Add Instance Dungeons and Higher difficutly options.

Slonekb05
Slonekb05
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Summary: First off i love the game, having said that there are some big problems. Firstly the game's LV1-50 feels like a single player game with other players running around getting in your way. Outside of a group dungeon, the content is so easy its down right trivial you don't ever "need" to group, so players just become annoying/unnecessary to come across. This lack of difficulty also makes you not even care about what your doing on a quest, you almost get the mentality of "well, lets just get this over with." An difficulty increase is needed so players are a welcomed site rather than a buzz kill ruining your dungeons.

1. PVE difficulty .
This is a huge issue, while the story is good, the combat is no challenge at all. There is no reason to have to make tactical choices based on if your playing solo or in duo/group. You can slap any skills together with any base equipment and be a god. Either a change needs to be made to the overall difficulty or you need to be able to choose an option to level scale quests/dungeons/increase difficultly(this will allow players to customize there experience and make lower zones/quests worth while) (There is the occasional good fight, which is what i would love to see a lot more of)

2. Adding Instance dungeons.
Yes this is an MMO and you expect to see playing roaming the world. But what ends up happening is you walk into a random dungeon and are met with 4 players already inside who have cleared the enemy's and boss away. I cant tell you how often i am in a duo with my brother and i say this phrase" Lets give it 3-4min, 4players just ran through" My suggestion is add an option that each dungeon (All Dungeons) that requires you to zone into them, Can be played Public (default) or in a Instance (solo/group). When You go to zone in it should prompt you with a choice.

Thank you for the read.
Edited by Slonekb05 on July 2, 2015 11:34PM
  • Paradox
    Paradox
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    Difficulty needs to be increased significantly. Someone just soloed DSA. This is an issues and ZoS needs to actually sit down and fix it, not just throw a bandaid on it, like they do 90% of the PC issues recently.

    I want this game to last, and in its current state with Champion Point grinding and content difficulty being reduced to child's play, the game will be done for most people within a few months if something drastic isn't done to bridge the gap between the difficulty of content and the Champion System.

    ZoS had to have seen this coming, and not doing anything to remedy it will only infuriate people even more. I don't want to be able to sleep walk through vDSA and cast Impulse (please increase the range to match or at least nearly match whirlwind... they do get an execute). I want difficult content that challenges me and my friends.

    We've been reduced to doing DSA/vDSA with vet 1s and 2s to get close to it being difficult. We don't want a cake walk, we want to complete a stage by the skin of our teeth.
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    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
  • Shunravi
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    1. Agree 110%

    2. Yes, but they do exist. There is a difference between public dungeons and delves and craglorn/undaunted dungeons and delves.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Sausage
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    Silver/gold zones where the challenge is, I assure you we get whine post, when people start to reach silver/gold, especially Veteran Dungeons, Veteran DSA, even Trials. Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.
    Edited by Sausage on June 22, 2015 3:59AM
  • Elijah_Crow
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    I agree that seasoned characters and some classes have a little too much ease with PvE content. I have to wonder about how much you know of the game however.

    There are 16 instanced dungeons (4 players only) on the way to level cap. As you don't seem to even know they exist, I have to wonder if you have even left the first zone which is (of course) designed for new players.
  • Elijah_Crow
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    I agree that seasoned characters and some classes have a little too much ease with PvE content. I have to wonder about how much you know of the game however.

    There are 16 instanced dungeons (4 players only) on the way to level cap. As you don't seem to even know they exist, I have to wonder if you have even left the first zone which is (of course) designed for new players.

    In addition at Veteran levels there are another 16 (same dungeon names) which are continuations of the story lines with different bosses and mechanics. So how many of these 32 instanced dungeons have you completed? Or even attempted? Until then, might want to play the game and reach some challenging content.
  • Shunravi
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    Sausage wrote: »
    Silver/gold zones where the challenge is, I assure you we get whine post, when people start to reach silver/gold, especially Veteran Dungeons, Veteran DSA, even Trials. Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.

    I must be a reeeeaaally good nightblade player.....
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Slonekb05
    Slonekb05
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    I agree that seasoned characters and some classes have a little too much ease with PvE content. I have to wonder about how much you know of the game however.

    There are 16 instanced dungeons (4 players only) on the way to level cap. As you don't seem to even know they exist, I have to wonder if you have even left the first zone which is (of course) designed for new players.

    In addition at Veteran levels there are another 16 (same dungeon names) which are continuations of the story lines with different bosses and mechanics. So how many of these 32 instanced dungeons have you completed? Or even attempted? Until then, might want to play the game and reach some challenging content.

    Im well aware of these Instances, my suggestion is that ALL dungeons have an instance option. Not just 32.


  • Shunravi
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    Slonekb05 wrote: »
    I agree that seasoned characters and some classes have a little too much ease with PvE content. I have to wonder about how much you know of the game however.

    There are 16 instanced dungeons (4 players only) on the way to level cap. As you don't seem to even know they exist, I have to wonder if you have even left the first zone which is (of course) designed for new players.

    In addition at Veteran levels there are another 16 (same dungeon names) which are continuations of the story lines with different bosses and mechanics. So how many of these 32 instanced dungeons have you completed? Or even attempted? Until then, might want to play the game and reach some challenging content.

    Im well aware of these Instances, my suggestion is that ALL dungeons have an instance option. Not just 32.


    again, agree 110%
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Elijah_Crow
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    Respectfully disagree. I like that there are solo dungeons, public, group public, and instanced. I get that the can get crowded at launch- was that way at release on PC as well, but when you walk in to a public group delve at level in a VR5 zone, you might just be hoping to run into someone else in there.

    More options are good.
  • Shunravi
    Shunravi
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    Respectfully disagree. I like that there are solo dungeons, public, group public, and instanced. I get that the can get crowded at launch- was that way at release on PC as well, but when you walk in to a public group delve at level in a VR5 zone, you might just be hoping to run into someone else in there.

    More options are good.

    But... Hes asking for an option....
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Moonshadow66
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    I absolutely agree, especially on #2. For the same reasons you mentioned already.
    It happens so often that I want to do a normal dungeon and in my own pace, but then other players pass by and clear it out. So I feel either forced to run with them to get at least the one or the other hit, or forced to wait until everything respawns.

    Some people might say "this is an MMO, live with it".. that's true, but what I'm seeing most of the time are solo players in the game, and I also recall a few polls here on the forum about what players prefer (solo, group, or both) where we also could see that solo seems to be the prefered way to play the game.

    So YES, having the option to choose either "instanced" or "public" would be great! I'd go for "instanced" most of the time, I guess.
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  • Slonekb05
    Slonekb05
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    Respectfully disagree. I like that there are solo dungeons, public, group public, and instanced. I get that the can get crowded at launch- was that way at release on PC as well, but when you walk in to a public group delve at level in a VR5 zone, you might just be hoping to run into someone else in there.

    More options are good.

    I hear that, and appreciate your reply. I am just in favor of adding more completely optional options to suit a player such as myself who wants to solo/duo the story/side quests .
  • Elijah_Crow
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    Apologize if I misunderstood. An option to "privatize" one of these would be interesting and I would support. I'm all for people being able to play how they want, but I still think the main desire is driven by the current overcrowded areas which will subside as players spread out.
  • PBpsy
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    You think?
    Yes this game needs more dungeons.
    Edited by PBpsy on June 22, 2015 4:49AM
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  • Sausage
    Sausage
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    Shunravi wrote: »
    Sausage wrote: »
    Silver/gold zones where the challenge is, I assure you we get whine post, when people start to reach silver/gold, especially Veteran Dungeons, Veteran DSA, even Trials. Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.

    I must be a reeeeaaally good nightblade player.....

    Thanks mate.

    I gotta say though I played NB at PC launch when it was harder than its today.
  • Shunravi
    Shunravi
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    Sausage wrote: »
    Shunravi wrote: »
    Sausage wrote: »
    Silver/gold zones where the challenge is, I assure you we get whine post, when people start to reach silver/gold, especially Veteran Dungeons, Veteran DSA, even Trials. Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.

    I must be a reeeeaaally good nightblade player.....

    Thanks mate.

    I gotta say though I played NB at PC launch when it was harder than its today.

    well, Ive been a nightblade since beta/early release.... I guess its experience?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Sausage
    Sausage
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    Shunravi wrote: »
    Sausage wrote: »
    Shunravi wrote: »
    Sausage wrote: »
    Silver/gold zones where the challenge is, I assure you we get whine post, when people start to reach silver/gold, especially Veteran Dungeons, Veteran DSA, even Trials. Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.

    I must be a reeeeaaally good nightblade player.....

    Thanks mate.

    I gotta say though I played NB at PC launch when it was harder than its today.

    well, Ive been a nightblade since beta/early release.... I guess its experience?

    I see you're pro.
  • Shunravi
    Shunravi
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    Sausage wrote: »
    Shunravi wrote: »
    Sausage wrote: »
    Shunravi wrote: »
    Sausage wrote: »
    Silver/gold zones where the challenge is, I assure you we get whine post, when people start to reach silver/gold, especially Veteran Dungeons, Veteran DSA, even Trials. Upper Craglorn has some harder stuff too, bosses like Shada, but overall Craglorn is quite easy thats if you find a group. Also some classes are way easier than some, try NB if you want challenge.

    I must be a reeeeaaally good nightblade player.....

    Thanks mate.

    I gotta say though I played NB at PC launch when it was harder than its today.

    well, Ive been a nightblade since beta/early release.... I guess its experience?

    I see you're pro.

    Lol... :)
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Slonekb05
    Slonekb05
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    Apologize if I misunderstood. An option to "privatize" one of these would be interesting and I would support. I'm all for people being able to play how they want, but I still think the main desire is driven by the current overcrowded areas which will subside as players spread out.

    No apology needed.
  • Milktray
    Milktray
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    Ofcourse, then as quite a few will go the 'instance' route .. dungeon's etc will become barren and less ppl will meet up, make new friends, contacts etc

    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    I remember a day long past, it was called the pre-vet-nerf-era
    once reaching the VR zones, it was a real challange, taking on 2-4 normal enemys and u had to really be on your game, think about your build, and it was AWSOME.... but then the forum QQ happened, and they cried, and they cried, until zos nerfed VR into the gorund... I was halfway with my second char thru vet, oh the dissapointment

    in reference, now I have a lvl 38 NB wich powered through everything what is 10 lvls higher and is already on the 48 lvl quest army of meridia without problems, thats how sh*tfaced easy the game is
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  • smokes
    smokes
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    honestly, i'll be expecting a ramp up in difficulty in the DLC packs.

    as by that point, you'd expect everyone to have some semi decent gear and set bonuses, a few champion points and a decent idea of what they are doing.

    1-50 is a learning experience and whilst originally it was tuned perfectly (imo), there were many who found it difficult. whilst in a lot of cases, learning how to play could counter the issue, in other cases gear/level/mispent points were the issue.

    so nerfing the 1-50 content was a fairly sensible move to allow players more time to find their playstyle.
  • daemonios
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    Nope. Delves are not group dungeons and they're not designed to be instanced. There are over 100 delves and public dungeons in the game, if each were instanced it would probably take a huge toll on the servers. What we need is for ZOS to develop the missing veteran versions of group dungeons: Arx Corinium, Blackheart Haven, Blessed Crucible, Direfrost Keep, Selene's Web, Tempest Island, Volenfell and Vaults of Madness don't even have a vet version.

    Also, all vet dungeons should scale to VR14. I can't think of any reason why City of Ash should be the only dungeon that rewards VR14 gear. I'd like to see VR14 undaunted head pieces from the other dungeons, as well as other dropped sets like Adroitness which currently max out at VR12.

    This is in addition to the new zones that have been announced, which hopefully come with their own set of end-game PvE content.
  • daemonios
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    I remember a day long past, it was called the pre-vet-nerf-era
    once reaching the VR zones, it was a real challange, taking on 2-4 normal enemys and u had to really be on your game, think about your build, and it was AWSOME.... but then the forum QQ happened, and they cried, and they cried, until zos nerfed VR into the gorund... I was halfway with my second char thru vet, oh the dissapointment

    in reference, now I have a lvl 38 NB wich powered through everything what is 10 lvls higher and is already on the 48 lvl quest army of meridia without problems, thats how sh*tfaced easy the game is

    Those were the days... I also remember in the first few days after launch being maybe level 8 and getting the fighters guild quest to kill Doshia. I'd never encountered a Harvester, didn't know the mechanics and didn't have that many skill points to invest in skills. It was an epic fight, I died dozens of times but when I beat her it was f***** glorious!
  • daemonios
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    smokes wrote: »
    honestly, i'll be expecting a ramp up in difficulty in the DLC packs.

    as by that point, you'd expect everyone to have some semi decent gear and set bonuses, a few champion points and a decent idea of what they are doing.

    1-50 is a learning experience and whilst originally it was tuned perfectly (imo), there were many who found it difficult. whilst in a lot of cases, learning how to play could counter the issue, in other cases gear/level/mispent points were the issue.

    so nerfing the 1-50 content was a fairly sensible move to allow players more time to find their playstyle.

    Sorry to burst your bubble, but if I remember correctly the new zones will scale to player level. They aren't a follow-up to Craglorn and Upper Craglorn. Players will probably be able to go there fresh out of the tutorial, so the devs won't be making those assumptions regarding player skill and gear. I don't think I like the concept of scaling zones, but let's see how that goes.
  • eliisra
    eliisra
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    I remember a day long past, it was called the pre-vet-nerf-era
    once reaching the VR zones, it was a real challange, taking on 2-4 normal enemys and u had to really be on your game, think about your build, and it was AWSOME.... but then the forum QQ happened, and they cried, and they cried, until zos nerfed VR into the gorund... I was halfway with my second char thru vet, oh the dissapointment

    That was a horrible period though, if you played templar, NB or stamina build.

    On my sorc I had loads of fun in higher level VR zones. Because god-mode build. But on templar, every pack of mobs was a huge enterprise. Had to prepare thoroughly before engaging, time my Volcanic Runes, build ulti, block the right second, heal like mad in-between (because pre Puncturing Strike buff), pay attention to invisible archers sniping you from inside walls. One mistake and you insta-died. That wasn't really fun in terms of relaxation, even if you did feel good once you managed certain bosses and quests in VR6-10 zones.

    The problem is really how they buffed weaker builds/classes and player strength in general, than they also hardcore nerfed the landscape. They even reduced amount of monsters. All that, when only the first step was needed, being buffing weaker classes and builds. In 1.6 they removed soft caps and introduced CP, making it even worse, so lowbie alts can just run around and 1 shoot everything now :dizzy:

    I get that people want to chill after work, but the landscape still needs to fight back a little bit. Where is the fun in 2 shooting everything, while taking 0 dmg?
  • Latter
    Latter
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    Paradox wrote: »
    Difficulty needs to be increased significantly. Someone just soloed DSA.



    Source?
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  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    daemonios wrote: »
    I remember a day long past, it was called the pre-vet-nerf-era
    once reaching the VR zones, it was a real challange, taking on 2-4 normal enemys and u had to really be on your game, think about your build, and it was AWSOME.... but then the forum QQ happened, and they cried, and they cried, until zos nerfed VR into the gorund... I was halfway with my second char thru vet, oh the dissapointment

    in reference, now I have a lvl 38 NB wich powered through everything what is 10 lvls higher and is already on the 48 lvl quest army of meridia without problems, thats how sh*tfaced easy the game is

    Those were the days... I also remember in the first few days after launch being maybe level 8 and getting the fighters guild quest to kill Doshia. I'd never encountered a Harvester, didn't know the mechanics and didn't have that many skill points to invest in skills. It was an epic fight, I died dozens of times but when I beat her it was f***** glorious!

    yes that damn Doshia was a challange back then , but after finally kicking her ass with little to nothing left of ur healthbar it was like Fyeah awsome
    eliisra wrote: »
    I remember a day long past, it was called the pre-vet-nerf-era
    once reaching the VR zones, it was a real challange, taking on 2-4 normal enemys and u had to really be on your game, think about your build, and it was AWSOME.... but then the forum QQ happened, and they cried, and they cried, until zos nerfed VR into the gorund... I was halfway with my second char thru vet, oh the dissapointment

    That was a horrible period though, if you played templar, NB or stamina build.

    On my sorc I had loads of fun in higher level VR zones. Because god-mode build. But on templar, every pack of mobs was a huge enterprise. Had to prepare thoroughly before engaging, time my Volcanic Runes, build ulti, block the right second, heal like mad in-between (because pre Puncturing Strike buff), pay attention to invisible archers sniping you from inside walls. One mistake and you insta-died. That wasn't really fun in terms of relaxation, even if you did feel good once you managed certain bosses and quests in VR6-10 zones.

    The problem is really how they buffed weaker builds/classes and player strength in general, than they also hardcore nerfed the landscape. They even reduced amount of monsters. All that, when only the first step was needed, being buffing weaker classes and builds. In 1.6 they removed soft caps and introduced CP, making it even worse, so lowbie alts can just run around and 1 shoot everything now :dizzy:

    I get that people want to chill after work, but the landscape still needs to fight back a little bit. Where is the fun in 2 shooting everything, while taking 0 dmg?

    that second character with wich I was halfway through vet, that was acutally a templar (argonian templar even), it was a challange and that was the fun of it, i loved it and the nerfed landscape was such a dissapointment.
    now its just:
    a pull as many mobs as possible
    b spam aoe (bash head on keyboard)
    c loot
    d repeat until fall asleep of boredom

    ..... -_-
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  • halfbadger
    halfbadger
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    Latter wrote: »
    Paradox wrote: »
    Difficulty needs to be increased significantly. Someone just soloed DSA.



    Source?

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  • halfbadger
    halfbadger
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    Slonekb05 wrote: »

    1. PVE difficulty ..

    The game was much harder at release over 1 year ago but "everyone" complained that they couldn't do the easy dungeons so they nerfed the difficulty of eso into the ground.
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