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Changes that will come about when Veteran Ranks are removed

Azurephoenix999
Azurephoenix999
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As a console player, I'm relatively new to this game (lvl 22 Templar).

This is more or less me asking if my interpretation of the changes that will occur when the veteran ranks are removed is correct.

As I understand it, the Veteran System currently works as follows:

You continue to level up after level 50, but your skill lines don't.
with each new level, you get a slight boost to health, magicka, and stamina.
You do not get any more attribute or skill points
The zones in your second alliance are ranked V1-V5, the zones in your third are ranked V6-V10, the zones in adventure zones (craglorn) are ranked V11+.
Equipment and consumables can be crafted up to V9. <<<NOT SURE ABOUT THIS, PLEASE TELL ME IF THIS IS TRUE!!!>>>
When V14 is reached, you earn XP towards Champion points you can use on passive buffs. Each point you earn is given to all your characters, each character is able to spend the same point on different buffs.
Each time you earn a new point Champion Point, you get the same slight boost to health, magicka, and stamina. - <<<NOT SURE ABOUT THIS, PLEASE TELL ME IF THIS IS TRUE!!!>>>


This is what I imagine the Champion System will be like:

You do not level up after 50, anyone currently above 50 will be reduced to level 50.
You earn champion points with XP same as before. All XP put towards veteran ranks previously will be converted into Champion points.
Attribute points and skill points are not earned through levelling anymore.
Some veteran zones are "Silver" and some are "Gold". - <<<PLEASE EXPLAIN THIS TO ME! I HAVE NO IDEA! IS THIS IN THE GAME ALREADY!? I WISH I KNEW SOMEONE IN THE VETERAN RANKS WHO I COULD ASK ALL THIS!!!>>>
Equipment and consumables can no longer be crafted above level 50. <<<EXPLAIN THIS TO ME TOO! WHAT WILL HAPPEN TO CRAFTABLE ITEMS THAT WERE ONCE ABOVE LV 50!? WHAT WILL HAPPEN TO ITEMS THAT ARE ALREADY ABOVE LV 50!?>>>

Champion points themselves will remain unchanged.


So. Rant over, how accurate was I?
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    All I know is if the cap does stay at 50 I better be keeping the 14 attribute and skill points I got from vet ranks.
  • Azurephoenix999
    Azurephoenix999
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    All I know is if the cap does stay at 50 I better be keeping the 14 attribute and skill points I got from vet ranks.

    Wait, so you got attribute and skill points from Veteran Ranks!? Everyone I've spoken to so far says that doesn't happen!
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I know they have talked about vet ranks being removed but Id be shocked if it actually happens. You do get attribute points for each vet rank. As far as what happens after ZOS hasnt even given us a hint about that. So dont hold your breath vet ranks will be around for a long time to come.
  • Gidorick
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    All I know is if the cap does stay at 50 I better be keeping the 14 attribute and skill points I got from vet ranks.

    Wait, so you got attribute and skill points from Veteran Ranks!? Everyone I've spoken to so far says that doesn't happen!

    Yea man. VR Ranks give you the same perks as levels.
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  • Azurephoenix999
    Azurephoenix999
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    I know they have talked about vet ranks being removed but Id be shocked if it actually happens. You do get attribute points for each vet rank. As far as what happens after ZOS hasnt even given us a hint about that. So dont hold your breath vet ranks will be around for a long time to come.

    If that's true, they have four options, only two of which seem feasible.

    1) Remove all attribute and skill points obtained through levelling through veteran ranks. As they'll likely be already spent on abilities and such by this point, it's not feasible..

    2) leave already earned attribute points and skill points as they are, but do not provide another method for people to get the same skill/attribute points. This gives the ones who got to the veteran ranks before they were removed a permanent advantage over those that didn't. This simply isn't fair, and the playes won't stand for it. It isn't feasible.

    3) leave already earned points as they are, but provide players that didn't earn those points a different way to get them. This seems feasible. The only problem I can see with this is if they mess up and accidentally allow people that already got them to get them again (if this happens, then they will again be given a permanent advantage).

    4) don't remove veteran ranks, leave the levelling system as it currently is. It allows people who've been playing a long time to get a 14 level advantage over other people in pvp. I'd say if you've been playing long enough to get to that stage, you deserve that kind of advantage. Plus, it'd still be fair as other players can get to veteran and gain the advantage themselves.


    Options 1 isn't feasible, option 2 would ruin the game for loads of people.
    Option 3 is what seems the most likely, but option 4 seems like something they could also potentially do.



    Another concern of mine is the gear and consumables people craft. What happens to items already over lv 50? Will they be debuffed? or will they stay the same stat-wise but be called something different? They mentioned something about "Seasons" but didn't tell us a thing about what that meant.
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  • Enodoc
    Enodoc
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    As a console player, I'm relatively new to this game (lvl 22 Templar).

    This is more or less me asking if my interpretation of the changes that will occur when the veteran ranks are removed is correct.

    As I understand it, the Veteran System currently works as follows:

    Taking each thing in turn:
    You continue to level up after level 50, but your skill lines don't.
    Basically, yes. Most skill lines have a max of 50, but your character goes into 14 Veteran Ranks, which are 50+.
    with each new level, you get a slight boost to health, magicka, and stamina.
    You do not get any more attribute or skill points
    The original Vet system worked like that, but that is old info. The current Vet system does not boost h/m/s but you do get attribute and skill points.
    The zones in your second alliance are ranked V1-V5, the zones in your third are ranked V6-V10, the zones in adventure zones (craglorn) are ranked V11+.
    Yes
    Equipment and consumables can be crafted up to V9. <<<NOT SURE ABOUT THIS, PLEASE TELL ME IF THIS IS TRUE!!!>>>
    That's old information again. Many things can now be crafted to V14. Potions are an exception.
    When V14 is reached, you earn XP towards Champion points you can use on passive buffs. Each point you earn is given to all your characters, each character is able to spend the same point on different buffs.
    That happens when you hit 50, not when you hit V14.
    Each time you earn a new point Champion Point, you get the same slight boost to health, magicka, and stamina. - <<<NOT SURE ABOUT THIS, PLEASE TELL ME IF THIS IS TRUE!!!>>>
    I'm not actually sure either whether CPs boost h/m/s directly or not.

    This is what I imagine the Champion System will be like:
    You do not level up after 50, anyone currently above 50 will be reduced to level 50.
    That is one theory, but the details are not known. For some people, this is the only solution that the promised "removal" of Veteran Ranks would result in (otherwise all you get is a "reworking" and "renaming" of Veteran Ranks, which is not "removal").
    You earn champion points with XP same as before. All XP put towards veteran ranks previously will be converted into Champion points.
    Yes, although this has already happened. CPs have already been provided for earned VRs.
    Attribute points and skill points are not earned through levelling anymore.
    Unknown. Those points that currently come from levelling through VRs will not be removed (otherwise they would never have added them), so there will likely be some alternative source of these points.
    Some veteran zones are "Silver" and some are "Gold". - <<<PLEASE EXPLAIN THIS TO ME! I HAVE NO IDEA! IS THIS IN THE GAME ALREADY!? I WISH I KNEW SOMEONE IN THE VETERAN RANKS WHO I COULD ASK ALL THIS!!!>>>
    Currently, the second alliance (V1-V5) zones are "Silver" and the third alliance (V6-V10) are "Gold". Silver and Gold won't be removed, but their access requirements might be changed.
    Equipment and consumables can no longer be crafted above level 50. <<<EXPLAIN THIS TO ME TOO! WHAT WILL HAPPEN TO CRAFTABLE ITEMS THAT WERE ONCE ABOVE LV 50!? WHAT WILL HAPPEN TO ITEMS THAT ARE ALREADY ABOVE LV 50!?>>>
    This is the largest unknown factor. Many theories have been presented, but ZOS have not stated how gear will be altered.
    Champion points themselves will remain unchanged.
    Correct.
    So. Rant over, how accurate was I?
    Pretty close, errors mostly due to out-of-date information rather than anything else ;)
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  • Cuyler
    Cuyler
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    You say "will come" like it's actually going to happen......SOON
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  • Tors
    Tors
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    Put simply

    The game is level 1 to 64

    VR1 is actually 51
    VR 10 is 61

    Now ask yourself, how (why) they will remove VR levels.

    To put this into context, forget VR levels exist.

    Imagine them removing levels 41-50.
    How will this affect the play who is at level 50?
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  • Sallington
    Sallington
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    Tors wrote: »
    Put simply

    The game is level 1 to 64

    VR1 is actually 51
    VR 10 is 61

    Now ask yourself, how (why) they will remove VR levels.

    To put this into context, forget VR levels exist.

    Imagine them removing levels 41-50.
    How will this affect the play who is at level 50?

    This is exactly how the game feels. VR ranks are just 14 more levels, and they aren't going anywhere.
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  • Enodoc
    Enodoc
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    Tors wrote: »
    Put simply

    The game is level 1 to 64

    VR1 is actually 51
    VR 10 is 61

    Now ask yourself, how (why) they will remove VR levels.

    To put this into context, forget VR levels exist.

    Imagine them removing levels 41-50.
    How will this affect the play who is at level 50?
    That may be how it feels, but it is technically more complicated than that considering certain aspects of Veteran Ranks are actually additional components of Level 50, rather than being equivalent to 50-63.
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  • Sallington
    Sallington
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    Enodoc wrote: »
    Tors wrote: »
    Put simply

    The game is level 1 to 64

    VR1 is actually 51
    VR 10 is 61

    Now ask yourself, how (why) they will remove VR levels.

    To put this into context, forget VR levels exist.

    Imagine them removing levels 41-50.
    How will this affect the play who is at level 50?
    That may be how it feels, but it is technically more complicated than that considering certain aspects of Veteran Ranks are actually additional components of Level 50, rather than being equivalent to 50-63.

    What do you mean? Your stats and skill points increase as if you gained 13 more levels, they just gave it a different name.

    The only difference is that they didn't make any new content for it, so they just put you through the other factions content.
    Edited by Sallington on June 22, 2015 2:26PM
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    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • smokes
    smokes
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    Sallington wrote: »
    What do you mean? Your stats and skill points increase as if you gained 13 more levels, they just gave it a different name.

    The only difference is that they didn't make any new content for it, so they just put you through the other factions content.

    the stat increase wont be removed with the removal of Vet ranks

    but the amount of effort required for those 14 levels is the equivalent to 140-ish regular levels.

    VR people have already been rewarded CP for their vet ranks and zenimax have confirmed that the additional m/h/s points won't be removed. they'll be more likely to grant 1 point every 5 CP or something to help others catch up.

    also, craglorn was supposed to be the "new content" raising the cap to VR4 - but because they essentially tacked on cadwells S+G they had to tack on vet levels as well, mostly because of the way the XP system was coded.

    what people wanted was cadwells S+G as optional content (solo endgame), which zenimax provided, what we didn't want was VR ranks on those levels, but at that point in time, there was no way around it. as such, cadwells S+G were up to VR10, craglorn then raised it to VR14.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    As a console player, I'm relatively new to this game (lvl 22 Templar).

    This is more or less me asking if my interpretation of the changes that will occur when the veteran ranks are removed is correct.

    As I understand it, the Veteran System currently works as follows:

    You continue to level up after level 50, but your skill lines don't. => yes but you can lvl up other skill lines for example
    with each new level, you get a slight boost to health, magicka, and stamina. => yes
    You do not get any more attribute or skill points => no, you still get em
    The zones in your second alliance are ranked V1-V5, the zones in your third are ranked V6-V10, the zones in adventure zones (craglorn) are ranked V11+. => yes
    Equipment and consumables can be crafted up to V9. <<<NOT SURE ABOUT THIS, PLEASE TELL ME IF THIS IS TRUE!!!>>> => equipment to V14, food/drink to V10
    When V14 is reached, you earn XP towards Champion points you can use on passive buffs. Each point you earn is given to all your characters, each character is able to spend the same point on different buffs. => u start earning champ point once u reach VR ranks, no need to be V14
    Each time you earn a new point Champion Point, you get the same slight boost to health, magicka, and stamina. - <<<NOT SURE ABOUT THIS, PLEASE TELL ME IF THIS IS TRUE!!!>>> => no, u just get a champ point to spend in 1 of 3 threes to improve something slightly


    This is what I imagine the Champion System will be like:

    You do not level up after 50, anyone currently above 50 will be reduced to level 50. => probably
    You earn champion points with XP same as before. All XP put towards veteran ranks previously will be converted into Champion points. => u already got Champ points equal to the xp u gathered since reaching VR (lvl 50 thus) except players who had multiple char long before champ system got shafted
    Attribute points and skill points are not earned through levelling anymore. => that will prob stay the same although the atribute points from the VR lvls will prob dissapear
    Some veteran zones are "Silver" and some are "Gold". - <<<PLEASE EXPLAIN THIS TO ME! I HAVE NO IDEA! IS THIS IN THE GAME ALREADY!? I WISH I KNEW SOMEONE IN THE VETERAN RANKS WHO I COULD ASK ALL THIS!!!>>> => silver is second alliance zone, vr1 to 5, the main quest u follow to complete these zones is called Çadwells silver', the 3th alliance zone vr6-10 is cadwells gold
    Equipment and consumables can no longer be crafted above level 50. <<<EXPLAIN THIS TO ME TOO! WHAT WILL HAPPEN TO CRAFTABLE ITEMS THAT WERE ONCE ABOVE LV 50!? WHAT WILL HAPPEN TO ITEMS THAT ARE ALREADY ABOVE LV 50!?>>> => everybody would like to know that bud, but since they introduced the additional atribute points for vet lvls, AFTER they already announced VR lvls were gonna be removed and started implementing the changes, I started doubting if they REALLY are going to removeVR lvls 1-14, I just think they wont add any more

    Champion points themselves will remain unchanged. => yep


    So. Rant over, how accurate was I?

    there ya go bud
    Edited by bertenburnyb16_ESO on June 22, 2015 2:41PM
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  • Enodoc
    Enodoc
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    Sallington wrote: »
    Enodoc wrote: »
    Tors wrote: »
    Put simply

    The game is level 1 to 64

    VR1 is actually 51
    VR 10 is 61

    Now ask yourself, how (why) they will remove VR levels.

    To put this into context, forget VR levels exist.

    Imagine them removing levels 41-50.
    How will this affect the play who is at level 50?
    That may be how it feels, but it is technically more complicated than that considering certain aspects of Veteran Ranks are actually additional components of Level 50, rather than being equivalent to 50-63.

    What do you mean? Your stats and skill points increase as if you gained 13 more levels, they just gave it a different name.
    That's exactly what I mean. It functions as if you gained 13 more levels, when you actually are Level 50 with Bonuses. It's the placebo effect. One way you can tell you're still considered (level-wise) Level 50 is with the quest journal. If VR14 was really equivalent to Level 63, then any quest below "Level 56" (or VR7) would be in the journal as grey, because quests that are 6 levels below go grey. But the Level 50 quests in the VR1 zone (and the Level 48 quests in Coldharbour) are yellow even when you're VR14, meaning level-wise, you must be Level 50.

    Something else to consider is the removal of "Veteran Points" that occurred last year. That was also just a placebo - what they actually did was make XP to VP a 1-to-1 exchange, so it appears as though you are using XP to rank up, when you're actually just using a rescaled VP system. This can be seen if you have XP and VP loggers in add-ons or directly use some of the API functions/events which still rely on "Veteran Points".

    In summary, Veteran Ranks are just a filter or layer added over the top of "Level 50" which function in a similar way to 14 extra levels, but are technically all aspects of Level 50 itself.
    Reminder to self: Run the following LUA functions on my VR1, Lvl 4x, and PTS VR14 characters:
    • GetUnitLevel(string unitTag)
      Returns: integer level
    • GetUnitVeteranRank(string unitTag)
      Returns: integer veteranRank
    • GetUnitEffectiveLevel(string unitTag)
      Returns: integer level
    • GetUnitXP(string unitTag)
      Returns: integer exp
    • GetUnitXPMax(string unitTag)
      Returns: integer maxExp
    • IsUnitVeteran(string unitTag)
      Returns: boolean isVeteran
    • GetUnitVeteranPoints(string unitTag)
      Returns: integer points
    • GetUnitVeteranPointsMax(string unitTag)
      Returns: integer maxPoints
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  • A5ko
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    14 more levels which have a greater experience point cap.

    They have to be long levelling experiences, if they were simply 14 more levels you'd be done in the first half of Cadwells Silver

    I have no issues with Vet levels.
    Edited by A5ko on June 22, 2015 3:02PM
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  • Rune_Relic
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    Sallington wrote: »
    Enodoc wrote: »
    Tors wrote: »
    Put simply

    The game is level 1 to 64

    VR1 is actually 51
    VR 10 is 61

    Now ask yourself, how (why) they will remove VR levels.

    To put this into context, forget VR levels exist.

    Imagine them removing levels 41-50.
    How will this affect the play who is at level 50?
    That may be how it feels, but it is technically more complicated than that considering certain aspects of Veteran Ranks are actually additional components of Level 50, rather than being equivalent to 50-63.

    What do you mean? Your stats and skill points increase as if you gained 13 more levels, they just gave it a different name.

    The only difference is that they didn't make any new content for it, so they just put you through the other factions content.

    The amour weapons was scaled differently.
    Each vet level scales as if it was two levels and not one.
    So 50-78 is V1-14

    Plus 5 Vet levels is the equivalent of 50 normal levels.
    ie 1-50 = v1-v5 silver = v6-v10 gold.

    @ OP... yes health stamina magicka increase with CP.
    You can get base+50% more of each when you have hit 3000 CP where stats are capped on PTS.

    As weapon damage and spell power calcs are also based off of stamina/magica....your damage increases by upto 50% at the same time.
    Edited by Rune_Relic on June 22, 2015 3:34PM
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  • Gidorick
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    A5ko wrote: »
    14 more levels which have a greater experience point cap.

    They have to be long levelling experiences, if they were simply 14 more levels you'd be done in the first half of Cadwells Silver

    I have no issues with Vet levels.

    The issue people seem to have is how long it takes to earn a vet level. We like to be rewarded more often. It's silly but true.

    I suggested just turning the 14 VR levels into 30 regular levels with staggered rewards. It would be the same progression but we would get the level up animation more frequently.

    I have outlined the concept here: http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-replacement-new-ish-concept/p1

    Please, take a look. :smile:
    Edited by Gidorick on June 22, 2015 3:38PM
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  • Ffastyl
    Ffastyl
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    Veteran Ranks were/are the original alternate progression system beyond level 50. They originally granted a small increase to core stats and allowed the use of stronger gear. Essentially a long term gear grind, like Hunter Ranks in Monster Hunter. However, many players perceived Veteran Ranks as a levelling experience with little reward and much grinding. With very few satisfied with Veteran Ranks, ZOS developed and released(ing) the Champion System in a 4 phase plan, the first two of which were to make Veteran Ranks function very similarly to levels. As such, Veteran Ranks now grant attribute points and skill points, are easier to attain, and veteran points are earned in very similar fashion to experience points. Phase 3 is the release of the Champion System, which functions off experience points, and phase 4 is the removal of Veteran Ranks, which has yet to pass.
    You continue to level up after level 50, but your skill lines don't.
    Your skills lines max at either 50 or 10, depending on the line (most World lines max at 10). Most skill lines work off experience points, save for a handful which tell you otherwise (crafting lines work off inspiration, Soul Magic off main story progress, etc.).
    Equipment and consumables can be crafted up to V9.
    Veteran Ranks have their own tiers of materials like the levels preceding them. Voidsteel/Voidbloom/Shadowhide are the final tier, starting at Veteran Rank 9 and ending at Veteran Rank 14, the cap. Consumables move on slightly different ranges but max at the same point.
    When V14 is reached, you earn XP towards Champion points you can use on passive buffs. Each point you earn is given to all your characters, each character is able to spend the same point on different buffs.
    Each time you earn a new point Champion Point, you get the same slight boost to health, magicka, and stamina.
    The Champion System is unlocked when your first character reaches Level 50. Any and all experience points earned past Level 50 are contributed to earning Champion Points. Champion Points are "account-wide," being as you understand it: each point earned is given to all your characters, whom are free to spend the same point on any buff. Each Champion Point earned also slightly increases Health, Magicka or Stamina (depending on constellation earned for), but by how much is unknown to me.
    Some veteran zones are "Silver" and some are "Gold".
    After completing the Main Story, you are presented the quest "Cadwell's Almanac" which allows you to experience the zones and story of the other alliances. Your first alliance in the almanac is dubbed Silver, and the second Gold. For example, Daggerfall Covenant players experience the Aldmeri Dominion afterwards, and then the Ebonheart Pact. Cadwell's Silver will be the Aldmeri Dominion and Cadwell's Gold will be the Ebonheart Pact.
    Equipment and consumables can no longer be crafted above level 50. <<<EXPLAIN THIS TO ME TOO! WHAT WILL HAPPEN TO CRAFTABLE ITEMS THAT WERE ONCE ABOVE LV 50!? WHAT WILL HAPPEN TO ITEMS THAT ARE ALREADY ABOVE LV 50!?>>>
    ZOS has done some similar stuff before, but not on the scale which is going to happen in phase 4. Essentially they will "retcon" all Veteran Rank items to Level 50 items. Everything will be converted during the server maintenance/patch/update.
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  • Enodoc
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    Enodoc wrote: »
    Reminder to self: Run the following LUA functions on my VR1, Lvl 4x, and PTS VR14 characters:
    • GetUnitLevel(string unitTag)
      Returns: integer level
    • GetUnitVeteranRank(string unitTag)
      Returns: integer veteranRank
    • GetUnitEffectiveLevel(string unitTag)
      Returns: integer level
    • GetUnitXP(string unitTag)
      Returns: integer exp
    • GetUnitXPMax(string unitTag)
      Returns: integer maxExp
    • IsUnitVeteran(string unitTag)
      Returns: boolean isVeteran
    • GetUnitVeteranPoints(string unitTag)
      Returns: integer points
    • GetUnitVeteranPointsMax(string unitTag)
      Returns: integer maxPoints
    Results of my test:

    Lvl 43 Character
    Level: 43
    Veteran Rank: 0
    Effective Level: 43
    XP: 59254
    XP Max: 100744
    Is Veteran: False
    Veteran Points: 0
    Veteran Points Max: 0

    VR1 Character
    Level: 50
    Veteran Rank: 1
    Effective Level: 50
    XP: 1269229
    XP Max: 0
    Is Veteran: True
    Veteran Points: 811328
    Veteran Points Max: 1000000

    VR14 Character
    Level: 50
    Veteran Rank: 14
    Effective Level: 50
    XP: 29028
    XP Max: 0
    Is Veteran: True
    Veteran Points: 29028
    Veteran Points Max: 1000000

    Therefore you can see that a VR1 character and a VR14 character are both Level 50, and earning XP by itself has no effect on levelling up Veteran Ranks (XP Max = 0), whereas the supposedly defunct "Veteran Points" are actually still the counter used to gain Veteran Ranks (Veteran Points Max = 1000000). Since they are one-to-one with XP (XP = Veteran Points = 29028 on my PTS VR14) the "difference" between them is only systematic, so they can get away with calling it XP even though technically it isn't.
    Edited by Enodoc on June 22, 2015 6:07PM
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  • Azurephoenix999
    Azurephoenix999
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    Honestly, I don't really have any issues with removing Veteran Ranks. As long as the equipment/consumables that are at those levels don't get nerfed to level 50 (have a new levelling system just for equipment beyond 50, with new requirements to equip/use them.) and there's another way for those that didn't get the veteran ranks to get the same amount of skill and attribute points.

    If a developer sees this message, can they please tell us if this is what is going to happen, because it seems like this is the only fair way you can remove veteran ranks.


    Nerfing all the veteran gear to level 50 means the materials and the effort that went into crafting that gear will have been wasted.

    Allowing the players that got to veteran 14 keep the attribute/skill points without giving other players the opportunity to earn the same points would give them a permanent advantage over everyone else.

    Neither of these things are fair and would cause a lot of people to stop playing.
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  • A5ko
    A5ko
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    Gidorick wrote: »
    A5ko wrote: »
    14 more levels which have a greater experience point cap.

    They have to be long levelling experiences, if they were simply 14 more levels you'd be done in the first half of Cadwells Silver

    I have no issues with Vet levels.

    The issue people seem to have is how long it takes to earn a vet level. We like to be rewarded more often. It's silly but true.

    I suggested just turning the 14 VR levels into 30 regular levels with staggered rewards. It would be the same progression but we would get the level up animation more frequently.

    I have outlined the concept here: http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-replacement-new-ish-concept/p1

    Please, take a look. :smile:

    But people are rewarded, with Champion Points.
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  • Noomfy-Mop
    Noomfy-Mop
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    so has it been confirmed that they're removing the veteran system?
    and where do you find out such information?

    Im actually kinda waiting for someone to say that ESO is going to go the way of WOW with DLC that introduces 10 new levels.

    50 is the max now but in a few months they'll introduce "ESO: ARENA" or something "quest to level 60" and so on and so forth. don't quote me on that either that's entirely speculation although going off what other mmorpg's have done in the past it wouldn't surprise me in the least....

    I hope I haven't just given them any ideas lol :P
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  • Cuyler
    Cuyler
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    Noomfy-Mop wrote: »
    so has it been confirmed that they're removing the veteran system?
    and where do you find out such information?

    Im actually kinda waiting for someone to say that ESO is going to go the way of WOW with DLC that introduces 10 new levels.

    50 is the max now but in a few months they'll introduce "ESO: ARENA" or something "quest to level 60" and so on and so forth. don't quote me on that either that's entirely speculation although going off what other mmorpg's have done in the past it wouldn't surprise me in the least....

    I hope I haven't just given them any ideas lol :P

    I doubt it. I believe they mentioned the dlc would scale to your level. Unless they introduce a higher tier of gear then there would be no need for additional ranks.
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  • Azalin76
    Azalin76
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    Tors wrote: »
    Put simply

    The game is level 1 to 64

    VR1 is actually 51
    VR 10 is 61

    Now ask yourself, how (why) they will remove VR levels.

    To put this into context, forget VR levels exist.

    Imagine them removing levels 41-50.
    How will this affect the play who is at level 50?

    Technically it's 1-63, don't forget that lvl 50 is the same as VR1 you don't have to lvl from 50 to VR1 which is odd to me, so basically you go from 1-50 then you only have to lvl 13 more times to get to VR14. Leveling wise it's actually only 62 levels of xp we need to earn because we start at lvl 1 and skip lvl 50.
    Edited by Azalin76 on June 23, 2015 1:16PM
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