Firellight wrote: »Even incrementally raising a cap has the same gap problem. Once the cap reaches 3600 points, what will you do with a new or returning player? It would be worse, because now there would be even more people with top CP. By then, the game would be almost exclusively for long term players. New players would not have a chance.
JacksonCarter13 wrote: »The thing I find funny about this system and this is just my opinion, but you don't necessarily keep up in champion points by just playing you HAVE to grind. I have 13885 achievement points with under 25 achievements left in the entire game and am a hardcore pvper with a top dc guild and am rank almost 24 and most of what I do now is pvp and sanctum because I honestly have nothing left. I have one toon with 65+ days played and have 198 champion points and I play everyday. So if I've done all of this and people have 200 more champion points then me yea sorry the system is broken...
jamesharv2005ub17_ESO wrote: »Can you give a source for this chart or am I just supposed to trust it?
BigInGlenumbra wrote: »jamesharv2005ub17_ESO wrote: »New players do not have to grind for a year. Like other people have told you gear + skill > 3600 CP. Again too you say people who do not play your way are not "actually playing the game". There are various playstyles. I for one love to just sit and mindlessly grind mobs sometimes. I guess I am not "playing the game" even tho I have done every quest at least twice.
So I know you are oh so worried about the casuals but dont worry. They will be fine.
the gear + skill " 3600 CP argument is garbage. You can say the same for the other guy with 3600 CP.
Also CP stats are significant that if you have equal gear to somebody you can still beat them if they are more skilled than you.
It's also not a surprise you grind and yet hold this stance. Do you really believe it is fair for grinders who do not play the game (face it, grinding same mobs in the same spot for hours is playing like 0.1% of the game, if that) to get much more CP per hour grinded than it is for players who quest per hour?
Also, you are in the tiny minority, mate. Sorry to say, but you are statistically irrelevant, so ZOS has no incentive to appease grinders OVER the majority of gamers.
ANY MMO that has been for any length of time has disparity between veteran players and new players, new players shouldn't expect to be on par with them until they have put in the equal amount of time. Not sure where this sense of, "I'm a new player therefore I'm entitled to be equal to someone who has played much longer" comes from. Put in several months of effort and it shall be rewarded, but expecting to be equal to a veteran player within a couple of weeks has nothing to do with the game, and everything to do with that player's attitude.
Aiden_Dark wrote: »ANY MMO that has been for any length of time has disparity between veteran players and new players, new players shouldn't expect to be on par with them until they have put in the equal amount of time. Not sure where this sense of, "I'm a new player therefore I'm entitled to be equal to someone who has played much longer" comes from. Put in several months of effort and it shall be rewarded, but expecting to be equal to a veteran player within a couple of weeks has nothing to do with the game, and everything to do with that player's attitude.
Yes, I couldn't agree more with this. I'm still on level 45 and would never expect to be on par with a VR player that have spent countless hours investing in their character. It wouldn't be fair to those veteran players if I could just roll in in my new character and be on equal terms after a very short time investment.
fallensbane_ESO wrote: »First I agree CPs were/are a stupid, stupid, bad idea. However, it's what gives the hardcores reason for playing the game with less skill.
Also, Zeni can't get rid of CPs unless they're willing to eat crow. And they aren't.
CP's were not a bad idea, just poorly implemented. There should have been a wall on them and they should have incrementally increased that wall as time went on, like standard level raising. Like everyone can have 100 at the start and later they bump it up another 20 and so on.
Aiden_Dark wrote: »BigInGlenumbra wrote: »jamesharv2005ub17_ESO wrote: »New players do not have to grind for a year. Like other people have told you gear + skill > 3600 CP. Again too you say people who do not play your way are not "actually playing the game". There are various playstyles. I for one love to just sit and mindlessly grind mobs sometimes. I guess I am not "playing the game" even tho I have done every quest at least twice.
So I know you are oh so worried about the casuals but dont worry. They will be fine.
the gear + skill " 3600 CP argument is garbage. You can say the same for the other guy with 3600 CP.
Also CP stats are significant that if you have equal gear to somebody you can still beat them if they are more skilled than you.
It's also not a surprise you grind and yet hold this stance. Do you really believe it is fair for grinders who do not play the game (face it, grinding same mobs in the same spot for hours is playing like 0.1% of the game, if that) to get much more CP per hour grinded than it is for players who quest per hour?
Also, you are in the tiny minority, mate. Sorry to say, but you are statistically irrelevant, so ZOS has no incentive to appease grinders OVER the majority of gamers.
I'm a returning player, that transferred from PC, but now I'm playing again on console. I guess I'm one of those "new casuals" that will never catch up since I don't have a single VR character or CP yet nor the time to grind. And guess what? I'm having too much fun and don't freaking care!
I DON"T HAVE THE TIME TO GRIND, AND NEVER WILL, BUT I DON'T EXPECT TO BE ON THE SAME PLAYING FIELD AND BE REWARDED THE SAME CP BONUSES WITHOUT PUTTING IN THE TIME AS THOSE DEDICATED PLAYERS WHO HAVE SPENT COUNTLESS HOURS PLAYING THE GAME... and yes, grinding is playing the game, and it's a completely valid play style.
If you don't want to grind it's ok, but other players can choose to play the game whoever they want, it's their time and their choice, and as a new casual player I can respect and understand that. The CP system is just a very nice carrot at the end of the stick to keep players playing a little bit more, and more players is always a good thing. With the diminishing returns and the math explained earlier, I think the "problems" have really been over exaggerated... let's stop wasting time over this non-issue and just enjoy the game! Cheers!
pmn100b16_ESO wrote: »Its almost like the system was purposely designed to make you buy xp potions from the store....
You dropped your tinfoil hat.
Stalwart385 wrote: »A few notes on this discussion.
- It takes three times the CP to stack in one stat (100 in stamina regen = 300cp needed total)
- The scaling is NOT linear. It turns linear one you start getting 0.1% bonus per champion point. Which mean to get a 1% bonus you need stack one stat and gain 30cp. Most people wont even do this.
- After you get a lot of champ points you run out worthwhile investments for your build and spread to minor advantages, or alternate build advantages.
- No one invests enough to have 20% stam regen. It is horribly inefficient.
- The only real gap created is the %crit passives gained. Which is achieved at the 90cp bench mark.
- %crit has little effect in pvp.
- The 90cp benchmark takes about 3 months to obtain for a new player. Very reasonable.
- Some who has played for a year would and should have an advantage over a new player.
- The gear and learning curve have a much greater effect than CP.
If you are a new player getting wooped, could you consider the person has been playing for a long time so knows the game better and has better gear. Not just that he has 8% more stam regen then you because of the champion system.
Stalwart385 wrote: »A few notes on this discussion.
- It takes three times the CP to stack in one stat (100 in stamina regen = 300cp needed total)
- The scaling is NOT linear. It turns linear one you start getting 0.1% bonus per champion point. Which mean to get a 1% bonus you need stack one stat and gain 30cp. Most people wont even do this.
- After you get a lot of champ points you run out worthwhile investments for your build and spread to minor advantages, or alternate build advantages.
- No one invests enough to have 20% stam regen. It is horribly inefficient.
- The only real gap created is the %crit passives gained. Which is achieved at the 90cp bench mark.
- %crit has little effect in pvp.
- The 90cp benchmark takes about 3 months to obtain for a new player. Very reasonable.
- Some who has played for a year would and should have an advantage over a new player.
- The gear and learning curve have a much greater effect than CP.
If you are a new player getting wooped, could you consider the person has been playing for a long time so knows the game better and has better gear. Not just that he has 8% more stam regen then you because of the champion system.
Rune_Relic wrote: »Aiden_Dark wrote: »ANY MMO that has been for any length of time has disparity between veteran players and new players, new players shouldn't expect to be on par with them until they have put in the equal amount of time. Not sure where this sense of, "I'm a new player therefore I'm entitled to be equal to someone who has played much longer" comes from. Put in several months of effort and it shall be rewarded, but expecting to be equal to a veteran player within a couple of weeks has nothing to do with the game, and everything to do with that player's attitude.
Yes, I couldn't agree more with this. I'm still on level 45 and would never expect to be on par with a VR player that have spent countless hours investing in their character. It wouldn't be fair to those veteran players if I could just roll in in my new character and be on equal terms after a very short time investment.
And after 3 years when you still haven't caught up with those Vets and still get destroyed in PVP ?
Your 3 years of hard graft got you far....didn't it ?
And when the games been going 5 years.
Those new players cant hope to be comparable until they too have been grinding for 5 years at which point those at 5 years would have had 10 years worth of grind and CP.
There is no cap to this system and the diminishing return isnt really that diminishing.
You will never catch up and always be cannon fodder.
Stalwart385 wrote: »A few notes on this discussion.
- It takes three times the CP to stack in one stat (100 in stamina regen = 300cp needed total)
- The scaling is NOT linear. It turns linear one you start getting 0.1% bonus per champion point. Which mean to get a 1% bonus you need stack one stat and gain 30cp. Most people wont even do this.
- After you get a lot of champ points you run out worthwhile investments for your build and spread to minor advantages, or alternate build advantages.
- No one invests enough to have 20% stam regen. It is horribly inefficient.
- The only real gap created is the %crit passives gained. Which is achieved at the 90cp bench mark.
- %crit has little effect in pvp.
- The 90cp benchmark takes about 3 months to obtain for a new player. Very reasonable.
- Some who has played for a year would and should have an advantage over a new player.
- The gear and learning curve have a much greater effect than CP.
If you are a new player getting wooped, could you consider the person has been playing for a long time so knows the game better and has better gear. Not just that he has 8% more stam regen then you because of the champion system.
- Some who has played for a year would and should have an advantage over a new player.
Go look at the most lucrative online game right now on the market. Go look at the msot popular game played.
Do they give you an advantage in the game for playing 1 year more then your fellow. No they dont all of them they dont... Not a single one
If they have that in mind. then we will see this game die within 2 years.
Nothing to say more.
OMG thanks!! thanks!!!!!!!!Stalwart385 wrote: »Stalwart385 wrote: »A few notes on this discussion.
- It takes three times the CP to stack in one stat (100 in stamina regen = 300cp needed total)
- The scaling is NOT linear. It turns linear one you start getting 0.1% bonus per champion point. Which mean to get a 1% bonus you need stack one stat and gain 30cp. Most people wont even do this.
- After you get a lot of champ points you run out worthwhile investments for your build and spread to minor advantages, or alternate build advantages.
- No one invests enough to have 20% stam regen. It is horribly inefficient.
- The only real gap created is the %crit passives gained. Which is achieved at the 90cp bench mark.
- %crit has little effect in pvp.
- The 90cp benchmark takes about 3 months to obtain for a new player. Very reasonable.
- Some who has played for a year would and should have an advantage over a new player.
- The gear and learning curve have a much greater effect than CP.
If you are a new player getting wooped, could you consider the person has been playing for a long time so knows the game better and has better gear. Not just that he has 8% more stam regen then you because of the champion system.
- Some who has played for a year would and should have an advantage over a new player.
Go look at the most lucrative online game right now on the market. Go look at the msot popular game played.
Do they give you an advantage in the game for playing 1 year more then your fellow. No they dont all of them they dont... Not a single one
If they have that in mind. then we will see this game die within 2 years.
Nothing to say more.
Diablo 3.
Game over.
OMG thanks!! thanks!!!!!!!!Stalwart385 wrote: »Stalwart385 wrote: »A few notes on this discussion.
- It takes three times the CP to stack in one stat (100 in stamina regen = 300cp needed total)
- The scaling is NOT linear. It turns linear one you start getting 0.1% bonus per champion point. Which mean to get a 1% bonus you need stack one stat and gain 30cp. Most people wont even do this.
- After you get a lot of champ points you run out worthwhile investments for your build and spread to minor advantages, or alternate build advantages.
- No one invests enough to have 20% stam regen. It is horribly inefficient.
- The only real gap created is the %crit passives gained. Which is achieved at the 90cp bench mark.
- %crit has little effect in pvp.
- The 90cp benchmark takes about 3 months to obtain for a new player. Very reasonable.
- Some who has played for a year would and should have an advantage over a new player.
- The gear and learning curve have a much greater effect than CP.
If you are a new player getting wooped, could you consider the person has been playing for a long time so knows the game better and has better gear. Not just that he has 8% more stam regen then you because of the champion system.
- Some who has played for a year would and should have an advantage over a new player.
Go look at the most lucrative online game right now on the market. Go look at the msot popular game played.
Do they give you an advantage in the game for playing 1 year more then your fellow. No they dont all of them they dont... Not a single one
If they have that in mind. then we will see this game die within 2 years.
Nothing to say more.
Diablo 3.
Game over.
And what is diablo 3 ? a single player game you can play with friend that has no kind of pvp in it. YESSS thanks for helping me in my arguing
Stalwart385 wrote: »OMG thanks!! thanks!!!!!!!!Stalwart385 wrote: »Stalwart385 wrote: »A few notes on this discussion.
- It takes three times the CP to stack in one stat (100 in stamina regen = 300cp needed total)
- The scaling is NOT linear. It turns linear one you start getting 0.1% bonus per champion point. Which mean to get a 1% bonus you need stack one stat and gain 30cp. Most people wont even do this.
- After you get a lot of champ points you run out worthwhile investments for your build and spread to minor advantages, or alternate build advantages.
- No one invests enough to have 20% stam regen. It is horribly inefficient.
- The only real gap created is the %crit passives gained. Which is achieved at the 90cp bench mark.
- %crit has little effect in pvp.
- The 90cp benchmark takes about 3 months to obtain for a new player. Very reasonable.
- Some who has played for a year would and should have an advantage over a new player.
- The gear and learning curve have a much greater effect than CP.
If you are a new player getting wooped, could you consider the person has been playing for a long time so knows the game better and has better gear. Not just that he has 8% more stam regen then you because of the champion system.
- Some who has played for a year would and should have an advantage over a new player.
Go look at the most lucrative online game right now on the market. Go look at the msot popular game played.
Do they give you an advantage in the game for playing 1 year more then your fellow. No they dont all of them they dont... Not a single one
If they have that in mind. then we will see this game die within 2 years.
Nothing to say more.
Diablo 3.
Game over.
And what is diablo 3 ? a single player game you can play with friend that has no kind of pvp in it. YESSS thanks for helping me in my arguing
For PvP specfically
Darkfall
rich.magab14a_ESO wrote: »Rune_Relic wrote: »Aiden_Dark wrote: »ANY MMO that has been for any length of time has disparity between veteran players and new players, new players shouldn't expect to be on par with them until they have put in the equal amount of time. Not sure where this sense of, "I'm a new player therefore I'm entitled to be equal to someone who has played much longer" comes from. Put in several months of effort and it shall be rewarded, but expecting to be equal to a veteran player within a couple of weeks has nothing to do with the game, and everything to do with that player's attitude.
Yes, I couldn't agree more with this. I'm still on level 45 and would never expect to be on par with a VR player that have spent countless hours investing in their character. It wouldn't be fair to those veteran players if I could just roll in in my new character and be on equal terms after a very short time investment.
And after 3 years when you still haven't caught up with those Vets and still get destroyed in PVP ?
Your 3 years of hard graft got you far....didn't it ?
And when the games been going 5 years.
Those new players cant hope to be comparable until they too have been grinding for 5 years at which point those at 5 years would have had 10 years worth of grind and CP.
There is no cap to this system and the diminishing return isnt really that diminishing.
You will never catch up and always be cannon fodder.
Dumbest argument in this thread by far. CP does have a cap at 3600 points.
AhPook_Is_Here wrote: »one easy booster would be to make it so that once you hit vr14, every day your "enlightened" experience is spent automatically without logging into the game, so that if you take a break for a few months when you come back you won't play for 30 min and then realize you will never catch up leading you to quit again and for good.