instanced dungeons (4 players only) on the way to level cap. As you don't seem to even know they exist, I have to wonder if you have even left the first zone which is (of course) designed for new players.
Silver/gold zones where the challenge is, I assure you we get whine post, when people start to reach silver/gold, especially Veteran Dungeons, Veteran DSA, even Trials. Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.
Elijah_Crow wrote: »Elijah_Crow wrote: »I agree that seasoned characters and some classes have a little too much ease with PvE content. I have to wonder about how much you know of the game however.
There are 16 instanced dungeons (4 players only) on the way to level cap. As you don't seem to even know they exist, I have to wonder if you have even left the first zone which is (of course) designed for new players.
In addition at Veteran levels there are another 16 (same dungeon names) which are continuations of the story lines with different bosses and mechanics. So how many of these 32 instanced dungeons have you completed? Or even attempted? Until then, might want to play the game and reach some challenging content.
Elijah_Crow wrote: »Elijah_Crow wrote: »I agree that seasoned characters and some classes have a little too much ease with PvE content. I have to wonder about how much you know of the game however.
There are 16 instanced dungeons (4 players only) on the way to level cap. As you don't seem to even know they exist, I have to wonder if you have even left the first zone which is (of course) designed for new players.
In addition at Veteran levels there are another 16 (same dungeon names) which are continuations of the story lines with different bosses and mechanics. So how many of these 32 instanced dungeons have you completed? Or even attempted? Until then, might want to play the game and reach some challenging content.
Im well aware of these Instances, my suggestion is that ALL dungeons have an instance option. Not just 32.
Elijah_Crow wrote: »Respectfully disagree. I like that there are solo dungeons, public, group public, and instanced. I get that the can get crowded at launch- was that way at release on PC as well, but when you walk in to a public group delve at level in a VR5 zone, you might just be hoping to run into someone else in there.
More options are good.
Elijah_Crow wrote: »Respectfully disagree. I like that there are solo dungeons, public, group public, and instanced. I get that the can get crowded at launch- was that way at release on PC as well, but when you walk in to a public group delve at level in a VR5 zone, you might just be hoping to run into someone else in there.
More options are good.
Silver/gold zones where the challenge is, I assure you we get whine post, when people start to reach silver/gold, especially Veteran Dungeons, Veteran DSA, even Trials. Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.
I must be a reeeeaaally good nightblade player.....
Silver/gold zones where the challenge is, I assure you we get whine post, when people start to reach silver/gold, especially Veteran Dungeons, Veteran DSA, even Trials. Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.
I must be a reeeeaaally good nightblade player.....
Thanks mate.
I gotta say though I played NB at PC launch when it was harder than its today.
Silver/gold zones where the challenge is, I assure you we get whine post, when people start to reach silver/gold, especially Veteran Dungeons, Veteran DSA, even Trials. Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.
I must be a reeeeaaally good nightblade player.....
Thanks mate.
I gotta say though I played NB at PC launch when it was harder than its today.
well, Ive been a nightblade since beta/early release.... I guess its experience?
Silver/gold zones where the challenge is, I assure you we get whine post, when people start to reach silver/gold, especially Veteran Dungeons, Veteran DSA, even Trials. Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.
I must be a reeeeaaally good nightblade player.....
Thanks mate.
I gotta say though I played NB at PC launch when it was harder than its today.
well, Ive been a nightblade since beta/early release.... I guess its experience?
I see you're pro.
Elijah_Crow wrote: »Apologize if I misunderstood. An option to "privatize" one of these would be interesting and I would support. I'm all for people being able to play how they want, but I still think the main desire is driven by the current overcrowded areas which will subside as players spread out.
bertenburnyb16_ESO wrote: »I remember a day long past, it was called the pre-vet-nerf-era
once reaching the VR zones, it was a real challange, taking on 2-4 normal enemys and u had to really be on your game, think about your build, and it was AWSOME.... but then the forum QQ happened, and they cried, and they cried, until zos nerfed VR into the gorund... I was halfway with my second char thru vet, oh the dissapointment
in reference, now I have a lvl 38 NB wich powered through everything what is 10 lvls higher and is already on the 48 lvl quest army of meridia without problems, thats how sh*tfaced easy the game is
honestly, i'll be expecting a ramp up in difficulty in the DLC packs.
as by that point, you'd expect everyone to have some semi decent gear and set bonuses, a few champion points and a decent idea of what they are doing.
1-50 is a learning experience and whilst originally it was tuned perfectly (imo), there were many who found it difficult. whilst in a lot of cases, learning how to play could counter the issue, in other cases gear/level/mispent points were the issue.
so nerfing the 1-50 content was a fairly sensible move to allow players more time to find their playstyle.
bertenburnyb16_ESO wrote: »I remember a day long past, it was called the pre-vet-nerf-era
once reaching the VR zones, it was a real challange, taking on 2-4 normal enemys and u had to really be on your game, think about your build, and it was AWSOME.... but then the forum QQ happened, and they cried, and they cried, until zos nerfed VR into the gorund... I was halfway with my second char thru vet, oh the dissapointment
bertenburnyb16_ESO wrote: »I remember a day long past, it was called the pre-vet-nerf-era
once reaching the VR zones, it was a real challange, taking on 2-4 normal enemys and u had to really be on your game, think about your build, and it was AWSOME.... but then the forum QQ happened, and they cried, and they cried, until zos nerfed VR into the gorund... I was halfway with my second char thru vet, oh the dissapointment
in reference, now I have a lvl 38 NB wich powered through everything what is 10 lvls higher and is already on the 48 lvl quest army of meridia without problems, thats how sh*tfaced easy the game is
Those were the days... I also remember in the first few days after launch being maybe level 8 and getting the fighters guild quest to kill Doshia. I'd never encountered a Harvester, didn't know the mechanics and didn't have that many skill points to invest in skills. It was an epic fight, I died dozens of times but when I beat her it was f***** glorious!
bertenburnyb16_ESO wrote: »I remember a day long past, it was called the pre-vet-nerf-era
once reaching the VR zones, it was a real challange, taking on 2-4 normal enemys and u had to really be on your game, think about your build, and it was AWSOME.... but then the forum QQ happened, and they cried, and they cried, until zos nerfed VR into the gorund... I was halfway with my second char thru vet, oh the dissapointment
That was a horrible period though, if you played templar, NB or stamina build.
On my sorc I had loads of fun in higher level VR zones. Because god-mode build. But on templar, every pack of mobs was a huge enterprise. Had to prepare thoroughly before engaging, time my Volcanic Runes, build ulti, block the right second, heal like mad in-between (because pre Puncturing Strike buff), pay attention to invisible archers sniping you from inside walls. One mistake and you insta-died. That wasn't really fun in terms of relaxation, even if you did feel good once you managed certain bosses and quests in VR6-10 zones.
The problem is really how they buffed weaker builds/classes and player strength in general, than they also hardcore nerfed the landscape. They even reduced amount of monsters. All that, when only the first step was needed, being buffing weaker classes and builds. In 1.6 they removed soft caps and introduced CP, making it even worse, so lowbie alts can just run around and 1 shoot everything now
I get that people want to chill after work, but the landscape still needs to fight back a little bit. Where is the fun in 2 shooting everything, while taking 0 dmg?