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Looks like new Item sets are coming next patch

  • Snit
    Snit
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    Keeping in mind that this could well be September, I look forward to it. TESO provides more build/ gearset complexity and options than do most MMO's, and the tinkerer in me wants more toys to play with.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Zhoyzu
    Zhoyzu
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    Xsorus wrote: »
    Also changes to XP and XP areas

    "We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
    In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner."

    did they say when? hopefully before next summer
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Kelleton
    Kelleton
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    Ezareth wrote: »
    Jules wrote: »
    This sounds promising. I'm hoping this comes sooner than later.

    I hear it is being bundled with Imperial City
    https://www.youtube.com/watch?v=Ks8_KGHqmO4

    The best AMA ever
  • Cinbri
    Cinbri
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    At least something...
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Manoekin wrote: »
    so they just gonna add more sets with spell damage
    what they need to do is add a crafting option to BS, Cloth an d WW to combine a item with certain stats/set with another item with certain looks, so that not everyone has to run around in breton gear to be competitive, but can choose the look he wants with the sets he wants, aka play the way you want

    You must be high as *** judging from your signature so i'll let this slide for now.

    No actually I wasn't, and dead serious
    What's wrong with making a visually apealing set, instead of a mishmash of styles becasue of dropped set combinations

    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Lava_Croft
    Lava_Croft
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    Poxheart wrote: »
    Stygian was an excellent set for a magicka NB in 1.5. Once 1.6 hit it turned to poop.
    Most of the fun stuff with Nightblades was ruined with 1.6. It's all so incredibly one-dimensional right now.
  • Xsorus
    Xsorus
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    Lava_Croft wrote: »
    Poxheart wrote: »
    Stygian was an excellent set for a magicka NB in 1.5. Once 1.6 hit it turned to poop.
    Most of the fun stuff with Nightblades was ruined with 1.6. It's all so incredibly one-dimensional right now.

    I kind dislike the loss of hybrid setups myself
  • Poxheart
    Poxheart
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    Yeah, both my DK and NB were hybrids before 1.6 and they were much more fun to play then. That's one of the things that makes non-vet PvP fun is that everybody is a hybrid essentially.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Attorneyatlawl
    Attorneyatlawl
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    Soulac wrote: »
    olsborg wrote: »
    BigTone wrote: »
    A set that would boost lightning damage would be nice, instead of everything being based around fire.

    Id like a set that increase magicka dmg(spelldmg) basicly, theres heaps of sets that increase weapon damage, feels rather unfair.

    Torug, magnus, adroitness, worm cult, Cyrodiils Light, martial knowledge

    If this is satire, well done. In case it's serious, then where is Morag Tong (15% poison damage and great partial bonuses including two weapondmg ones), Ravaging (amazing and includes 3 jewelry + 2 armor, allowing for 5 pieces of medium and granting a beautiful ~630 weapon dmg proc constantly), Rage (same but on all attacks instead of only proccing on melee, for around 60% of the effect compared to Ravaging), Hawk's Eye (5% cost reduction, weapdmg bonuses, and 5% bow damage), or Hunding's (multiple crits, nearly 3 bonuses worth of weapdmg and craftable so it can have nirn and be in any normal gear slot) in magicka form? All you did was list the basic and junkier sets that can't compare. WTB 630 spellpower boost proc and 4400+ spellpower with 90% uptime like physical can do ;). Or make spellpow contribute far more than weapdmg does to comparable abilities as an interim fix since currently weapondmg contributes only slightly less per point to a skill's damage and effect than spellpower does to a like skill (aka ranged ground tageted aoe vs ranged ground targeted aoe, or single target nuke vs single target nuke). Also WTB reinforced like nirnhoned but higher percentage to compensate for no physical absorption equivalent of harness magicka.
    Edited by Attorneyatlawl on June 16, 2015 1:51AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    Poxheart wrote: »
    Yeah, both my DK and NB were hybrids before 1.6 and they were much more fun to play then. That's one of the things that makes non-vet PvP fun is that everybody is a hybrid essentially.

    Yep... it's tough to make a decent or better hybrid now, whereas before many might have called even my magicka dk a hybrid because he had softcapped maxed stamina along with his well over softcap magicka, and right at the softcap spell damage with moderately high weapondmg due to running igneous weapons for the fire damage and group buff back then. His sacrifice was in health to allow for this but it was extremely effective nonetheless.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • frozywozy
    frozywozy
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    Poxheart wrote: »
    Yeah, both my DK and NB were hybrids before 1.6 and they were much more fun to play then. That's one of the things that makes non-vet PvP fun is that everybody is a hybrid essentially.

    Yep... it's tough to make a decent or better hybrid now, whereas before many might have called even my magicka dk a hybrid because he had softcapped maxed stamina along with his well over softcap magicka, and right at the softcap spell damage with moderately high weapondmg due to running igneous weapons for the fire damage and group buff back then. His sacrifice was in health to allow for this but it was extremely effective nonetheless.

    I am pretty satisfied with my magicka tank/hybrid DK atm. It is not the best in 1vX situations but at least I can survive stamina bursts and I can kill anyone wearing less than 3 pieces of nirnhoded a.k.a 30k~ spell resists.

    Note : I'm not implying that 3pieces of nirnhoded gives 30k spell resistances. But this is usually what a character would get, total, with the champion points and buffs included.
    Edited by frozywozy on June 16, 2015 3:56PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Attorneyatlawl
    Attorneyatlawl
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    frozywozy wrote: »
    Poxheart wrote: »
    Yeah, both my DK and NB were hybrids before 1.6 and they were much more fun to play then. That's one of the things that makes non-vet PvP fun is that everybody is a hybrid essentially.

    Yep... it's tough to make a decent or better hybrid now, whereas before many might have called even my magicka dk a hybrid because he had softcapped maxed stamina along with his well over softcap magicka, and right at the softcap spell damage with moderately high weapondmg due to running igneous weapons for the fire damage and group buff back then. His sacrifice was in health to allow for this but it was extremely effective nonetheless.

    I am pretty satisfied with my magicka tank/hybrid DK atm. It is not the best in 1vX situations but at least I can survive stamina bursts and I can kill anyone wearing less than 3 pieces of nirnhoded a.k.a 30k~ spell resists.

    Note : I'm not implying that 3pieces of nirnhoded gives 30k spell resistances. But this is usually what a character would get, total, with the champion points and buffs included.

    Yar, and not impossible... just tough :D. What I meant by hybrid was being able to use stamina skills for strong damage in a magicka build and vice versa, which is still doable but tough ;).
    Edited by Attorneyatlawl on June 16, 2015 4:07PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Makkir
    Makkir
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    I just want to say I hope all the new sets are crafted sets and not dropped ones. Need to keep the crafting community alive.
  • Prabooo
    Prabooo
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    Xsorus wrote: »
    Also changes to XP and XP areas

    "We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
    In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner."

    yeah... so all the effort we put levelling all the vet ranks can be surpassed by a new player in less than half time we spent... great move... so the goal is that everyone is at the same level?
  • olemanwinter
    olemanwinter
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    Samadhi wrote: »
    Combine this with apparent plans to make Shadow Cloak no longer be countered by Detection Potions, and Nightblade will arguably have the best mitigation in the game.

    That's super news. Link please to that discussion?

    I have always maintained that "sneaking" should be counterd by potions, but a skill that costs a lot of magica and only lasts 2+ seconds should not be countered. Even if recasting Cloak would reset the potion that would be great.
  • Xsorus
    Xsorus
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    Samadhi wrote: »
    Combine this with apparent plans to make Shadow Cloak no longer be countered by Detection Potions, and Nightblade will arguably have the best mitigation in the game.

    That's super news. Link please to that discussion?

    I have always maintained that "sneaking" should be counterd by potions, but a skill that costs a lot of magica and only lasts 2+ seconds should not be countered. Even if recasting Cloak would reset the potion that would be great.

    As someone with a Nightblade, its going to be insanely overpowered and stupid

  • Attorneyatlawl
    Attorneyatlawl
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    Xsorus wrote: »
    Samadhi wrote: »
    Combine this with apparent plans to make Shadow Cloak no longer be countered by Detection Potions, and Nightblade will arguably have the best mitigation in the game.

    That's super news. Link please to that discussion?

    I have always maintained that "sneaking" should be counterd by potions, but a skill that costs a lot of magica and only lasts 2+ seconds should not be countered. Even if recasting Cloak would reset the potion that would be great.

    As someone with a Nightblade, its going to be insanely overpowered and stupid

    Anyone have a link? My Nightblade would beiinterested to know ;). And yes, it will be ridiculous if it's true.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Septimus_Magna
    Septimus_Magna
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    Samadhi wrote: »
    Combine this with apparent plans to make Shadow Cloak no longer be countered by Detection Potions, and Nightblade will arguably have the best mitigation in the game.

    That's super news. Link please to that discussion?

    I have always maintained that "sneaking" should be counterd by potions, but a skill that costs a lot of magica and only lasts 2+ seconds should not be countered. Even if recasting Cloak would reset the potion that would be great.

    Well every skill in the game has a counter, why should cloak be any different?

    The fact that NBs can cloak during battle while getting hit should be enough, especially if they use Shadow Path + bow dodge roll to run away, even with detect pots is very hard to catch a decent NB who uses line of sight etc.
    PC - EU (AD)
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    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Sensesfail13
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    Ezareth wrote: »
    Jules wrote: »
    This sounds promising. I'm hoping this comes sooner than later.

    I hear it is being bundled with Imperial City
    https://www.youtube.com/watch?v=Ks8_KGHqmO4

    You sick bastardo lol great video.
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Valnas
    Valnas
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    t
    Edited by Valnas on June 19, 2015 3:21PM
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
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