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Why? WHY has this not been fixed?

Gidorick
Gidorick
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You can't tell me that, in the past year, there hasn't been enough time or resources to make and add TWO additional skeletons to the game. Sure, I get not having time to go through the entire game to replace a bunch of skeletons in the game but when the skeleton EXPLICITLY says it's an Argonian, or the player uses the Skeleton Polymorph and they are an Argonian or Khajiit the skeleton should reflect the race it's supposed to.
bQFx6yd.jpg?1
Edited by Gidorick on June 20, 2015 1:59PM
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  • Yinmaigao
    Yinmaigao
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    @Gidorick I know you hate this answer, but there is soooooooooo much other stuff broken now that I think they are just in "damage control" mode.

    I know it sucks, but hopefully it gets fixed some day?
  • RazzPitazz
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    It could be an issue of copy and paste code.
    If hey only have one skeleton model then anytime there is a skeleton in game they just use reference code to pull it from the main module. That means they do not actually rewrite the code to pull that model, they just call it from another string.
    IF this is the case then they would need to go back and put int the code for the new models and specifically find the new ones and rewrite the references.
    Not exactly super hard but more time consuming.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Reverb
    Reverb
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    Is the polymorph supposed to be the players own skeleton, or are we taking on the form of another when we don the guise? Its been so long since I've done that quest that I honestly don't remember the setup for it, but if we're given somebody elses form it makes sense to not have racial specific skeletons.

    If not, I agree. Khajiit wants a tail and the right skull shape. Also costumes with sandals that don't give Khajiit human toes, those are just weird.
    Edited by Reverb on June 20, 2015 2:20PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Faugaun
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    Yinmaigao wrote: »
    @Gidorick I know you hate this answer, but there is soooooooooo much other stuff broken now that I think they are just in "damage control" mode.

    I know it sucks, but hopefully it gets fixed some day?

    And the animators and graphic artists are sooooo poo busy fixing the programming stuff....completely separate departments ....


    Now I hope the answer is "we couldn't spare them from the new content teams" but I'm doubtful on that one...
  • Waralchemist
    Reverb wrote: »
    Is the polymorph supposed to be the players own skeleton, or are we taking on the form of another when we don the guise? Its been so long since I've done that quest that I honestly don't remember the setup for it, but if we're given somebody elses form it makes sense to not have racial specific skeletons.

    If not, I agree. Khajiit wants a tail and the right skull shape. Also costumes with sandals that don't give Khajiit human toes, those are just weird.

    Just did this quest, it's the players skeleton.
  • WillhelmBlack
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    Meme time
    PC EU
  • shiva7663
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    This is what we get for their laying off talent a while back. Lack of dev agility.
  • RazzPitazz
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    Faugaun wrote: »
    Yinmaigao wrote: »
    @Gidorick I know you hate this answer, but there is soooooooooo much other stuff broken now that I think they are just in "damage control" mode.

    I know it sucks, but hopefully it gets fixed some day?

    And the animators and graphic artists are sooooo poo busy fixing the programming stuff....completely separate departments ....


    Now I hope the answer is "we couldn't spare them from the new content teams" but I'm doubtful on that one...

    Your are probably more correct than you think. Imperial city is the only DLC that is graphically finished at this point with Orsinium close behind. There are still Clockwork city, Abbahs Landing, and Mephalas Realm along with the two unfinished guilds and the motifs/drop sets to go with all of them.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Shunravi
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    Reverb wrote: »
    Is the polymorph supposed to be the players own skeleton, or are we taking on the form of another when we don the guise? Its been so long since I've done that quest that I honestly don't remember the setup for it, but if we're given somebody elses form it makes sense to not have racial specific skeletons.

    If not, I agree. Khajiit wants a tail and the right skull shape. Also costumes with sandals that don't give Khajiit human toes, those are just weird.

    Just did this quest, it's the players skeleton.

    *it's supposed to be.

    What it really is is a male Breton skeleton. (You can tell because it defaults your dance to male Bretton.)
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • firstdecan
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    Gidorick wrote: »
    You can't tell me that, in the past year, there hasn't been enough time or resources to make and add TWO additional skeletons to the game. Sure, I get not having time to go through the entire game to replace a bunch of skeletons in the game but when the skeleton EXPLICITLY says it's an Argonian, or the player uses the Skeleton Polymorph and they are an Argonian or Khajiit the skeleton should reflect the race it's supposed to.
    bQFx6yd.jpg?1

    In case you haven't noticed, ZoS is too busy making changes no one wants instead of making changes that make sense.

    They could have easily fixed this, but they instead decided to focus on armor reskins that make the characters look uglier.
  • nimander99
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    A Khajit skeleton would still not have a tail and I cant remember if lizards tails are cartilage or not but if its cartilage the argonians would not have a skeleton tail either. It's just the skulls that have always bugged me personally.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
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    "MOOOOAAAARRRR!!!!" = ???

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  • markt84
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    And why does a lot of the grass in the game look the same? I mean geeez get with. Like they aren't hard at work on so much more important things
  • nimander99
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    markt84 wrote: »
    And why does a lot of the grass in the game look the same? I mean geeez get with. Like they aren't hard at work on so much more important things

    Dude the grass drives me bonkers, go to a place with sparse grass then zoom away from your char and spin the camera slowly while watching the grass, all the grass circles with your camera which basically means we only ever see one side of the grass.

    Now this can drive other people crazy too ;)
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • stefan.gustavsonb16_ESO
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    nimander99 wrote: »
    A Khajit skeleton would still not have a tail
    Umm... why not? Feline tails have quite a lot of bone in them.
    https://s-media-cache-ak0.pinimg.com/originals/f6/d6/8f/f6d68fb283fe50ae11406dd33b0050ee.jpg
    Granted, that's an ordinary house cat, but I'd think Khajit skeletons should have a tail.
  • Krombie
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    Small changes make a better game, true ZOS needs to fix some more important stuff first...
  • markt84
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    Hahaha get over it. How about this, let them get the imperial city, theives guild, and dark brother hood DLC or DLCs done, then you can start crying about minor details in the game that aggriate you for whatever reason. Oh yeah and wait until they get that bear available. I def want to be able to ride that bear before they start fixing BS things people are upset about
  • MCMancub
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    I don't think any of TES games had differing skeletons, but I may be wrong. Why start now?
  • SLy_Kyti
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    markt84 wrote: »
    Hahaha get over it. How about this, let them get the imperial city, theives guild, and dark brother hood DLC or DLCs done, then you can start crying about minor details in the game that aggriate you for whatever reason. Oh yeah and wait until they get that bear available. I def want to be able to ride that bear before they start fixing BS things people are upset about

    Get over it?
    • When the new content you listed is added, those too will be just as full of bugs and missing or barely-there content.
    • When a game is released for over a year, polishing the game is what you do while working on other content. Bug fixes, details, details, details.
    • Being able to play a different race is one of the keys to the games marketing. The wrong skelton gives one the feeling the character has been playing disguised as another race.
    • Having purchased an immersive game, the OP is quite right in valuing the immersion. Not everyone grinds & skips dialog.
    • Not everyone beats the spouse for complaining. Some have compassion or keep their mouth closed.

    The bottom line is - it's not an either-or situation. The Company has made millions. They can afford to do more than one thing at a time. Like fix broken stuff and cater to the console crowd.

    Edited by SLy_Kyti on June 20, 2015 6:45PM
    Master Crafter: Almost all motifs
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  • markt84
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    -THIS IS NOT A BUG

    -The year was spent fixing the PC buged out version, while trying to get the Xbox and PS game finished

    -You are a different race, I'm going take a wild guess that your kajiit looks nothing like my imperial character. I mean NOTHING like it

    -So your saying the game isn't immersive because you don't get to see a skeleton that looks like you? Wow

    -And sorry I got you in your feelings
  • Gidorick
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    I'm not saying it's a bug. I'm saying that it shows poor design and lazy execution, and ZOS should have higher standards than to have a human skeleton in game for a character that is supposed to be an Argonian skeleton.

    This is akin to having a quest in the game where you talk to an Orc, but the "Orc" is an Altmer. or a quest where you rescue a damsel in distress and the damsel has a female voice, is called "She" but has a male character model.

    If it doesn't bother you @markt84, that's fine. Good for you. But it bothers some of us and we are voicing our concerns. This was mentioned in the VERY beginning of the game.... the fact that ZOS hasn't fixed it makes it appear as if ZOS has a lack of consideration for the community and for the integrity of their own game.

    It just seems amateurish. Did they think we wouldn't notice? Did they think we wouldn't care? Do they care if we care? I bet we have spent more time, collectively, talking about these damned skeletons than it would have taken ZOS to actually make 2 more skeletons and place them in the game.
    Edited by Gidorick on June 20, 2015 7:13PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Senet
    Senet
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    You know when I read this thread I said, "Hey yeah.... why aren't I seeing skeletons that look Argonian, Khaajit, etc."

    Then I started thinking about it and I don't remember seeing anything but a standard human skeleton in any of the stand alone games either. hmmm.

    Edited by Senet on June 20, 2015 7:16PM
  • AnAngryGinger
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    Khajiit has no time for you.
    Xuth!
  • MCMancub
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    Senet wrote: »
    You know when I read this thread I said, "Hey yeah.... why aren't I seeing skeletons that look Argonian, Khaajit, etc."

    Then I started thinking about it and I don't remember seeing anything but a standard human skeleton in any of the stand alone games either. hmmm.

    Because there aren't. It wasn't a ZOS design decision. That's just how it's always been in TES.
  • markt84
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    Ok I get that it's something that was overlooked, but I'm saying it's just a minor detail. And the game doesn't look like they were lazy at all while designing it. My real point is that these guys are hard at work on so much more important things at the moment. Now if they can spare 2 dudes to do this while not slowing down the dlc and bug fixes at ALL then I'm cool with them fixing this for people that it bothers. I just don't think this is an issue that should be addressed if it holds up any other project at all
  • BigM
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    Gidorick wrote: »
    You can't tell me that, in the past year, there hasn't been enough time or resources to make and add TWO additional skeletons to the game. Sure, I get not having time to go through the entire game to replace a bunch of skeletons in the game but when the skeleton EXPLICITLY says it's an Argonian, or the player uses the Skeleton Polymorph and they are an Argonian or Khajiit the skeleton should reflect the race it's supposed to.
    bQFx6yd.jpg?1

    Haven't we learned nothing in the last year my friend! :smiley:
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • Gidorick
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    lol. yea @BigM... I know. But I'm still going to complain about it. :wink:

    And @Senet and @MCMancub, there haven't been but have there been situations where your character is transmogrified into a skeleton or a talking skeleton is given a specific race identification?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • MCMancub
    MCMancub
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    Gidorick wrote: »
    lol. yea @BigM... I know. But I'm still going to complain about it. :wink:

    And @Senet and @MCMancub, there haven't been but have there been situations where your character is transmogrified into a skeleton or a talking skeleton is given a specific race identification?

    No clue. I was just stating that it probably wasn't something ZOS considered since it isn't a detail that has been thought about consistently throughout the TES games.
  • Gidorick
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    MCMancub wrote: »
    Gidorick wrote: »
    lol. yea @BigM... I know. But I'm still going to complain about it. :wink:

    And @Senet and @MCMancub, there haven't been but have there been situations where your character is transmogrified into a skeleton or a talking skeleton is given a specific race identification?

    No clue. I was just stating that it probably wasn't something ZOS considered since it isn't a detail that has been thought about consistently throughout the TES games.

    I'm not sure if they thought that much about it. In this thread (http://forums.elderscrollsonline.com/en/discussion/170845/the-top-ten-elder-scrolls-tropes-missing-from-the-elder-scrolls-online/p1) I go over some of the things that have become part of what makes an Elder Scrolls game an Elder Scrolls game that are just outright missing from ESO.
    Gidorick wrote: »
    Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.

    Not included because the content has been announced or will more than likely be added
    • Dark Brotherhood
    • Thieves Guild
    • Housing
    The Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
    10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
    09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
    08: Followers: NPCs that the player can hire to join them during their journey.
    07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
    06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
    05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
    04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
    03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
    02: Torches: To be accompanied by darker environments.
    01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.

    Honorable Mention:
    What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Just a few more pictures because... well... because it's annoying that they didn't bother making the content for this quest.
    aI1KvAt.jpg?1
    gKxfPWr.jpg?1
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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