Forestd16b14_ESO wrote: »All I know is if the cap does stay at 50 I better be keeping the 14 attribute and skill points I got from vet ranks.
Azurephoenix999 wrote: »Forestd16b14_ESO wrote: »All I know is if the cap does stay at 50 I better be keeping the 14 attribute and skill points I got from vet ranks.
Wait, so you got attribute and skill points from Veteran Ranks!? Everyone I've spoken to so far says that doesn't happen!
jamesharv2005ub17_ESO wrote: »I know they have talked about vet ranks being removed but Id be shocked if it actually happens. You do get attribute points for each vet rank. As far as what happens after ZOS hasnt even given us a hint about that. So dont hold your breath vet ranks will be around for a long time to come.
Azurephoenix999 wrote: »As a console player, I'm relatively new to this game (lvl 22 Templar).
This is more or less me asking if my interpretation of the changes that will occur when the veteran ranks are removed is correct.
As I understand it, the Veteran System currently works as follows:
Basically, yes. Most skill lines have a max of 50, but your character goes into 14 Veteran Ranks, which are 50+.You continue to level up after level 50, but your skill lines don't.
The original Vet system worked like that, but that is old info. The current Vet system does not boost h/m/s but you do get attribute and skill points.with each new level, you get a slight boost to health, magicka, and stamina.
You do not get any more attribute or skill points
YesThe zones in your second alliance are ranked V1-V5, the zones in your third are ranked V6-V10, the zones in adventure zones (craglorn) are ranked V11+.
That's old information again. Many things can now be crafted to V14. Potions are an exception.Equipment and consumables can be crafted up to V9. <<<NOT SURE ABOUT THIS, PLEASE TELL ME IF THIS IS TRUE!!!>>>
That happens when you hit 50, not when you hit V14.When V14 is reached, you earn XP towards Champion points you can use on passive buffs. Each point you earn is given to all your characters, each character is able to spend the same point on different buffs.
I'm not actually sure either whether CPs boost h/m/s directly or not.Each time you earn a new point Champion Point, you get the same slight boost to health, magicka, and stamina. - <<<NOT SURE ABOUT THIS, PLEASE TELL ME IF THIS IS TRUE!!!>>>
This is what I imagine the Champion System will be like:
That is one theory, but the details are not known. For some people, this is the only solution that the promised "removal" of Veteran Ranks would result in (otherwise all you get is a "reworking" and "renaming" of Veteran Ranks, which is not "removal").You do not level up after 50, anyone currently above 50 will be reduced to level 50.
Yes, although this has already happened. CPs have already been provided for earned VRs.You earn champion points with XP same as before. All XP put towards veteran ranks previously will be converted into Champion points.
Unknown. Those points that currently come from levelling through VRs will not be removed (otherwise they would never have added them), so there will likely be some alternative source of these points.Attribute points and skill points are not earned through levelling anymore.
Currently, the second alliance (V1-V5) zones are "Silver" and the third alliance (V6-V10) are "Gold". Silver and Gold won't be removed, but their access requirements might be changed.Some veteran zones are "Silver" and some are "Gold". - <<<PLEASE EXPLAIN THIS TO ME! I HAVE NO IDEA! IS THIS IN THE GAME ALREADY!? I WISH I KNEW SOMEONE IN THE VETERAN RANKS WHO I COULD ASK ALL THIS!!!>>>
This is the largest unknown factor. Many theories have been presented, but ZOS have not stated how gear will be altered.Equipment and consumables can no longer be crafted above level 50. <<<EXPLAIN THIS TO ME TOO! WHAT WILL HAPPEN TO CRAFTABLE ITEMS THAT WERE ONCE ABOVE LV 50!? WHAT WILL HAPPEN TO ITEMS THAT ARE ALREADY ABOVE LV 50!?>>>
Correct.Champion points themselves will remain unchanged.
Pretty close, errors mostly due to out-of-date information rather than anything elseSo. Rant over, how accurate was I?
Put simply
The game is level 1 to 64
VR1 is actually 51
VR 10 is 61
Now ask yourself, how (why) they will remove VR levels.
To put this into context, forget VR levels exist.
Imagine them removing levels 41-50.
How will this affect the play who is at level 50?
That may be how it feels, but it is technically more complicated than that considering certain aspects of Veteran Ranks are actually additional components of Level 50, rather than being equivalent to 50-63.Put simply
The game is level 1 to 64
VR1 is actually 51
VR 10 is 61
Now ask yourself, how (why) they will remove VR levels.
To put this into context, forget VR levels exist.
Imagine them removing levels 41-50.
How will this affect the play who is at level 50?
That may be how it feels, but it is technically more complicated than that considering certain aspects of Veteran Ranks are actually additional components of Level 50, rather than being equivalent to 50-63.Put simply
The game is level 1 to 64
VR1 is actually 51
VR 10 is 61
Now ask yourself, how (why) they will remove VR levels.
To put this into context, forget VR levels exist.
Imagine them removing levels 41-50.
How will this affect the play who is at level 50?
Sallington wrote: »What do you mean? Your stats and skill points increase as if you gained 13 more levels, they just gave it a different name.
The only difference is that they didn't make any new content for it, so they just put you through the other factions content.
Azurephoenix999 wrote: »As a console player, I'm relatively new to this game (lvl 22 Templar).
This is more or less me asking if my interpretation of the changes that will occur when the veteran ranks are removed is correct.
As I understand it, the Veteran System currently works as follows:
You continue to level up after level 50, but your skill lines don't. => yes but you can lvl up other skill lines for example
with each new level, you get a slight boost to health, magicka, and stamina. => yes
You do not get any more attribute or skill points => no, you still get em
The zones in your second alliance are ranked V1-V5, the zones in your third are ranked V6-V10, the zones in adventure zones (craglorn) are ranked V11+. => yes
Equipment and consumables can be crafted up to V9. <<<NOT SURE ABOUT THIS, PLEASE TELL ME IF THIS IS TRUE!!!>>> => equipment to V14, food/drink to V10
When V14 is reached, you earn XP towards Champion points you can use on passive buffs. Each point you earn is given to all your characters, each character is able to spend the same point on different buffs. => u start earning champ point once u reach VR ranks, no need to be V14
Each time you earn a new point Champion Point, you get the same slight boost to health, magicka, and stamina. - <<<NOT SURE ABOUT THIS, PLEASE TELL ME IF THIS IS TRUE!!!>>> => no, u just get a champ point to spend in 1 of 3 threes to improve something slightly
This is what I imagine the Champion System will be like:
You do not level up after 50, anyone currently above 50 will be reduced to level 50. => probably
You earn champion points with XP same as before. All XP put towards veteran ranks previously will be converted into Champion points. => u already got Champ points equal to the xp u gathered since reaching VR (lvl 50 thus) except players who had multiple char long before champ system got shafted
Attribute points and skill points are not earned through levelling anymore. => that will prob stay the same although the atribute points from the VR lvls will prob dissapear
Some veteran zones are "Silver" and some are "Gold". - <<<PLEASE EXPLAIN THIS TO ME! I HAVE NO IDEA! IS THIS IN THE GAME ALREADY!? I WISH I KNEW SOMEONE IN THE VETERAN RANKS WHO I COULD ASK ALL THIS!!!>>> => silver is second alliance zone, vr1 to 5, the main quest u follow to complete these zones is called Çadwells silver', the 3th alliance zone vr6-10 is cadwells gold
Equipment and consumables can no longer be crafted above level 50. <<<EXPLAIN THIS TO ME TOO! WHAT WILL HAPPEN TO CRAFTABLE ITEMS THAT WERE ONCE ABOVE LV 50!? WHAT WILL HAPPEN TO ITEMS THAT ARE ALREADY ABOVE LV 50!?>>> => everybody would like to know that bud, but since they introduced the additional atribute points for vet lvls, AFTER they already announced VR lvls were gonna be removed and started implementing the changes, I started doubting if they REALLY are going to removeVR lvls 1-14, I just think they wont add any more
Champion points themselves will remain unchanged. => yep
So. Rant over, how accurate was I?
That's exactly what I mean. It functions as if you gained 13 more levels, when you actually are Level 50 with Bonuses. It's the placebo effect. One way you can tell you're still considered (level-wise) Level 50 is with the quest journal. If VR14 was really equivalent to Level 63, then any quest below "Level 56" (or VR7) would be in the journal as grey, because quests that are 6 levels below go grey. But the Level 50 quests in the VR1 zone (and the Level 48 quests in Coldharbour) are yellow even when you're VR14, meaning level-wise, you must be Level 50.Sallington wrote: »That may be how it feels, but it is technically more complicated than that considering certain aspects of Veteran Ranks are actually additional components of Level 50, rather than being equivalent to 50-63.Put simply
The game is level 1 to 64
VR1 is actually 51
VR 10 is 61
Now ask yourself, how (why) they will remove VR levels.
To put this into context, forget VR levels exist.
Imagine them removing levels 41-50.
How will this affect the play who is at level 50?
What do you mean? Your stats and skill points increase as if you gained 13 more levels, they just gave it a different name.
Sallington wrote: »That may be how it feels, but it is technically more complicated than that considering certain aspects of Veteran Ranks are actually additional components of Level 50, rather than being equivalent to 50-63.Put simply
The game is level 1 to 64
VR1 is actually 51
VR 10 is 61
Now ask yourself, how (why) they will remove VR levels.
To put this into context, forget VR levels exist.
Imagine them removing levels 41-50.
How will this affect the play who is at level 50?
What do you mean? Your stats and skill points increase as if you gained 13 more levels, they just gave it a different name.
The only difference is that they didn't make any new content for it, so they just put you through the other factions content.
14 more levels which have a greater experience point cap.
They have to be long levelling experiences, if they were simply 14 more levels you'd be done in the first half of Cadwells Silver
I have no issues with Vet levels.
Your skills lines max at either 50 or 10, depending on the line (most World lines max at 10). Most skill lines work off experience points, save for a handful which tell you otherwise (crafting lines work off inspiration, Soul Magic off main story progress, etc.).Azurephoenix999 wrote: »You continue to level up after level 50, but your skill lines don't.
Veteran Ranks have their own tiers of materials like the levels preceding them. Voidsteel/Voidbloom/Shadowhide are the final tier, starting at Veteran Rank 9 and ending at Veteran Rank 14, the cap. Consumables move on slightly different ranges but max at the same point.Azurephoenix999 wrote: »Equipment and consumables can be crafted up to V9.
The Champion System is unlocked when your first character reaches Level 50. Any and all experience points earned past Level 50 are contributed to earning Champion Points. Champion Points are "account-wide," being as you understand it: each point earned is given to all your characters, whom are free to spend the same point on any buff. Each Champion Point earned also slightly increases Health, Magicka or Stamina (depending on constellation earned for), but by how much is unknown to me.Azurephoenix999 wrote: »When V14 is reached, you earn XP towards Champion points you can use on passive buffs. Each point you earn is given to all your characters, each character is able to spend the same point on different buffs.
Each time you earn a new point Champion Point, you get the same slight boost to health, magicka, and stamina.
After completing the Main Story, you are presented the quest "Cadwell's Almanac" which allows you to experience the zones and story of the other alliances. Your first alliance in the almanac is dubbed Silver, and the second Gold. For example, Daggerfall Covenant players experience the Aldmeri Dominion afterwards, and then the Ebonheart Pact. Cadwell's Silver will be the Aldmeri Dominion and Cadwell's Gold will be the Ebonheart Pact.Azurephoenix999 wrote: »Some veteran zones are "Silver" and some are "Gold".
ZOS has done some similar stuff before, but not on the scale which is going to happen in phase 4. Essentially they will "retcon" all Veteran Rank items to Level 50 items. Everything will be converted during the server maintenance/patch/update.Azurephoenix999 wrote: »Equipment and consumables can no longer be crafted above level 50. <<<EXPLAIN THIS TO ME TOO! WHAT WILL HAPPEN TO CRAFTABLE ITEMS THAT WERE ONCE ABOVE LV 50!? WHAT WILL HAPPEN TO ITEMS THAT ARE ALREADY ABOVE LV 50!?>>>
Results of my test:Reminder to self: Run the following LUA functions on my VR1, Lvl 4x, and PTS VR14 characters:
- GetUnitLevel(string unitTag)
Returns: integer level- GetUnitVeteranRank(string unitTag)
Returns: integer veteranRank- GetUnitEffectiveLevel(string unitTag)
Returns: integer level- GetUnitXP(string unitTag)
Returns: integer exp- GetUnitXPMax(string unitTag)
Returns: integer maxExp- IsUnitVeteran(string unitTag)
Returns: boolean isVeteran- GetUnitVeteranPoints(string unitTag)
Returns: integer points- GetUnitVeteranPointsMax(string unitTag)
Returns: integer maxPoints
14 more levels which have a greater experience point cap.
They have to be long levelling experiences, if they were simply 14 more levels you'd be done in the first half of Cadwells Silver
I have no issues with Vet levels.
The issue people seem to have is how long it takes to earn a vet level. We like to be rewarded more often. It's silly but true.
I suggested just turning the 14 VR levels into 30 regular levels with staggered rewards. It would be the same progression but we would get the level up animation more frequently.
I have outlined the concept here: http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-replacement-new-ish-concept/p1
Please, take a look.
Noomfy-Mop wrote: »so has it been confirmed that they're removing the veteran system?
and where do you find out such information?
Im actually kinda waiting for someone to say that ESO is going to go the way of WOW with DLC that introduces 10 new levels.
50 is the max now but in a few months they'll introduce "ESO: ARENA" or something "quest to level 60" and so on and so forth. don't quote me on that either that's entirely speculation although going off what other mmorpg's have done in the past it wouldn't surprise me in the least....
I hope I haven't just given them any ideas lol :P
Put simply
The game is level 1 to 64
VR1 is actually 51
VR 10 is 61
Now ask yourself, how (why) they will remove VR levels.
To put this into context, forget VR levels exist.
Imagine them removing levels 41-50.
How will this affect the play who is at level 50?