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First impressions - XP boosters missing the mark

Dru1076
Dru1076
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Upon hearing of these xp boosters I mentioned in several threads I thought it was a great idea. Now I know more, I have changed my mind. As a casual player, it had taken me since December to get my main character to v9. I realise it will be quicker when I skip past a lot of stuff levelling an alt, but given the hours I can play it will still take me months to level up the other classes I would like to try. You beauty, I thought, I will be able to do it in a matter of weeks now. Er...ah... Wrong.

I thought these would help me, the casual player with little opportunity to play, to get up there and keep within shooting distance of those who have more time to spend playing. Turns out it is just another way for those who can play more to steal ahead. Those with multiple high level characters will have the recipe long before I will (some clever people anyway have it), and for some reason anything that involves luck leaves me a wider berth. I have found one legendary bit of loot in my whole time playing, and that was a kuta that I can't use.

So, as far as I can tell these boosters are not going to be a benefit to me, but only make it harder for me to keep up. This is the impression I have right now... And I am really hoping to have this turned around.
Edited by Dru1076 on June 17, 2015 2:31AM
Ask not what your sweetroll can do for you....
  • RazzPitazz
    RazzPitazz
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    If the boosters only counted toward xp gains and excluded CP gains it would be a much better balance and tool.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Dru1076
    Dru1076
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    Was really hoping someone was going to pop in here and inform me of something I am missing. The silence is not very reassuring.

    I guess it doesn't matter. I have no intention of using these boosters on my main, and I still have 5 levels to go. I guess I am just put off cuz I am pretty sure it will be a matter of months before I will personally benefit from this. Congrats to all you up and coming millionaires...pretty sure there will be quite a few on the back of this.

    Here's hoping they intend to start a campaign for those with excessive champion points...by the time I get to vr14 doing it the old fashioned way, I am going to be a huge disadvatage in the alliance war unless campaigns can be selected where I will come against players on a similar champion rank to mine.

    I would certainly feel a lot better about this if everyone had access to these things. People with six or more v14's don't really need these boosters, but that's the kind of player who gets them first. A catchup item for new players? I don't think it is...not yet.
    Ask not what your sweetroll can do for you....
  • Menelaos
    Menelaos
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    The 'goldrush' will indeed be from the people who want to increase their champion points gain in order to 'stay competitive', nothing more.
    ...und Gallileo dreht sich doch!
  • theweakminded
    theweakminded
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    Everyone does have access to these, give it a week and they will be cheap. They are expensive now because it is new and rare. Just take motifs as an example. Dwemer pages sold for 30k at the start of their release, now 3-5k
  • Dru1076
    Dru1076
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    Menelaos wrote: »
    The 'goldrush' will indeed be from the people who want to increase their champion points gain in order to 'stay competitive', nothing more.

    This is very true. The rush on now and the amazing prices I have seen (500000 for a fragment from one guy...not sure if has or will sell at that price) won't continue. But that rush to stay competitive is gonna make it real hard for new players and casuals like me to GET competitive in the first place. Bring on champion point based campaigns... Without then I fear I will never enjoy myself in Cyrodil as much I had thought I would.

    I am just disappointed because these things are really really hard (um... Impossible for now) for me to get my hands on, while there are people already profiting from them. I will feel a bit better once I get a fragment, whenever that may be, but only a little. This is just my first impression, but you know what they say about first impressions.
    Ask not what your sweetroll can do for you....
  • Dru1076
    Dru1076
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    Everyone does have access to these, give it a week and they will be cheap. They are expensive now because it is new and rare. Just take motifs as an example. Dwemer pages sold for 30k at the start of their release, now 3-5k

    Not everyone has access to them. Only those who have gold to spare. New players are out. So are a lot of casuals who spnd gold on things like bank upgrades and bags and horses. Personally, I cant afford these potions right now.

    But I agree...they will be cheaper soon. By the time I really need them, I should be able to make them I suppose. I confess, I think the fact that I didn't get a fragment, or any of the new ingredient after over an hour fishing, has me feeling like I simply will NEVER have these items. The fact that I cannot for the life of me, despite always checking for them, find a gold motif after seven months of playing the game does not help there.
    Ask not what your sweetroll can do for you....
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    I wouldn't worry about those 50% exp potions. It requieres purple mats to create which are only obtainable with Hirelings and Provisioning Certifications and 1 potion last only 30min. If people are willing to waste all their mats or gold on this, well just let them waste their ressources on something completely useless.
  • Medieval_Miss81
    Medieval_Miss81
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    The perfect roe is not rare like the imperial motif or the full dwemer motif. It is more like getting a tempering alloy out of refining a stack of ore. Just keep fishing and then skinning the fish, and you will get one. The fragments come from provisioner writs and/or provisioner hirelings. You need to have/do those to get them. My guildie got a fragment today after doing just one writ, so they are also not insanely rare. More and more will get them in the days ahead. After just a few hours fishing in the last two days, I already have 4 perfect roe.
    Don't despair - keep forging ahead and doing the things that give you a chance at these things, and they will come. :)
    Co-GM of Cor Leonis
  • Sausage
    Sausage
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    Well, theres still hope Zen does the right thing. I think its utter mistake to go give them to all players. PC wasnt exactly popular with subs, sure sublessness gave them little boost, but they should keep the population in mind. But I gotta add that nearly all devs, only care of those who play 10+ hour or more, whats their demise.

    Everquest Next isnt that far either, Im more than happy to move on.
    Edited by Sausage on June 17, 2015 6:13AM
  • Davadin
    Davadin
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    2 days in and in 4 out of my 5 guilds they're already sellings either pots (in stacks!!!) or the roe.

    roe costs around 18-20k and pots is about 10k... per pot. so a stack of 100 is about a million gold.

    which is about the same price of a complete full set of 7 recipee fragments.



    now, prices are going down fast, but it's really quite insane to see those numbers just 2 days from the patch...................
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Makkir
    Makkir
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    Sell all your recipe fragments and perfect roe while you're able to fetch a premium. Worry about completing when prices drop drastically in a few weeks.
  • DaveMoeDee
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    The perfect roe is not rare like the imperial motif or the full dwemer motif. It is more like getting a tempering alloy out of refining a stack of ore. Just keep fishing and then skinning the fish, and you will get one. The fragments come from provisioner writs and/or provisioner hirelings. You need to have/do those to get them. My guildie got a fragment today after doing just one writ, so they are also not insanely rare. More and more will get them in the days ahead. After just a few hours fishing in the last two days, I already have 4 perfect roe.
    Don't despair - keep forging ahead and doing the things that give you a chance at these things, and they will come. :)

    They could still be insanely rare. You can't generalize from your guildie.

    If you had a guildie hit by lighting, would you conclude that it is common?
  • RazzPitazz
    RazzPitazz
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    Davadin wrote: »
    2 days in and in 4 out of my 5 guilds they're already sellings either pots (in stacks!!!) or the roe.

    roe costs around 18-20k and pots is about 10k... per pot. so a stack of 100 is about a million gold.

    which is about the same price of a complete full set of 7 recipee fragments.



    now, prices are going down fast, but it's really quite insane to see those numbers just 2 days from the patch...................

    Is it really though? The perfect roe is a legendary mat that serves one purpose, and the seller knows this. The best xp item in the game is now sold by players who will need to buy the ingredients from other players. The mark up only goes up as crafters can make the pots with one roe. This may be the smartest way to get people to buy crown store pots, as spending on a stack is not an option for most players.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • theweakminded
    theweakminded
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    I wouldn't worry about those 50% exp potions. It requieres purple mats to create which are only obtainable with Hirelings and Provisioning Certifications and 1 potion last only 30min. If people are willing to waste all their mats or gold on this, well just let them waste their ressources on something completely useless.

    If a person is smart... each crafting makes 4 per set of mats, and they last 50 minutes each. +20minutes to drink duration from provisioning points. At about 5k a piece they will be cheap, just have to take some time.

    Also, the purple mats are super easy, im sitting on almost 200 of each after selling a bunch over time.
  • BuggeX
    BuggeX
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    I wouldn't worry about those 50% exp potions. It requieres purple mats to create which are only obtainable with Hirelings and Provisioning Certifications and 1 potion last only 30min. If people are willing to waste all their mats or gold on this, well just let them waste their ressources on something completely useless.

    lvl 50 Prov is able to craft 4 Pots at once and last 45 mins
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Sentinel
    Sentinel
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    I put this down elsewhere, so might as well put out here as well.
    Sentinel wrote: »
    Allright, experience boosters, nice. We can craft them ourselves, even better.
    (Edited for emphasis)
    When can you use these?
    Both Psijic Ambrosia and the Crown Experience Scroll can be used at any level or Veteran Rank. Their boosts apply towards advancing your level, advancing your Veteran Rank, and for advancing your Champion Points. They do not apply towards things that don’t work off of Experience Points, like the Mages Guild and crafting skill lines.

    And this is where I think it should stop. Experience boosters should be used to allow players to level their alts and etc more quickly, as that in itself is already a grind for those who have experienced all the content they wanted. The Champion system is meant as a long term progression. By speeding it up, through any means, it will create a greater gap in the community. Those who play less, don't have time, means or wish to get experience boosters will be left behind faster and faster than before. This in itself will widen the gap between players.

    Experience boosters may be available to everyone, but not everyone will use them. Those who use them will progress quicker, and those who already grind CP and use them will progress quicker than that. The ones who don't use them are left behind, despite not changing their playstyle. The ones who grind CP and use these will progress the quickest and are being rewarded for it. Experience boosters affecting the Champion system take everything already in fault with the champion system (the widening gap, need for grind, reward for playing unmeaningful content, ie grinding), and expands them even further.

    When people feel like they're being left behind, they tend to become discouraged, and generally unmotivated. Others will see this feature as a motivator as well. These people will buy psyjic ambrosia or the crown store variant. It may cause people to buy from the crown store, but it will also cause people to leave. A lot of people already know of the negativity that games get, this feature will do nothing but cause negativity if it affects the champion system.

    This new feature seems to be the result of a need for money, but I'd say there are healthier ways for the game to receive money apart from things like this. Look into adding additional character slots, appearance changes, personal aesthetics and maybe even racial and/or factional changes. Overall, the adding of these may actually be a good thing for the game. Especially adding in a craft-able variant. But that doesn't diminish the negative from it. I implore this small bit to be changed. Make experience boosters a convenience to simply level a character faster in the wake of no other way to do so, not a way to progress a character faster than before and create larger gaps in characters.

    TL:DR: XP pots->Widen problems with Champion system (Which are grinding and gap between players)-> Cause: Casual players to get discouraged by a gap they cannot close (esp. in cyrodiil)->Overall result: Increased negativity and loss of reputation and possibly playerbase.-> Gain by ZOS: Increased $ gain from those who pay.

    It's weighing things in ways that can slide a bit too far. I don't want to see a future for this game that's infested with impossibly powerful characters against new players who have no hope within their gameframe to even compete. That just isn't healthy gameplay. Hopefully it won't progress much further (also if you really want to see what max CP can do, go on the PTS and make a template. It's pretty powerful imo). Of course much of this will already result without XP pots, but they play a crucial role: Speed the process up. ZOS will have to face the problems with the Champion System sooner or later and with these it'll need to be sooner.
    Edited by Sentinel on June 17, 2015 6:40AM
  • Dru1076
    Dru1076
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    Sentinel wrote: »
    I put this down elsewhere, so might as well put out here as well.
    Sentinel wrote: »
    Allright, experience boosters, nice. We can craft them ourselves, even better.
    (Edited for emphasis)
    When can you use these?
    Both Psijic Ambrosia and the Crown Experience Scroll can be used at any level or Veteran Rank. Their boosts apply towards advancing your level, advancing your Veteran Rank, and for advancing your Champion Points. They do not apply towards things that don’t work off of Experience Points, like the Mages Guild and crafting skill lines.

    And this is where I think it should stop. Experience boosters should be used to allow players to level their alts and etc more quickly, as that in itself is already a grind for those who have experienced all the content they wanted. The Champion system is meant as a long term progression. By speeding it up, through any means, it will create a greater gap in the community. Those who play less, don't have time, means or wish to get experience boosters will be left behind faster and faster than before. This in itself will widen the gap between players.

    Experience boosters may be available to everyone, but not everyone will use them. Those who use them will progress quicker, and those who already grind CP and use them will progress quicker than that. The ones who don't use them are left behind, despite not changing their playstyle. The ones who grind CP and use these will progress the quickest and are being rewarded for it. Experience boosters affecting the Champion system take everything already in fault with the champion system (the widening gap, need for grind, reward for playing unmeaningful content, ie grinding), and expands them even further.

    When people feel like they're being left behind, they tend to become discouraged, and generally unmotivated. Others will see this feature as a motivator as well. These people will buy psyjic ambrosia or the crown store variant. It may cause people to buy from the crown store, but it will also cause people to leave. A lot of people already know of the negativity that games get, this feature will do nothing but cause negativity if it affects the champion system.

    This new feature seems to be the result of a need for money, but I'd say there are healthier ways for the game to receive money apart from things like this. Look into adding additional character slots, appearance changes, personal aesthetics and maybe even racial and/or factional changes. Overall, the adding of these may actually be a good thing for the game. Especially adding in a craft-able variant. But that doesn't diminish the negative from it. I implore this small bit to be changed. Make experience boosters a convenience to simply level a character faster in the wake of no other way to do so, not a way to progress a character faster than before and create larger gaps in characters.

    TL:DR: XP pots->Widen problems with Champion system (Which are grinding and gap between players)-> Cause: Casual players to get discouraged by a gap they cannot close (esp. in cyrodiil)->Overall result: Increased negativity and loss of reputation and possibly playerbase.-> Gain by ZOS: Increased $ gain from those who pay.

    It's weighing things in ways that can slide a bit too far. I don't want to see a future for this game that's infested with impossibly powerful characters against new players who have no hope within their gameframe to even compete. That just isn't healthy gameplay. Hopefully it won't progress much further (also if you really want to see what max CP can do, go on the PTS and make a template. It's pretty powerful imo). Of course much of this will already result without XP pots, but they play a crucial role: Speed the process up. ZOS will have to face the problems with the Champion System sooner or later and with these it'll need to be sooner.


    One line in particular grabbed attention here. "discouraged by a gap they cannot close." Yup... Sums up how I feel in Cyrodil for sure. But I will get there...
    Edited by Dru1076 on June 17, 2015 7:20AM
    Ask not what your sweetroll can do for you....
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    BuggeX wrote: »
    I wouldn't worry about those 50% exp potions. It requieres purple mats to create which are only obtainable with Hirelings and Provisioning Certifications and 1 potion last only 30min. If people are willing to waste all their mats or gold on this, well just let them waste their ressources on something completely useless.

    lvl 50 Prov is able to craft 4 Pots at once and last 45 mins

    That's if you are a lvl 50 prov, not everybody does that and some will just buy the pots. Not to mention you have to actualy fish to get the Perfect Roes and all that time you spend fishing is time you could have been spending doing something else instead.

    So yeah, to me, it's a waste of purple ingredient which could have been used on purple food instead and also a waste of time in my honest oppinion because all that time you spend fishing is time you didn't use to grind exp for CP.

    At best, I see this as an opportunity for fishers to suck a bit of gold out of the market or give them a boost to compete with people which do not use their play time to fish.
    Edited by Brasseurfb16_ESO on June 17, 2015 8:18AM
  • Dru1076
    Dru1076
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    BuggeX wrote: »
    I wouldn't worry about those 50% exp potions. It requieres purple mats to create which are only obtainable with Hirelings and Provisioning Certifications and 1 potion last only 30min. If people are willing to waste all their mats or gold on this, well just let them waste their ressources on something completely useless.

    lvl 50 Prov is able to craft 4 Pots at once and last 45 mins

    That's if you are a lvl 50 prov, not everybody does that and some will just buy the pots. Not to mention you have to actualy fish to get the Perfect Roes and all that time you spend fishing is time you could have been spending doing something else instead.

    So yeah, to me, it's a waste of purple ingredient which could have been used on purple food instead and also a waste of time in my honest oppinion because all that time you spend fishing is time you didn't use to grind exp for CP.

    At best, I see this as an opportunity for fishers to suck a bit of gold out of the market or give them a boost to compete with people which do not use their play time to fish.

    I think your dead right about time spent fishing. I didn't get my first fragment, but determined to take a step toward crafting these boosters I went fishing again. 142 fish is nice to have, but the hour it took to get them yielded no Perfect Roe or xp. And so I wasted another session fishing when I could have been getting my main to vr10. I now feel pretty silly, and I have decided not to buy a lotto ticket this week.

    I already do the writs every day to get ingredients for purple food, so I guess in a few months time I will have the recipe. By that time, I probably won't even want it. I am disappointed that this isn't what I was expecting, but then that is hardly the fault of Zos. I thought these boosters were going to let me experience a sorc build in Cyrodil before Christmas, but it appears they are more for helping the well established gamers with multiple high level builds than letting people fast track a new character to try.
    Ask not what your sweetroll can do for you....
  • Heromofo
    Heromofo
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    Subscription has lead to b2p next step is to judge the waters and see how much can you get away with.

    It then goes to:

    B2P (Buy To Win) nothing is off limits in the crown store

    F2P where your gamers that paid for the game get (status over your f2p options) and subscribers get status over both.

    Eventually it will become one of these options personally it does not bother me as long as we get content I will support them.
    But people should be prepared because companies have share holders and each quarter they must show improvements in their cash flow.

    Stop worrying about things like this because you won't come close to competing with needing profits.
    Better to be prepared for whats to come or leave before you become addicted (SWTOR is bad for it trust me lol)

    Edited by Heromofo on June 17, 2015 10:21AM
  • Junipus
    Junipus
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    The question is why as a casual gamer, anyone should feel entitled to be as competitive as those who put in more hours than they should into a game.

    I've not played any other MMOs but I'm fairly sure that most of them have the same approach where you try and take on a high level player as a noob and you'll be rekt. Where's the incentive for anyone to play this game to the best of their abilities and put in the time and resources to be the best if game mechanics mean they'll be on the same level as someone who logs in for a few hours every weekend and can't figure out what buttons do what?

    The XP potions are a cash grab and will increase the divide between the best, the good and the rest but that's how it should be. There should be incentive for those who are behind to catch up, whether they take it or not is up to them. Dumbing down content and gains for the benefit of everyone won't actually benefit anyone.
    The Legendary Nothing
  • Rinmaethodain
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    inb4 fishing bots invasion
  • byrom101b16_ESO
    byrom101b16_ESO
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    Dru1076 wrote: »
    Upon hearing of these xp boosters I mentioned in several threads I thought it was a great idea. Now I know more, I have changed my mind. As a casual player, it had taken me since December to get my main character to v9. I realise it will be quicker when I skip past a lot of stuff levelling an alt, but given the hours I can play it will still take me months to level up the other classes I would like to try. You beauty, I thought, I will be able to do it in a matter of weeks now. Er...ah... Wrong.

    I thought these would help me, the casual player with little opportunity to play, to get up there and keep within shooting distance of those who have more time to spend playing. Turns out it is just another way for those who can play more to steal ahead. Those with multiple high level characters will have the recipe long before I will (some clever people anyway have it), and for some reason anything that involves luck leaves me a wider berth. I have found one legendary bit of loot in my whole time playing, and that was a kuta that I can't use.

    So, as far as I can tell these boosters are not going to be a benefit to me, but only make it harder for me to keep up. This is the impression I have right now... And I am really hoping to have this turned around.

    As a casual, it is a mathematical certainty that boosters will boost those least in need of it, and widen the CP gap at an accelerated rate.

    It is not just your impression, it is a cold, hard fact.

    This was of course pointed out when the existence of this game-poisoning rubbish was first data-mined and posted on the forums, but Zenimax can only see the money to be made as they... later on... introduce Crown Store boost potions to suck the cash from the further disadvantaged casuals.

    They just need the fact of the massive competitive disadvantage introduced for the benefit of no-lifers to sink in to the minds of casuals to create the desired demand for the pay-to-keep-up version.

    Basic marketing campaign tactics 101 - if no real demand for something exists, create the demand and then supply the solution.

    I guess they are just hoping we are all blinkered and spoon fed sufficiently not to notice we are being taken for a costly ride...
    Edited by byrom101b16_ESO on June 17, 2015 11:19AM
  • VincentBlanquin
    VincentBlanquin
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    The question is why as a casual gamer, anyone should feel entitled to be as competitive as those who put in more hours than they should into a game.

    I've not played any other MMOs but I'm fairly sure that most of them have the same approach where you try and take on a high level player as a noob and you'll be rekt. Where's the incentive for anyone to play this game to the best of their abilities and put in the time and resources to be the best if game mechanics mean they'll be on the same level as someone who logs in for a few hours every weekend and can't figure out what buttons do what?

    The XP potions are a cash grab and will increase the divide between the best, the good and the rest but that's how it should be. There should be incentive for those who are behind to catch up, whether they take it or not is up to them. Dumbing down content and gains for the benefit of everyone won't actually benefit anyone.

    yes, but every game has instanced pvp, where casuals are forced against casuals and hardcores against hardcores. Cyrodiils after lvl 50 are all the same, bloodbath ..

    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Junipus
    Junipus
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    The question is why as a casual gamer, anyone should feel entitled to be as competitive as those who put in more hours than they should into a game.

    I've not played any other MMOs but I'm fairly sure that most of them have the same approach where you try and take on a high level player as a noob and you'll be rekt. Where's the incentive for anyone to play this game to the best of their abilities and put in the time and resources to be the best if game mechanics mean they'll be on the same level as someone who logs in for a few hours every weekend and can't figure out what buttons do what?

    The XP potions are a cash grab and will increase the divide between the best, the good and the rest but that's how it should be. There should be incentive for those who are behind to catch up, whether they take it or not is up to them. Dumbing down content and gains for the benefit of everyone won't actually benefit anyone.

    yes, but every game has instanced pvp, where casuals are forced against casuals and hardcores against hardcores. Cyrodiils after lvl 50 are all the same, bloodbath ..

    Then this should be in the PvP forum. But until then it's a case of learning what you can and can't do based on your skill level or class or playstyle. You might not always kill that high level NB or Sorc who's invested everything into his build, but you can get a group together and go after them. If that doesn't work then don't attack them and focus somewhere else instead.

    It's just unfortunate that some people insist on banging their heads against a brick wall and then complain that it's still there.
    The Legendary Nothing
  • VincentBlanquin
    VincentBlanquin
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    The question is why as a casual gamer, anyone should feel entitled to be as competitive as those who put in more hours than they should into a game.

    I've not played any other MMOs but I'm fairly sure that most of them have the same approach where you try and take on a high level player as a noob and you'll be rekt. Where's the incentive for anyone to play this game to the best of their abilities and put in the time and resources to be the best if game mechanics mean they'll be on the same level as someone who logs in for a few hours every weekend and can't figure out what buttons do what?

    The XP potions are a cash grab and will increase the divide between the best, the good and the rest but that's how it should be. There should be incentive for those who are behind to catch up, whether they take it or not is up to them. Dumbing down content and gains for the benefit of everyone won't actually benefit anyone.

    yes, but every game has instanced pvp, where casuals are forced against casuals and hardcores against hardcores. Cyrodiils after lvl 50 are all the same, bloodbath ..

    Then this should be in the PvP forum. But until then it's a case of learning what you can and can't do based on your skill level or class or playstyle. You might not always kill that high level NB or Sorc who's invested everything into his build, but you can get a group together and go after them. If that doesn't work then don't attack them and focus somewhere else instead.

    It's just unfortunate that some people insist on banging their heads against a brick wall and then complain that it's still there.

    the case is you cant do anything, strong players roaming cities and you cant even turn quest and mainly get killed repeatadly, when try. Group? Hardly anybody is active in my guild to create group

    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    The question is why as a casual gamer, anyone should feel entitled to be as competitive as those who put in more hours than they should into a game.

    I've not played any other MMOs but I'm fairly sure that most of them have the same approach where you try and take on a high level player as a noob and you'll be rekt. Where's the incentive for anyone to play this game to the best of their abilities and put in the time and resources to be the best if game mechanics mean they'll be on the same level as someone who logs in for a few hours every weekend and can't figure out what buttons do what?

    The XP potions are a cash grab and will increase the divide between the best, the good and the rest but that's how it should be. There should be incentive for those who are behind to catch up, whether they take it or not is up to them. Dumbing down content and gains for the benefit of everyone won't actually benefit anyone.

    yes, but every game has instanced pvp, where casuals are forced against casuals and hardcores against hardcores. Cyrodiils after lvl 50 are all the same, bloodbath ..

    Then this should be in the PvP forum. But until then it's a case of learning what you can and can't do based on your skill level or class or playstyle. You might not always kill that high level NB or Sorc who's invested everything into his build, but you can get a group together and go after them. If that doesn't work then don't attack them and focus somewhere else instead.

    It's just unfortunate that some people insist on banging their heads against a brick wall and then complain that it's still there.

    the case is you cant do anything, strong players roaming cities and you cant even turn quest and mainly get killed repeatadly, when try. Group? Hardly anybody is active in my guild to create group

    If you cant grp and cant handle other Player in Cyro, just stop PVE in Cyro...
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    BuggeX wrote: »
    The question is why as a casual gamer, anyone should feel entitled to be as competitive as those who put in more hours than they should into a game.

    I've not played any other MMOs but I'm fairly sure that most of them have the same approach where you try and take on a high level player as a noob and you'll be rekt. Where's the incentive for anyone to play this game to the best of their abilities and put in the time and resources to be the best if game mechanics mean they'll be on the same level as someone who logs in for a few hours every weekend and can't figure out what buttons do what?

    The XP potions are a cash grab and will increase the divide between the best, the good and the rest but that's how it should be. There should be incentive for those who are behind to catch up, whether they take it or not is up to them. Dumbing down content and gains for the benefit of everyone won't actually benefit anyone.

    yes, but every game has instanced pvp, where casuals are forced against casuals and hardcores against hardcores. Cyrodiils after lvl 50 are all the same, bloodbath ..

    Then this should be in the PvP forum. But until then it's a case of learning what you can and can't do based on your skill level or class or playstyle. You might not always kill that high level NB or Sorc who's invested everything into his build, but you can get a group together and go after them. If that doesn't work then don't attack them and focus somewhere else instead.

    It's just unfortunate that some people insist on banging their heads against a brick wall and then complain that it's still there.

    the case is you cant do anything, strong players roaming cities and you cant even turn quest and mainly get killed repeatadly, when try. Group? Hardly anybody is active in my guild to create group

    If you cant grp and cant handle other Player in Cyro, just stop PVE in Cyro...

    really? not gonna happening. because i am casual with less time to eso and cyro quest are best to finish at least enlightenment and and gain one cp a day. i wait for a better state of game to play more and unless i get one cp a day, i am screwed even more (i have currently 110cp?). i never roflstomped weak player more than once in a row (and i can), sad here are so many to like it. its not pvp, its rubbish

    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    Worry less. Coin, time, gear, CP's.. it doesn't make the game any less frustrating.
  • EQBallzz
    EQBallzz
    ✭✭✭✭✭
    Dru1076 wrote: »
    Was really hoping someone was going to pop in here and inform me of something I am missing. The silence is not very reassuring.

    I guess it doesn't matter. I have no intention of using these boosters on my main, and I still have 5 levels to go. I guess I am just put off cuz I am pretty sure it will be a matter of months before I will personally benefit from this. Congrats to all you up and coming millionaires...pretty sure there will be quite a few on the back of this.

    Here's hoping they intend to start a campaign for those with excessive champion points...by the time I get to vr14 doing it the old fashioned way, I am going to be a huge disadvatage in the alliance war unless campaigns can be selected where I will come against players on a similar champion rank to mine.

    I would certainly feel a lot better about this if everyone had access to these things. People with six or more v14's don't really need these boosters, but that's the kind of player who gets them first. A catchup item for new players? I don't think it is...not yet.

    This is what some of us have been trying to tell people all along about XP pots. People who are behind or starting late will never be able to use the pots as a way to "catch up" because everyone has access to them. Anyone that is ahead of you (for whatever reason) will also be using the pots so will stay ahead. This is only compounded by the fact that this version of XP pots are not easy to come by so those with more time will have more gold to buy the pots and more time to farm the mats to create the pots while those with less time/resources will spend all their time trying to acquire the pots and cancel out any time savings that the pots would have provided. Why would you spend hours fishing and skinning fish and doing writs (that earn you no XP) just for the rare chance at getting what you need for an XP pot when you could just keep questing or grinding and keep leveling without losing any time?
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