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Broken system - Grinding 700 Champion Points (screenshot)

  • DaveMoeDee
    DaveMoeDee
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    Drazhar14 wrote: »
    What's broken is the gap between people with lots of champion points and new players. They made the passives way too strong. If people want to grind their life away, that's their choice though. That being said, they should buff experience gain from actually playing the game.

    If they decrease the XP greatly for mobs, then we have the game becomes silly as people leveling just run past mobs to finish content. I remember seeing a lot of that at launch in dungeons when people felt mobs were giving enough XP to be worth killing.

    Perhaps they need to level VR more strictly so that if you are VR14, you don't get XP for mobs in Cyrodiil and VR Zones except for one-time bosses, like group bosses or bosses in dungeons (the first time you kill them).
  • Crescent
    Crescent
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    So people are rewarded for having more time in the game and putting in more effort? WUT!!!!!!

    Plus with diminishing returns at a certain point the bonus gains are very small.

    This post is so unbelievably dumb. If you make it so veterans have massive power advantages over newcomers, there's no point in coming late to the game if you're looking to half a year or more of grinding to catch up.

    This power gap affects PvE, where guilds and PuG's will establish CP requirements to join their groups, and especially PvP where CP imbalance directly translates to the outcome of a fight.
  • badmojo
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    DaveMoeDee wrote: »
    Drazhar14 wrote: »
    What's broken is the gap between people with lots of champion points and new players. They made the passives way too strong. If people want to grind their life away, that's their choice though. That being said, they should buff experience gain from actually playing the game.

    If they decrease the XP greatly for mobs, then we have the game becomes silly as people leveling just run past mobs to finish content. I remember seeing a lot of that at launch in dungeons when people felt mobs were giving enough XP to be worth killing.

    Perhaps they need to level VR more strictly so that if you are VR14, you don't get XP for mobs in Cyrodiil and VR Zones except for one-time bosses, like group bosses or bosses in dungeons (the first time you kill them).

    They just need to boost XP for regular enemies so that an hour of doing the daily dungeon, or questing in Bruma, or running around Riften doing nothing particular can possibly equal the XP you would get from 1 hour of circling a Cyrodiil delve. I don't think many people really care about the grinding giving good XP, it's the fact that it's the ONLY place to get good XP that is the problem. 1 hr of my time should be worth the same XP no matter how I decide to spend it, obviously you can't just sit around chatting and expect tons of XP, but doing a vet dungeon shouldn't be less attractive than mindlessly killing zombies.
    [DC/NA]
  • LegacyDM
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    Crescent wrote: »
    So people are rewarded for having more time in the game and putting in more effort? WUT!!!!!!

    Plus with diminishing returns at a certain point the bonus gains are very small.

    This post is so unbelievably dumb. If you make it so veterans have massive power advantages over newcomers, there's no point in coming late to the game if you're looking to half a year or more of grinding to catch up.

    This power gap affects PvE, where guilds and PuG's will establish CP requirements to join their groups, and especially PvP where CP imbalance directly translates to the outcome of a fight.

    And if you make it so new players don't have to put in the same time and work it took the vet players, than vet players will rage and feel their time isn't valued. I don't understand this entitlement mentality. We are new players, we deserve to be able to catch up while not required to put in the same time necessary to compete as a vet player did. woe is me, the gap is too great to make up the difference so I'm just not gonna play an awesome game and not have fun with other newcomers as a casual player. This is ubsurd.

    Any hardcore gamer would look at this as an opportunity to challenge themselves to play catch up. Only people I see complaining are casual gamers who think they should be entitled to eqaul opportunity to a hard core gamer.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Vizier
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    Shrug. I know a couple people with 700 plus CP. From my perspective, it's their prerogative to grind like they have. I don't have the patience for it. I could have done it too but I made a choice not to grind for a month and a half strait.

    Thing is there is diminishing return on CP so while it's an advantage I don't see it as an overwhelming advantage. The person that has 1200 points vs the one with 3500 points in the future isn't going to be too terribly distant from the later powerwise.

    From my experience most min-max grinders burn out and leave the game for another soon enough. I wouldn't stress it OP.
  • NotSo
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    To introduce a new perspective, this grinder with 700 CP probably loves grinding. When he's done grinding 3600 CP, he'll likely stop playing altogether. So he's really not going to put anybody at a disadvantage.
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Juraigr
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    The CP system is a short sighted fail. Even if I wanted to come back to this game (I mainly did pvp), I couldn't because I'm so far behind on CP points I'll never compete with others that have continued to play the game every day. The longer I don't play, the worse it gets, and the chances of picking up the game again get slim to none.

    this right her for me also
    I really don't understand the issue here. If someone has the time to put into it why shouldn't they be rewarded respectively? Since when did we become so entitled that everyone has to equal?

    This is an mmo. Some people have more time to play than others. That's life. Get used to it. If someone dedicated 5 hours a day 7 days a week to playing an mmo of course they will be ahead and it's reasonable that they should be. They dedicated more time to it. Sorry that you can't catch up. Make a life change so you too can play five hours a day 7 days a week.There problem solved.

    There is absolutely no system that can be created to make everyone equal because people wanted to be rewarded for their time. If people aren't rewarded for their time than their is no incentive to play. Just make everyone vr 14 and give everyone the best gear and max champion points. Where is the fun in that?

    No
    Disclaimer I've only played 2 mmos this and Tera
    Before 1.6 there was no gear gap really if you could afford it you could buy the top notch gear or craft it yourself within a coupe weeks, with a few days grinding undaunted crap you could get the sets you needed as well, this more or less made everyone equal with gear THIS is what i enjoyed about the game, gear meant nothing. There was a massive SKILL gap between players it was easy to sort out the skilled and the great players from the poor, they had nothing special it was just pure skill and how they played which is what made this game great and made sense to me at least. Now this game rewards people who grind out 70 days and will have a large bonus is power and stats against newcomers and people returning. I know for a fact people will be sitting at 400+, I having quit around 170 will never reach the amount they have and its *** that it turns into being less about skill and more about just time
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

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    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

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    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • driosketch
    driosketch
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    I don't think most have seen this, so I'm going to leave this comment from a dev on the last Reddit AUA for consideration.

    http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3awsr
    We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
    In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner. - ZOS_Eric

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • Lykurgis
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    Alcast wrote: »
    im at 244 CP....
    oh And ZOS said the CP is capped at 300/month....3fuking00.....like who the f...did the math..../ZOSLOGIC
    lol right.

    Maybe that calculation was done with the theoretical amount proposed by all the beta testers of 100k/CP?

    We Kill Bosses (NA Server, AD)
    The Purple Guild (NA Server, AD)
    world first naked AA run
  • Valnas
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    @ZoS_eric how does a purely time/grind based progression keep players at a comparable power level, compared to the previous system? Why are we removing former emp and ignoring the 3600 pt gorilla in the room.
    Fluph Head EP sorc dank magus
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    opHotterslol AD dk
  • Alcast
    Alcast
    Class Representative
    that dude must be at 800 cp ALREADY now with EXP pots :DDDDDDDDDD
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  • F7sus4
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    You know, there are guilds that are able to reach #2 on Sanctum Ophidia HM leaderboards with ~300 CP on average (and no PvP buffs), while there are 600+ CP groups that just can look at it and scratch their heads. So once again...
    F7sus4 wrote: »
    700 CP no-life < 300 CP pro-player
  • Zsymon
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    So the simple solution is to have PvP, quests and dailies give more CP.
  • Vizier
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    Valnas wrote: »
    @ZoS_eric how does a purely time/grind based progression keep players at a comparable power level, compared to the previous system? Why are we removing former emp and ignoring the 3600 pt gorilla in the room.

    Wait... Did you say ..."removing Former Emp..."

    OH MY GAWWD. That is the greatest three words strung together I've seem yet in these forums. THAT might very well be the best fix yet for cyrodiil woes.
  • LegacyDM
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    Juraigr wrote: »
    The CP system is a short sighted fail. Even if I wanted to come back to this game (I mainly did pvp), I couldn't because I'm so far behind on CP points I'll never compete with others that have continued to play the game every day. The longer I don't play, the worse it gets, and the chances of picking up the game again get slim to none.

    this right her for me also
    I really don't understand the issue here. If someone has the time to put into it why shouldn't they be rewarded respectively? Since when did we become so entitled that everyone has to equal?

    This is an mmo. Some people have more time to play than others. That's life. Get used to it. If someone dedicated 5 hours a day 7 days a week to playing an mmo of course they will be ahead and it's reasonable that they should be. They dedicated more time to it. Sorry that you can't catch up. Make a life change so you too can play five hours a day 7 days a week.There problem solved.

    There is absolutely no system that can be created to make everyone equal because people wanted to be rewarded for their time. If people aren't rewarded for their time than their is no incentive to play. Just make everyone vr 14 and give everyone the best gear and max champion points. Where is the fun in that?

    No
    Disclaimer I've only played 2 mmos this and Tera
    Before 1.6 there was no gear gap really if you could afford it you could buy the top notch gear or craft it yourself within a coupe weeks, with a few days grinding undaunted crap you could get the sets you needed as well, this more or less made everyone equal with gear THIS is what i enjoyed about the game, gear meant nothing. There was a massive SKILL gap between players it was easy to sort out the skilled and the great players from the poor, they had nothing special it was just pure skill and how they played which is what made this game great and made sense to me at least. Now this game rewards people who grind out 70 days and will have a large bonus is power and stats against newcomers and people returning. I know for a fact people will be sitting at 400+, I having quit around 170 will never reach the amount they have and its *** that it turns into being less about skill and more about just time

    There is absolutely no MMO system that does not involve a time sink for progression. If you want instant gratification and everyone to be instantly equal in level to test your skill, go play a game like Forge. The reality of the situation is some people have more time than others. No matter what system is in place, someone will always be ahead. To use your example, I bet in Pre-1.6, some lowly Vr 1 was frustrated because they died to your Vr 14. Like you, they rationalized that they just didn't have the time to grind 1.4 mill vet xp to get to Vr 14. Skill had little to do with it. Gear means a lot. There is and was a huge difference between Vr 1 sets and Vr 14. See what I did there?

    I have no problems with a game that rewards those that have the fortitude to grind mind numbingly at nauseam. That is their choice and should be rewarded as such in game. Just remember that these players are probably not independently wealthy and are either failing or sacrificing something in real life due to their insane addiction to grinding 24/7 10 hours a day in their sickening quest to have the most CP. The likelihood is, it is a very small percentage of people that can sacrifice their life or afford to play like this. People on these forums are wigging out, getting panic and anxiety attacks over not being able to compete with a very small percentage of the player base, in addition to a system with diminishing returns. Relax dude, you have 10 years to play catch up if this game last as long as the average mmo. I guarantee that the guy who is playing 24/7 8 hours a day isn't going to be around for 10 years. That type of lifestyle cannot be maintained.

    No, my problem is not with the grindinding or CP system, but the fact that there is no PVE questing alternative and that PVP doesn't reward enough to compensate.
    Edited by LegacyDM on June 19, 2015 6:44AM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Sausage
    Sausage
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    What there is to complain Zen has spoken. Boosters make these things only worst. This is competitive game. Cyrodil's alliance ranks are no joke to grind, Leaderboards for Trials/DSA and now CPs too. I think this game is going to die because of this, after 1 year, only competitive player remains and when they leave this game dies, Im waiting myself the next MMO to hop on actually, it might be EQN. Im pissed off to be honest, this game already died when it had sub, we know there isnt that many player and they intentionally made things worse.
    Edited by Sausage on June 19, 2015 9:04AM
  • R0M2K
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    3 months farming in a cave to get 700 cp makes the system flawed?

    I dont think so.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I think its funny that someone says "People who actually play the game should get more CP!". You know grinding mobs is also playing the game correct?
  • Sausage
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    R0M2K wrote: »
    3 months farming in a cave to get 700 cp makes the system flawed?

    I dont think so.

    The only flaw is that those guys dont have own leadeboard, who gives a damn about DSA or Trials after people see these CP grinders.

    ESO obviously have a competitive overdose, way too much of it. Too bad they dont realize it. When competitive players start to fill up these forums, that leads to OP-gears/advantages too.

    Daybreak Company, start hyping ENQ, we are ready to move!
    Edited by Sausage on June 19, 2015 10:53AM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Sausage wrote: »
    R0M2K wrote: »
    3 months farming in a cave to get 700 cp makes the system flawed?

    I dont think so.

    The only flaw is that those guys dont have own leadeboard, who gives a damn about DSA or Trials after people see these CP grinders.

    ESO obviously have a competitive overdose, way too much of it. Too bad they dont realize it. When competitive players start to fill up these forums, that leads to OP-gears/advantages too.

    Daybreak Company, start hyping ENQ, we are ready to move!

    I see people like you in every MMO I use. Always the next game will be the one. Then you get there and you complain. Then you find another game and say "Ok THIS time for sure!". Then you do nothing but whine and complain there as well. Thats why companies wont listen to you. No matter what they do you will always be chasing that next game.
  • CaptainObvious
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    Don't worry. When paid content comes out and it gives better xp at lower risk then there will be a new wave of complaints from subbed versus non.

    The question that will be answered then is whether or not the hardcore grinders can afford to buy the new content.
    Edited by CaptainObvious on June 19, 2015 11:13AM
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Sausage
    Sausage
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    Sausage wrote: »
    R0M2K wrote: »
    3 months farming in a cave to get 700 cp makes the system flawed?

    I dont think so.

    The only flaw is that those guys dont have own leadeboard, who gives a damn about DSA or Trials after people see these CP grinders.

    ESO obviously have a competitive overdose, way too much of it. Too bad they dont realize it. When competitive players start to fill up these forums, that leads to OP-gears/advantages too.

    Daybreak Company, start hyping ENQ, we are ready to move!

    I see people like you in every MMO I use. Always the next game will be the one. Then you get there and you complain. Then you find another game and say "Ok THIS time for sure!". Then you do nothing but whine and complain there as well. Thats why companies wont listen to you. No matter what they do you will always be chasing that next game.

    They are giving it all to competitive players. In my opinion MMO should scrape together all kind of people, like casual, or new players. You would imagine Trial and DSA Leaderboards and Cyrodil is enough for competitive grinder but no, they gave them more. Amateur developers are amateur.
    Edited by Sausage on June 19, 2015 12:56PM
  • Emma_Overload
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    Hilarious that people are complaining about grinding CP when it's one of the few things that ANYONE can do whenever they want... what could be more fair than that? I bet if some of you had your way, the only way to get CP would be to do Trials with your 11 buddies/wives/frat brothers or to become PvP Emperor with your zerging guild...

    #&@% THAT!

    You know what I see when I look at the OP's screenshot? I see a player who worked his butt off and paid his dues. Instead of getting jealous and bitching about a "power gap" or whatever, I admire the guy for his determination. Heck, I'm so inspired, I might just spend the rest of the day grinding. See you at 3600 CP!
    #CAREBEARMASTERRACE
  • Furor
    Furor
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    You know what I see when I look at the OP's screenshot? I see a player who worked his butt off and paid his dues. Instead of getting jealous and bitching about a "power gap" or whatever, I admire the guy for his determination. Heck, I'm so inspired, I might just spend the rest of the day grinding. See you at 3600 CP!

    "I'm sorry that isn't fair to the rest of us who don't get to play as much as you...." - A majority of the logic I hear to argue against the Champion Point System.



    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • Alcast
    Alcast
    Class Representative
    Random new player: "LF guild to do trials"
    Guild: "How many CP you got?"
    Random new player: "I am at 22CP atm"
    Guild: "Uhhhh sry mate, not enough, we require at least 200 CP to players that want to join"

    Random new player walks away then, jumps off the next bridge in Cyrodiil and quits the game. /endofstory
    Edited by Alcast on June 19, 2015 3:37PM
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  • Aiden_Dark
    I really don't understand the issue here. If someone has the time to put into it why shouldn't they be rewarded respectively? Since when did we become so entitled that everyone has to equal?

    This is an mmo. Some people have more time to play than others. That's life. Get used to it. If someone dedicated 5 hours a day 7 days a week to playing an mmo of course they will be ahead and it's reasonable that they should be. They dedicated more time to it. Sorry that you can't catch up. Make a life change so you too can play five hours a day 7 days a week.There problem solved.

    There is absolutely no system that can be created to make everyone equal because people wanted to be rewarded for their time. If people aren't rewarded for their time than their is no incentive to play. Just make everyone vr 14 and give everyone the best gear and max champion points. Where is the fun in that?

    Thank you! Perfectly said.

    I don't understand why people expect to be equal without putting in the work or the time... and this is coming from a casual player with a full-time job, family stuff and no time to play! My NB is still 45 and I'm not complaining because other players can grind 24/7! That's the way it is and I would never expect to be on equal terms with them after playing one hour per week... that would be non-sense >.>
  • Lava_Croft
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    The best of all is that you can spend weeks in a cave killing Goblins, only to emerge as a stronger PvP player than someone who spent those weeks playing PvP.

    #ZOSlogic
  • Francescolg
    Francescolg
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    Lava_Croft wrote: »
    The best of all is that you can spend weeks in a cave killing Goblins, only to emerge as a stronger PvP player than someone who spent those weeks playing PvP.
    "The other way" did not attract them, as they would have done things right:
    Making PvP-CP much more worthy (at least 3times more than you get now on average), even much more than PvE, so that all players have to come into PvP if they want to get "great CP". This would have buffed PvP and many people would not have quit it.
  • olsborg
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    XP gained through killing players should be doubled for Champion Points, if they managed to code that.

    PC EU
    PvP only
  • TheBull
    TheBull
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    Aaaand he'll still get destroyed in out in Cyrodiil.
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