Console text chat discussion

  • Pawkette
    Pawkette
    ✭✭✭
    @CriD there's a gear at the top right of your post near the number.
    I love Lua
    Mac: Pawkette< Templar, DC >
    PS4: Pawkette< Templar, AD >
  • Merkabeh
    Merkabeh
    ✭✭✭
    Merkabeh wrote: »
    It seems like an anti-social perspective in the thread. Or those who are anti guild store and feel that text chat is their place to use as a market.

    Ppl pay to block pop-ups and adds...why would they put this into the game for an alternate communication purpose. Maybe a limited 25 character chat bubble but nothing more (with a limit on how often the chat bubble could be used)

    I get the response to players who don't use etiquette with their mics but after mute it's not an issue.
    I just ask nicely or let them know everyone can hear their background noise and ask them to mute their mic.

    If they are rude, I mute them. If they are over the top and intentional or do so with malice I report them on Xbox.

    Otherwise, it's a great feature that's far better way of communication.

    Yes muting people repeatedly is a blast... No, wait, it is not; what happens is people just get fed up with it and remove themselves from the voice comms completely; leaving exactly 0 ways to effectively communicate (I'll concede those quick chat options as communication when you can describe a boss with mechanics with it) with these people, or with other people if you remove yourself from the voice comms.

    No communication channels is never better then multiple communication channels. Many people are abandoning voice chat with randoms in this game; my social guild (http://alessianorder.enjin.com/, 145 members currently) has many people who instantly remove themselves from Area chat.

    Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other. For example, text chat has voice comms beat hands down when it comes to multiple channel communication. I can have 1 chat window showing me messages from multiple channels at once; I can also type to multiple channels at once. With these voice comms, I can hear only 2 channels at once, and can't communicate effectively through those channels without monkeying around joining/leaving channels. There, off the top of my head, I can name at least one scenario, common to MMOs, in which text chat is the superior option; nullifying your last statement.

    Last note; I've been lurking on this board since PC launch, just an idea, but stop speaking for "console gamers"; I've seen you do this way too often when there were no console gamers here (because we couldn't post until we owned a copy of the game); limit your opinions to yourself, I am a console gamer and disagree with almost everything I've seen you stand for on this site.

    So first...let's not start calling people ignorant because you don't agree with their point of view or lack th ability to see their points of view. I don't know you personally and you don't know me....

    Now in regards to your comments:
    Muting people is a behavior no different than the behavior in life. The process occurs differently but muting voices or tex or even moving yourself away from things is a behavior that someone chooses to do or not to do. Depending of your values, preferences and lifestyle different actions and behaviors will drive you to different results. It's not the game, but people in large numbers over small concentrated areas. That's life.

    The behavior of removing yourself from area chat is actually what many should do unless they are attempting to communicate with people around them. If someone wants to interact verbally with others, they will turn on the proximity channel. If they don't, they will turn it off. Also if they are in console party chat, no in-game chat produces sound, just the pop-up icon that others are speaking. This is also normal behavior and doesn't require ZOS manipulation or changes.

    I'm definitely not ignorant and actually feel that I'm well informed on different forms of gaming communication, especially for console games and MMO games. Having worked in the gaming industry I have a perspective. You may or may not agree with my perspective but it's definitely not from ignorance. Perhaps you're identifying that I apply a responsibility to the players and support consistent form of communication by platform vs. a traditional use of cummunication by game genre. Again...not ignorance but it comes from years of experience.

    2 channels is more than enough to listen to and when you comprehend how the human brain processes input, the 2 voice channel approach is actually scientifically sound. The goal is to provide meaningful communication vs massive amounts of unfocused communication.

    Lastly...your opinion is fine (how I speak for console gamers) but as I've shared with many others. My inbox on console and friends lists in addition to console specific forum posts and PM inbox are representative of my voice +others who do not post here. You're fine to disagree or differ in opinion but understand that our circles may not cross.
    You're opinions and even those in your circles are just as representative of console gamers as mine.

    There are many people who don't play the way you and I like to play. There are those who use some of me and some of you and then there at those who closely resemble one or the other.

    That's the reality of console gamers as many times console gamers and PC gamers are the same humans who have different preferences by platform. I'm one of those people

    Best wishes

    I didn't call you ignorant, I qualified it "Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other". So, are you admitting you fail to see this simple fact? Or are you admitting now that reading comprehension is not your strength? Since you seem to believe I think you are ignorant in my eyes?

    Now, on to the topic at hand, I believe I see your point of view completely, let me sum it up for you:

    1. With in a game community the tools for communication should be simple and standardized. Game community is defined by you as a game on a given platform.
    2. Multiple methods of communication will fragment the community into groups who prioritize one version of communication over the other.
    3. This is inferred from your posts, but I think you believe this: the tools for communication should be modeled on real life scenarios.
    4. "Marketing Studies" have shown "console gamers" prefer voice comms to text chat.
    5. Each console has built in methods of communication that can be utilized, so the game does not need to provide text chat in game.
    6. Other 3rd party text communication exists that can be used by the players if they desire it (I may be remembering wrong, but I believe you have stated this, if I am remembering wrong, please feel free to ignore my rebuttal below).

    Is that accurate to your points? Please remind me if I've forgotten some of them. I've not included your ridiculous arguments that keyboards are only for PCs because keyboards are the primary input for PCs; and consoles have a primary input of controllers. Many games have shown millions of people using keyboards on a console, this controller only stereotype is really an outdated view of the console gamer and seriously understates our resourcefulness.

    Now, let me address these points.

    1. I agree, it should be simple and standard. Where we disagree is I don't believe voice comms + text chat is too complex of a scenario for you average gamer, even on console. Many games, especially in this genre, use a combination of both (often with voice chat being 3rd party, but still the community in general is capable of using both). This includes both PC and Console games. Now, I know, you think platform should dictate method, so I'm sure my mention of genre allows you to ignore my point; but I must stress that as the platforms homogenize (and they are homogenizing) the platform becomes less and less relevant; this makes by genre much, much, much more relevant. I'd even go so far to argue that the platforms have become similar enough that it is not an out of this world idea to think that consoles could support keyboards, and console gamers would use them where appropriate; if only there were some example I could use to demonstrate this happening already, or even as early as PS2.

    2. Community fragmentation over communication is already occurring. One simply needs to look at the threads regarding "turn off Area Chat permanently" or many of the text chat threads (after console release) to hear countless examples of people stating they remove themselves from Area Chat immediately and want it to be permanent. This is your fragmentation, and it only required Voice comms only to do it; adding text chat will not cause it, it already is happening. So, adding text communication actually will open up new methods of communication not only between gamers who have removed themselves from Area Chat, but also between those that chose to stay in Area Chat and those who chose to remove themselves; adding more options will actually allow for, shocker, more communication; people don't remove themselves from communication channels arbitrarily, they have a reason, and that reason exists whether another communication channel exists or not (see start of this paragraph if you need it spelled out).

    3. Real life is not always the best model for a system in a game (or software system in general). Many people will take QoL improvements that don't exactly mirror the real world either because they are more convenient or more fun. I speak on this as a Software Engineer; real life while great for modeling somethings is not always your best option when designing software, there are limits in the real world which do not exist in the virtual realm; so limiting yourself to 100% pure real world models is short sited and wasting opportunity.

    Your examples of just moving away from people while modeled off the real world is not a real solution in this game. First, one cannot move away from certain places without abandoning the activity, for example, crafting stations or the bank. Second, the annoying people are often trolls and when recognizing they are having an effect will follow; I've already had this happen in game. Your real world solution actually makes the game less fun and more inconvenient to play. So, what do people do, when the annoying behavior cannot be avoided, or when it becomes common enough (which is already happening) that dealing with an individual is no longer efficient, they remove themselves from the channel completely. See point 2 for the effects of this.

    4. I've yet to see an actual reputable study you've posted regarding this (maybe I missed it). In addition, marketing teams and research has been known to be incorrect or faulty in the past; especially when trying to explain complex concepts like consumer behavior and preferences (we tend to be "fickle"); one simply needs to look at failed businesses and products to see proof of this concept. So forgive me if I don't put a lot of weight in market research by itself, at least for an individual example; meaning on a global scale, the concept of Marketing is valid, and the information provided by market research can be valuable, when examined with in the context of all other information regarding a decision, product, market, consumer, etc; however, each individual case has a high likelihood of being completely wrong. New Coke says hi!

    Additionally, given the popularity of this discussion on all forums regarding this game (I know, forum users may not represent a good cross section of the people who will actually play the game), including polls, there seems to be a significant portion of the player base that is interested in text chat. Whether it is truly the majority (once again, due to the fact that we do not represent the entire spectrum of the potential player basis, this is impossible to know) or not doesn't really matter. What does matter is that a large group of customers do want the feature; so even if Market research is correct and "most" players want voice chat, there is a significant portion of the player base who should not be marginalized.

    5. You are right, there are built in communication methods. Let us examine the options:

    5.a PSN Party - Limited to 8 people. Once in a PSN party, all other voice communication (in game) is cutoff. I know XBL is very similar in this regard, so I will include it here. The side effect of this is using a PSN party eliminates all communication in game with people outside your party; how can you not see this as an issue.

    5.b PSN Messages - Every time you receive a message, by default, a notification appears in the upper left corner of your screen. This notification is extremely intrusive (and comes with an eventually annoying sound) while one is trying to play a game; more intrusive then an text box by magnitudes, especially when the PSN Message is active with multiple users (as a guild communication may be). One can disable the notification, but now one has no way to know when someone has posted something new to the message. This means one must constantly leave the game to check the message thread in order to "stay up to date".

    My guild actually tried to use PSN messages for communication when we found out text chat wouldn't be involved. It was a mess. First, in order to view the thread, the player has to leave the game (go to PSN home screen) every single time. Second, due to the constant (and I mean constant) notifications popping up, which is extremely distracting, we all disabled the notifications. This essentially lost the "real-time" advantage the method had compared to our guild sites forums. One either could sit in the message thread and keep up with the conversation, ignore the message thread and be out of the loop, or repeatedly enter and exit the game to try and do both. None of these are really solutions when compared to simple in game text chat.

    5.c As for XBL messages; I'm not sure how that would work with the app docking features; maybe it is a viable solution. I pretty much only use my XBone for XBox Video now and voice commands for cable, so I don't game on it much anymore. However, given your definition of a community being platform + game (which is how you support your argument that PC can be different from console) then we should be able to get text chat on PS4 even though XBL messages works for the XBone version, right? I mean, you aren't a hypocrite right?

    So, these communication options have distinct flaws that make them inferior to in game text chat and in game voice chat.



    Finally, I'll be completely honest, I have little respect for you, mostly because of the following:
    1. You seem to not read the posts of others and respond to their points directly. I don't care about what experience you claim to have on a message board; I care about the valid solutions or ideas you bring to the table. You do not bring those and you ignore arguments that are solid and valid against your points.
    2. Even though you claim, in your last post, you speak only for your own opinion and the opinion of those you know, you often phrase it in a way that claims it represents all console gamers; hence my last paragraph to you. I know your opinion is only your own, and possibly what has been reaffirmed by your social circles, you don't need to explain that to me; matter of fact, I'm calling you out on that point. You do not speak for all of us, so refrain from making non-verifiable statements regarding console players in general. I am also aware I don't represent every console gamer either; hence why I qualify my statements as "in my opinion" or "based upon my experience" or "among my [insert social circle]"; I don't make grand claims regarding console gamers as a whole.
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    This is just stupid their 721 post in this thread for something that's not needed.All the post are basically about the same thing most of you just want to spam text chat so you can spam WTS some random thing.Where most players can build themselve or know someone who can build or get it for them.Their iterally no need for chat text.I hope they never add it to the Console version.

    Can someone please give me a good reason to add chat text other the how are Deaf players supposed to communicate,Which is a good reason I want as many people to be able to enjoy the game as possible but other then that I see no reason to add it.
    Edited by Jaronking on June 19, 2015 4:36PM
  • Sidney
    Sidney
    ✭✭✭✭
    Pawkette wrote: »
    @Vulsahdaal would a registry work? Perhaps an auction house and a guild registry. There are nearly always multiple ways to solve a problem.

    @yeffy I tend to spend a lot of time blocking and ignoring people in chat, having it take up a large portion of my screen for something I don't find useful seems like a negative to me. If I want to read what people have to say, I'll sit at my computer and read :dizzy:

    @Pawkette

    What's wrong with you? We've said this over and over that it should be optional. You would think with normal function it could be resized and not taking up your whole screen - they should give different options for size/font size yes. I don't understand how much more clear we can be. Optional
    Jaronking wrote: »
    This is just stupid their 721 post in this thread for something that's not needed.All the post are basically about the same thing most of you just want to spam text chat so you can spam WTS some random thing.Where most players can build themselve or know someone who can build or get it for them.Their iterally no need for chat text.I hope they never add it to the Console version.

    Can someone please give me a good reason to add chat text other the how are Deaf players supposed to communicate,Which is a good reason I want as many people to be able to enjoy the game as possible but other then that I see no reason to add it.

    @Jaronking Read the thread and you would have your answers. People HAVE posted MULTIPLE reasons why it should be added. They are not all posted by one person only, there are many. It's up to you to actually read what people post.
    Edited by Sidney on June 19, 2015 4:47PM
    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
    Please give us tail armor and dyeable tail ribbons.
    Click Here -->Support Dyeable Tail Ribbons<---
    All your mats r belong to Khajiit.
    Click Here -->Support Tail Armor<---
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Merkabeh wrote: »
    Merkabeh wrote: »
    It seems like an anti-social perspective in the thread. Or those who are anti guild store and feel that text chat is their place to use as a market.

    Ppl pay to block pop-ups and adds...why would they put this into the game for an alternate communication purpose. Maybe a limited 25 character chat bubble but nothing more (with a limit on how often the chat bubble could be used)

    I get the response to players who don't use etiquette with their mics but after mute it's not an issue.
    I just ask nicely or let them know everyone can hear their background noise and ask them to mute their mic.

    If they are rude, I mute them. If they are over the top and intentional or do so with malice I report them on Xbox.

    Otherwise, it's a great feature that's far better way of communication.

    Yes muting people repeatedly is a blast... No, wait, it is not; what happens is people just get fed up with it and remove themselves from the voice comms completely; leaving exactly 0 ways to effectively communicate (I'll concede those quick chat options as communication when you can describe a boss with mechanics with it) with these people, or with other people if you remove yourself from the voice comms.

    No communication channels is never better then multiple communication channels. Many people are abandoning voice chat with randoms in this game; my social guild (http://alessianorder.enjin.com/, 145 members currently) has many people who instantly remove themselves from Area chat.

    Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other. For example, text chat has voice comms beat hands down when it comes to multiple channel communication. I can have 1 chat window showing me messages from multiple channels at once; I can also type to multiple channels at once. With these voice comms, I can hear only 2 channels at once, and can't communicate effectively through those channels without monkeying around joining/leaving channels. There, off the top of my head, I can name at least one scenario, common to MMOs, in which text chat is the superior option; nullifying your last statement.

    Last note; I've been lurking on this board since PC launch, just an idea, but stop speaking for "console gamers"; I've seen you do this way too often when there were no console gamers here (because we couldn't post until we owned a copy of the game); limit your opinions to yourself, I am a console gamer and disagree with almost everything I've seen you stand for on this site.

    So first...let's not start calling people ignorant because you don't agree with their point of view or lack th ability to see their points of view. I don't know you personally and you don't know me....

    Now in regards to your comments:
    Muting people is a behavior no different than the behavior in life. The process occurs differently but muting voices or tex or even moving yourself away from things is a behavior that someone chooses to do or not to do. Depending of your values, preferences and lifestyle different actions and behaviors will drive you to different results. It's not the game, but people in large numbers over small concentrated areas. That's life.

    The behavior of removing yourself from area chat is actually what many should do unless they are attempting to communicate with people around them. If someone wants to interact verbally with others, they will turn on the proximity channel. If they don't, they will turn it off. Also if they are in console party chat, no in-game chat produces sound, just the pop-up icon that others are speaking. This is also normal behavior and doesn't require ZOS manipulation or changes.

    I'm definitely not ignorant and actually feel that I'm well informed on different forms of gaming communication, especially for console games and MMO games. Having worked in the gaming industry I have a perspective. You may or may not agree with my perspective but it's definitely not from ignorance. Perhaps you're identifying that I apply a responsibility to the players and support consistent form of communication by platform vs. a traditional use of cummunication by game genre. Again...not ignorance but it comes from years of experience.

    2 channels is more than enough to listen to and when you comprehend how the human brain processes input, the 2 voice channel approach is actually scientifically sound. The goal is to provide meaningful communication vs massive amounts of unfocused communication.

    Lastly...your opinion is fine (how I speak for console gamers) but as I've shared with many others. My inbox on console and friends lists in addition to console specific forum posts and PM inbox are representative of my voice +others who do not post here. You're fine to disagree or differ in opinion but understand that our circles may not cross.
    You're opinions and even those in your circles are just as representative of console gamers as mine.

    There are many people who don't play the way you and I like to play. There are those who use some of me and some of you and then there at those who closely resemble one or the other.

    That's the reality of console gamers as many times console gamers and PC gamers are the same humans who have different preferences by platform. I'm one of those people

    Best wishes

    I didn't call you ignorant, I qualified it "Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other". So, are you admitting you fail to see this simple fact? Or are you admitting now that reading comprehension is not your strength? Since you seem to believe I think you are ignorant in my eyes?

    Now, on to the topic at hand, I believe I see your point of view completely, let me sum it up for you:

    1. With in a game community the tools for communication should be simple and standardized. Game community is defined by you as a game on a given platform.
    2. Multiple methods of communication will fragment the community into groups who prioritize one version of communication over the other.
    3. This is inferred from your posts, but I think you believe this: the tools for communication should be modeled on real life scenarios.
    4. "Marketing Studies" have shown "console gamers" prefer voice comms to text chat.
    5. Each console has built in methods of communication that can be utilized, so the game does not need to provide text chat in game.
    6. Other 3rd party text communication exists that can be used by the players if they desire it (I may be remembering wrong, but I believe you have stated this, if I am remembering wrong, please feel free to ignore my rebuttal below).

    Is that accurate to your points? Please remind me if I've forgotten some of them. I've not included your ridiculous arguments that keyboards are only for PCs because keyboards are the primary input for PCs; and consoles have a primary input of controllers. Many games have shown millions of people using keyboards on a console, this controller only stereotype is really an outdated view of the console gamer and seriously understates our resourcefulness.

    Now, let me address these points.

    1. I agree, it should be simple and standard. Where we disagree is I don't believe voice comms + text chat is too complex of a scenario for you average gamer, even on console. Many games, especially in this genre, use a combination of both (often with voice chat being 3rd party, but still the community in general is capable of using both). This includes both PC and Console games. Now, I know, you think platform should dictate method, so I'm sure my mention of genre allows you to ignore my point; but I must stress that as the platforms homogenize (and they are homogenizing) the platform becomes less and less relevant; this makes by genre much, much, much more relevant. I'd even go so far to argue that the platforms have become similar enough that it is not an out of this world idea to think that consoles could support keyboards, and console gamers would use them where appropriate; if only there were some example I could use to demonstrate this happening already, or even as early as PS2.

    2. Community fragmentation over communication is already occurring. One simply needs to look at the threads regarding "turn off Area Chat permanently" or many of the text chat threads (after console release) to hear countless examples of people stating they remove themselves from Area Chat immediately and want it to be permanent. This is your fragmentation, and it only required Voice comms only to do it; adding text chat will not cause it, it already is happening. So, adding text communication actually will open up new methods of communication not only between gamers who have removed themselves from Area Chat, but also between those that chose to stay in Area Chat and those who chose to remove themselves; adding more options will actually allow for, shocker, more communication; people don't remove themselves from communication channels arbitrarily, they have a reason, and that reason exists whether another communication channel exists or not (see start of this paragraph if you need it spelled out).

    3. Real life is not always the best model for a system in a game (or software system in general). Many people will take QoL improvements that don't exactly mirror the real world either because they are more convenient or more fun. I speak on this as a Software Engineer; real life while great for modeling somethings is not always your best option when designing software, there are limits in the real world which do not exist in the virtual realm; so limiting yourself to 100% pure real world models is short sited and wasting opportunity.

    Your examples of just moving away from people while modeled off the real world is not a real solution in this game. First, one cannot move away from certain places without abandoning the activity, for example, crafting stations or the bank. Second, the annoying people are often trolls and when recognizing they are having an effect will follow; I've already had this happen in game. Your real world solution actually makes the game less fun and more inconvenient to play. So, what do people do, when the annoying behavior cannot be avoided, or when it becomes common enough (which is already happening) that dealing with an individual is no longer efficient, they remove themselves from the channel completely. See point 2 for the effects of this.

    4. I've yet to see an actual reputable study you've posted regarding this (maybe I missed it). In addition, marketing teams and research has been known to be incorrect or faulty in the past; especially when trying to explain complex concepts like consumer behavior and preferences (we tend to be "fickle"); one simply needs to look at failed businesses and products to see proof of this concept. So forgive me if I don't put a lot of weight in market research by itself, at least for an individual example; meaning on a global scale, the concept of Marketing is valid, and the information provided by market research can be valuable, when examined with in the context of all other information regarding a decision, product, market, consumer, etc; however, each individual case has a high likelihood of being completely wrong. New Coke says hi!

    Additionally, given the popularity of this discussion on all forums regarding this game (I know, forum users may not represent a good cross section of the people who will actually play the game), including polls, there seems to be a significant portion of the player base that is interested in text chat. Whether it is truly the majority (once again, due to the fact that we do not represent the entire spectrum of the potential player basis, this is impossible to know) or not doesn't really matter. What does matter is that a large group of customers do want the feature; so even if Market research is correct and "most" players want voice chat, there is a significant portion of the player base who should not be marginalized.

    5. You are right, there are built in communication methods. Let us examine the options:

    5.a PSN Party - Limited to 8 people. Once in a PSN party, all other voice communication (in game) is cutoff. I know XBL is very similar in this regard, so I will include it here. The side effect of this is using a PSN party eliminates all communication in game with people outside your party; how can you not see this as an issue.

    5.b PSN Messages - Every time you receive a message, by default, a notification appears in the upper left corner of your screen. This notification is extremely intrusive (and comes with an eventually annoying sound) while one is trying to play a game; more intrusive then an text box by magnitudes, especially when the PSN Message is active with multiple users (as a guild communication may be). One can disable the notification, but now one has no way to know when someone has posted something new to the message. This means one must constantly leave the game to check the message thread in order to "stay up to date".

    My guild actually tried to use PSN messages for communication when we found out text chat wouldn't be involved. It was a mess. First, in order to view the thread, the player has to leave the game (go to PSN home screen) every single time. Second, due to the constant (and I mean constant) notifications popping up, which is extremely distracting, we all disabled the notifications. This essentially lost the "real-time" advantage the method had compared to our guild sites forums. One either could sit in the message thread and keep up with the conversation, ignore the message thread and be out of the loop, or repeatedly enter and exit the game to try and do both. None of these are really solutions when compared to simple in game text chat.

    5.c As for XBL messages; I'm not sure how that would work with the app docking features; maybe it is a viable solution. I pretty much only use my XBone for XBox Video now and voice commands for cable, so I don't game on it much anymore. However, given your definition of a community being platform + game (which is how you support your argument that PC can be different from console) then we should be able to get text chat on PS4 even though XBL messages works for the XBone version, right? I mean, you aren't a hypocrite right?

    So, these communication options have distinct flaws that make them inferior to in game text chat and in game voice chat.



    Finally, I'll be completely honest, I have little respect for you, mostly because of the following:
    1. You seem to not read the posts of others and respond to their points directly. I don't care about what experience you claim to have on a message board; I care about the valid solutions or ideas you bring to the table. You do not bring those and you ignore arguments that are solid and valid against your points.
    2. Even though you claim, in your last post, you speak only for your own opinion and the opinion of those you know, you often phrase it in a way that claims it represents all console gamers; hence my last paragraph to you. I know your opinion is only your own, and possibly what has been reaffirmed by your social circles, you don't need to explain that to me; matter of fact, I'm calling you out on that point. You do not speak for all of us, so refrain from making non-verifiable statements regarding console players in general. I am also aware I don't represent every console gamer either; hence why I qualify my statements as "in my opinion" or "based upon my experience" or "among my [insert social circle]"; I don't make grand claims regarding console gamers as a whole.

    When you have to get this detailed in your response to something this blatantly obvious. Its kind of obvious this person is trolling. The majority of their arguments are easily disproved and the few logical thoughts they express have almost nothing to do with the argument they are making. Its Trolling 101. Target a Hot Button Topic. Take the stance against the majority. Insert some truth but let your target do most of the work for you.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • DenMoria
    DenMoria
    ✭✭✭✭✭
    As I'm brand new to TESO on PS4, it is disappointing to find out there's not text chat at all.

    I am not going to use my headphones and microphone. From my few hours playing already, I had to turn off the other player stuff completely since it was just hollering, noise and obscenities.

    Oh well. I guess I will have to solo, unless someone is willing to play in silence. :(

    PSN: sonny062699 | PSN: sonnypdx
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Pawkette wrote: »
    @Ace-2112, @Shunravi I'm not speaking to the precedent of other genre similar titles, but the platform as a whole. Text is not the preferred communication method on the platform and presents many accessibility issues. Most players don't have a keyboard attached to their console, most players probably aren't seated in a way that it would be effective to have a keyboard, and switching from keyboard to gamepad during high intensity play is pretty damn inefficient.

    I don't want text chat, and I don't want to be made to use it when playing a console game.

    (oh and I'm a chick)

    So your argument is every game out there without a need for text chat should be what we base the need of this game, in which every other game that falls in its genre has a text chat option?

    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Nocifer Deathblade
    I am glad that there are "outcry" for text option. I submitted request over at Xbox forums in 2013 only to be told by MSFT that they are not doing KB/Mouse due to competitive advantage over controllers. Because of that, I refused to buy ESO for Xbox since day one and focus on any games for PC that needs communication because I am Deaf Player.. ESO for Xbox is actually VERY bad for Deaf gamers..
    Nocifer Deathblade,The Imperial Dragon Knight
    The Ebonheart Pact Alliance
  • NDwarf
    NDwarf
    ✭✭✭
    Getting an optional text chat must be priority #1 on consoles for a million reasons listed above.

    Everquest Online Adventures had text chat, auction house, better guild management, and bank system on Playstation 2 back in 2002. In 2015 ESO on PS4 is like a pre 2000's mmo. Talk about 2 steps forward 8 steps back.

    So far I'm loving the game but no text chat is a huge "aw hell no." Voice chat is great for parties but it gets shut off in town, hell I shut off v/c must of the time due to majority of console players with bad mics. An mmo without text chat option? What were they thinking?

    edit : Voice chat is down on PS4 as far as I can tell. No text, no chat, now what? It's like playing a single player game with weird AI npc's that gets guard killed while pickpocketing/jumping around half naked.
    Edited by NDwarf on June 19, 2015 5:32PM
    "When people !@# with you you !@# with them ten times worse. Next thing you know, you're in a motel room with 24 beers and a half bucket of chicken. You see, that's how you get things done." Ricky, Trailer Park Boys.
  • StaticWax
    StaticWax
    ✭✭✭✭
    nastuug wrote: »
    StaticWax wrote: »
    uberkull wrote: »
    Daishin15 wrote: »
    I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.

    Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.

    Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.

    But, hey - to each their own.

    Then why allow up to 500 guild members in any given guild?

    Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.
    I wish nothing but joy for everyone.
  • AleTaras
    AleTaras
    ✭✭
    This game NEED a text chat. Stop!
  • nastuug
    nastuug
    ✭✭✭✭✭
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    uberkull wrote: »
    Daishin15 wrote: »
    I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.

    Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.

    Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.

    But, hey - to each their own.

    Then why allow up to 500 guild members in any given guild?

    Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.

    @StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.

    Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?
    Edited by nastuug on June 19, 2015 5:39PM
  • Merkabeh
    Merkabeh
    ✭✭✭
    Merkabeh wrote: »
    Merkabeh wrote: »
    It seems like an anti-social perspective in the thread. Or those who are anti guild store and feel that text chat is their place to use as a market.

    Ppl pay to block pop-ups and adds...why would they put this into the game for an alternate communication purpose. Maybe a limited 25 character chat bubble but nothing more (with a limit on how often the chat bubble could be used)

    I get the response to players who don't use etiquette with their mics but after mute it's not an issue.
    I just ask nicely or let them know everyone can hear their background noise and ask them to mute their mic.

    If they are rude, I mute them. If they are over the top and intentional or do so with malice I report them on Xbox.

    Otherwise, it's a great feature that's far better way of communication.

    Yes muting people repeatedly is a blast... No, wait, it is not; what happens is people just get fed up with it and remove themselves from the voice comms completely; leaving exactly 0 ways to effectively communicate (I'll concede those quick chat options as communication when you can describe a boss with mechanics with it) with these people, or with other people if you remove yourself from the voice comms.

    No communication channels is never better then multiple communication channels. Many people are abandoning voice chat with randoms in this game; my social guild (http://alessianorder.enjin.com/, 145 members currently) has many people who instantly remove themselves from Area chat.

    Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other. For example, text chat has voice comms beat hands down when it comes to multiple channel communication. I can have 1 chat window showing me messages from multiple channels at once; I can also type to multiple channels at once. With these voice comms, I can hear only 2 channels at once, and can't communicate effectively through those channels without monkeying around joining/leaving channels. There, off the top of my head, I can name at least one scenario, common to MMOs, in which text chat is the superior option; nullifying your last statement.

    Last note; I've been lurking on this board since PC launch, just an idea, but stop speaking for "console gamers"; I've seen you do this way too often when there were no console gamers here (because we couldn't post until we owned a copy of the game); limit your opinions to yourself, I am a console gamer and disagree with almost everything I've seen you stand for on this site.

    So first...let's not start calling people ignorant because you don't agree with their point of view or lack th ability to see their points of view. I don't know you personally and you don't know me....

    Now in regards to your comments:
    Muting people is a behavior no different than the behavior in life. The process occurs differently but muting voices or tex or even moving yourself away from things is a behavior that someone chooses to do or not to do. Depending of your values, preferences and lifestyle different actions and behaviors will drive you to different results. It's not the game, but people in large numbers over small concentrated areas. That's life.

    The behavior of removing yourself from area chat is actually what many should do unless they are attempting to communicate with people around them. If someone wants to interact verbally with others, they will turn on the proximity channel. If they don't, they will turn it off. Also if they are in console party chat, no in-game chat produces sound, just the pop-up icon that others are speaking. This is also normal behavior and doesn't require ZOS manipulation or changes.

    I'm definitely not ignorant and actually feel that I'm well informed on different forms of gaming communication, especially for console games and MMO games. Having worked in the gaming industry I have a perspective. You may or may not agree with my perspective but it's definitely not from ignorance. Perhaps you're identifying that I apply a responsibility to the players and support consistent form of communication by platform vs. a traditional use of cummunication by game genre. Again...not ignorance but it comes from years of experience.

    2 channels is more than enough to listen to and when you comprehend how the human brain processes input, the 2 voice channel approach is actually scientifically sound. The goal is to provide meaningful communication vs massive amounts of unfocused communication.

    Lastly...your opinion is fine (how I speak for console gamers) but as I've shared with many others. My inbox on console and friends lists in addition to console specific forum posts and PM inbox are representative of my voice +others who do not post here. You're fine to disagree or differ in opinion but understand that our circles may not cross.
    You're opinions and even those in your circles are just as representative of console gamers as mine.

    There are many people who don't play the way you and I like to play. There are those who use some of me and some of you and then there at those who closely resemble one or the other.

    That's the reality of console gamers as many times console gamers and PC gamers are the same humans who have different preferences by platform. I'm one of those people

    Best wishes

    I didn't call you ignorant, I qualified it "Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other". So, are you admitting you fail to see this simple fact? Or are you admitting now that reading comprehension is not your strength? Since you seem to believe I think you are ignorant in my eyes?

    Now, on to the topic at hand, I believe I see your point of view completely, let me sum it up for you:

    1. With in a game community the tools for communication should be simple and standardized. Game community is defined by you as a game on a given platform.
    2. Multiple methods of communication will fragment the community into groups who prioritize one version of communication over the other.
    3. This is inferred from your posts, but I think you believe this: the tools for communication should be modeled on real life scenarios.
    4. "Marketing Studies" have shown "console gamers" prefer voice comms to text chat.
    5. Each console has built in methods of communication that can be utilized, so the game does not need to provide text chat in game.
    6. Other 3rd party text communication exists that can be used by the players if they desire it (I may be remembering wrong, but I believe you have stated this, if I am remembering wrong, please feel free to ignore my rebuttal below).

    Is that accurate to your points? Please remind me if I've forgotten some of them. I've not included your ridiculous arguments that keyboards are only for PCs because keyboards are the primary input for PCs; and consoles have a primary input of controllers. Many games have shown millions of people using keyboards on a console, this controller only stereotype is really an outdated view of the console gamer and seriously understates our resourcefulness.

    Now, let me address these points.

    1. I agree, it should be simple and standard. Where we disagree is I don't believe voice comms + text chat is too complex of a scenario for you average gamer, even on console. Many games, especially in this genre, use a combination of both (often with voice chat being 3rd party, but still the community in general is capable of using both). This includes both PC and Console games. Now, I know, you think platform should dictate method, so I'm sure my mention of genre allows you to ignore my point; but I must stress that as the platforms homogenize (and they are homogenizing) the platform becomes less and less relevant; this makes by genre much, much, much more relevant. I'd even go so far to argue that the platforms have become similar enough that it is not an out of this world idea to think that consoles could support keyboards, and console gamers would use them where appropriate; if only there were some example I could use to demonstrate this happening already, or even as early as PS2.

    2. Community fragmentation over communication is already occurring. One simply needs to look at the threads regarding "turn off Area Chat permanently" or many of the text chat threads (after console release) to hear countless examples of people stating they remove themselves from Area Chat immediately and want it to be permanent. This is your fragmentation, and it only required Voice comms only to do it; adding text chat will not cause it, it already is happening. So, adding text communication actually will open up new methods of communication not only between gamers who have removed themselves from Area Chat, but also between those that chose to stay in Area Chat and those who chose to remove themselves; adding more options will actually allow for, shocker, more communication; people don't remove themselves from communication channels arbitrarily, they have a reason, and that reason exists whether another communication channel exists or not (see start of this paragraph if you need it spelled out).

    3. Real life is not always the best model for a system in a game (or software system in general). Many people will take QoL improvements that don't exactly mirror the real world either because they are more convenient or more fun. I speak on this as a Software Engineer; real life while great for modeling somethings is not always your best option when designing software, there are limits in the real world which do not exist in the virtual realm; so limiting yourself to 100% pure real world models is short sited and wasting opportunity.

    Your examples of just moving away from people while modeled off the real world is not a real solution in this game. First, one cannot move away from certain places without abandoning the activity, for example, crafting stations or the bank. Second, the annoying people are often trolls and when recognizing they are having an effect will follow; I've already had this happen in game. Your real world solution actually makes the game less fun and more inconvenient to play. So, what do people do, when the annoying behavior cannot be avoided, or when it becomes common enough (which is already happening) that dealing with an individual is no longer efficient, they remove themselves from the channel completely. See point 2 for the effects of this.

    4. I've yet to see an actual reputable study you've posted regarding this (maybe I missed it). In addition, marketing teams and research has been known to be incorrect or faulty in the past; especially when trying to explain complex concepts like consumer behavior and preferences (we tend to be "fickle"); one simply needs to look at failed businesses and products to see proof of this concept. So forgive me if I don't put a lot of weight in market research by itself, at least for an individual example; meaning on a global scale, the concept of Marketing is valid, and the information provided by market research can be valuable, when examined with in the context of all other information regarding a decision, product, market, consumer, etc; however, each individual case has a high likelihood of being completely wrong. New Coke says hi!

    Additionally, given the popularity of this discussion on all forums regarding this game (I know, forum users may not represent a good cross section of the people who will actually play the game), including polls, there seems to be a significant portion of the player base that is interested in text chat. Whether it is truly the majority (once again, due to the fact that we do not represent the entire spectrum of the potential player basis, this is impossible to know) or not doesn't really matter. What does matter is that a large group of customers do want the feature; so even if Market research is correct and "most" players want voice chat, there is a significant portion of the player base who should not be marginalized.

    5. You are right, there are built in communication methods. Let us examine the options:

    5.a PSN Party - Limited to 8 people. Once in a PSN party, all other voice communication (in game) is cutoff. I know XBL is very similar in this regard, so I will include it here. The side effect of this is using a PSN party eliminates all communication in game with people outside your party; how can you not see this as an issue.

    5.b PSN Messages - Every time you receive a message, by default, a notification appears in the upper left corner of your screen. This notification is extremely intrusive (and comes with an eventually annoying sound) while one is trying to play a game; more intrusive then an text box by magnitudes, especially when the PSN Message is active with multiple users (as a guild communication may be). One can disable the notification, but now one has no way to know when someone has posted something new to the message. This means one must constantly leave the game to check the message thread in order to "stay up to date".

    My guild actually tried to use PSN messages for communication when we found out text chat wouldn't be involved. It was a mess. First, in order to view the thread, the player has to leave the game (go to PSN home screen) every single time. Second, due to the constant (and I mean constant) notifications popping up, which is extremely distracting, we all disabled the notifications. This essentially lost the "real-time" advantage the method had compared to our guild sites forums. One either could sit in the message thread and keep up with the conversation, ignore the message thread and be out of the loop, or repeatedly enter and exit the game to try and do both. None of these are really solutions when compared to simple in game text chat.

    5.c As for XBL messages; I'm not sure how that would work with the app docking features; maybe it is a viable solution. I pretty much only use my XBone for XBox Video now and voice commands for cable, so I don't game on it much anymore. However, given your definition of a community being platform + game (which is how you support your argument that PC can be different from console) then we should be able to get text chat on PS4 even though XBL messages works for the XBone version, right? I mean, you aren't a hypocrite right?

    So, these communication options have distinct flaws that make them inferior to in game text chat and in game voice chat.



    Finally, I'll be completely honest, I have little respect for you, mostly because of the following:
    1. You seem to not read the posts of others and respond to their points directly. I don't care about what experience you claim to have on a message board; I care about the valid solutions or ideas you bring to the table. You do not bring those and you ignore arguments that are solid and valid against your points.
    2. Even though you claim, in your last post, you speak only for your own opinion and the opinion of those you know, you often phrase it in a way that claims it represents all console gamers; hence my last paragraph to you. I know your opinion is only your own, and possibly what has been reaffirmed by your social circles, you don't need to explain that to me; matter of fact, I'm calling you out on that point. You do not speak for all of us, so refrain from making non-verifiable statements regarding console players in general. I am also aware I don't represent every console gamer either; hence why I qualify my statements as "in my opinion" or "based upon my experience" or "among my [insert social circle]"; I don't make grand claims regarding console gamers as a whole.

    When you have to get this detailed in your response to something this blatantly obvious. Its kind of obvious this person is trolling. The majority of their arguments are easily disproved and the few logical thoughts they express have almost nothing to do with the argument they are making. Its Trolling 101. Target a Hot Button Topic. Take the stance against the majority. Insert some truth but let your target do most of the work for you.

    Perhaps. Either way, if I have explained myself fully, I am satisfied with my post regardless of whether a troll goaded me into posting, or it is in response to a legitimate post by another person.

    Now you may think me unsavvy for falling victim to what you believe is an obvious troll, but I still stand by these points whether or not NewBlackSmurf is a troll (which I honestly don't believe he is, I seriously think he believes what he is posting).
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • StaticWax
    StaticWax
    ✭✭✭✭
    nastuug wrote: »
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    uberkull wrote: »
    Daishin15 wrote: »
    I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.

    Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.

    Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.

    But, hey - to each their own.

    Then why allow up to 500 guild members in any given guild?

    Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.

    @StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.

    Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?

    If you can't figure out a way to coordinate your 500 member guild, then that's on you. Saying it's impossible is a short cut to thinking. Have your 500 m guild if that's what you're into. Use the tools in front of you.

    If you ask me, text chat w/500 members is a circus anyway. Might as well just be in global/zone chat. It's ridiculous. Zeni gave you the "option" to form a 500 m guild. Sink or swim with it. The trade off is, small guild = tight comms with well known folks or giant guild = dungeon finder quality peeps with crap comms. The choice is yours. You choose the zerg, deal with it. You're doing it to yourself.

    There is no inherently right or wrong answer here, folks. This is a subjective opinion based "feature" that does not exist in this game.
    I wish nothing but joy for everyone.
  • Merkabeh
    Merkabeh
    ✭✭✭
    nastuug wrote: »
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    uberkull wrote: »
    Daishin15 wrote: »
    I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.

    Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.

    Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.

    But, hey - to each their own.

    Then why allow up to 500 guild members in any given guild?

    Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.

    @StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.

    Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?

    More importantly, why is the minimum to have a guild store 50 members? That doesn't scream small close knit community.

    I repeat, to use a basic feature of guilds (and the only way, on console, effectively trade with players outside your guild, through kiosks), you already have to be in the medium/large range for guild size...as a minimum.

    Yeah, definitely makes me think it was designed for small communities. /sarcasm
    Edited by Merkabeh on June 19, 2015 6:17PM
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • nastuug
    nastuug
    ✭✭✭✭✭
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    uberkull wrote: »
    Daishin15 wrote: »
    I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.

    Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.

    Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.

    But, hey - to each their own.

    Then why allow up to 500 guild members in any given guild?

    Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.

    @StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.

    Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?

    If you can't figure out a way to coordinate your 500 member guild, then that's on you. Saying it's impossible is a short cut to thinking. Have your 500 m guild if that's what you're into. Use the tools in front of you.

    If you ask me, text chat w/500 members is a circus anyway. Might as well just be in global/zone chat. It's ridiculous. Zeni gave you the "option" to form a 500 m guild. Sink or swim with it. The trade off is, small guild = tight comms with well known folks or giant guild = dungeon finder quality peeps with crap comms. The choice is yours. You choose the zerg, deal with it. You're doing it to yourself.

    There is no inherently right or wrong answer here, folks. This is a subjective opinion based "feature" that does not exist in this game.

    I'm assuming you're in agreement that voice chat w/ 500 members is a circus x 100?
  • StaticWax
    StaticWax
    ✭✭✭✭
    nastuug wrote: »
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    uberkull wrote: »
    Daishin15 wrote: »
    I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.

    Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.

    Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.

    But, hey - to each their own.

    Then why allow up to 500 guild members in any given guild?

    Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.

    @StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.

    Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?

    If you can't figure out a way to coordinate your 500 member guild, then that's on you. Saying it's impossible is a short cut to thinking. Have your 500 m guild if that's what you're into. Use the tools in front of you.

    If you ask me, text chat w/500 members is a circus anyway. Might as well just be in global/zone chat. It's ridiculous. Zeni gave you the "option" to form a 500 m guild. Sink or swim with it. The trade off is, small guild = tight comms with well known folks or giant guild = dungeon finder quality peeps with crap comms. The choice is yours. You choose the zerg, deal with it. You're doing it to yourself.

    There is no inherently right or wrong answer here, folks. This is a subjective opinion based "feature" that does not exist in this game.

    I'm assuming you're in agreement that voice chat w/ 500 members is a circus x 100?

    I'm no advocate for spam, vocal or text. Of course with proper discipline, either can work. It's not impossible.
    I wish nothing but joy for everyone.
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    uberkull wrote: »
    Daishin15 wrote: »
    I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.

    Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.

    Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.

    But, hey - to each their own.

    Then why allow up to 500 guild members in any given guild?

    Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.

    @StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.

    Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?

    If you can't figure out a way to coordinate your 500 member guild, then that's on you. Saying it's impossible is a short cut to thinking. Have your 500 m guild if that's what you're into. Use the tools in front of you.

    If you ask me, text chat w/500 members is a circus anyway. Might as well just be in global/zone chat. It's ridiculous. Zeni gave you the "option" to form a 500 m guild. Sink or swim with it. The trade off is, small guild = tight comms with well known folks or giant guild = dungeon finder quality peeps with crap comms. The choice is yours. You choose the zerg, deal with it. You're doing it to yourself.

    There is no inherently right or wrong answer here, folks. This is a subjective opinion based "feature" that does not exist in this game.

    I'm assuming you're in agreement that voice chat w/ 500 members is a circus x 100?

    I'm no advocate for spam, vocal or text. Of course with proper discipline, either can work. It's not impossible.

    Please oh great master, teach us how to instill discipline on area/zone.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Raash
    Raash
    ✭✭✭✭
    I am glad that there are "outcry" for text option. I submitted request over at Xbox forums in 2013 only to be told by MSFT that they are not doing KB/Mouse due to competitive advantage over controllers. Because of that, I refused to buy ESO for Xbox since day one and focus on any games for PC that needs communication because I am Deaf Player.. ESO for Xbox is actually VERY bad for Deaf gamers..

    I´ve seen this "help the deaf people" -argument all over this thread. If that is the best argument there is for a text chat then I guess you guys wont go very far since i seriously doubt Z-Max would invest time/money on what much be less then 1 % of the players?

    Not to be that guy but I am not so sure playing video games are a human right really.
  • heartburnkid
    heartburnkid
    ✭✭✭
    This game needs an alternate form of communication. You simply can not alienate deaf gamers.
  • Th2GrimReaper
    Jaronking wrote: »
    This is just stupid their 721 post in this thread for something that's not needed.All the post are basically about the same thing most of you just want to spam text chat so you can spam WTS some random thing.Where most players can build themselve or know someone who can build or get it for them.Their iterally no need for chat text.I hope they never add it to the Console version.

    Can someone please give me a good reason to add chat text other the how are Deaf players supposed to communicate,Which is a good reason I want as many people to be able to enjoy the game as possible but other then that I see no reason to add it.

    Not needed? The damn voice chat works whenever it wants
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    @Raash, yea the deaf argument is getting old, because f*** 'em right? I think the 'i dont find that voice only is enough for socialization in an mmo' is strong too. And its well portrayed imo.
    MissBizz wrote: »
    Figured I'd throw my 2 cents in.

    I find voice chat to be less social and far more restrictive in meeting new people than text chat.

    1. More people can talk in text chat than in voice chat. Voice chat causes people to be cut off, confusing if there is more than one conversation going on

    2. I am restricted. A) If I am doing a dungeon with my group - I cannot talk to my guild. Well, if my group was in guild chat, sure I could, but I'm sure they wouldn't enjoy "heal me" "I need a res" "I'm out of magicka" being yelled. Comparison: On PC, I can be on voice chat with my group, and still view the guild chat. If I see a question come up and nobody answers, when I have a moment I can answer that question. On console - I would have never have even known that question was asked. B ) Let's say I am enjoying hanging out with my guild, and I meet a random new person who seems to be doing the quests with me. I must abandon my guild chat to speak with this new person in the area. On PC, I could use /say and never leave my guild chat. It's also a lot slower having to go through the menus on console to move voice chat zones.

    3. I don't find voice chat to help meeting anyone better. A)Many people keep saying to go into Party Chat so you don't need to listen to terrible things - well.. that's not very social. You have now effectively cut off just chatting with someone you meet up with in game B ) Once again, see issue of choosing guild over area or vice versa

    4. I can't listen. As in - I cannot listen to the great voice acting I enjoy so much. Well, I can... but that means I need to be anti-social and turn off voice chat - I can't tell the entire guild or area to be quiet while I listen to an NPC. On PC, when I want to quest and listen - I don't use voice chat, I use text.

    5. I have ran into many many people who don't have (or won't use) mics. Well... now I don't ever get to know them I guess. PSN messages are not a viable way to chat, and neither is mail.

    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • nastuug
    nastuug
    ✭✭✭✭✭
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    nastuug wrote: »
    StaticWax wrote: »
    uberkull wrote: »
    Daishin15 wrote: »
    I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.

    Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.

    Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.

    But, hey - to each their own.

    Then why allow up to 500 guild members in any given guild?

    Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.

    @StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.

    Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?

    If you can't figure out a way to coordinate your 500 member guild, then that's on you. Saying it's impossible is a short cut to thinking. Have your 500 m guild if that's what you're into. Use the tools in front of you.

    If you ask me, text chat w/500 members is a circus anyway. Might as well just be in global/zone chat. It's ridiculous. Zeni gave you the "option" to form a 500 m guild. Sink or swim with it. The trade off is, small guild = tight comms with well known folks or giant guild = dungeon finder quality peeps with crap comms. The choice is yours. You choose the zerg, deal with it. You're doing it to yourself.

    There is no inherently right or wrong answer here, folks. This is a subjective opinion based "feature" that does not exist in this game.

    I'm assuming you're in agreement that voice chat w/ 500 members is a circus x 100?

    I'm no advocate for spam, vocal or text. Of course with proper discipline, either can work. It's not impossible.

    @StaticWax Fair enough. Though you have to admit, it's much easier to adjust a custom channel in text chat on PC to only allow incoming whispers or a specific guild chat, so you see very limited chat. Something you cannot streamline appropriately with voice.
    Edited by nastuug on June 19, 2015 7:30PM
  • tallenn
    tallenn
    ✭✭✭
    Merkabeh wrote: »
    Merkabeh wrote: »
    Merkabeh wrote: »
    It seems like an anti-social perspective in the thread. Or those who are anti guild store and feel that text chat is their place to use as a market.

    Ppl pay to block pop-ups and adds...why would they put this into the game for an alternate communication purpose. Maybe a limited 25 character chat bubble but nothing more (with a limit on how often the chat bubble could be used)

    I get the response to players who don't use etiquette with their mics but after mute it's not an issue.
    I just ask nicely or let them know everyone can hear their background noise and ask them to mute their mic.

    If they are rude, I mute them. If they are over the top and intentional or do so with malice I report them on Xbox.

    Otherwise, it's a great feature that's far better way of communication.

    Yes muting people repeatedly is a blast... No, wait, it is not; what happens is people just get fed up with it and remove themselves from the voice comms completely; leaving exactly 0 ways to effectively communicate (I'll concede those quick chat options as communication when you can describe a boss with mechanics with it) with these people, or with other people if you remove yourself from the voice comms.

    No communication channels is never better then multiple communication channels. Many people are abandoning voice chat with randoms in this game; my social guild (http://alessianorder.enjin.com/, 145 members currently) has many people who instantly remove themselves from Area chat.

    Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other. For example, text chat has voice comms beat hands down when it comes to multiple channel communication. I can have 1 chat window showing me messages from multiple channels at once; I can also type to multiple channels at once. With these voice comms, I can hear only 2 channels at once, and can't communicate effectively through those channels without monkeying around joining/leaving channels. There, off the top of my head, I can name at least one scenario, common to MMOs, in which text chat is the superior option; nullifying your last statement.

    Last note; I've been lurking on this board since PC launch, just an idea, but stop speaking for "console gamers"; I've seen you do this way too often when there were no console gamers here (because we couldn't post until we owned a copy of the game); limit your opinions to yourself, I am a console gamer and disagree with almost everything I've seen you stand for on this site.

    So first...let's not start calling people ignorant because you don't agree with their point of view or lack th ability to see their points of view. I don't know you personally and you don't know me....

    Now in regards to your comments:
    Muting people is a behavior no different than the behavior in life. The process occurs differently but muting voices or tex or even moving yourself away from things is a behavior that someone chooses to do or not to do. Depending of your values, preferences and lifestyle different actions and behaviors will drive you to different results. It's not the game, but people in large numbers over small concentrated areas. That's life.

    The behavior of removing yourself from area chat is actually what many should do unless they are attempting to communicate with people around them. If someone wants to interact verbally with others, they will turn on the proximity channel. If they don't, they will turn it off. Also if they are in console party chat, no in-game chat produces sound, just the pop-up icon that others are speaking. This is also normal behavior and doesn't require ZOS manipulation or changes.

    I'm definitely not ignorant and actually feel that I'm well informed on different forms of gaming communication, especially for console games and MMO games. Having worked in the gaming industry I have a perspective. You may or may not agree with my perspective but it's definitely not from ignorance. Perhaps you're identifying that I apply a responsibility to the players and support consistent form of communication by platform vs. a traditional use of cummunication by game genre. Again...not ignorance but it comes from years of experience.

    2 channels is more than enough to listen to and when you comprehend how the human brain processes input, the 2 voice channel approach is actually scientifically sound. The goal is to provide meaningful communication vs massive amounts of unfocused communication.

    Lastly...your opinion is fine (how I speak for console gamers) but as I've shared with many others. My inbox on console and friends lists in addition to console specific forum posts and PM inbox are representative of my voice +others who do not post here. You're fine to disagree or differ in opinion but understand that our circles may not cross.
    You're opinions and even those in your circles are just as representative of console gamers as mine.

    There are many people who don't play the way you and I like to play. There are those who use some of me and some of you and then there at those who closely resemble one or the other.

    That's the reality of console gamers as many times console gamers and PC gamers are the same humans who have different preferences by platform. I'm one of those people

    Best wishes

    I didn't call you ignorant, I qualified it "Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other". So, are you admitting you fail to see this simple fact? Or are you admitting now that reading comprehension is not your strength? Since you seem to believe I think you are ignorant in my eyes?

    Now, on to the topic at hand, I believe I see your point of view completely, let me sum it up for you:

    1. With in a game community the tools for communication should be simple and standardized. Game community is defined by you as a game on a given platform.
    2. Multiple methods of communication will fragment the community into groups who prioritize one version of communication over the other.
    3. This is inferred from your posts, but I think you believe this: the tools for communication should be modeled on real life scenarios.
    4. "Marketing Studies" have shown "console gamers" prefer voice comms to text chat.
    5. Each console has built in methods of communication that can be utilized, so the game does not need to provide text chat in game.
    6. Other 3rd party text communication exists that can be used by the players if they desire it (I may be remembering wrong, but I believe you have stated this, if I am remembering wrong, please feel free to ignore my rebuttal below).

    Is that accurate to your points? Please remind me if I've forgotten some of them. I've not included your ridiculous arguments that keyboards are only for PCs because keyboards are the primary input for PCs; and consoles have a primary input of controllers. Many games have shown millions of people using keyboards on a console, this controller only stereotype is really an outdated view of the console gamer and seriously understates our resourcefulness.

    Now, let me address these points.

    1. I agree, it should be simple and standard. Where we disagree is I don't believe voice comms + text chat is too complex of a scenario for you average gamer, even on console. Many games, especially in this genre, use a combination of both (often with voice chat being 3rd party, but still the community in general is capable of using both). This includes both PC and Console games. Now, I know, you think platform should dictate method, so I'm sure my mention of genre allows you to ignore my point; but I must stress that as the platforms homogenize (and they are homogenizing) the platform becomes less and less relevant; this makes by genre much, much, much more relevant. I'd even go so far to argue that the platforms have become similar enough that it is not an out of this world idea to think that consoles could support keyboards, and console gamers would use them where appropriate; if only there were some example I could use to demonstrate this happening already, or even as early as PS2.

    2. Community fragmentation over communication is already occurring. One simply needs to look at the threads regarding "turn off Area Chat permanently" or many of the text chat threads (after console release) to hear countless examples of people stating they remove themselves from Area Chat immediately and want it to be permanent. This is your fragmentation, and it only required Voice comms only to do it; adding text chat will not cause it, it already is happening. So, adding text communication actually will open up new methods of communication not only between gamers who have removed themselves from Area Chat, but also between those that chose to stay in Area Chat and those who chose to remove themselves; adding more options will actually allow for, shocker, more communication; people don't remove themselves from communication channels arbitrarily, they have a reason, and that reason exists whether another communication channel exists or not (see start of this paragraph if you need it spelled out).

    3. Real life is not always the best model for a system in a game (or software system in general). Many people will take QoL improvements that don't exactly mirror the real world either because they are more convenient or more fun. I speak on this as a Software Engineer; real life while great for modeling somethings is not always your best option when designing software, there are limits in the real world which do not exist in the virtual realm; so limiting yourself to 100% pure real world models is short sited and wasting opportunity.

    Your examples of just moving away from people while modeled off the real world is not a real solution in this game. First, one cannot move away from certain places without abandoning the activity, for example, crafting stations or the bank. Second, the annoying people are often trolls and when recognizing they are having an effect will follow; I've already had this happen in game. Your real world solution actually makes the game less fun and more inconvenient to play. So, what do people do, when the annoying behavior cannot be avoided, or when it becomes common enough (which is already happening) that dealing with an individual is no longer efficient, they remove themselves from the channel completely. See point 2 for the effects of this.

    4. I've yet to see an actual reputable study you've posted regarding this (maybe I missed it). In addition, marketing teams and research has been known to be incorrect or faulty in the past; especially when trying to explain complex concepts like consumer behavior and preferences (we tend to be "fickle"); one simply needs to look at failed businesses and products to see proof of this concept. So forgive me if I don't put a lot of weight in market research by itself, at least for an individual example; meaning on a global scale, the concept of Marketing is valid, and the information provided by market research can be valuable, when examined with in the context of all other information regarding a decision, product, market, consumer, etc; however, each individual case has a high likelihood of being completely wrong. New Coke says hi!

    Additionally, given the popularity of this discussion on all forums regarding this game (I know, forum users may not represent a good cross section of the people who will actually play the game), including polls, there seems to be a significant portion of the player base that is interested in text chat. Whether it is truly the majority (once again, due to the fact that we do not represent the entire spectrum of the potential player basis, this is impossible to know) or not doesn't really matter. What does matter is that a large group of customers do want the feature; so even if Market research is correct and "most" players want voice chat, there is a significant portion of the player base who should not be marginalized.

    5. You are right, there are built in communication methods. Let us examine the options:

    5.a PSN Party - Limited to 8 people. Once in a PSN party, all other voice communication (in game) is cutoff. I know XBL is very similar in this regard, so I will include it here. The side effect of this is using a PSN party eliminates all communication in game with people outside your party; how can you not see this as an issue.

    5.b PSN Messages - Every time you receive a message, by default, a notification appears in the upper left corner of your screen. This notification is extremely intrusive (and comes with an eventually annoying sound) while one is trying to play a game; more intrusive then an text box by magnitudes, especially when the PSN Message is active with multiple users (as a guild communication may be). One can disable the notification, but now one has no way to know when someone has posted something new to the message. This means one must constantly leave the game to check the message thread in order to "stay up to date".

    My guild actually tried to use PSN messages for communication when we found out text chat wouldn't be involved. It was a mess. First, in order to view the thread, the player has to leave the game (go to PSN home screen) every single time. Second, due to the constant (and I mean constant) notifications popping up, which is extremely distracting, we all disabled the notifications. This essentially lost the "real-time" advantage the method had compared to our guild sites forums. One either could sit in the message thread and keep up with the conversation, ignore the message thread and be out of the loop, or repeatedly enter and exit the game to try and do both. None of these are really solutions when compared to simple in game text chat.

    5.c As for XBL messages; I'm not sure how that would work with the app docking features; maybe it is a viable solution. I pretty much only use my XBone for XBox Video now and voice commands for cable, so I don't game on it much anymore. However, given your definition of a community being platform + game (which is how you support your argument that PC can be different from console) then we should be able to get text chat on PS4 even though XBL messages works for the XBone version, right? I mean, you aren't a hypocrite right?

    So, these communication options have distinct flaws that make them inferior to in game text chat and in game voice chat.



    Finally, I'll be completely honest, I have little respect for you, mostly because of the following:
    1. You seem to not read the posts of others and respond to their points directly. I don't care about what experience you claim to have on a message board; I care about the valid solutions or ideas you bring to the table. You do not bring those and you ignore arguments that are solid and valid against your points.
    2. Even though you claim, in your last post, you speak only for your own opinion and the opinion of those you know, you often phrase it in a way that claims it represents all console gamers; hence my last paragraph to you. I know your opinion is only your own, and possibly what has been reaffirmed by your social circles, you don't need to explain that to me; matter of fact, I'm calling you out on that point. You do not speak for all of us, so refrain from making non-verifiable statements regarding console players in general. I am also aware I don't represent every console gamer either; hence why I qualify my statements as "in my opinion" or "based upon my experience" or "among my [insert social circle]"; I don't make grand claims regarding console gamers as a whole.

    When you have to get this detailed in your response to something this blatantly obvious. Its kind of obvious this person is trolling. The majority of their arguments are easily disproved and the few logical thoughts they express have almost nothing to do with the argument they are making. Its Trolling 101. Target a Hot Button Topic. Take the stance against the majority. Insert some truth but let your target do most of the work for you.

    Perhaps. Either way, if I have explained myself fully, I am satisfied with my post regardless of whether a troll goaded me into posting, or it is in response to a legitimate post by another person.

    Now you may think me unsavvy for falling victim to what you believe is an obvious troll, but I still stand by these points whether or not NewBlackSmurf is a troll (which I honestly don't believe he is, I seriously think he believes what he is posting).

    Regardless, it was a great post, that laid out the text chat points exceedingly well. I enjoyed reading it, even if it fell on deaf ears of the person it was intended for.
  • BigM
    BigM
    ✭✭✭✭✭
    What was the idea behind a MMO when it first came out?

    Pro:
    1. To role-play!
    2. Meet new people and group!
    3. Ask questions in chat that allows you to quickly get answers.

    Cons:
    1. No way to really role-play on consoles.
    2. Really hard to meet and talk to people.
    3. Have to get out of game to find out something with game!

    I really feel sorry for you console players.
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • Pawkette
    Pawkette
    ✭✭✭
    @Sidney I was simply responding to another forum posters question as to why I'd want it to be optional if it were something Zenimax Online decided to add. Please stop being outraged at everything I type, it's a bit unsettling.
    I love Lua
    Mac: Pawkette< Templar, DC >
    PS4: Pawkette< Templar, AD >
  • Pawkette
    Pawkette
    ✭✭✭
    @Korah_Eaglecry in this case it is my hope that bringing the experience of an MMORPG to console would forgo what I consider dated communication methods tailored to an audience that is incredibly reactionary. What I consider a good social experience involves the ability to talk to other people, and while I accept that not everyone is capable of hearing or speaking, these are generally not things the console platform tries to address.

    Bringing a Keyboard & Mouse focused game to a platform that is tailored for a gamepad often involves consideration. As you can see the UI is different for the console version of the game because people have access to a different form of input. It is the standard for the platform, just as voice chat is the standard for the platform. It stands to reason that because Zenimax Online decided to use each platform's social features instead of their own existing ones, that they are trying to fit well with the platform, instead of asking people on the platform to conform to the PC standard.
    I love Lua
    Mac: Pawkette< Templar, DC >
    PS4: Pawkette< Templar, AD >
  • r.kolasab14_ESO
    Game needs text chat so very bad and add options to not view text chat for people that don't want it.Its a no brainer
    everyone wins.
  • Zazaaji
    Zazaaji
    ✭✭✭✭
    Game needs text chat so very bad and add options to not view text chat for people that don't want it.Its a no brainer
    everyone wins.
    Except ZoS, they'd lose because they'd have to admit that their idea of removing text chat in its entirely on consoles was a bad choice. That's the heart of this whole problem, I'm pretty sure.
    -
    Edited by Zazaaji on June 19, 2015 8:58PM
    English is not my first language, Finnish is.
    Please don't heap on me for grammar problems.
  • r.kolasab14_ESO
    They won't lose least not in the pocket book aka bank account.
This discussion has been closed.