filmoretub17_ESO wrote: »
I think its being misunderstood. It says you ignore 20% of your targets armor. I think the number that everyone is looking at is SIMILAR to the crit rating number. There is a % attached to that number. So you are seeing 75k but its really just 50% Since they give diminishing returns 33k armor pen will ignore 45% armor and 70k only ignores 50%. None of the tooltips say they ignore 40k of the targets armor. Other skills ignore armor entirely. These skills everyone is quoting ignore a % of the targets armor not the armor itself.
filmoretub17_ESO wrote: »The only thing that hits my medium armor for over 10k is wrecking blow, snipe, frags, dragon leap, ambush, radiant. If this dual wielding maces was so broken then there would be a lot more stam abilities on that list. I never seen dual wield abilities do more then 6k damage. Nothing hits my heavy armor more then 6k. This theory needs a lot more evidence and they need to start hitting me a lot harder for this to validate.
Attorneyatlawl wrote: »
Safe to say you tested none of this because you'd know it isn't true if you had.
Sharpened is the same for spell and phys pen.
5pc light comes nowhere near as high a pen amount as maces.
Major armor debuffs are easier to access and more common, while being attached to skills that do more than a resist/armor debuff. Many aren't even tied to weapons (elemental debuff requires a destro staff and does just a resist change, no damage or other addons except some magicka restoration).
Apprentice stone is outweighed by phys pen availability and nirn honed.
First champ PT functions as described. It doesn't add some magical outlandish amount of pen. Go test it before parroting others who did not test it either. The phys and spell pen champ passives are ignores as described in the tooltips.
Gonna take a guess Rylana didn't test anything either by this thread, given that I haven't heard anyone claim sharpened was bugged still for physical only, in any special fashion, and no proof or testing is shown to back the assertion made here. Given the posts I see like the above, and in this thread, I get the feeling he or she thinks they are above needing to actually fact check their claims before making balance discussion or supposed major bug threads, regardless of if it turns out to be the case.
Just tested on pts which runs 2.08.
1 5% sharpened mace is enough to ignore 27k armor.
Also, Harvens excended stats is incorrect. For example the spell penetration passive in champ line, gives very little penetration, even first point (8 point dmg increase in my test)
Also, no way in hell you ignore all resists with nirn weapon+apprentice.
Without a confirmation from ZOS i can't believe ppl who are claiming that penetration bypass all armor.
It's the same reason I use two swords for spell damage. LMAO.Sorry to spoil your fun boys and girls, but after making a thread about balance for nirn and resistances, we gotta talk about this one.
As some of you (dubiously) know, dual wield hammers (maces) is currently bugged similarly to the old sharpened bug for spell pen, only this time it is armor pen.
To give you an idea of what I am talking about, using Harvens Extended Stats addon, I discovered something rather hilarious.
My 2 handed sharpened Mace, gives me 17000 armor penetration. Notbad.jpg, seems about right
Then I swap to my dual wield bar, with 2 sharpened hammers equipped... guess what the value jumps to? Youd figure 20 percent for the twin blade and blunt, 14 for sharpened for say up to 35 percentish more right? Maybe 22k armor pen?
nope, with dual wield it jumps to 33,303 armor penetration. Thats right, anyone without 33k in physical resistances is completely naked to my dual wield setup.
What I believe is happening is actually pretty simple - the armor pen is being counted from two weapons (one in each hand) instead of half a weapon for each hand, as does every other modifier/trait when it relates to combat modifiers. Think crit chance (ruby) on a bow vs on dual daggers here for an idea of what i mean, 14 vs 7 on each for a total of 14.
Somewhere in the code, the game is counting each hammer as a 2-handed weapon in the calculations for armor penetration.
Needs fixed, ZOS
Also, sorry to yall, but this one has been abused for some time.
Edit to add: No, it is not a visual bug, I actually tested it in game vs a friend. Had him take all his armor off. Got a baseline, he then put all his heavy armor back on for an AR of about 25k. My damage numbers stayed exactly the same. (no blocking or buffs used on either side)
timidobserver wrote: »They should just Microsoft fix it by adding a armor/spell penetration cap. It doesn't actually fix the various issues, but it does make it so that the balance of the game isn't completely broken every time spell/armor pen gets broken. I think 60-70% is a good cap.
filmoretub17_ESO wrote: »
I don't think its even possible to reach 70% right now. The armor pen for dual wield maces and 2h maces are suppose to be the same which will give you 34% armor pen. Combine that with 100 champ points you get about 55% armor pen. You would probably need 200-300 champ points in armor pen alone to get 70%.
filmoretub17_ESO wrote: »
I don't think its even possible to reach 70% right now. The armor pen for dual wield maces and 2h maces are suppose to be the same which will give you 34% armor pen. Combine that with 100 champ points you get about 55% armor pen. You would probably need 200-300 champ points in armor pen alone to get 70%.
You're making the mistake of assuming that what the tooltips say is how it actually works. This is ZOS we're talking about, that's almost never true.
So ive gotten some rather nasty tells in game over this thread, and it seems like people dont like that i posted this.
Well, lets just put it like this. Since day 1 every major broken mechanic has been exploited ad nauseum until it was revealed to the general public and fixed.
This is just another one of those. Love it or hate it, I mean to see it fixed. If you take that personally, well, then youre thinking a bit too far into it I reckon. (and probably deserve the nerf considering you make no bones about wanting to use broken things to win, right? "muh seekrit haxorz")
At the end of the day, I have used this just as much as anyone else. No smug holier than thou here.
When this is fixed, I am sure we will meet again on the next thread regarding broken stuff. its become a thing, and I make no apologies for it.
filmoretub17_ESO wrote: »
You are assuming that a third party addon is somehow pulling numbers out of the combat mechanics of this game that don't add up. The big question is do these numbers come from the actual game client or they calculated by the addon according to your gear and skill settings?
timidobserver wrote: »
If you go and look at the code of that addon, it does no math at all. The API hands that number directly the addon without any math or figuring on the part of the addon. It simply pulls the Focus Rating from the API and puts it on your character sheet. Omni Stats and a few other addons will give you the same number. If there is anything wrong with Focus Rating, it is on ZOS not the addons.
As I said no damage diffrence between 8k and 18k armor pen... via harvens extended stats no dps Inc at all so it's not correct or toon is bugged
So ive gotten some rather nasty tells in game over this thread, and it seems like people dont like that i posted this.
Well, lets just put it like this. Since day 1 every major broken mechanic has been exploited ad nauseum until it was revealed to the general public and fixed.
This is just another one of those. Love it or hate it, I mean to see it fixed. If you take that personally, well, then youre thinking a bit too far into it I reckon. (and probably deserve the nerf considering you make no bones about wanting to use broken things to win, right? "muh seekrit haxorz")
At the end of the day, I have used this just as much as anyone else. No smug holier than thou here.
When this is fixed, I am sure we will meet again on the next thread regarding broken stuff. its become a thing, and I make no apologies for it.
filmoretub17_ESO wrote: »
I don't think its even possible to reach 70% right now. The armor pen for dual wield maces and 2h maces are suppose to be the same which will give you 34% armor pen. Combine that with 100 champ points you get about 55% armor pen. You would probably need 200-300 champ points in armor pen alone to get 70%.
Just tested on pts which runs 2.08.
1 5% sharpened mace is enough to ignore 27k armor.
Also, Harvens excended stats is incorrect. For example the spell penetration passive in champ line, gives very little penetration, even first point (8 point dmg increase in my test)
Also, no way in hell you ignore all resists with nirn weapon+apprentice.
So ive gotten some rather nasty tells in game over this thread, and it seems like people dont like that i posted this.
Well, lets just put it like this. Since day 1 every major broken mechanic has been exploited ad nauseum until it was revealed to the general public and fixed.