
@Gidorick I know you hate this answer, but there is soooooooooo much other stuff broken now that I think they are just in "damage control" mode.
I know it sucks, but hopefully it gets fixed some day?
Is the polymorph supposed to be the players own skeleton, or are we taking on the form of another when we don the guise? Its been so long since I've done that quest that I honestly don't remember the setup for it, but if we're given somebody elses form it makes sense to not have racial specific skeletons.
If not, I agree. Khajiit wants a tail and the right skull shape. Also costumes with sandals that don't give Khajiit human toes, those are just weird.
@Gidorick I know you hate this answer, but there is soooooooooo much other stuff broken now that I think they are just in "damage control" mode.
I know it sucks, but hopefully it gets fixed some day?
And the animators and graphic artists are sooooo poo busy fixing the programming stuff....completely separate departments ....
Now I hope the answer is "we couldn't spare them from the new content teams" but I'm doubtful on that one...
Waralchemist wrote: »Is the polymorph supposed to be the players own skeleton, or are we taking on the form of another when we don the guise? Its been so long since I've done that quest that I honestly don't remember the setup for it, but if we're given somebody elses form it makes sense to not have racial specific skeletons.
If not, I agree. Khajiit wants a tail and the right skull shape. Also costumes with sandals that don't give Khajiit human toes, those are just weird.
Just did this quest, it's the players skeleton.
You can't tell me that, in the past year, there hasn't been enough time or resources to make and add TWO additional skeletons to the game. Sure, I get not having time to go through the entire game to replace a bunch of skeletons in the game but when the skeleton EXPLICITLY says it's an Argonian, or the player uses the Skeleton Polymorph and they are an Argonian or Khajiit the skeleton should reflect the race it's supposed to.
And why does a lot of the grass in the game look the same? I mean geeez get with. Like they aren't hard at work on so much more important things
Umm... why not? Feline tails have quite a lot of bone in them.nimander99 wrote: »A Khajit skeleton would still not have a tail
Hahaha get over it. How about this, let them get the imperial city, theives guild, and dark brother hood DLC or DLCs done, then you can start crying about minor details in the game that aggriate you for whatever reason. Oh yeah and wait until they get that bear available. I def want to be able to ride that bear before they start fixing BS things people are upset about
You know when I read this thread I said, "Hey yeah.... why aren't I seeing skeletons that look Argonian, Khaajit, etc."
Then I started thinking about it and I don't remember seeing anything but a standard human skeleton in any of the stand alone games either. hmmm.
You can't tell me that, in the past year, there hasn't been enough time or resources to make and add TWO additional skeletons to the game. Sure, I get not having time to go through the entire game to replace a bunch of skeletons in the game but when the skeleton EXPLICITLY says it's an Argonian, or the player uses the Skeleton Polymorph and they are an Argonian or Khajiit the skeleton should reflect the race it's supposed to.
No clue. I was just stating that it probably wasn't something ZOS considered since it isn't a detail that has been thought about consistently throughout the TES games.
Recently, I was considering what aspects of previous Elder Scrolls games are missing from The Elder Scrolls Online and thought it would make an interesting Top Ten list. I have linked threads that I have created on many of these topics.
Not included because the content has been announced or will more than likely be addedThe Top Ten Elder Scrolls Tropes Missing From the Elder Scrolls Online
- Dark Brotherhood
- Thieves Guild
- Housing
10: Poisons: Slow and steady damage to enemies that can be added to weapons and arrows.
09: Consumable Arrows: Special arrows (such as poisoned), of which the player has a limited number.
08: Followers: NPCs that the player can hire to join them during their journey.
07: Jails: A place where players can wait out their sentence instead of paying a bounty. Includes quests and jailbreak missions.
06: Unarmed Combat: Fisticuffs, to include various types of fist weaponry like brass knuckles.
05: Useable Furniture (Chairs, Beds, Ladders,etc.): Allow us to sit in chairs, lay in beds, and put items INTO containers.
04: Over-encumbrance: Allow players to carry more than their capacity, with slow-down effects and potions to make our burden lighter.
03: Underwater environments: Underwater exploration/treasure hunting/quests are a must... combat isn't.
02: Torches: To be accompanied by darker environments.
01: Player Created Content: I said it before, but this is absolutely vital to the long term success of ESO.
Honorable Mention:
- Children
- The need to rest
What feature from the TES series do you feel is missing from ESO and how do you think ESO could benefit from the addition of that feature?

