NewBlacksmurf wrote: »NewBlacksmurf wrote: »It seems like an anti-social perspective in the thread. Or those who are anti guild store and feel that text chat is their place to use as a market.
Ppl pay to block pop-ups and adds...why would they put this into the game for an alternate communication purpose. Maybe a limited 25 character chat bubble but nothing more (with a limit on how often the chat bubble could be used)
I get the response to players who don't use etiquette with their mics but after mute it's not an issue.
I just ask nicely or let them know everyone can hear their background noise and ask them to mute their mic.
If they are rude, I mute them. If they are over the top and intentional or do so with malice I report them on Xbox.
Otherwise, it's a great feature that's far better way of communication.
Yes muting people repeatedly is a blast... No, wait, it is not; what happens is people just get fed up with it and remove themselves from the voice comms completely; leaving exactly 0 ways to effectively communicate (I'll concede those quick chat options as communication when you can describe a boss with mechanics with it) with these people, or with other people if you remove yourself from the voice comms.
No communication channels is never better then multiple communication channels. Many people are abandoning voice chat with randoms in this game; my social guild (http://alessianorder.enjin.com/, 145 members currently) has many people who instantly remove themselves from Area chat.
Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other. For example, text chat has voice comms beat hands down when it comes to multiple channel communication. I can have 1 chat window showing me messages from multiple channels at once; I can also type to multiple channels at once. With these voice comms, I can hear only 2 channels at once, and can't communicate effectively through those channels without monkeying around joining/leaving channels. There, off the top of my head, I can name at least one scenario, common to MMOs, in which text chat is the superior option; nullifying your last statement.
Last note; I've been lurking on this board since PC launch, just an idea, but stop speaking for "console gamers"; I've seen you do this way too often when there were no console gamers here (because we couldn't post until we owned a copy of the game); limit your opinions to yourself, I am a console gamer and disagree with almost everything I've seen you stand for on this site.
So first...let's not start calling people ignorant because you don't agree with their point of view or lack th ability to see their points of view. I don't know you personally and you don't know me....
Now in regards to your comments:
Muting people is a behavior no different than the behavior in life. The process occurs differently but muting voices or tex or even moving yourself away from things is a behavior that someone chooses to do or not to do. Depending of your values, preferences and lifestyle different actions and behaviors will drive you to different results. It's not the game, but people in large numbers over small concentrated areas. That's life.
The behavior of removing yourself from area chat is actually what many should do unless they are attempting to communicate with people around them. If someone wants to interact verbally with others, they will turn on the proximity channel. If they don't, they will turn it off. Also if they are in console party chat, no in-game chat produces sound, just the pop-up icon that others are speaking. This is also normal behavior and doesn't require ZOS manipulation or changes.
I'm definitely not ignorant and actually feel that I'm well informed on different forms of gaming communication, especially for console games and MMO games. Having worked in the gaming industry I have a perspective. You may or may not agree with my perspective but it's definitely not from ignorance. Perhaps you're identifying that I apply a responsibility to the players and support consistent form of communication by platform vs. a traditional use of cummunication by game genre. Again...not ignorance but it comes from years of experience.
2 channels is more than enough to listen to and when you comprehend how the human brain processes input, the 2 voice channel approach is actually scientifically sound. The goal is to provide meaningful communication vs massive amounts of unfocused communication.
Lastly...your opinion is fine (how I speak for console gamers) but as I've shared with many others. My inbox on console and friends lists in addition to console specific forum posts and PM inbox are representative of my voice +others who do not post here. You're fine to disagree or differ in opinion but understand that our circles may not cross.
You're opinions and even those in your circles are just as representative of console gamers as mine.
There are many people who don't play the way you and I like to play. There are those who use some of me and some of you and then there at those who closely resemble one or the other.
That's the reality of console gamers as many times console gamers and PC gamers are the same humans who have different preferences by platform. I'm one of those people
Best wishes
@Vulsahdaal would a registry work? Perhaps an auction house and a guild registry. There are nearly always multiple ways to solve a problem.
@yeffy I tend to spend a lot of time blocking and ignoring people in chat, having it take up a large portion of my screen for something I don't find useful seems like a negative to me. If I want to read what people have to say, I'll sit at my computer and read
This is just stupid their 721 post in this thread for something that's not needed.All the post are basically about the same thing most of you just want to spam text chat so you can spam WTS some random thing.Where most players can build themselve or know someone who can build or get it for them.Their iterally no need for chat text.I hope they never add it to the Console version.
Can someone please give me a good reason to add chat text other the how are Deaf players supposed to communicate,Which is a good reason I want as many people to be able to enjoy the game as possible but other then that I see no reason to add it.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »It seems like an anti-social perspective in the thread. Or those who are anti guild store and feel that text chat is their place to use as a market.
Ppl pay to block pop-ups and adds...why would they put this into the game for an alternate communication purpose. Maybe a limited 25 character chat bubble but nothing more (with a limit on how often the chat bubble could be used)
I get the response to players who don't use etiquette with their mics but after mute it's not an issue.
I just ask nicely or let them know everyone can hear their background noise and ask them to mute their mic.
If they are rude, I mute them. If they are over the top and intentional or do so with malice I report them on Xbox.
Otherwise, it's a great feature that's far better way of communication.
Yes muting people repeatedly is a blast... No, wait, it is not; what happens is people just get fed up with it and remove themselves from the voice comms completely; leaving exactly 0 ways to effectively communicate (I'll concede those quick chat options as communication when you can describe a boss with mechanics with it) with these people, or with other people if you remove yourself from the voice comms.
No communication channels is never better then multiple communication channels. Many people are abandoning voice chat with randoms in this game; my social guild (http://alessianorder.enjin.com/, 145 members currently) has many people who instantly remove themselves from Area chat.
Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other. For example, text chat has voice comms beat hands down when it comes to multiple channel communication. I can have 1 chat window showing me messages from multiple channels at once; I can also type to multiple channels at once. With these voice comms, I can hear only 2 channels at once, and can't communicate effectively through those channels without monkeying around joining/leaving channels. There, off the top of my head, I can name at least one scenario, common to MMOs, in which text chat is the superior option; nullifying your last statement.
Last note; I've been lurking on this board since PC launch, just an idea, but stop speaking for "console gamers"; I've seen you do this way too often when there were no console gamers here (because we couldn't post until we owned a copy of the game); limit your opinions to yourself, I am a console gamer and disagree with almost everything I've seen you stand for on this site.
So first...let's not start calling people ignorant because you don't agree with their point of view or lack th ability to see their points of view. I don't know you personally and you don't know me....
Now in regards to your comments:
Muting people is a behavior no different than the behavior in life. The process occurs differently but muting voices or tex or even moving yourself away from things is a behavior that someone chooses to do or not to do. Depending of your values, preferences and lifestyle different actions and behaviors will drive you to different results. It's not the game, but people in large numbers over small concentrated areas. That's life.
The behavior of removing yourself from area chat is actually what many should do unless they are attempting to communicate with people around them. If someone wants to interact verbally with others, they will turn on the proximity channel. If they don't, they will turn it off. Also if they are in console party chat, no in-game chat produces sound, just the pop-up icon that others are speaking. This is also normal behavior and doesn't require ZOS manipulation or changes.
I'm definitely not ignorant and actually feel that I'm well informed on different forms of gaming communication, especially for console games and MMO games. Having worked in the gaming industry I have a perspective. You may or may not agree with my perspective but it's definitely not from ignorance. Perhaps you're identifying that I apply a responsibility to the players and support consistent form of communication by platform vs. a traditional use of cummunication by game genre. Again...not ignorance but it comes from years of experience.
2 channels is more than enough to listen to and when you comprehend how the human brain processes input, the 2 voice channel approach is actually scientifically sound. The goal is to provide meaningful communication vs massive amounts of unfocused communication.
Lastly...your opinion is fine (how I speak for console gamers) but as I've shared with many others. My inbox on console and friends lists in addition to console specific forum posts and PM inbox are representative of my voice +others who do not post here. You're fine to disagree or differ in opinion but understand that our circles may not cross.
You're opinions and even those in your circles are just as representative of console gamers as mine.
There are many people who don't play the way you and I like to play. There are those who use some of me and some of you and then there at those who closely resemble one or the other.
That's the reality of console gamers as many times console gamers and PC gamers are the same humans who have different preferences by platform. I'm one of those people
Best wishes
I didn't call you ignorant, I qualified it "Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other". So, are you admitting you fail to see this simple fact? Or are you admitting now that reading comprehension is not your strength? Since you seem to believe I think you are ignorant in my eyes?
Now, on to the topic at hand, I believe I see your point of view completely, let me sum it up for you:
1. With in a game community the tools for communication should be simple and standardized. Game community is defined by you as a game on a given platform.
2. Multiple methods of communication will fragment the community into groups who prioritize one version of communication over the other.
3. This is inferred from your posts, but I think you believe this: the tools for communication should be modeled on real life scenarios.
4. "Marketing Studies" have shown "console gamers" prefer voice comms to text chat.
5. Each console has built in methods of communication that can be utilized, so the game does not need to provide text chat in game.
6. Other 3rd party text communication exists that can be used by the players if they desire it (I may be remembering wrong, but I believe you have stated this, if I am remembering wrong, please feel free to ignore my rebuttal below).
Is that accurate to your points? Please remind me if I've forgotten some of them. I've not included your ridiculous arguments that keyboards are only for PCs because keyboards are the primary input for PCs; and consoles have a primary input of controllers. Many games have shown millions of people using keyboards on a console, this controller only stereotype is really an outdated view of the console gamer and seriously understates our resourcefulness.
Now, let me address these points.
1. I agree, it should be simple and standard. Where we disagree is I don't believe voice comms + text chat is too complex of a scenario for you average gamer, even on console. Many games, especially in this genre, use a combination of both (often with voice chat being 3rd party, but still the community in general is capable of using both). This includes both PC and Console games. Now, I know, you think platform should dictate method, so I'm sure my mention of genre allows you to ignore my point; but I must stress that as the platforms homogenize (and they are homogenizing) the platform becomes less and less relevant; this makes by genre much, much, much more relevant. I'd even go so far to argue that the platforms have become similar enough that it is not an out of this world idea to think that consoles could support keyboards, and console gamers would use them where appropriate; if only there were some example I could use to demonstrate this happening already, or even as early as PS2.
2. Community fragmentation over communication is already occurring. One simply needs to look at the threads regarding "turn off Area Chat permanently" or many of the text chat threads (after console release) to hear countless examples of people stating they remove themselves from Area Chat immediately and want it to be permanent. This is your fragmentation, and it only required Voice comms only to do it; adding text chat will not cause it, it already is happening. So, adding text communication actually will open up new methods of communication not only between gamers who have removed themselves from Area Chat, but also between those that chose to stay in Area Chat and those who chose to remove themselves; adding more options will actually allow for, shocker, more communication; people don't remove themselves from communication channels arbitrarily, they have a reason, and that reason exists whether another communication channel exists or not (see start of this paragraph if you need it spelled out).
3. Real life is not always the best model for a system in a game (or software system in general). Many people will take QoL improvements that don't exactly mirror the real world either because they are more convenient or more fun. I speak on this as a Software Engineer; real life while great for modeling somethings is not always your best option when designing software, there are limits in the real world which do not exist in the virtual realm; so limiting yourself to 100% pure real world models is short sited and wasting opportunity.
Your examples of just moving away from people while modeled off the real world is not a real solution in this game. First, one cannot move away from certain places without abandoning the activity, for example, crafting stations or the bank. Second, the annoying people are often trolls and when recognizing they are having an effect will follow; I've already had this happen in game. Your real world solution actually makes the game less fun and more inconvenient to play. So, what do people do, when the annoying behavior cannot be avoided, or when it becomes common enough (which is already happening) that dealing with an individual is no longer efficient, they remove themselves from the channel completely. See point 2 for the effects of this.
4. I've yet to see an actual reputable study you've posted regarding this (maybe I missed it). In addition, marketing teams and research has been known to be incorrect or faulty in the past; especially when trying to explain complex concepts like consumer behavior and preferences (we tend to be "fickle"); one simply needs to look at failed businesses and products to see proof of this concept. So forgive me if I don't put a lot of weight in market research by itself, at least for an individual example; meaning on a global scale, the concept of Marketing is valid, and the information provided by market research can be valuable, when examined with in the context of all other information regarding a decision, product, market, consumer, etc; however, each individual case has a high likelihood of being completely wrong. New Coke says hi!
Additionally, given the popularity of this discussion on all forums regarding this game (I know, forum users may not represent a good cross section of the people who will actually play the game), including polls, there seems to be a significant portion of the player base that is interested in text chat. Whether it is truly the majority (once again, due to the fact that we do not represent the entire spectrum of the potential player basis, this is impossible to know) or not doesn't really matter. What does matter is that a large group of customers do want the feature; so even if Market research is correct and "most" players want voice chat, there is a significant portion of the player base who should not be marginalized.
5. You are right, there are built in communication methods. Let us examine the options:
5.a PSN Party - Limited to 8 people. Once in a PSN party, all other voice communication (in game) is cutoff. I know XBL is very similar in this regard, so I will include it here. The side effect of this is using a PSN party eliminates all communication in game with people outside your party; how can you not see this as an issue.
5.b PSN Messages - Every time you receive a message, by default, a notification appears in the upper left corner of your screen. This notification is extremely intrusive (and comes with an eventually annoying sound) while one is trying to play a game; more intrusive then an text box by magnitudes, especially when the PSN Message is active with multiple users (as a guild communication may be). One can disable the notification, but now one has no way to know when someone has posted something new to the message. This means one must constantly leave the game to check the message thread in order to "stay up to date".
My guild actually tried to use PSN messages for communication when we found out text chat wouldn't be involved. It was a mess. First, in order to view the thread, the player has to leave the game (go to PSN home screen) every single time. Second, due to the constant (and I mean constant) notifications popping up, which is extremely distracting, we all disabled the notifications. This essentially lost the "real-time" advantage the method had compared to our guild sites forums. One either could sit in the message thread and keep up with the conversation, ignore the message thread and be out of the loop, or repeatedly enter and exit the game to try and do both. None of these are really solutions when compared to simple in game text chat.
5.c As for XBL messages; I'm not sure how that would work with the app docking features; maybe it is a viable solution. I pretty much only use my XBone for XBox Video now and voice commands for cable, so I don't game on it much anymore. However, given your definition of a community being platform + game (which is how you support your argument that PC can be different from console) then we should be able to get text chat on PS4 even though XBL messages works for the XBone version, right? I mean, you aren't a hypocrite right?
So, these communication options have distinct flaws that make them inferior to in game text chat and in game voice chat.
Finally, I'll be completely honest, I have little respect for you, mostly because of the following:
1. You seem to not read the posts of others and respond to their points directly. I don't care about what experience you claim to have on a message board; I care about the valid solutions or ideas you bring to the table. You do not bring those and you ignore arguments that are solid and valid against your points.
2. Even though you claim, in your last post, you speak only for your own opinion and the opinion of those you know, you often phrase it in a way that claims it represents all console gamers; hence my last paragraph to you. I know your opinion is only your own, and possibly what has been reaffirmed by your social circles, you don't need to explain that to me; matter of fact, I'm calling you out on that point. You do not speak for all of us, so refrain from making non-verifiable statements regarding console players in general. I am also aware I don't represent every console gamer either; hence why I qualify my statements as "in my opinion" or "based upon my experience" or "among my [insert social circle]"; I don't make grand claims regarding console gamers as a whole.
@Ace-2112, @Shunravi I'm not speaking to the precedent of other genre similar titles, but the platform as a whole. Text is not the preferred communication method on the platform and presents many accessibility issues. Most players don't have a keyboard attached to their console, most players probably aren't seated in a way that it would be effective to have a keyboard, and switching from keyboard to gamepad during high intensity play is pretty damn inefficient.
I don't want text chat, and I don't want to be made to use it when playing a console game.
(oh and I'm a chick)
I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.
Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.
Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.
But, hey - to each their own.
Then why allow up to 500 guild members in any given guild?
I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.
Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.
Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.
But, hey - to each their own.
Then why allow up to 500 guild members in any given guild?
Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.
Korah_Eaglecry wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »It seems like an anti-social perspective in the thread. Or those who are anti guild store and feel that text chat is their place to use as a market.
Ppl pay to block pop-ups and adds...why would they put this into the game for an alternate communication purpose. Maybe a limited 25 character chat bubble but nothing more (with a limit on how often the chat bubble could be used)
I get the response to players who don't use etiquette with their mics but after mute it's not an issue.
I just ask nicely or let them know everyone can hear their background noise and ask them to mute their mic.
If they are rude, I mute them. If they are over the top and intentional or do so with malice I report them on Xbox.
Otherwise, it's a great feature that's far better way of communication.
Yes muting people repeatedly is a blast... No, wait, it is not; what happens is people just get fed up with it and remove themselves from the voice comms completely; leaving exactly 0 ways to effectively communicate (I'll concede those quick chat options as communication when you can describe a boss with mechanics with it) with these people, or with other people if you remove yourself from the voice comms.
No communication channels is never better then multiple communication channels. Many people are abandoning voice chat with randoms in this game; my social guild (http://alessianorder.enjin.com/, 145 members currently) has many people who instantly remove themselves from Area chat.
Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other. For example, text chat has voice comms beat hands down when it comes to multiple channel communication. I can have 1 chat window showing me messages from multiple channels at once; I can also type to multiple channels at once. With these voice comms, I can hear only 2 channels at once, and can't communicate effectively through those channels without monkeying around joining/leaving channels. There, off the top of my head, I can name at least one scenario, common to MMOs, in which text chat is the superior option; nullifying your last statement.
Last note; I've been lurking on this board since PC launch, just an idea, but stop speaking for "console gamers"; I've seen you do this way too often when there were no console gamers here (because we couldn't post until we owned a copy of the game); limit your opinions to yourself, I am a console gamer and disagree with almost everything I've seen you stand for on this site.
So first...let's not start calling people ignorant because you don't agree with their point of view or lack th ability to see their points of view. I don't know you personally and you don't know me....
Now in regards to your comments:
Muting people is a behavior no different than the behavior in life. The process occurs differently but muting voices or tex or even moving yourself away from things is a behavior that someone chooses to do or not to do. Depending of your values, preferences and lifestyle different actions and behaviors will drive you to different results. It's not the game, but people in large numbers over small concentrated areas. That's life.
The behavior of removing yourself from area chat is actually what many should do unless they are attempting to communicate with people around them. If someone wants to interact verbally with others, they will turn on the proximity channel. If they don't, they will turn it off. Also if they are in console party chat, no in-game chat produces sound, just the pop-up icon that others are speaking. This is also normal behavior and doesn't require ZOS manipulation or changes.
I'm definitely not ignorant and actually feel that I'm well informed on different forms of gaming communication, especially for console games and MMO games. Having worked in the gaming industry I have a perspective. You may or may not agree with my perspective but it's definitely not from ignorance. Perhaps you're identifying that I apply a responsibility to the players and support consistent form of communication by platform vs. a traditional use of cummunication by game genre. Again...not ignorance but it comes from years of experience.
2 channels is more than enough to listen to and when you comprehend how the human brain processes input, the 2 voice channel approach is actually scientifically sound. The goal is to provide meaningful communication vs massive amounts of unfocused communication.
Lastly...your opinion is fine (how I speak for console gamers) but as I've shared with many others. My inbox on console and friends lists in addition to console specific forum posts and PM inbox are representative of my voice +others who do not post here. You're fine to disagree or differ in opinion but understand that our circles may not cross.
You're opinions and even those in your circles are just as representative of console gamers as mine.
There are many people who don't play the way you and I like to play. There are those who use some of me and some of you and then there at those who closely resemble one or the other.
That's the reality of console gamers as many times console gamers and PC gamers are the same humans who have different preferences by platform. I'm one of those people
Best wishes
I didn't call you ignorant, I qualified it "Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other". So, are you admitting you fail to see this simple fact? Or are you admitting now that reading comprehension is not your strength? Since you seem to believe I think you are ignorant in my eyes?
Now, on to the topic at hand, I believe I see your point of view completely, let me sum it up for you:
1. With in a game community the tools for communication should be simple and standardized. Game community is defined by you as a game on a given platform.
2. Multiple methods of communication will fragment the community into groups who prioritize one version of communication over the other.
3. This is inferred from your posts, but I think you believe this: the tools for communication should be modeled on real life scenarios.
4. "Marketing Studies" have shown "console gamers" prefer voice comms to text chat.
5. Each console has built in methods of communication that can be utilized, so the game does not need to provide text chat in game.
6. Other 3rd party text communication exists that can be used by the players if they desire it (I may be remembering wrong, but I believe you have stated this, if I am remembering wrong, please feel free to ignore my rebuttal below).
Is that accurate to your points? Please remind me if I've forgotten some of them. I've not included your ridiculous arguments that keyboards are only for PCs because keyboards are the primary input for PCs; and consoles have a primary input of controllers. Many games have shown millions of people using keyboards on a console, this controller only stereotype is really an outdated view of the console gamer and seriously understates our resourcefulness.
Now, let me address these points.
1. I agree, it should be simple and standard. Where we disagree is I don't believe voice comms + text chat is too complex of a scenario for you average gamer, even on console. Many games, especially in this genre, use a combination of both (often with voice chat being 3rd party, but still the community in general is capable of using both). This includes both PC and Console games. Now, I know, you think platform should dictate method, so I'm sure my mention of genre allows you to ignore my point; but I must stress that as the platforms homogenize (and they are homogenizing) the platform becomes less and less relevant; this makes by genre much, much, much more relevant. I'd even go so far to argue that the platforms have become similar enough that it is not an out of this world idea to think that consoles could support keyboards, and console gamers would use them where appropriate; if only there were some example I could use to demonstrate this happening already, or even as early as PS2.
2. Community fragmentation over communication is already occurring. One simply needs to look at the threads regarding "turn off Area Chat permanently" or many of the text chat threads (after console release) to hear countless examples of people stating they remove themselves from Area Chat immediately and want it to be permanent. This is your fragmentation, and it only required Voice comms only to do it; adding text chat will not cause it, it already is happening. So, adding text communication actually will open up new methods of communication not only between gamers who have removed themselves from Area Chat, but also between those that chose to stay in Area Chat and those who chose to remove themselves; adding more options will actually allow for, shocker, more communication; people don't remove themselves from communication channels arbitrarily, they have a reason, and that reason exists whether another communication channel exists or not (see start of this paragraph if you need it spelled out).
3. Real life is not always the best model for a system in a game (or software system in general). Many people will take QoL improvements that don't exactly mirror the real world either because they are more convenient or more fun. I speak on this as a Software Engineer; real life while great for modeling somethings is not always your best option when designing software, there are limits in the real world which do not exist in the virtual realm; so limiting yourself to 100% pure real world models is short sited and wasting opportunity.
Your examples of just moving away from people while modeled off the real world is not a real solution in this game. First, one cannot move away from certain places without abandoning the activity, for example, crafting stations or the bank. Second, the annoying people are often trolls and when recognizing they are having an effect will follow; I've already had this happen in game. Your real world solution actually makes the game less fun and more inconvenient to play. So, what do people do, when the annoying behavior cannot be avoided, or when it becomes common enough (which is already happening) that dealing with an individual is no longer efficient, they remove themselves from the channel completely. See point 2 for the effects of this.
4. I've yet to see an actual reputable study you've posted regarding this (maybe I missed it). In addition, marketing teams and research has been known to be incorrect or faulty in the past; especially when trying to explain complex concepts like consumer behavior and preferences (we tend to be "fickle"); one simply needs to look at failed businesses and products to see proof of this concept. So forgive me if I don't put a lot of weight in market research by itself, at least for an individual example; meaning on a global scale, the concept of Marketing is valid, and the information provided by market research can be valuable, when examined with in the context of all other information regarding a decision, product, market, consumer, etc; however, each individual case has a high likelihood of being completely wrong. New Coke says hi!
Additionally, given the popularity of this discussion on all forums regarding this game (I know, forum users may not represent a good cross section of the people who will actually play the game), including polls, there seems to be a significant portion of the player base that is interested in text chat. Whether it is truly the majority (once again, due to the fact that we do not represent the entire spectrum of the potential player basis, this is impossible to know) or not doesn't really matter. What does matter is that a large group of customers do want the feature; so even if Market research is correct and "most" players want voice chat, there is a significant portion of the player base who should not be marginalized.
5. You are right, there are built in communication methods. Let us examine the options:
5.a PSN Party - Limited to 8 people. Once in a PSN party, all other voice communication (in game) is cutoff. I know XBL is very similar in this regard, so I will include it here. The side effect of this is using a PSN party eliminates all communication in game with people outside your party; how can you not see this as an issue.
5.b PSN Messages - Every time you receive a message, by default, a notification appears in the upper left corner of your screen. This notification is extremely intrusive (and comes with an eventually annoying sound) while one is trying to play a game; more intrusive then an text box by magnitudes, especially when the PSN Message is active with multiple users (as a guild communication may be). One can disable the notification, but now one has no way to know when someone has posted something new to the message. This means one must constantly leave the game to check the message thread in order to "stay up to date".
My guild actually tried to use PSN messages for communication when we found out text chat wouldn't be involved. It was a mess. First, in order to view the thread, the player has to leave the game (go to PSN home screen) every single time. Second, due to the constant (and I mean constant) notifications popping up, which is extremely distracting, we all disabled the notifications. This essentially lost the "real-time" advantage the method had compared to our guild sites forums. One either could sit in the message thread and keep up with the conversation, ignore the message thread and be out of the loop, or repeatedly enter and exit the game to try and do both. None of these are really solutions when compared to simple in game text chat.
5.c As for XBL messages; I'm not sure how that would work with the app docking features; maybe it is a viable solution. I pretty much only use my XBone for XBox Video now and voice commands for cable, so I don't game on it much anymore. However, given your definition of a community being platform + game (which is how you support your argument that PC can be different from console) then we should be able to get text chat on PS4 even though XBL messages works for the XBone version, right? I mean, you aren't a hypocrite right?
So, these communication options have distinct flaws that make them inferior to in game text chat and in game voice chat.
Finally, I'll be completely honest, I have little respect for you, mostly because of the following:
1. You seem to not read the posts of others and respond to their points directly. I don't care about what experience you claim to have on a message board; I care about the valid solutions or ideas you bring to the table. You do not bring those and you ignore arguments that are solid and valid against your points.
2. Even though you claim, in your last post, you speak only for your own opinion and the opinion of those you know, you often phrase it in a way that claims it represents all console gamers; hence my last paragraph to you. I know your opinion is only your own, and possibly what has been reaffirmed by your social circles, you don't need to explain that to me; matter of fact, I'm calling you out on that point. You do not speak for all of us, so refrain from making non-verifiable statements regarding console players in general. I am also aware I don't represent every console gamer either; hence why I qualify my statements as "in my opinion" or "based upon my experience" or "among my [insert social circle]"; I don't make grand claims regarding console gamers as a whole.
When you have to get this detailed in your response to something this blatantly obvious. Its kind of obvious this person is trolling. The majority of their arguments are easily disproved and the few logical thoughts they express have almost nothing to do with the argument they are making. Its Trolling 101. Target a Hot Button Topic. Take the stance against the majority. Insert some truth but let your target do most of the work for you.
I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.
Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.
Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.
But, hey - to each their own.
Then why allow up to 500 guild members in any given guild?
Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.
@StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.
Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?
I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.
Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.
Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.
But, hey - to each their own.
Then why allow up to 500 guild members in any given guild?
Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.
@StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.
Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?
I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.
Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.
Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.
But, hey - to each their own.
Then why allow up to 500 guild members in any given guild?
Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.
@StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.
Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?
If you can't figure out a way to coordinate your 500 member guild, then that's on you. Saying it's impossible is a short cut to thinking. Have your 500 m guild if that's what you're into. Use the tools in front of you.
If you ask me, text chat w/500 members is a circus anyway. Might as well just be in global/zone chat. It's ridiculous. Zeni gave you the "option" to form a 500 m guild. Sink or swim with it. The trade off is, small guild = tight comms with well known folks or giant guild = dungeon finder quality peeps with crap comms. The choice is yours. You choose the zerg, deal with it. You're doing it to yourself.
There is no inherently right or wrong answer here, folks. This is a subjective opinion based "feature" that does not exist in this game.
I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.
Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.
Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.
But, hey - to each their own.
Then why allow up to 500 guild members in any given guild?
Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.
@StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.
Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?
If you can't figure out a way to coordinate your 500 member guild, then that's on you. Saying it's impossible is a short cut to thinking. Have your 500 m guild if that's what you're into. Use the tools in front of you.
If you ask me, text chat w/500 members is a circus anyway. Might as well just be in global/zone chat. It's ridiculous. Zeni gave you the "option" to form a 500 m guild. Sink or swim with it. The trade off is, small guild = tight comms with well known folks or giant guild = dungeon finder quality peeps with crap comms. The choice is yours. You choose the zerg, deal with it. You're doing it to yourself.
There is no inherently right or wrong answer here, folks. This is a subjective opinion based "feature" that does not exist in this game.
I'm assuming you're in agreement that voice chat w/ 500 members is a circus x 100?
I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.
Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.
Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.
But, hey - to each their own.
Then why allow up to 500 guild members in any given guild?
Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.
@StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.
Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?
If you can't figure out a way to coordinate your 500 member guild, then that's on you. Saying it's impossible is a short cut to thinking. Have your 500 m guild if that's what you're into. Use the tools in front of you.
If you ask me, text chat w/500 members is a circus anyway. Might as well just be in global/zone chat. It's ridiculous. Zeni gave you the "option" to form a 500 m guild. Sink or swim with it. The trade off is, small guild = tight comms with well known folks or giant guild = dungeon finder quality peeps with crap comms. The choice is yours. You choose the zerg, deal with it. You're doing it to yourself.
There is no inherently right or wrong answer here, folks. This is a subjective opinion based "feature" that does not exist in this game.
I'm assuming you're in agreement that voice chat w/ 500 members is a circus x 100?
I'm no advocate for spam, vocal or text. Of course with proper discipline, either can work. It's not impossible.
Nocifer Deathblade wrote: »I am glad that there are "outcry" for text option. I submitted request over at Xbox forums in 2013 only to be told by MSFT that they are not doing KB/Mouse due to competitive advantage over controllers. Because of that, I refused to buy ESO for Xbox since day one and focus on any games for PC that needs communication because I am Deaf Player.. ESO for Xbox is actually VERY bad for Deaf gamers..
This is just stupid their 721 post in this thread for something that's not needed.All the post are basically about the same thing most of you just want to spam text chat so you can spam WTS some random thing.Where most players can build themselve or know someone who can build or get it for them.Their iterally no need for chat text.I hope they never add it to the Console version.
Can someone please give me a good reason to add chat text other the how are Deaf players supposed to communicate,Which is a good reason I want as many people to be able to enjoy the game as possible but other then that I see no reason to add it.
Figured I'd throw my 2 cents in.
I find voice chat to be less social and far more restrictive in meeting new people than text chat.
1. More people can talk in text chat than in voice chat. Voice chat causes people to be cut off, confusing if there is more than one conversation going on
2. I am restricted. A) If I am doing a dungeon with my group - I cannot talk to my guild. Well, if my group was in guild chat, sure I could, but I'm sure they wouldn't enjoy "heal me" "I need a res" "I'm out of magicka" being yelled. Comparison: On PC, I can be on voice chat with my group, and still view the guild chat. If I see a question come up and nobody answers, when I have a moment I can answer that question. On console - I would have never have even known that question was asked. B ) Let's say I am enjoying hanging out with my guild, and I meet a random new person who seems to be doing the quests with me. I must abandon my guild chat to speak with this new person in the area. On PC, I could use /say and never leave my guild chat. It's also a lot slower having to go through the menus on console to move voice chat zones.
3. I don't find voice chat to help meeting anyone better. A)Many people keep saying to go into Party Chat so you don't need to listen to terrible things - well.. that's not very social. You have now effectively cut off just chatting with someone you meet up with in game B ) Once again, see issue of choosing guild over area or vice versa
4. I can't listen. As in - I cannot listen to the great voice acting I enjoy so much. Well, I can... but that means I need to be anti-social and turn off voice chat - I can't tell the entire guild or area to be quiet while I listen to an NPC. On PC, when I want to quest and listen - I don't use voice chat, I use text.
5. I have ran into many many people who don't have (or won't use) mics. Well... now I don't ever get to know them I guess. PSN messages are not a viable way to chat, and neither is mail.
I'm sorry but text chat box is one of the most annoying things on Neverwinter please don't bring that crap to ESO. For you all that cant find friends or people to play with try joining an active guild there are at least 20 pages on the NA Xbox forums alone with some threads dedicated to just making friends. Drop your GT on a thread and watch them come to you. Seriously though I encouraged all my guildies to participate in guild chat and I haven't gotten one negative complaint. We enjoy the no hassle communication while doing any and everything. ZoS is working with silver and turning it into gold. Adding text chat is just a down grade.
Try being a GM of 2 guilds in this game, with over 700 people. Unmanageable with single channel voice chat.
Perhaps this game is designed will smaller, more communal guilds in mind. Personally, my preference is to stay away from giant, faceless guilds who will take anybody & play with a select group of folks where everyone knows everybody & enjoys their company.
But, hey - to each their own.
Then why allow up to 500 guild members in any given guild?
Hey, I'm allowed to eat an entire birthday cake in one sitting, doesn't mean I should do it or that it's a good idea.
@StaticWax As you could also rob a bank, run through public naked, or go dancing on top of police cruisers.
Don't side-step the question. If you think this game is designed for "smaller, more communal guilds in mind," then why do they allow up to 500 members per guild while also allowing each player to join 5 guilds?
If you can't figure out a way to coordinate your 500 member guild, then that's on you. Saying it's impossible is a short cut to thinking. Have your 500 m guild if that's what you're into. Use the tools in front of you.
If you ask me, text chat w/500 members is a circus anyway. Might as well just be in global/zone chat. It's ridiculous. Zeni gave you the "option" to form a 500 m guild. Sink or swim with it. The trade off is, small guild = tight comms with well known folks or giant guild = dungeon finder quality peeps with crap comms. The choice is yours. You choose the zerg, deal with it. You're doing it to yourself.
There is no inherently right or wrong answer here, folks. This is a subjective opinion based "feature" that does not exist in this game.
I'm assuming you're in agreement that voice chat w/ 500 members is a circus x 100?
I'm no advocate for spam, vocal or text. Of course with proper discipline, either can work. It's not impossible.
Korah_Eaglecry wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »It seems like an anti-social perspective in the thread. Or those who are anti guild store and feel that text chat is their place to use as a market.
Ppl pay to block pop-ups and adds...why would they put this into the game for an alternate communication purpose. Maybe a limited 25 character chat bubble but nothing more (with a limit on how often the chat bubble could be used)
I get the response to players who don't use etiquette with their mics but after mute it's not an issue.
I just ask nicely or let them know everyone can hear their background noise and ask them to mute their mic.
If they are rude, I mute them. If they are over the top and intentional or do so with malice I report them on Xbox.
Otherwise, it's a great feature that's far better way of communication.
Yes muting people repeatedly is a blast... No, wait, it is not; what happens is people just get fed up with it and remove themselves from the voice comms completely; leaving exactly 0 ways to effectively communicate (I'll concede those quick chat options as communication when you can describe a boss with mechanics with it) with these people, or with other people if you remove yourself from the voice comms.
No communication channels is never better then multiple communication channels. Many people are abandoning voice chat with randoms in this game; my social guild (http://alessianorder.enjin.com/, 145 members currently) has many people who instantly remove themselves from Area chat.
Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other. For example, text chat has voice comms beat hands down when it comes to multiple channel communication. I can have 1 chat window showing me messages from multiple channels at once; I can also type to multiple channels at once. With these voice comms, I can hear only 2 channels at once, and can't communicate effectively through those channels without monkeying around joining/leaving channels. There, off the top of my head, I can name at least one scenario, common to MMOs, in which text chat is the superior option; nullifying your last statement.
Last note; I've been lurking on this board since PC launch, just an idea, but stop speaking for "console gamers"; I've seen you do this way too often when there were no console gamers here (because we couldn't post until we owned a copy of the game); limit your opinions to yourself, I am a console gamer and disagree with almost everything I've seen you stand for on this site.
So first...let's not start calling people ignorant because you don't agree with their point of view or lack th ability to see their points of view. I don't know you personally and you don't know me....
Now in regards to your comments:
Muting people is a behavior no different than the behavior in life. The process occurs differently but muting voices or tex or even moving yourself away from things is a behavior that someone chooses to do or not to do. Depending of your values, preferences and lifestyle different actions and behaviors will drive you to different results. It's not the game, but people in large numbers over small concentrated areas. That's life.
The behavior of removing yourself from area chat is actually what many should do unless they are attempting to communicate with people around them. If someone wants to interact verbally with others, they will turn on the proximity channel. If they don't, they will turn it off. Also if they are in console party chat, no in-game chat produces sound, just the pop-up icon that others are speaking. This is also normal behavior and doesn't require ZOS manipulation or changes.
I'm definitely not ignorant and actually feel that I'm well informed on different forms of gaming communication, especially for console games and MMO games. Having worked in the gaming industry I have a perspective. You may or may not agree with my perspective but it's definitely not from ignorance. Perhaps you're identifying that I apply a responsibility to the players and support consistent form of communication by platform vs. a traditional use of cummunication by game genre. Again...not ignorance but it comes from years of experience.
2 channels is more than enough to listen to and when you comprehend how the human brain processes input, the 2 voice channel approach is actually scientifically sound. The goal is to provide meaningful communication vs massive amounts of unfocused communication.
Lastly...your opinion is fine (how I speak for console gamers) but as I've shared with many others. My inbox on console and friends lists in addition to console specific forum posts and PM inbox are representative of my voice +others who do not post here. You're fine to disagree or differ in opinion but understand that our circles may not cross.
You're opinions and even those in your circles are just as representative of console gamers as mine.
There are many people who don't play the way you and I like to play. There are those who use some of me and some of you and then there at those who closely resemble one or the other.
That's the reality of console gamers as many times console gamers and PC gamers are the same humans who have different preferences by platform. I'm one of those people
Best wishes
I didn't call you ignorant, I qualified it "Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other". So, are you admitting you fail to see this simple fact? Or are you admitting now that reading comprehension is not your strength? Since you seem to believe I think you are ignorant in my eyes?
Now, on to the topic at hand, I believe I see your point of view completely, let me sum it up for you:
1. With in a game community the tools for communication should be simple and standardized. Game community is defined by you as a game on a given platform.
2. Multiple methods of communication will fragment the community into groups who prioritize one version of communication over the other.
3. This is inferred from your posts, but I think you believe this: the tools for communication should be modeled on real life scenarios.
4. "Marketing Studies" have shown "console gamers" prefer voice comms to text chat.
5. Each console has built in methods of communication that can be utilized, so the game does not need to provide text chat in game.
6. Other 3rd party text communication exists that can be used by the players if they desire it (I may be remembering wrong, but I believe you have stated this, if I am remembering wrong, please feel free to ignore my rebuttal below).
Is that accurate to your points? Please remind me if I've forgotten some of them. I've not included your ridiculous arguments that keyboards are only for PCs because keyboards are the primary input for PCs; and consoles have a primary input of controllers. Many games have shown millions of people using keyboards on a console, this controller only stereotype is really an outdated view of the console gamer and seriously understates our resourcefulness.
Now, let me address these points.
1. I agree, it should be simple and standard. Where we disagree is I don't believe voice comms + text chat is too complex of a scenario for you average gamer, even on console. Many games, especially in this genre, use a combination of both (often with voice chat being 3rd party, but still the community in general is capable of using both). This includes both PC and Console games. Now, I know, you think platform should dictate method, so I'm sure my mention of genre allows you to ignore my point; but I must stress that as the platforms homogenize (and they are homogenizing) the platform becomes less and less relevant; this makes by genre much, much, much more relevant. I'd even go so far to argue that the platforms have become similar enough that it is not an out of this world idea to think that consoles could support keyboards, and console gamers would use them where appropriate; if only there were some example I could use to demonstrate this happening already, or even as early as PS2.
2. Community fragmentation over communication is already occurring. One simply needs to look at the threads regarding "turn off Area Chat permanently" or many of the text chat threads (after console release) to hear countless examples of people stating they remove themselves from Area Chat immediately and want it to be permanent. This is your fragmentation, and it only required Voice comms only to do it; adding text chat will not cause it, it already is happening. So, adding text communication actually will open up new methods of communication not only between gamers who have removed themselves from Area Chat, but also between those that chose to stay in Area Chat and those who chose to remove themselves; adding more options will actually allow for, shocker, more communication; people don't remove themselves from communication channels arbitrarily, they have a reason, and that reason exists whether another communication channel exists or not (see start of this paragraph if you need it spelled out).
3. Real life is not always the best model for a system in a game (or software system in general). Many people will take QoL improvements that don't exactly mirror the real world either because they are more convenient or more fun. I speak on this as a Software Engineer; real life while great for modeling somethings is not always your best option when designing software, there are limits in the real world which do not exist in the virtual realm; so limiting yourself to 100% pure real world models is short sited and wasting opportunity.
Your examples of just moving away from people while modeled off the real world is not a real solution in this game. First, one cannot move away from certain places without abandoning the activity, for example, crafting stations or the bank. Second, the annoying people are often trolls and when recognizing they are having an effect will follow; I've already had this happen in game. Your real world solution actually makes the game less fun and more inconvenient to play. So, what do people do, when the annoying behavior cannot be avoided, or when it becomes common enough (which is already happening) that dealing with an individual is no longer efficient, they remove themselves from the channel completely. See point 2 for the effects of this.
4. I've yet to see an actual reputable study you've posted regarding this (maybe I missed it). In addition, marketing teams and research has been known to be incorrect or faulty in the past; especially when trying to explain complex concepts like consumer behavior and preferences (we tend to be "fickle"); one simply needs to look at failed businesses and products to see proof of this concept. So forgive me if I don't put a lot of weight in market research by itself, at least for an individual example; meaning on a global scale, the concept of Marketing is valid, and the information provided by market research can be valuable, when examined with in the context of all other information regarding a decision, product, market, consumer, etc; however, each individual case has a high likelihood of being completely wrong. New Coke says hi!
Additionally, given the popularity of this discussion on all forums regarding this game (I know, forum users may not represent a good cross section of the people who will actually play the game), including polls, there seems to be a significant portion of the player base that is interested in text chat. Whether it is truly the majority (once again, due to the fact that we do not represent the entire spectrum of the potential player basis, this is impossible to know) or not doesn't really matter. What does matter is that a large group of customers do want the feature; so even if Market research is correct and "most" players want voice chat, there is a significant portion of the player base who should not be marginalized.
5. You are right, there are built in communication methods. Let us examine the options:
5.a PSN Party - Limited to 8 people. Once in a PSN party, all other voice communication (in game) is cutoff. I know XBL is very similar in this regard, so I will include it here. The side effect of this is using a PSN party eliminates all communication in game with people outside your party; how can you not see this as an issue.
5.b PSN Messages - Every time you receive a message, by default, a notification appears in the upper left corner of your screen. This notification is extremely intrusive (and comes with an eventually annoying sound) while one is trying to play a game; more intrusive then an text box by magnitudes, especially when the PSN Message is active with multiple users (as a guild communication may be). One can disable the notification, but now one has no way to know when someone has posted something new to the message. This means one must constantly leave the game to check the message thread in order to "stay up to date".
My guild actually tried to use PSN messages for communication when we found out text chat wouldn't be involved. It was a mess. First, in order to view the thread, the player has to leave the game (go to PSN home screen) every single time. Second, due to the constant (and I mean constant) notifications popping up, which is extremely distracting, we all disabled the notifications. This essentially lost the "real-time" advantage the method had compared to our guild sites forums. One either could sit in the message thread and keep up with the conversation, ignore the message thread and be out of the loop, or repeatedly enter and exit the game to try and do both. None of these are really solutions when compared to simple in game text chat.
5.c As for XBL messages; I'm not sure how that would work with the app docking features; maybe it is a viable solution. I pretty much only use my XBone for XBox Video now and voice commands for cable, so I don't game on it much anymore. However, given your definition of a community being platform + game (which is how you support your argument that PC can be different from console) then we should be able to get text chat on PS4 even though XBL messages works for the XBone version, right? I mean, you aren't a hypocrite right?
So, these communication options have distinct flaws that make them inferior to in game text chat and in game voice chat.
Finally, I'll be completely honest, I have little respect for you, mostly because of the following:
1. You seem to not read the posts of others and respond to their points directly. I don't care about what experience you claim to have on a message board; I care about the valid solutions or ideas you bring to the table. You do not bring those and you ignore arguments that are solid and valid against your points.
2. Even though you claim, in your last post, you speak only for your own opinion and the opinion of those you know, you often phrase it in a way that claims it represents all console gamers; hence my last paragraph to you. I know your opinion is only your own, and possibly what has been reaffirmed by your social circles, you don't need to explain that to me; matter of fact, I'm calling you out on that point. You do not speak for all of us, so refrain from making non-verifiable statements regarding console players in general. I am also aware I don't represent every console gamer either; hence why I qualify my statements as "in my opinion" or "based upon my experience" or "among my [insert social circle]"; I don't make grand claims regarding console gamers as a whole.
When you have to get this detailed in your response to something this blatantly obvious. Its kind of obvious this person is trolling. The majority of their arguments are easily disproved and the few logical thoughts they express have almost nothing to do with the argument they are making. Its Trolling 101. Target a Hot Button Topic. Take the stance against the majority. Insert some truth but let your target do most of the work for you.
Perhaps. Either way, if I have explained myself fully, I am satisfied with my post regardless of whether a troll goaded me into posting, or it is in response to a legitimate post by another person.
Now you may think me unsavvy for falling victim to what you believe is an obvious troll, but I still stand by these points whether or not NewBlackSmurf is a troll (which I honestly don't believe he is, I seriously think he believes what he is posting).
Except ZoS, they'd lose because they'd have to admit that their idea of removing text chat in its entirely on consoles was a bad choice. That's the heart of this whole problem, I'm pretty sure.r.kolasab14_ESO wrote: »Game needs text chat so very bad and add options to not view text chat for people that don't want it.Its a no brainer
everyone wins.