byrom101b16_ESO wrote: »Upon hearing of these xp boosters I mentioned in several threads I thought it was a great idea. Now I know more, I have changed my mind. As a casual player, it had taken me since December to get my main character to v9. I realise it will be quicker when I skip past a lot of stuff levelling an alt, but given the hours I can play it will still take me months to level up the other classes I would like to try. You beauty, I thought, I will be able to do it in a matter of weeks now. Er...ah... Wrong.
I thought these would help me, the casual player with little opportunity to play, to get up there and keep within shooting distance of those who have more time to spend playing. Turns out it is just another way for those who can play more to steal ahead. Those with multiple high level characters will have the recipe long before I will (some clever people anyway have it), and for some reason anything that involves luck leaves me a wider berth. I have found one legendary bit of loot in my whole time playing, and that was a kuta that I can't use.
So, as far as I can tell these boosters are not going to be a benefit to me, but only make it harder for me to keep up. This is the impression I have right now... And I am really hoping to have this turned around.
As a casual, it is a mathematical certainty that boosters will boost those least in need of it, and widen the CP gap at an accelerated rate.
It is not just your impression, it is a cold, hard fact.
This was of course pointed out when the existence of this game-poisoning rubbish was first data-mined and posted on the forums, but Zenimax can only see the money to be made as they... later on... introduce Crown Store boost potions to suck the cash from the further disadvantaged casuals.
They just need the fact of the massive competitive disadvantage introduced for the benefit of no-lifers to sink in to the minds of casuals to create the desired demand for the pay-to-keep-up version.
Basic marketing campaign tactics 101 - if no real demand for something exists, create the demand and then supply the solution.
I guess they are just hoping we are all blinkered and spoon fed sufficiently not to notice we are being taken for a costly ride...
rajaniemiorama_ESO wrote: »If the boosters only counted toward xp gains and excluded CP gains it would be a much better balance and tool.
Upon hearing of these xp boosters I mentioned in several threads I thought it was a great idea. Now I know more, I have changed my mind. As a casual player, it had taken me since December to get my main character to v9. I realise it will be quicker when I skip past a lot of stuff levelling an alt, but given the hours I can play it will still take me months to level up the other classes I would like to try. You beauty, I thought, I will be able to do it in a matter of weeks now. Er...ah... Wrong.
I thought these would help me, the casual player with little opportunity to play, to get up there and keep within shooting distance of those who have more time to spend playing. Turns out it is just another way for those who can play more to steal ahead. Those with multiple high level characters will have the recipe long before I will (some clever people anyway have it), and for some reason anything that involves luck leaves me a wider berth. I have found one legendary bit of loot in my whole time playing, and that was a kuta that I can't use.
So, as far as I can tell these boosters are not going to be a benefit to me, but only make it harder for me to keep up. This is the impression I have right now... And I am really hoping to have this turned around.
Sell all your recipe fragments and perfect roe while you're able to fetch a premium. Worry about completing when prices drop drastically in a few weeks.
byrom101b16_ESO wrote: »Upon hearing of these xp boosters I mentioned in several threads I thought it was a great idea. Now I know more, I have changed my mind. As a casual player, it had taken me since December to get my main character to v9. I realise it will be quicker when I skip past a lot of stuff levelling an alt, but given the hours I can play it will still take me months to level up the other classes I would like to try. You beauty, I thought, I will be able to do it in a matter of weeks now. Er...ah... Wrong.
I thought these would help me, the casual player with little opportunity to play, to get up there and keep within shooting distance of those who have more time to spend playing. Turns out it is just another way for those who can play more to steal ahead. Those with multiple high level characters will have the recipe long before I will (some clever people anyway have it), and for some reason anything that involves luck leaves me a wider berth. I have found one legendary bit of loot in my whole time playing, and that was a kuta that I can't use.
So, as far as I can tell these boosters are not going to be a benefit to me, but only make it harder for me to keep up. This is the impression I have right now... And I am really hoping to have this turned around.
As a casual, it is a mathematical certainty that boosters will boost those least in need of it, and widen the CP gap at an accelerated rate.
It is not just your impression, it is a cold, hard fact.
This was of course pointed out when the existence of this game-poisoning rubbish was first data-mined and posted on the forums, but Zenimax can only see the money to be made as they... later on... introduce Crown Store boost potions to suck the cash from the further disadvantaged casuals.
They just need the fact of the massive competitive disadvantage introduced for the benefit of no-lifers to sink in to the minds of casuals to create the desired demand for the pay-to-keep-up version.
Basic marketing campaign tactics 101 - if no real demand for something exists, create the demand and then supply the solution.
I guess they are just hoping we are all blinkered and spoon fed sufficiently not to notice we are being taken for a costly ride...
This is complete and utter bullcrap. The "softcap" for CP, the point at which investing another point becomes significantly worse, is 1080 and for individual skills the cap is much, much lower (about 30 points in). Diminishing returns mean the more CP you get, the more useless they become.
Mathematically, XP potions benefit those with few CP exponentially more than they do those with lots of CP.
All XP potions do is reduce the time it takes for hardcore gamers to hit this diminishing return wall while increasing the rate at which players with less CP improve.
TL;DR: XP potions actually do help players "catch up" in CP. Maybe not in the amount of CP, but certainly in the strength they get from CP.
EDIT: If you've never studied calculus, understand this concept might be a little challenging.
Upon hearing of these xp boosters I mentioned in several threads I thought it was a great idea. Now I know more, I have changed my mind. As a casual player, it had taken me since December to get my main character to v9. I realise it will be quicker when I skip past a lot of stuff levelling an alt, but given the hours I can play it will still take me months to level up the other classes I would like to try. You beauty, I thought, I will be able to do it in a matter of weeks now. Er...ah... Wrong.
I thought these would help me, the casual player with little opportunity to play, to get up there and keep within shooting distance of those who have more time to spend playing. Turns out it is just another way for those who can play more to steal ahead. Those with multiple high level characters will have the recipe long before I will (some clever people anyway have it), and for some reason anything that involves luck leaves me a wider berth. I have found one legendary bit of loot in my whole time playing, and that was a kuta that I can't use.
So, as far as I can tell these boosters are not going to be a benefit to me, but only make it harder for me to keep up. This is the impression I have right now... And I am really hoping to have this turned around.
This is the exact problem with the exp boosters, they not only exclude new/casual players that don't want to grind for A: the recipe and its materials or B: the gold to buy the booster once people are selling them in stores. Further the boosters affect Champion points, which is a BIG issue. There are already players that have grinded to 1000 cps, this will only make those players reach 3600 a lot faster. Most people that have played consistently since 1.6 all have between 180-250 champion points, but the people that exploited it early on or have grinded a lot are now way far ahead. I know a few people with 500ish and have heard/seen screenshots of people above 800.. Once those players hit 3600 way before everyone else then they don't need to be good players, they will be so much more powerful than everyone else just because of the passive health/magicka/stamina increase the points give them.
Just an example. I made a new character recently and skipped the story to test how much my stats would go up from putting my 225 champion points into each tree. After putting 75 points into the thief, the warrior and the mage celestials, my base stats increased by roughly 13%, health was a tiny bit more with 14%. That is with 75 points, now imagine 1200 in each celestial...
I wonder, @dap_robertb16_ESO , why such players would be forced to face off in campaigns. In many games, this is not the case.
theweakminded wrote: »Everyone does have access to these, give it a week and they will be cheap. They are expensive now because it is new and rare. Just take motifs as an example. Dwemer pages sold for 30k at the start of their release, now 3-5k
Not everyone has access to them. Only those who have gold to spare. New players are out. So are a lot of casuals who spnd gold on things like bank upgrades and bags and horses. Personally, I cant afford these potions right now.
But I agree...they will be cheaper soon. By the time I really need them, I should be able to make them I suppose. I confess, I think the fact that I didn't get a fragment, or any of the new ingredient after over an hour fishing, has me feeling like I simply will NEVER have these items. The fact that I cannot for the life of me, despite always checking for them, find a gold motif after seven months of playing the game does not help there.
eventide03b14a_ESO wrote: »This happens frequently. Instead of people seeing the big picture we get all excited by some shiny new thing the devs are putting out and it's not until we see it in practice that we realize how terrible it is and then ask them to change or remove it. This happened with the justice system and now with the XP pots. Can we please stop praising them before we see how these things are actually going to be implemented?
Right now the only people who can afford 20k xp pots that only last 30 minutes are people who play a lot. This does absolutely nothing for "casual" or even normal players. Basically it's only going to increase the gap between "hardcore" players and the rest of us unless we shell out real money for the crown store versions. Now isn't it starting to look a lot more like pay to win?
The entire underlying concept that people with more champion points are going to beat you in pvp simply because they have more champion points is flawed though.
These hardcore gamers as you like to call them are always going to beat the casuals in pvp because they play more. They min-max and theory craft. They always have 7/7 gold gear with gold glyphs and will spend a million AP on a hunch that they can be 1/10 better in their TTK.
Having XP pots that gets them to the stopping point of the Champion system faster isn't going to change that they are simply going to be significantly more skilled and experienced in PvP than someone who doesn't put the same amount of time and effort into it.
As to why you have to "face off" against them in pvp as someone with less time than they do to play the game, that's just the way it has to be. It's not like you can't join a pug group and take keeps, you can get on siege, you can repair walls and doors, you can take resources and still add to the campaign. You are not going to be able to emulate those who can 1vX and honestly, nor should you.
Where does it stop? A different campaign for each individual playstyle would mean 100 campaigns, even which, the hardcore gamers would find a way into them and still win because thats what they do. They win at video games.
I wonder, @dap_robertb16_ESO , why such players would be forced to face off in campaigns. In many games, this is not the case.
The entire underlying concept that people with more champion points are going to beat you in pvp simply because they have more champion points is flawed though.
These hardcore gamers as you like to call them are always going to beat the casuals in pvp because they play more. They min-max and theory craft. They always have 7/7 gold gear with gold glyphs and will spend a million AP on a hunch that they can be 1/10 better in their TTK.
Having XP pots that gets them to the stopping point of the Champion system faster isn't going to change that they are simply going to be significantly more skilled and experienced in PvP than someone who doesn't put the same amount of time and effort into it.
As to why you have to "face off" against them in pvp as someone with less time than they do to play the game, that's just the way it has to be. It's not like you can't join a pug group and take keeps, you can get on siege, you can repair walls and doors, you can take resources and still add to the campaign. You are not going to be able to emulate those who can 1vX and honestly, nor should you.
Where does it stop? A different campaign for each individual playstyle would mean 100 campaigns, even which, the hardcore gamers would find a way into them and still win because thats what they do. They win at video games.
This is complete and utter bullcrap. The "softcap" for CP, the point at which investing another point becomes significantly worse, is 1080 and for individual skills the cap is much, much lower (about 30 points in). Diminishing returns mean the more CP you get, the more useless they become.

Upon hearing of these xp boosters I mentioned in several threads I thought it was a great idea. Now I know more, I have changed my mind. As a casual player, it had taken me since December to get my main character to v9. I realise it will be quicker when I skip past a lot of stuff levelling an alt, but given the hours I can play it will still take me months to level up the other classes I would like to try. You beauty, I thought, I will be able to do it in a matter of weeks now. Er...ah... Wrong.
I thought these would help me, the casual player with little opportunity to play, to get up there and keep within shooting distance of those who have more time to spend playing. Turns out it is just another way for those who can play more to steal ahead. Those with multiple high level characters will have the recipe long before I will (some clever people anyway have it), and for some reason anything that involves luck leaves me a wider berth. I have found one legendary bit of loot in my whole time playing, and that was a kuta that I can't use.
So, as far as I can tell these boosters are not going to be a benefit to me, but only make it harder for me to keep up. This is the impression I have right now... And I am really hoping to have this turned around.
ArcVelarian wrote: »And now they're for sale in the Crown store........
Upon hearing of these xp boosters I mentioned in several threads I thought it was a great idea. Now I know more, I have changed my mind. As a casual player, it had taken me since December to get my main character to v9. I realise it will be quicker when I skip past a lot of stuff levelling an alt, but given the hours I can play it will still take me months to level up the other classes I would like to try. You beauty, I thought, I will be able to do it in a matter of weeks now. Er...ah... Wrong.
I thought these would help me, the casual player with little opportunity to play, to get up there and keep within shooting distance of those who have more time to spend playing. Turns out it is just another way for those who can play more to steal ahead. Those with multiple high level characters will have the recipe long before I will (some clever people anyway have it), and for some reason anything that involves luck leaves me a wider berth. I have found one legendary bit of loot in my whole time playing, and that was a kuta that I can't use.
So, as far as I can tell these boosters are not going to be a benefit to me, but only make it harder for me to keep up. This is the impression I have right now... And I am really hoping to have this turned around.
The only problem I see here is your expectations. It's not the potions. Why do you expect to be on the same level as some one who plays 3 to 4 times more than you? Hardcore gamers are always going to have the edge over casual gamers. I am pretty sure that ZOS never claimed buy potions and you can immediately catch up to people that play far more often than you. Again, this is nothing more than your false expectation.
This is an MMO. MMO's have continual advancement. You can't expect ZOS to stop all advancement options for V14's until YOU catch up.
I think this is spot on. Couple guys i know with 600+ CP have the time/resources to stay buffed, and they will do what they can to keep the gap as wide as they can, because...who would want to give up such an advantage in PVP right?This is what some of us have been trying to tell people all along about XP pots. People who are behind or starting late will never be able to use the pots as a way to "catch up" because everyone has access to them. Anyone that is ahead of you (for whatever reason) will also be using the pots so will stay ahead.
I came to the same conclusion the first day after I skinned 4 stacks of fish after a night fishing and got 0 Roe. I pretty much lost interest after seeing my very limited and valuable playtime ruined by dumpster aids RNG. Couple that with running 8 level 50 writs/day since that patch and have 0 frags, pretty much just going back to doing what I was doing before.This is only compounded by the fact that this version of XP pots are not easy to come by so those with more time will have more gold to buy the pots and more time to farm the mats to create the pots while those with less time/resources will spend all their time trying to acquire the pots and cancel out any time savings that the pots would have provided. Why would you spend hours fishing and skinning fish and doing writs (that earn you no XP) just for the rare chance at getting what you need for an XP pot when you could just keep questing or grinding and keep leveling without losing any time?
Upon hearing of these xp boosters I mentioned in several threads I thought it was a great idea. Now I know more, I have changed my mind. As a casual player, it had taken me since December to get my main character to v9. I realise it will be quicker when I skip past a lot of stuff levelling an alt, but given the hours I can play it will still take me months to level up the other classes I would like to try. You beauty, I thought, I will be able to do it in a matter of weeks now. Er...ah... Wrong.
I thought these would help me, the casual player with little opportunity to play, to get up there and keep within shooting distance of those who have more time to spend playing. Turns out it is just another way for those who can play more to steal ahead. Those with multiple high level characters will have the recipe long before I will (some clever people anyway have it), and for some reason anything that involves luck leaves me a wider berth. I have found one legendary bit of loot in my whole time playing, and that was a kuta that I can't use.
So, as far as I can tell these boosters are not going to be a benefit to me, but only make it harder for me to keep up. This is the impression I have right now... And I am really hoping to have this turned around.
The only problem I see here is your expectations. It's not the potions. Why do you expect to be on the same level as some one who plays 3 to 4 times more than you? Hardcore gamers are always going to have the edge over casual gamers. I am pretty sure that ZOS never claimed buy potions and you can immediately catch up to people that play far more often than you. Again, this is nothing more than your false expectation.
This is an MMO. MMO's have continual advancement. You can't expect ZOS to stop all advancement options for V14's until YOU catch up.
You are not the first to point this out. But hey... When I started playing this game there were no champ points, and in about a months time I WOULD be on the same playing field if not for champion points. So if I feel I bit let down, I reckon I have a right, considering the fairness of the original system was my favourite thing about it. Yeah its an MMO. but I'd be playing this game if it wasn't, because I'm mainly here because it is Elder Scrolls.